感谢您下载 Autodesk® Maya® 2014 Service Pack 1。
本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要说明:
此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes。
有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助
若要了解有关此版本中新功能的信息,请参见:Maya 新特性
有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs
有关经过认证的硬件的信息,请参见:www.autodesk.com/maya-hardware
有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support
下表列出了此版本中已修复问题的错误编号及相应说明。
错误编号 | 说明 |
Alembic |
|
MAYA-25124 |
Maya now uses Alembic version 1.1.5. |
动画 | |
MAYA-12299 | Skinning : Undoing painting
weights produces incorrect results |
MAYA-20899 | ATOM : Constraint and set driven key problems with namespace |
MAYA-22130 | Skinning : Many messages appear in the Script Editor when accessing the Paint Skin Weights tool |
MAYA-22434 | Playblast : Ensure custom applications can be used to visualize image sequences |
MAYA-22784 | Skinning : Mirror Skin Weights on selected components creates incorrect results |
MAYA-23075 | ATOM : Import failing with constraints when namespaces are present in node names |
MAYA-23700 | Object-under-cursor detection is broken |
MAYA-24155 | Undoing orientConstraint leads to crash |
MAYA-24231 | AnimLayers : "Layers" menu becomes disabled after selecting BaseAnimation layer |
MAYA-24288 |
Playblast : Fcheck crashes
instantly when playblasting animation with sound |
MAYA-20387 |
Sequencer : Shot camera error
occurs if the camera transform node has another child node |
MAYA-22492 |
Play every frame, max real-time
not accurate when looping |
API | |
MAYA-23134 | Floating point representation is different in Maya 2013/2014 than in previous versions. |
文件引用 - 引用编辑 | |
MAYA-21806 MAYA-19340 |
//中止文件读取(Abort File Read)和记住这些设置(Remember these Settings) “找不到引用文件”(Reference file not found)对话框中的“记住这些设置”(Remember these settings)选项现在可以与“中止文件读取”(Abort File Read)选项配合使用,从而处理包含未解析文件引用的场景文件。在“记住这些设置”(Remember these settings)选项处于启用状态的情况下,如果用户选择“中止文件读取”(Abort File Read),则通常会通过“文件 > 打开”(File > Open)读取并加载到场景中的所有引用将被忽略(也就是说,不会加载任何未解析的引用文件)。 //浏览(Browse)和使路径更改成为永久更改(Make path changes permanent) |
FileIO Maya | |
MAYA-24676 | FBX Export commands cause Maya to Crash |
MAYA-20142 |
AbcExport: Performance and
"isAnimated" |
MAYA-23227 |
File referencing: evaluation of
expressions during file load results in errors and an
incomplete file |
基础墙 | |
MAYA-23714 | Segmentation fault when removing callback as it is being invoked |
本地化 | |
MAYA-22570 |
|
MAYA-22637 |
Previously, when using Maya in
Japanese or Simplified Chinese, if you try to use the
Character Controls and click the Control tab, Maya attempts
to load a plug-in language resource file multiple times and
Maya slows down as a result.This bug has now been fixed. |
MAYA-16949 |
Can't open or save scenes (C:/Program
Files/Autodesk/Maya2013/scripts/others/fromNativePath.mel
line 90: Unicode error). Error occurs when file path
contains multi-byte or upper ASCII characters; for example:
these characters occur in the Current Project field of the
Project Window; or, Maya is installed under a Windows
username using these characters. |
mental ray | |
MAYA-24634 |
Maya now uses mental ray version 3.11.1.9. |
MAYA-15089 | Crash when creating render layer while IPR is running |
MAYA-23189 | Unified sampling: NaN values are generated in render utility passes; for example, Object Normal |
MAYA-23437 |
Legacy mental ray .map textures
can no longer be read |
渲染 | |
MAYA-13331 | Plug-in shader loses set parameter values when recovering from a lost device / shader reload |
MAYA-15751 | JPEG images now write out with the correct pixel aspect ratio. |
MAYA-18848 | "Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11) |
MAYA-22050 |
Set Preferred Preset has no effect on Image Format when it should (Render Settings) Presets > Set Preferred Preset in the mental ray Render Settings window now correctly remembers the image format when switching back and forth between renderers. |
MAYA-22613 | Mac OS X: selected vertices appear as green in Viewport 2.0 - should be yellow |
MAYA-22639 | Mac OS X: Viewport 2.0 turns into a black screen when Maya window is maximized (high screen resolution only 2560*1440). |
MAYA-22984 | Multiple Color Sets not working
as expected in 2 and 3 modes. |
MAYA-23152 | AutodeskUberShader.fx:
WardAniso() code appears incorrect |
MAYA-23263 | Names of duplicated HLSL shader
uniform attributes are not correct. |
MAYA-22825 |
Maya crashes when closing
render window or aborting render on Mac OS X |
MAYA-23806 |
Viewport 2.0 doesn't refresh in
a timely manner when changing IK Handle's Stickiness
Attribute. |
MAYA-21193 |
Using 3d Paint Tool with
reflection option doesn’t work correctly in Viewport 2.0 |
MAYA-24674 |
By default, if you are using
the Intel graphics chip on the Windows platform, Viewport
2.0 always runs in DirectX 11 mode, regardless of your
Display preferences (Window > Settings/Preferences >
Preferences window, Display section). This message will appear in the command line: Detected Intel integrated graphics. Using DirectX11 mode for Viewport 2.0. This message does not appear if you have explicitly selected to run Viewport 2.0 in DirectX 11 mode (for example, via the Preferences window). To use OpenGL mode instead, you must set the MAYA_VP2_DEVICE_OVERRIDE environment variable. Note: This behavior only applies to users of Intel integrated graphics, or users that have both integrated graphics and discrete graphics but choose to use the integrated graphics. If your hardware does not support Viewport 2.0, then the default viewport is used instead. |
MAYA-22890 |
In Maya 2014, if you open a
scene from a previous version of Maya that renders using the
mental ray for Maya renderer, your sampling settings are
changed to use Unified Sampling. Some features, such as
contour rendering, are not supported with Unified Sampling.
To render legacy scenes with their previously-saved legacy sampling settings using the command line renderer, use the following flag: -sampling (-sa) Arguments: 0 - Unified Sampling 1 - Legacy Rasterizer 2 - Legacy Sampling For example: /path/to/Maya/bin/Render -r mr -v 5 -proj /path/to/proj -sampling 2 sceneName.ma If you selected option 0 (Unified Sampling), or do not set this flag on pre-Maya 2014 scenes (in which case Unified Sampling is used), you can also set the Unified Sampling Quality using the -unifiedQuality (-uq) flag. For example: /path/to/Maya/bin/Render -r mr -v 5 -x 1 -uq 1.25 old_2012_sceneFile.ma |
用户界面常规 | |
MAYA-18955 |
Previously, when switching to
Viewport 2.0, strings such as string $currentRendererName = currentRenderer(); renderer -query -rendererUIName $currentRendererName; and toolButton -q -ann $gNonSacredToolWidget; may appear continuously in the Script Editor. This bug has now been fixed. |
错误编号 | 说明 |
安装 |
|
MAYA-25180 |
若要卸载 Maya 2014 Service Pack 1,您可以使用以下方法: - 软件附带的卸载工具(开始->所有程序->Autodesk->Uninstall Tool);或者若要重新安装 Maya 2014 Gold,您必须通过购买软件时收到的链接或媒体重新下载该软件。 |
建模 |
|
MAYA-22162 |
Mesh editing tools do not stay active upon file save 在保存场景后,将取消激活建模工具包工具(包括网格编辑工具,如四边形绘制、多切割等)。因此,建议在使用建模工具包时禁用自动保存。 |
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