Modeling Tutorials

This section shows you a variety of modeling techniques in 3ds Max Design.

- The two tutorials on modeling buildings show ways to quickly create and render an architectural design; for example, to create a proof-of-concept model in a hurry.
- The tutorial on modeling kitchen cabinets shows how to create detailed scale models using Editable Polygon objects and the Graphite Modeling Tools.
- The tutorial on modeling façades shows a different use of Editable Polygon objects: this time, to produce realistic architecural models based on photographs.

Building models created with 3ds Max Design

Features Covered in This Section

- Creating primitive objects.
- Using modifiers to alter an object's shape
- Clone objects to build complex geometry
- Align objects to each other
- Create an array of objects
- Use Boolean operators to change the shape of an object
- Select and edit polygons and edges
- Apply materials to polygons by their assigned material ID number
- Use loops to create new polygon faces
- Extend polygons using various extrusion techniques
- Create beveled and inset shapes
- Use the Symmetry modifier to produce a mirrored duplication of an object

#### Topics in this section

- Modeling Buildings Using Modifiers

  In this tutorial, you will model a building with a distinctly organic design. Specially developed modifiers in 3ds Max Design make this task far easier than if you were to attempt it in a conventional CAD program.

- Modeling Buildings Using Boolean Operations

  Boolean operations are an effective way to create complex shapes out of simple geometric objects. In the case of 3ds Max Design, the Boolean operators are Subtraction, Union, Intersection, and Merge.

- Modeling Cabinets Using the Ribbon

  The Graphite Modeling Tools ribbon, referred to in this tutorial simply as “the ribbon,” is a customizable toolbar that provides you with all the tools you need to edit Editable Poly surfaces.

- Using Photos to Model Façades

  With a photo of a building, you can create a remarkably realistic model. This tutorial shows you how to do so.

- Learning to Use Containers

  This tutorial introduces methods for working with the Container feature. The container provides various project-management functions, including organizing scene components and sharing tasks among team members, along with locking files and restricting access to specific scene components.