Autodesk Maya 2014 Service Pack 1 Release Notes 

Thank you for downloading Autodesk® Maya® 2014 Service Pack 1.

This document describes known limitations, issues and fixes in this release. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.

Important notes:
• This service pack is a full product installation on all operating systems. Uninstall your existing Maya application before installing this release.
• This service pack includes all of the fixes from releases that preceded it. Therefore, you do not need to download and install all of the releases in addition to this service pack. For information on previous releases, see:

For complete instructions about uninstalling and installing this product see: Maya Installation Help

To learn about new features in this release see: What's New in Maya

For complete documentation and resources, see:

For certified hardware, see:

For more Maya Support, see:

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The following list contains bug numbers and corresponding descriptions for issues fixed in this release.

Bug Number Description

Maya now uses Alembic version 1.1.5.

MAYA-12299 Skinning : Undoing painting weights produces incorrect results
MAYA-20899 ATOM : Constraint and set driven key problems with namespace
MAYA-22130 Skinning : Many messages appear in the Script Editor when accessing the Paint Skin Weights tool
MAYA-22434 Playblast : Ensure custom applications can be used to visualize image sequences
MAYA-22784 Skinning : Mirror Skin Weights on selected components creates incorrect results
MAYA-23075 ATOM : Import failing with constraints when namespaces are present in node names
MAYA-23700 Object-under-cursor detection is broken
MAYA-24155 Undoing orientConstraint leads to crash
MAYA-24231 AnimLayers : "Layers" menu becomes disabled after selecting BaseAnimation layer
Playblast : Fcheck crashes instantly when playblasting animation with sound
Sequencer : Shot camera error occurs if the camera transform node has another child node
Play every frame, max real-time not accurate when looping

MAYA-23134 Floating point representation is different in Maya 2013/2014 than in previous versions.
File Referencing - Reference Edits  

// Abort File Read and Remember these Settings

The "Remember these settings" option in the "Reference file not found" dialog now works with the "Abort File Read" option for scene files containing unresolved file references. When the "Remember these settings" option is enabled, and the user chooses to " Abort File Read ", then all references that would normally be read and loaded into the scene at File > Open are ignored (in other words, no unresolved references files are loaded).

// Browse & Make path changes permanent
Scene files containing unresolved reference file(s) can now be permanently resolved when using the "Make path changes permanent" option, along with the "Browse" option (enables the user to browse to where the reference file is located) in the "Reference file not found" dialog. If the "Make path changes permanent" option is not used, then the path changes used to resolve the unresolved reference files are not made permanent.

This option does not work on scenes containing nested file references. This works on top-level reference files only. In order to permanently resolve nested references, the nested reference scene files need to be independently opened and resolved.

// Skip & Remember these settings
Scene files containing unresolved reference file(s) can now be skipped using the "Skip" option in the "Reference file not found" dialog. New to this option is the creation of a Reference Node (RN) for the particular file reference that was skipped. This way, the unresolved reference is not attempted, does not fail, and yet the scene still contains an unloaded Reference Node placeholder that can be manually resolved at a later time.

The improvement to this option also works in tandem with the "Remember these settings" check-box, so that multiple unresolved file references can be skipped and replaced with the unloaded Reference Node placeholder.

FileIO Maya  
MAYA-24676 FBX Export commands cause Maya to Crash
AbcExport: Performance and "isAnimated"
File referencing: evaluation of expressions during file load results in errors and an incomplete file

MAYA-23714 Segmentation fault when removing callback as it is being invoked

Previously, if you are using a Japanese or Simplified Chinese version of Maya, and you right-click the object and select Paint > 3D Paint, you will not be able to use the 'Attribute to paint' drop-down list under the File Textures section of the 3D Paint tool settings. This bug has now been fixed.
Previously, when using Maya in Japanese or Simplified Chinese, if you try to use the Character Controls and click the Control tab, Maya attempts to load a plug-in language resource file multiple times and Maya slows down as a result.This bug has now been fixed.

Can't open or save scenes (C:/Program Files/Autodesk/Maya2013/scripts/others/fromNativePath.mel line 90: Unicode error). Error occurs when file path contains multi-byte or upper ASCII characters; for example: these characters occur in the Current Project field of the Project Window; or, Maya is installed under a Windows username using these characters.

mental ray  
Maya now uses mental ray version
MAYA-15089 Crash when creating render layer while IPR is running
MAYA-23189 Unified sampling: NaN values are generated in render utility passes; for example, Object Normal
Legacy mental ray .map textures can no longer be read

MAYA-13331 Plug-in shader loses set parameter values when recovering from a lost device / shader reload
MAYA-15751 JPEG images now write out with the correct pixel aspect ratio.
MAYA-18848 "Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11)

Set Preferred Preset has no effect on Image Format when it should (Render Settings)

Presets > Set Preferred Preset in the mental ray Render Settings window now correctly remembers the image format when switching back and forth between renderers.

MAYA-22613 Mac OS X: selected vertices appear as green in Viewport 2.0 - should be yellow
MAYA-22639 Mac OS X: Viewport 2.0 turns into a black screen when Maya window is maximized (high screen resolution only 2560*1440).
MAYA-22984 Multiple Color Sets not working as expected in 2 and 3 modes.
MAYA-23152 AutodeskUberShader.fx: WardAniso() code appears incorrect
MAYA-23263 Names of duplicated HLSL shader uniform attributes are not correct.
Maya crashes when closing render window or aborting render on Mac OS X
Viewport 2.0 doesn't refresh in a timely manner when changing IK Handle's Stickiness Attribute.
Using 3d Paint Tool with reflection option doesn’t work correctly in Viewport 2.0
By default, if you are using the Intel graphics chip on the Windows platform, Viewport 2.0 always runs in DirectX 11 mode, regardless of your Display preferences (Window > Settings/Preferences > Preferences window, Display section).

This message will appear in the command line: Detected Intel integrated graphics. Using DirectX11 mode for Viewport 2.0.
This message does not appear if you have explicitly selected to run Viewport 2.0 in DirectX 11 mode (for example, via the Preferences window).

To use OpenGL mode instead, you must set the MAYA_VP2_DEVICE_OVERRIDE environment variable.

Note: This behavior only applies to users of Intel integrated graphics, or users that have both integrated graphics and discrete graphics but choose to use the integrated graphics.
If your hardware does not support Viewport 2.0, then the default viewport is used instead.
In Maya 2014, if you open a scene from a previous version of Maya that renders using the mental ray for Maya renderer, your sampling settings are changed to use Unified Sampling. Some features, such as contour rendering, are not supported with Unified Sampling.

To render legacy scenes with their previously-saved legacy sampling settings using the command line renderer, use the following flag:

-sampling (-sa)

0 - Unified Sampling
1 - Legacy Rasterizer
2 - Legacy Sampling

For example:
/path/to/Maya/bin/Render -r mr -v 5 -proj /path/to/proj -sampling 2

If you selected option 0 (Unified Sampling), or do not set this flag on pre-Maya 2014 scenes (in which case Unified Sampling is used), you can also set the Unified Sampling Quality using the -unifiedQuality (-uq) flag.

For example:
/path/to/Maya/bin/Render -r mr -v 5 -x 1 -uq 1.25

UI General  
Previously, when switching to Viewport 2.0, strings such as

string $currentRendererName = currentRenderer(); renderer -query -rendererUIName $currentRendererName;
toolButton -q -ann $gNonSacredToolWidget;

may appear continuously in the Script Editor.
This bug has now been fixed.

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The following section describes limitations, workarounds (where applicable) about this release.

Bug Number Description

To uninstall Maya 2014 Service Pack 1, you can either use
-the Uninstall Tool supplied with the software (Start>All Programs>Autodesk>Uninstall Tool); or,
-the “Uninstall a Program” option from the Control Panel (Start>Control Panel>Uninstall a program)
To reinstall Maya 2014 Gold, you must re-download the software from the link or media you received when you purchased the software.



Mesh editing tools do not stay active upon file save

Modeling Toolkit tools (including mesh editing tools like Quad Draw, Multi-Cut, and so forth) are deactivated after saving a scene. It is therefore recommended to disable auto-save while working with the Modeling Toolkit.

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