Autodesk Maya 2014 Service Pack 1 发布说明

感谢您下载 Autodesk® Maya® 2014 Service Pack 1。

本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

重要说明:
此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes


有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助

若要了解有关此版本中新功能的信息,请参见:Maya 新特性

有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs

有关经过认证的硬件的信息,请参见:www.autodesk.com/maya-hardware

有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support

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下表列出了此版本中已修复问题的错误编号及相应说明。


错误编号 说明
Alembic

MAYA-25124
Maya now uses Alembic version 1.1.5.




动画  
MAYA-12299 Skinning : Undoing painting weights produces incorrect results
MAYA-20899 ATOM : Constraint and set driven key problems with namespace
MAYA-22130 Skinning : Many messages appear in the Script Editor when accessing the Paint Skin Weights tool
MAYA-22434 Playblast : Ensure custom applications can be used to visualize image sequences
MAYA-22784 Skinning : Mirror Skin Weights on selected components creates incorrect results
MAYA-23075 ATOM : Import failing with constraints when namespaces are present in node names
MAYA-23700 Object-under-cursor detection is broken
MAYA-24155 Undoing orientConstraint leads to crash
MAYA-24231 AnimLayers : "Layers" menu becomes disabled after selecting BaseAnimation layer
MAYA-24288
Playblast : Fcheck crashes instantly when playblasting animation with sound
MAYA-20387
Sequencer : Shot camera error occurs if the camera transform node has another child node
MAYA-22492
Play every frame, max real-time not accurate when looping


   
API  
MAYA-23134 Floating point representation is different in Maya 2013/2014 than in previous versions.
   
   
文件引用 - 引用编辑  
MAYA-21806
MAYA-19340

//中止文件读取(Abort File Read)和记住这些设置(Remember these Settings)

“找不到引用文件”(Reference file not found)对话框中的“记住这些设置”(Remember these settings)选项现在可以与“中止文件读取”(Abort File Read)选项配合使用,从而处理包含未解析文件引用的场景文件。在“记住这些设置”(Remember these settings)选项处于启用状态的情况下,如果用户选择“中止文件读取”(Abort File Read),则通常会通过“文件 > 打开”(File > Open)读取并加载到场景中的所有引用将被忽略(也就是说,不会加载任何未解析的引用文件)。

//浏览(Browse)和使路径更改成为永久更改(Make path changes permanent)
“使路径更改成为永久更改”(Make path changes permanent)选项现在可以与“找不到引用文件”(Reference file not found)对话框中的“浏览”(Browse)选项(使用户可以浏览到引用文件所在的位置)配合使用,从而永久解析包含未解析引用文件的场景文件。如果未启用“使路径更改成为永久更改”(Make path changes permanent)选项,则用于解析未解析引用文件的路径更改将不会成为永久更改。

此选项不适用于包含嵌套文件引用的场景。它仅适用于顶层级引用文件。要永久解析嵌套引用,需要单独打开并解析嵌套的引用场景文件。

//跳过(Skip)和记住这些设置(Remember these settings)
现在可以使用“找不到引用文件”(Reference file not found)对话框中的“跳过”(Skip)选项跳过包含未解析引用文件的场景文件。此选项的新功能是为跳过的特定文件引用创建引用节点 (RN)。这样就不会尝试未解析的引用文件,也就不会失败,而场景仍包含未加载的引用节点占位符,您可以以后再手动解析它们。

此选项的改进功能可以与“记住这些设置”(Remember these settings)复选框配合使用,这样可以跳过多个未解析的文件引用并将其替换为未加载的引用节点占位符。



   
FileIO Maya  
MAYA-24676 FBX Export commands cause Maya to Crash
MAYA-20142
AbcExport: Performance and "isAnimated"
MAYA-23227
File referencing: evaluation of expressions during file load results in errors and an incomplete file


   
基础墙  
MAYA-23714 Segmentation fault when removing callback as it is being invoked




本地化
MAYA-22570
Previously, if you are using a Japanese or Simplified Chinese version of Maya, and you right-click the object and select Paint > 3D Paint, you will not be able to use the 'Attribute to paint' drop-down list under the File Textures section of the 3D Paint tool settings. This bug has now been fixed.
MAYA-22637
Previously, when using Maya in Japanese or Simplified Chinese, if you try to use the Character Controls and click the Control tab, Maya attempts to load a plug-in language resource file multiple times and Maya slows down as a result.This bug has now been fixed.

MAYA-16949
Can't open or save scenes (C:/Program Files/Autodesk/Maya2013/scripts/others/fromNativePath.mel line 90: Unicode error). Error occurs when file path contains multi-byte or upper ASCII characters; for example: these characters occur in the Current Project field of the Project Window; or, Maya is installed under a Windows username using these characters.


   
mental ray  
MAYA-24634
Maya now uses mental ray version 3.11.1.9.
MAYA-15089 Crash when creating render layer while IPR is running
MAYA-23189 Unified sampling: NaN values are generated in render utility passes; for example, Object Normal
MAYA-23437
Legacy mental ray .map textures can no longer be read


   
渲染  
MAYA-13331 Plug-in shader loses set parameter values when recovering from a lost device / shader reload
MAYA-15751 JPEG images now write out with the correct pixel aspect ratio.
MAYA-18848 "Default Texture Data" feature seems broken for plug-in hardware shaders (HLSL, CGFX, DX11)
MAYA-22050

Set Preferred Preset has no effect on Image Format when it should (Render Settings)

Presets > Set Preferred Preset in the mental ray Render Settings window now correctly remembers the image format when switching back and forth between renderers.

MAYA-22613 Mac OS X: selected vertices appear as green in Viewport 2.0 - should be yellow
MAYA-22639 Mac OS X: Viewport 2.0 turns into a black screen when Maya window is maximized (high screen resolution only 2560*1440).
MAYA-22984 Multiple Color Sets not working as expected in 2 and 3 modes.
MAYA-23152 AutodeskUberShader.fx: WardAniso() code appears incorrect
MAYA-23263 Names of duplicated HLSL shader uniform attributes are not correct.
MAYA-22825
Maya crashes when closing render window or aborting render on Mac OS X
MAYA-23806
Viewport 2.0 doesn't refresh in a timely manner when changing IK Handle's Stickiness Attribute.
MAYA-21193
Using 3d Paint Tool with reflection option doesn’t work correctly in Viewport 2.0
MAYA-24674
By default, if you are using the Intel graphics chip on the Windows platform, Viewport 2.0 always runs in DirectX 11 mode, regardless of your Display preferences (Window > Settings/Preferences > Preferences window, Display section).

This message will appear in the command line: Detected Intel integrated graphics. Using DirectX11 mode for Viewport 2.0.
This message does not appear if you have explicitly selected to run Viewport 2.0 in DirectX 11 mode (for example, via the Preferences window).

To use OpenGL mode instead, you must set the MAYA_VP2_DEVICE_OVERRIDE environment variable.

Note: This behavior only applies to users of Intel integrated graphics, or users that have both integrated graphics and discrete graphics but choose to use the integrated graphics.
If your hardware does not support Viewport 2.0, then the default viewport is used instead.
MAYA-22890
In Maya 2014, if you open a scene from a previous version of Maya that renders using the mental ray for Maya renderer, your sampling settings are changed to use Unified Sampling. Some features, such as contour rendering, are not supported with Unified Sampling.

To render legacy scenes with their previously-saved legacy sampling settings using the command line renderer, use the following flag:

-sampling (-sa)

Arguments:
0 - Unified Sampling
1 - Legacy Rasterizer
2 - Legacy Sampling

For example:
/path/to/Maya/bin/Render -r mr -v 5 -proj /path/to/proj -sampling 2 sceneName.ma

If you selected option 0 (Unified Sampling), or do not set this flag on pre-Maya 2014 scenes (in which case Unified Sampling is used), you can also set the Unified Sampling Quality using the -unifiedQuality (-uq) flag.

For example:
/path/to/Maya/bin/Render -r mr -v 5 -x 1 -uq 1.25 old_2012_sceneFile.ma




用户界面常规  
MAYA-18955
Previously, when switching to Viewport 2.0, strings such as

string $currentRendererName = currentRenderer(); renderer -query -rendererUIName $currentRendererName;
and
toolButton -q -ann $gNonSacredToolWidget;

may appear continuously in the Script Editor.
This bug has now been fixed.


 
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以下部分介绍有关此版本的限制和解决方法(如果适用)。

错误编号 说明
安装

MAYA-25180
若要卸载 Maya 2014 Service Pack 1,您可以使用以下方法:
- 软件附带的卸载工具(开始->所有程序->Autodesk->Uninstall Tool);或者
- 通过控制面板中的“卸载程序”选项(开始->控制面板->卸载程序)
若要重新安装 Maya 2014 Gold,您必须通过购买软件时收到的链接或媒体重新下载该软件。


建模

MAYA-22162

Mesh editing tools do not stay active upon file save

在保存场景后,将取消激活建模工具包工具(包括网格编辑工具,如四边形绘制、多切割等)。因此,建议在使用建模工具包时禁用自动保存。





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