感谢您下载 Autodesk® Maya® 2014 Extension。
本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要说明:
此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes。
有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助
若要了解有关此版本中新功能的信息,请参见:Maya 新特性
有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs
有关经过认证的硬件的信息,请参见:www.autodesk.com/maya-hardware
有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support
下表列出了此版本中已修复问题的错误编号及相应说明。
错误编号
|
摘要
|
组件
|
---|---|---|
MAYA-12299 | Skinning : Fixed a problem where Undo after Painting Weights may provide unexpected results | Animation Character |
MAYA-18962 | Fixed a crash when using an empty mesh as a deformer (such as a lattice) | Animation General |
MAYA-20387 | Fixed problem with camera names in the sequencer | Animation Nonlinear |
MAYA-21886 | Fixed a crash when running cleanUpScene.mel on Linux | Animation Character |
MAYA-22108 | Fixed a problem where getAttr -t returns wrong values for IK spline solver | Animation Character |
MAYA-22130 | Skinning : Fixed a problem where many messages appear in the Script Editor when accessing the Paint Skin Weights tool | Animation Character |
MAYA-22434 | Playblast : Ensure custom applications can be used to visualize image sequences | Animation General |
MAYA-22492 | Fixed a timing error when looping animation in the timeline | Animation General |
MAYA-22535 | AnimLayers : Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene | Animation General |
MAYA-22784 | Skinning : Fixed a problem where Mirror Skin Weights on selected components creates unexpected results | Animation Character |
MAYA-23075 | ATOM : Constraints fail when importing with namespaces in node names | Animation General |
MAYA-23636 | Fixed a crash when using "Duplicate Special" with Input Graph activated | Animation Character |
MAYA-23700 | Fixed a selection issue with objects that have shader overrides | Animation General |
MAYA-24155 | Undoing the creation of an orient constraint on a joint may result in a bad state, leading to a crash | Animation General |
MAYA-24231 | Fixed a problem where the "Layers" menu becomes greyed out in the Animation Editor | Animation General |
MAYA-24288 | Playblast : Fixed a crash in Fcheck when playblasting animation with sound | Animation General |
MAYA-24444 | Performance: Fixed a performance issue where the Graph Editor/Dopesheet are slow when displaying many animation curves on Windows | Animation General |
MAYA-24620 | GraphEditor : Fixed an issue where the Retimer would put the Graph Editor into a stuck state | Animation General |
MAYA-24866 | Skinning : Fixed a problem where painting smooth skin weights can cause vertices to pop | Animation Character |
MAYA-24956 | Playblast : Fixed a playblast crash in batch mode | Animation General, Rendering |
MAYA-25127 | GraphEditor : Fixed a performance issue when selecting a massive amount of keys in the Graph Editor | Animation General |
MAYA-25181 | Performance : Fixed a performance issue with the Graph Editor on Mac OS X and Linux | Animation General |
MAYA-25717 | Skinning : Fixed a problem with skinCluster command | Animation Character |
MAYA-26449 | deleteAttr is too slow with too many attributes | Animation General |
MAYA-27006 | Skinning : Fixed an issue with Prune Small Weights | Animation General |
MAYA-18756 | Improve performance for MFnSingleIndexedComponent::getElements() | API |
MAYA-23134 | Fixed a precision problem when parsing double values | API, FileIO Maya |
MAYA-25748 | Crash in MItMeshPolygon::getVertices after component selection with custom MPxSurfaceShape | API |
MAYA-27349 | Fixed a problem .NET SDK using PythonDotNet | API .NET |
MAYA-20142 | AbcExport:
Improve the performance of
|
Cache Representation - Alembic |
MAYA-16949 | Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages | FileIO Maya |
MAYA-19340 | Fixed a problem where "Abort File Read" doesn't work with "Remember these settings" | File Referencing, FileIO Maya |
MAYA-22281 | Populate File Name field with the existing saved scene name when 'Save As' is invoked | FileIO Maya, UI General |
MAYA-23227 | File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load | File Referencing |
MAYA-24498 | Fixed a problem where "Ghost" edits persist when switching representations | File Referencing - Reference Edits, Multiple Representation |
MAYA-25122 | Fixed a problem where expressions don't preserve unique long names for underworld nodes | FileIO Maya, Scripting MEL |
MAYA-25752 | Fixed a scene bloat issue with many hidden node editors | File Referencing, UI Node Editor |
MAYA-25989 | Updated the default file thumbnails, for the Visor to show Maya binary files | FileIO Maya |
MAYA-26477 | Fixed a problem where parent reference edits are not persistent | File Referencing - Reference Edits |
MAYA-23714 | Prevent a crash when calling currentCallbackId() after the current callback has been removed | Foundation |
MAYA-24583 | Crash when replacing custom dynamic attributes with extension attributes | Foundation |
MAYA-25019 | Fixed a problem where plug-ins that are derived from MPxDataType won't unload | Foundation |
MAYA-26142 | QtOpenGL Viewport type causes the Maya workspace to conform to the size of the QtWindow | Foundation, UI General |
MAYA-26181 | Fixed a start up issue with nvidia driver – error: nvd3d9wrapx | Foundation |
MAYA-26262 | File I/O: Fixed a problem where "exportAsReference" can cause crash under certain conditions | Foundation |
MAYA-25119 | HIK : Baking auxiliary effector is corrupting referenced file | HIK |
MAYA-25123 | HIK : Fixed an issue where FK joints have non-zero values after characterization | HIK |
MAYA-26221 | HIK : Fixed a problem with Global Scale using Human IK on Mac OS X and Linux | HIK |
MAYA-24740 | License error when attempting to batch bake with Turtle | LIRA |
MAYA-22570 | Cannot change File Textures "Attribute to paint" list for 3D Paint Tool in Simplified Chinese and Japanese UI mode | Localization |
MAYA-15089 | Fixed a crash when creating render layer while IPR is running | mental ray |
MAYA-23189 | Unified sampling: Fixed an issue when rendering with a Utility Pass can generate NaNs in the areas where there should be no information (black) | mental ray |
MAYA-18175 | Boolean operation between objects with border edges or holes | Modeling |
MAYA-22931 | Fixed an issue where Detach Edge breaks locked vertex normals | Modeling |
MAYA-23070 | Fixed a crash with polySeparate on certain meshes | Modeling |
MAYA-23455 | Fixed an issue where floating window + Viewport 2.0 + MTK crashes the video driver (GeForce 9800GT) | Modeling |
MAYA-23694 | Ensure that the Vertex Normal Method is copied to the new shape node (OrigShape) | Modeling |
MAYA-25787 | Fixed a crash when using Artisan Tools on meshes with empty UVs | Modeling |
MAYA-25797 | Fixed a crash when changing the display mode (for example, mode 5) after adjusting some lattice points | Modeling |
MAYA-25990 | Fixed a performance issue for the soft-selection tool | Modeling |
MAYA-26500 | Fixed a crash with polyEdgeToCurve when the inputMesh is invalid | Modeling |
MAYA-26697 | Fixed an issue where high precision surfaces with multiple material assignment are drawn in the wrong place | Modeling |
MAYA-27408 | Opening file with polyEdgeToCurve with (empty input mesh or no input mesh) crashes Maya | Modeling |
MAYA-28050 | Fixed an issue where the Component and Object Buttons in the Status line are swapped | Modeling |
MAYA-5149 | Booleans should also work on meshes with overlapping/duplicate faces | Modeling |
MAYA-23649 | Allow custom representations to leave nodes in the scene when they are deactivated | Multiple Representation |
MAYA-25047 | Fixed MPxAssembly node compute method | Multiple Representation |
MAYA-26178 | Fixed a selection issue when duplicating a grouped scene assembly reference | Multiple Representation |
MAYA-26202 | Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations | Multiple Representation |
MAYA-26951 | "Group Under" option of "Duplicate Special" should work for nested assembly node duplication | Multiple Representation |
MAYA-22672 | Fixed a crash with geometry cache on partially mapped mesh | nCloth |
MAYA-24099 | Fixed an nParticle crash when meshTriangleSize is too small | nParticles |
MAYA-13331 | Fixed an issue where the HLSL plugin fails to map to correct files if the plug-in is reloaded | Rendering |
MAYA-15751 | JPEG images now write out with the correct pixel aspect ratio | Rendering |
MAYA-17875 | Fixed an issue where mental ray IBL is using incorrectly high values | Rendering |
MAYA-18848 | "Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11) | Rendering |
MAYA-18955 | strings such as $currentRendererName (Viewport 2.0) printed in Script Editor continuously | Rendering |
MAYA-22050 | Set Preferred Preset has no effect on Image Format when it should (Render Settings) | Rendering |
MAYA-22613 | Mac only: Fixed an issue where selected vertices appear as green in Viewport 2.0 instead of yellow | Rendering |
MAYA-22639 | Remove the global 2048 render target cap on Mac OS X (no more black screens on high-resolution monitors) | Rendering |
MAYA-22825 | Fixed a crash when closing a render window or aborting render on Mac OS X | Rendering |
MAYA-22984 | Fixed an issue with Multiple Color Sets in Viewport 2.0 with display smoothMesh activated | Rendering |
MAYA-23152 | Ubershader: Fixes typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx) | Rendering |
MAYA-23263 | Fixed an issue with duplicated HLSL shaders | Rendering |
MAYA-23288 | mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly | Rendering |
MAYA-24185 | Fixed an issue where "Delete all Turtle nodes and clear all settings" can cause a crash | Rendering |
MAYA-24227 | Fix an issue where HLSL shader nodes lose their links to the textures | Rendering |
MAYA-24363 | Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags) | Rendering |
MAYA-25074 | UV Editor: Fixed an issue with texture display for custom hardware shaders | Rendering |
MAYA-25377 | Ensure that if -proj is specified, then assume the file name is either a full path or project relative | Rendering |
MAYA-26489 | Hardware rendering: Batch Render does not render Ornaments (HUD) | Rendering |
MAYA-28205 | Previously,
Viewport 2.0 linearized HDR textures when using the Clamp Texture
Resolution option. This has been fixed and this option now works
correctly for HDR textures. |
Rendering |
MAYA-28599 | HLSL textures not working in the UV Texture Editor | Rendering |
MAYA-28157 | Fixed a memory leak and crash with TextScrollListCmd | Scripting MEL, Scripting Python |
MAYA-26982 | Add fullscreen mode for Mac OS X (Lion and Mountain Lion) | UI Architecture |
错误编号 | 摘要 | 组件 | 限制/解决方法 |
---|---|---|---|
Bullet 节点被记录在“Maya 帮助”(Maya Help)的 Bullet 参考部分中 | Bullet 节点文档 | “Maya 节点帮助”忽略了包含 Bullet 节点的信息,因此,UI 中的 Bullet 节点链接返回错误。 Bullet 节点被记录在“Maya 帮助”(Maya Help)的 Bullet 参考部分中。请参见 Bullet 节点。 |
|
MAYA-21806 | 永久修复在解析文件名方面存在的问题 | 文件引用,FileIO Maya | “使路径更改成为永久更改”(Make path changes permanent)复选框现在可以与“找不到引用文件”(Reference file not found)对话框中的“浏览”(Browse)选项(使用户可以浏览到引用文件所在的位置)配合使用,从而永久解析包含未找到引用文件的场景文件。如果未启用“使路径更改成为永久更改”(Make path changes permanent)复选框,则用于解析未找到引用文件的路径更改将不会成为永久更改。 此选项不适用于包含嵌套文件引用的场景。它仅适用于顶层级引用文件。要永久解析嵌套引用,必须单独打开并解析嵌套的引用场景文件。 此外,“找不到引用文件”(Reference file not found)对话框中的“记住这些设置”(Remember these settings)选项现在可以与“中止文件读取”(Abort File Read)选项配合使用,从而处理包含未找到文件引用的场景文件。在“记住这些设置”(Remember these settings)复选框处于启用状态的情况下,如果您选择“中止文件读取”(Abort File Read),通常通过“文件 > 打开”(File > Open)读取并加载到场景中的所有引用将被忽略(也就是说,不会加载任何未解析的引用文件)。 |
MAYA-27931 | 通过 gpuCache/AbcExport 导出的大量缓存 (> 2G) 无法通过 gpuCache 导入且通过 AbcImport 导入时将生成错误 | 缓存表示 - Alembic,缓存表示 - 烘焙的几何体 | 此问题由于 Visual Studio 2010 限制造成,已通过修补 Visual Studio 2010 标头对 Maya 内置 Alembic/gpuCache 插件进行修复。 但是,当您尝试自行使用 Visual Studio 2010 构建 Alembic/gpuCache 插件时,可能会遇到相同的问题。 解决方法: 1. 自定义 Visual Studio 2010 标头并重建 Alembic 库。 2. 使用 Visual Studio 2012 或更高版本。 有关如何修补 Visual Studio 2010 标头的详细信息: _FPOSOFF 宏在 fstream 和 iosfwd 中都使用。 在 Visual Studio 2010 中,其被定义为 _FPOSOFF(fp) = (long)(fp)。 在 Visual Studio 2012 中,其被定义为 _FPOSOFF(fp) = (long long)(fp)。 在 VS 2010 中,fp 从 64 位整数被截断为 32 位整数。 |
MAYA-28353 | XGen:默认“渲染器”(Renderer)设置为“无”(none) | XGen | 手动在“预览”(Preview)输出选项卡中设置为“mental ray”。 |
MAYA-23332 | XGen:“Seexpr”着色器不工作 | XGen | 若要使用 Seexpr,必须通过设置 Seexp 属性页面的名称 0、名称 1...等窗口的名称来引用变量。这意味着存在 8 个自定义着色器参数的限制。 例如,如果要渲染法线,则可以将 Seexpr 表达式设置为 $N。同时必须设置名称 0 到 N 的名称。 也可以参考 Seexpr 底部“自定义”(Customs)框中的自定义着色器参数。 |
MAYA-23047 | XGen:mental ray 具有较高密度时可能发生故障 | XGen | |
MAYA-28299/MAYA-26243 |
XGen 无法以大写 ASCII 字符的 Windows 用户名进行加载 |
XGen,本地化 |
XGen 不支持大写 ASCII 字符和双字节字符的文件名或文件路径。 作为解决方法,用户应: - 在 Windows 中使用小写 ASCII 用户名安装 Maya 2014 Extension - 避免将 Maya 安装在具有大写 ASCII 字符和双字节字符的自定义位置 - 避免保存或打开具有大写 ASCII 字符和双字节字符的场景名称 |
MAYA-28239 | “kPolyCBoolOp”已添加到 MFn::Type 枚举末尾。 |
API,文档 | Maya 2014 Extension 的 MFn::kLast 比 Maya 2014 的大 1。针对 Maya 2014 Extension 创建的插件若要保留与 Maya 2014 的向后兼容性,必须避免使用 MFn::kPolyCBoolOp,同时应避免使用 MFn::kLast,或采取适当的措施来确保在 Maya 2014 中使用之前将其值减小 1。 |
MAYA-23695 | saveImage 命令针对着色对象无法正常工作 |
渲染,脚本 |
saveImage 命令针对着色对象不按预期进行工作。 若要解决此问题,您可以执行以下脚本抓拍当前场景视图的快照并在您的项目目录的 \images 目录中将其保存为 endSnap.jpg 文件。 对于默认视口和 Viewport 2.0,都可以使用此解决方法。 string $ws=`workspace -q -fullName`"; evalDeferred "string $wsp=$ws + \"/images\""; evalDeferred "sysFile -makeDir $wsp"; evalDeferred "string $wspf = $wsp + \"/endSnap.jpg\""; evalDeferred "refresh -cv -fe \"jpg\" -fn $wspf;"; |
MAYA-28254 | 从 Softimage 2014 SP 2 调用“发送到”(Send To)时 Maya 2014 SP 1 发生故障 | 文件 I/O | 解决方法:确保在使用一键式功能之前 Softimage 2014 SP 2 和 Maya 2014 SP 1 或 SP 2 都正在运行。 |
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