Rendering Tutorials

The lighting tutorials showed you ways in which to render your scene. The tutorials in this section cover additional aspects of rendering: Rendering an animation, how to use Depth-of-Field, and rendering large numbers of low-poly objects and proxies to reduce scene calculation time.

Features Covered in This Section

- Render animations.
- Create a depth-of-field rendering effect.
- Use a particle system to simulate large numbers of similar objects in a scene
- Create mental ray proxy objects and use the Scatter utility to instance, then distribute them across a scene

#### Topics in this section

- Creating a Shadow Study

  You can animate a Daylight system's time of day. This is a good way to create a shadow study.

- Using the Depth-of-Field Camera Effect

  This tutorial shows how to use the mental ray Depth-of-Field render effect to increase the realism of your renderings.

- Alternative Renderers

  The Quicksilver hardware renderer and the iray renderer from mental images give you alternative ways to render a scene.

- Reducing Complexity in Your Renderings

  When you render a scene, the number of faces in the scene model directly affects rendering time: The greater the number of faces, the longer the rendering takes.