Getting Started: Modeling a Revolving Door

In this tutorial, you will learn how to model and animate in 3ds Max Design. You’ll construct an animated revolving door for a hotel lobby. In the course of doing so, you'll learn about creating objects and transforming them. You'll learn about using snaps and pivot points for alignment, as well as general user-interface navigation skills. You'll learn to instance objects and link them into an animated hierarchy. You'll also learn to merge files together.

After completing this tutorial, you will be able to:

- Have a working knowledge of the 3ds Max Design user interface.
- Create a revolving door by using primitive and AEC objects.
- Apply materials to objects and sub-objects.
- Animate the doors in the scene using rotation transforms and parametric animation.
- Merge objects from another file into your scene.

Skill Level: Beginner

Time to complete: 1 hour

Preparation for This Tutorial

- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into a project folder called \Autodesk 3ds Max Design 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max Design 2012 Tutorials.

#### Topics in this section

- Setting Up Units and Snaps
- Creating the Hub
- Creating the Enclosure
- Creating the Revolving Door
- Applying Materials to the Revolving Door
- Cloning the Door
- Animating the Revolving Door
- Merging Geometry