Thank you for downloading Autodesk® Maya® 2014 Service Pack 2.
This document describes known limitations, issues and fixes in this release. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
Important notes:
• This service pack is a full product installation on all
operating systems. Uninstall your existing Maya application
before installing this release.
• This service pack includes all of the fixes from releases
that preceded it. Therefore, you do not need to download and
install all of the releases in addition to this service pack.
For information on previous releases, see: www.autodesk.com/maya-releasenotes.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/maya-hardware
For more Maya Support, see: www.autodesk.com/maya-support
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
Bug Number | Description |
Animation | |
MAYA-23241 | Fixed crash undoing the merge of animLayers. |
MAYA-25123 | Fixed HIK
regression causing spine joints to have unexpected
transform values after characterization. |
MAYA-25127 | Fixed hang in Graph Editor when massive numbers of keys are selected. |
MAYA-25620 | Animation not
updated when setting a key with animation layers. |
MAYA-25717 | Fixed
skinCluster binding issue. |
MAYA-26089 | Fixed issue
with smooth skin clusters and popping vertices when
painting weights. |
MAYA-26093 | HIK : Baking
auxiliary effector is corrupting referenced file. |
MAYA-26221 | Global scale
in HumanIK not working on Mac and Linux. |
Modeling | |
MAYA-21980 | Pre-selection highlighting flickers when camera-based selection is enabled. |
MAYA-22931 | Detach edge breaks locked vertex normal. |
MAYA-23694 | Fixed
mismatch of vertex normal method on shape node. |
MAYA-22948 | Selection
Constraints
do not work with Marquee. |
MAYA-25787 | Fixed crash
when using Artisan on a mesh with no UVs. |
MAYA-25797 | Fixed a crash
when changing display mode after lattice work. |
MAYA-26348 | Remove the In
View Messaging for soft select radius for better
performance of Soft Selection Tool. |
MAYA-26500 | polyEdgeToCurve
crashes
when
evaluating inputComponents if inputMesh is invalid. |
MAYA-24840 | Fixed an undo crash when using the
Multi-Cut tool. |
MAYA-25524 | Polygon Constraint window "Reset and close" button randomly crashes |
MAYA-26697 | Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset |
MAYA-23938 | Quad draw: construction history is always created when using quad draw and a transform constraint |
MAYA-23070 | Crash when doing a polySeparate on some meshes |
Platforms | |
MAYA-24829 | Maya on Mac OS X hangs on exit in TCIPClient::shutdown |
MAYA-26539 | CERs on Mac OS X 10.9 cannot get assigned to buckets |
Dynamics | |
MAYA-18962 | Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon. |
API | |
MAYA-20555 | Panel
tear off causes crash when a plug-in tool is active.
|
MAYA-24579 | Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in. |
MAYA-25019 | Can't
unload
plug-ins that are derived from MPxDataType. |
File Referencing - Reference Edits | |
MAYA-25752 | File referencing: post-load callback
massively increasing load times (complicated by
nodeEditorPanel data). |
MAYA-26262 | Fixed
a crash with export as reference. |
MAYA-26477 | Parent
reference
edits are not persistent. |
mental ray | |
MAYA-20369 | Fixed a
problem where Mayatomr plug-in was causing the scene to
prompt to save even when it was unchanged. |
Rendering | |
MAYA-25074 | Fix for UV Texture Editor with legacy style plug-in shaders. |
MAYA-25246 | Fixed
crash after selecting Use Selected Lights for lighting on
new scene. |
MAYA-24958 | Fixed a crash
with batch playblasts on Mac OS X if
"-showOrnaments" is disabled. |
MAYA-24396 | Camera aim
and up cannot be selected in Viewport 2.0. |
MAYA-24395 | Skinning:
Mesh display is incorrect when zooming out of Viewport 2.0
while in the Paint Skin Weights Tool. |
MAYA-26489 | Batch render
does not render ornaments (HUD) when using the Maya
Hardware 2.0 renderer. |
MAYA-24121 | "Show ornaments" toggle does not work in Viewport 2.0 playblasts |
MAYA-17875 | Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure” |
Scene Assembly | |
MAYA-24498 | Fixed
scene
assembly issue where some edits would persist unexpectedly
when switching representations. |
MAYA-25047 | MPxAssembly
node
compute method is now invoked when necessary. |
UI General | |
MAYA-25920 | Removed
a
previous windows optimization that is no longer needed,
which caused a slowdown in the Graph Editor on Mac OS X and Linux. |
Bug Number | Description |
MAYA-26319 |
If
you are currently using a student version or educational
licensing version of Autodesk Maya, you automatically
allow Maya to collect desktop analytics data from you. You
are notified of this via a dialog the first time that you
start Maya. To disable data collection, select Help >
Desktop Analytics and disable the check box in the dialog. |
MAYA-27063 |
Scripted workflow -
Namespace must be defined first before definition file
assignment on assembly references When developing scripts based on the Autodesk scene assembly reference implementation, to ensure predictable behavior of functionality based on the scene assembly namespace (for example, edits), you must first assign the assembly reference namespace before setting the assembly definition on the assembly reference. |
Copyright © 2013 Autodesk, Inc.