Modeling Tutorials >
Modeling Buildings Using Modifiers

In this tutorial, you will model a building with a distinctly organic design. Specially developed modifiers in 3ds Max Design make this task far easier than if you were to attempt it in a conventional CAD program.

In this tutorial, you will learn how to:

- Create simple geometry.
- Use the Twist, Taper, and FFD modifiers to alter geometry.
- Use polygon selection and editing techniques.
- Clone objects.
- Chamfer edges.
- Assign materials to objects.

Skill level: Beginner

Time to complete: 1 hour

Preparation for This Tutorial

- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into a project folder called \Autodesk 3ds Max Design 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max Design 2012 Tutorials.

#### Topics in this section

- Creating the Tower
- Adding the Mullions
- Creating the Metallic Shell