The army compound scene
is nearly complete. The walls and doors of the barn use the same
material you just created for the door, while the floor of the barn
is the same as the barracks floors. The only difference is the roof
of the barn: This also uses the WoodBoards material,
but with a slightly different mapping.
Set up the lesson:
- Continue from the previous lesson, or
open army_compound04.max.
Use the front-door texture for the walls
and doors of the barn:
- Click the Perspective viewport label,
and choose Cameras
Camera03.
Camera03 shows
a view of the barn.
- Click the viewport label again, and choose
Perspective, so any navigation you do won’t change the camera position
or settings.
- From the Material Editor, drag from the
output socket of the WoodBoards material onto the barn
walls and barn doors: the objects Barn, Barn-Door-right, and Barn-Door-left.
- Press H to
display the Select From Scene dialog. Select the Door object,
then
Ctrl+drag
its UVW Mapping from the modifier stack to the barn walls and doors.
Use the barracks floor material for the
floor of the barn:
- From the Material Editor, drag from the
output socket of the BarrackFloors material onto the
barn floor.
- Press H to
display the Select From Scene dialog. Select one of the barracks
floor objects, then Ctrl+drag
its UVW Mapping from the modifier stack to the barn floor.
Texture the roof of the barn:
- From the Material Editor, drag from the
output socket of the WoodBoards material onto the barn roof.
-
Select the barn roof and
apply a UVW Map modifier
to it. Leave the map projection set to Planar. In the Alignment
group, change the alignment axis to Y. In the Mapping group, change
Length = Width = 4.0m.
Now the army compound
scene is completely textured.
Render the completed scene:
- Right-click the viewport label and choose
Cameras
Camera01.
- Click
(Render Production) to view
the final results.
Save your work:
Summary
This tutorial has introduced
a variety of methods for applying materials to objects. Among the
methods shown were: