Particle systems can model snow and rain, flowing
water, smoke, explosions, and so on. Typically they give you animated
effects.
In this tutorial, you
use the Particle Flow particle system to model smoke on a bombing
range or battlefield.
Note3ds Max provides
a number of particle system types. Particle Flow is the most versatile
and general purpose of these.
Skill level: Intermediate
Time to complete: 2 1/2
hours
Preparation for This Tutorial
- On the Quick Access toolbar, click
(Project Folder) and set
your current project to Autodesk 3ds Max 2011 Tutorials.