3D procedure materials
A
animating
biped with footsteps
biped with freeform animation
rotation changes
still life
still life objects
using List controllers
walk cycle with IK constraints
with set key
animation
adding sound to
biped with footsteps
creating
footstep
freeform [1], [2], [3]
quadruped
rendering [1], [2]
set key
walk cycle
animation controllers
audio
editing
muting
playing back
audio files
adding to a scene
audio segments
editing
B
background images [1], [2]
biped
animating with footsteps
creating
forefeet
freeform animation
posing
skeleton
Biped SubAnim controllers
bipeds
animating [1], [2]
creating
setup for export
bones, animating
bump mapping
bump maps
C
cage projection
character studio
included in 8
color
changing
composite layers
adding masks to
blending
color correcting
creating
setting opacity
composite mapping
constraints
path
controllers
Biped SubAnim
coordinates, mapping
creating
daylight systems
distinctive walk
simple freeform animation
Sky Portals
Curve Editor
custom toolbars
custom tools
creating
D
daylight systems
diffuse maps
Dope Sheet Editor
Dummy helpers
E
e-learning
exporting
files to MotionBuilder
exposure
exposure control
F
footstep animation
bipeds
footsteps
and IK keys
forefeet
freeform
animation
freeform animation [1], [2]
animating bipeds
G
glare effect
H
height maps
helpers
Dummy
Point
I
IK keys
illumination
day scene
night scene
importing
files to MotionBuilder
install
introduction
to materials and mapping
J
jumping
and running
K
key filters
keyable tracks
keys
free
IK
planted
sliding
L
learning 3ds Max Design
learning and training disc
learning path
lens flare
creating sun with
List controllers
M
MacroRecorder
automating repetitive actions with
map projections
mapping
bump
composite
normal bump
opacity
spline
texture
mapping coordinates
material
applying to objects
material IDs
material libraries
materials
3D procedure
adding to an object
assigning to objects
creating
introduction
MAXScript
recording
models
rigging
modifying
footsteps
motion capture
Motion Mixer
mr Proxies
adding material to
creating
distributing
mr Sky
mr Sun
N
naming
a sphere
naming objects
new feature [1], [2]
normal bump mapping
O
objects
naming
primitive objects
opacity mapping
orange
creating orange
creating orange peel
P
particle systems
creating
particles
defining shadows
mapping images to
placement of
rendering
setting visibility
path constraints
photometric lights
color
Physique modifier
planar projection
Point helpers
primitive objects
ProSound
proxy files
Q
quadruped
animation
R
render presets
render to texture
rendering
animation
animations - using render scene
render to texture
resources
rigging models
rotation - animating rotation changes
running
and jumping
S
sample files
Scatter utility
scene files
exporting to MotionBuilder
importing to MotionBuilder
scene illumination
day
night
scenes
navigating
setting exposure
using background images
scenes, saving
set key
shadows [1], [2]
from particles
skeletons
characterizing
labeling
Sky Portal
Sky Portal objects
sound tracks
editing
spheres
changing color of
creating
naming
viewing
spline mapping
standard primitives
SteeringWheels
still life
animating
stop and start walking
sub maps
subcontrollers
support files
T
texture mapping
textures
baking
toolbars
custom
training
tree objects
creating
editing material
tutorial files disc
tutorials
help menu
on the web
sample files
where installed
U
Unwrap UVW modifier
updates
using set key
UVW coordinate system
UVW Editor
UVW mapping methods
UVW vertices
editing
V
ViewCube
viewports
navigating
W
walk
creating
walk cycle
walking
stop and start
where to find tutorials