Thank you for downloading Autodesk® Maya® 2014 Service Pack 1.
This document describes known limitations, issues and fixes in this release. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
• This service pack is a full product installation on all operating systems. Uninstall your existing Maya application before installing this release.
• This service pack includes all of the fixes from releases that preceded it. Therefore, you do not need to download and install all of the releases in addition to this service pack. For information on previous releases, see: www.autodesk.com/maya-releasenotes.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/maya-hardware
For more Maya Support, see: www.autodesk.com/maya-support
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
||Maya now uses Alembic version 1.1.5.|
|MAYA-12299||Skinning : Undoing painting
weights produces incorrect results
|MAYA-20899||ATOM : Constraint and set driven key problems with namespace|
|MAYA-22130||Skinning : Many messages appear in the Script Editor when accessing the Paint Skin Weights tool|
|MAYA-22434||Playblast : Ensure custom applications can be used to visualize image sequences|
|MAYA-22784||Skinning : Mirror Skin Weights on selected components creates incorrect results|
|MAYA-23075||ATOM : Import failing with constraints when namespaces are present in node names|
|MAYA-23700||Object-under-cursor detection is broken|
|MAYA-24155||Undoing orientConstraint leads to crash|
|MAYA-24231||AnimLayers : "Layers" menu becomes disabled after selecting BaseAnimation layer|
||Playblast : Fcheck crashes
instantly when playblasting animation with sound
||Sequencer : Shot camera error
occurs if the camera transform node has another child node
||Play every frame, max real-time
not accurate when looping
|MAYA-23134||Floating point representation is different in Maya 2013/2014 than in previous versions.|
|File Referencing - Reference Edits|
// Abort File Read and Remember these Settings
The "Remember these settings" option in the "Reference file not found" dialog now works with the "Abort File Read" option for scene files containing unresolved file references. When the "Remember these settings" option is enabled, and the user chooses to " Abort File Read ", then all references that would normally be read and loaded into the scene at File > Open are ignored (in other words, no unresolved references files are loaded).
// Browse & Make path changes permanent
|MAYA-24676||FBX Export commands cause Maya to Crash|
||AbcExport: Performance and
||File referencing: evaluation of
expressions during file load results in errors and an
|MAYA-23714||Segmentation fault when removing callback as it is being invoked|
||Previously, if you are using a Japanese or Simplified Chinese version of Maya, and you right-click the object and select Paint > 3D Paint, you will not be able to use the 'Attribute to paint' drop-down list under the File Textures section of the 3D Paint tool settings. This bug has now been fixed.|
|| Previously, when using Maya in
Japanese or Simplified Chinese, if you try to use the
Character Controls and click the Control tab, Maya attempts
to load a plug-in language resource file multiple times and
Maya slows down as a result.This bug has now been fixed.
|Can't open or save scenes (C:/Program
line 90: Unicode error). Error occurs when file path
contains multi-byte or upper ASCII characters; for example:
these characters occur in the Current Project field of the
Project Window; or, Maya is installed under a Windows
username using these characters.
||Maya now uses mental ray version 220.127.116.11.
|MAYA-15089||Crash when creating render layer while IPR is running|
|MAYA-23189||Unified sampling: NaN values are generated in render utility passes; for example, Object Normal|
||Legacy mental ray .map textures
can no longer be read
|MAYA-13331||Plug-in shader loses set parameter values when recovering from a lost device / shader reload|
|MAYA-15751||JPEG images now write out with the correct pixel aspect ratio.|
|MAYA-18848||"Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11)|
Set Preferred Preset has no effect on Image Format when it should (Render Settings)
Presets > Set Preferred Preset in the mental ray Render Settings window now correctly remembers the image format when switching back and forth between renderers.
|MAYA-22613||Mac OS X: selected vertices appear as green in Viewport 2.0 - should be yellow|
|MAYA-22639||Mac OS X: Viewport 2.0 turns into a black screen when Maya window is maximized (high screen resolution only 2560*1440).|
|MAYA-22984||Multiple Color Sets not working
as expected in 2 and 3 modes.
WardAniso() code appears incorrect
|MAYA-23263||Names of duplicated HLSL shader
uniform attributes are not correct.
||Maya crashes when closing
render window or aborting render on Mac OS X
||Viewport 2.0 doesn't refresh in
a timely manner when changing IK Handle's Stickiness
||Using 3d Paint Tool with
reflection option doesn’t work correctly in Viewport 2.0
||By default, if you are using
the Intel graphics chip on the Windows platform, Viewport
2.0 always runs in DirectX 11 mode, regardless of your
Display preferences (Window > Settings/Preferences >
Preferences window, Display section).
This message will appear in the command line: Detected Intel integrated graphics. Using DirectX11 mode for Viewport 2.0.
This message does not appear if you have explicitly selected to run Viewport 2.0 in DirectX 11 mode (for example, via the Preferences window).
To use OpenGL mode instead, you must set the MAYA_VP2_DEVICE_OVERRIDE environment variable.
Note: This behavior only applies to users of Intel integrated graphics, or users that have both integrated graphics and discrete graphics but choose to use the integrated graphics.
If your hardware does not support Viewport 2.0, then the default viewport is used instead.
||In Maya 2014, if you open a
scene from a previous version of Maya that renders using the
mental ray for Maya renderer, your sampling settings are
changed to use Unified Sampling. Some features, such as
contour rendering, are not supported with Unified Sampling.
To render legacy scenes with their previously-saved legacy sampling settings using the command line renderer, use the following flag:
0 - Unified Sampling
1 - Legacy Rasterizer
2 - Legacy Sampling
/path/to/Maya/bin/Render -r mr -v 5 -proj /path/to/proj -sampling 2 sceneName.ma
If you selected option 0 (Unified Sampling), or do not set this flag on pre-Maya 2014 scenes (in which case Unified Sampling is used), you can also set the Unified Sampling Quality using the -unifiedQuality (-uq) flag.
/path/to/Maya/bin/Render -r mr -v 5 -x 1 -uq 1.25 old_2012_sceneFile.ma
||Previously, when switching to
Viewport 2.0, strings such as
string $currentRendererName = currentRenderer(); renderer -query -rendererUIName $currentRendererName;
toolButton -q -ann $gNonSacredToolWidget;
may appear continuously in the Script Editor.
This bug has now been fixed.
||To uninstall Maya 2014 Service Pack 1, you
can either use
-the Uninstall Tool supplied with the software (Start>All Programs>Autodesk>Uninstall Tool); or,To reinstall Maya 2014 Gold, you must re-download the software from the link or media you received when you purchased the software.
Mesh editing tools do not stay active upon file save
Modeling Toolkit tools (including mesh editing tools like Quad Draw, Multi-Cut, and so forth) are deactivated after saving a scene. It is therefore recommended to disable auto-save while working with the Modeling Toolkit.
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