Autodesk Maya 2014 Service Pack 2 Release Notes 

Thank you for downloading Autodesk® Maya® 2014 Service Pack 2.

This document describes known limitations, issues and fixes in this release. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.

Important notes:
• This service pack is a full product installation on all operating systems. Uninstall your existing Maya application before installing this release.
• This service pack includes all of the fixes from releases that preceded it. Therefore, you do not need to download and install all of the releases in addition to this service pack. For information on previous releases, see:

For complete instructions about uninstalling and installing this product see: Maya Installation Help

To learn about new features in this release see: What's New in Maya

For complete documentation and resources, see:

For certified hardware, see:

For more Maya Support, see:

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The following list contains bug numbers and corresponding descriptions for issues fixed in this release.

Bug Number Description

MAYA-23241   Fixed crash undoing the merge of animLayers.
MAYA-25123 Fixed HIK regression causing spine joints to have unexpected transform values after characterization. 
MAYA-25127  Fixed hang in Graph Editor when massive numbers of keys are selected.
MAYA-25620   Animation not updated when setting a key with animation layers. 
MAYA-25717  Fixed skinCluster binding issue.  
MAYA-26089  Fixed issue with smooth skin clusters and popping vertices when painting weights.  
MAYA-26093 HIK : Baking auxiliary effector is corrupting referenced file. 
MAYA-26221 Global scale in HumanIK not working on Mac and Linux.  

MAYA-21980   Pre-selection highlighting flickers when camera-based selection is enabled.
MAYA-22931   Detach edge breaks locked vertex normal.
MAYA-23694  Fixed mismatch of vertex normal method on shape node.
MAYA-22948 Selection Constraints do not work with Marquee.
MAYA-25787  Fixed crash when using Artisan on a mesh with no UVs.  
MAYA-25797  Fixed a crash when changing display mode after lattice work. 
MAYA-26348  Remove the In View Messaging for soft select radius for better performance of Soft Selection Tool. 
MAYA-26500 polyEdgeToCurve crashes when evaluating inputComponents if inputMesh is invalid. 
MAYA-24840 Fixed an undo crash when using the Multi-Cut tool.   
MAYA-25524 Polygon Constraint window "Reset and close" button randomly crashes
MAYA-26697 Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset
MAYA-23938 Quad draw: construction history is always created when using quad draw and a transform constraint
MAYA-23070 Crash when doing a polySeparate on some meshes

MAYA-24829 Maya on Mac OS X hangs on exit in TCIPClient::shutdown
MAYA-26539 CERs on Mac OS X 10.9 cannot get assigned to buckets

MAYA-18962   Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon.
MAYA-20555   Panel tear off causes crash when a plug-in tool is active.  
MAYA-24579 Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in.
MAYA-25019   Can't unload plug-ins that are derived from MPxDataType.  

File Referencing - Reference Edits  
MAYA-25752   File referencing: post-load callback massively increasing load times (complicated by nodeEditorPanel data).
MAYA-26262    Fixed a crash with export as reference. 
MAYA-26477  Parent reference edits are not persistent.

mental ray  
MAYA-20369   Fixed a problem where Mayatomr plug-in was causing the scene to prompt to save even when it was unchanged.
MAYA-25074  Fix for UV Texture Editor with legacy style plug-in shaders.
MAYA-25246  Fixed crash after selecting Use Selected Lights for lighting on new scene.
MAYA-24958 Fixed a crash with batch playblasts on Mac OS X  if "-showOrnaments" is disabled.
MAYA-24396 Camera aim and up cannot be selected in Viewport 2.0.
MAYA-24395 Skinning: Mesh display is incorrect when zooming out of Viewport 2.0 while in the Paint Skin Weights Tool.
MAYA-26489 Batch render does not render ornaments (HUD) when using the Maya Hardware 2.0 renderer.
MAYA-24121 "Show ornaments" toggle does not work in Viewport 2.0 playblasts
MAYA-17875 Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure”

Scene Assembly
MAYA-24498  Fixed scene assembly issue where some edits would persist unexpectedly when switching representations.
MAYA-25047  MPxAssembly node compute method is now invoked when necessary.

UI General  
MAYA-25920    Removed a previous windows optimization that is no longer needed, which caused a slowdown in the Graph Editor on  Mac OS X and Linux.

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The following section describes limitations, workarounds (where applicable) about this release.

Bug Number Description
If you are currently using a student version or educational licensing version of Autodesk Maya, you automatically allow Maya to collect desktop analytics data from you. You are notified of this via a dialog the first time that you start Maya. To disable data collection, select Help > Desktop Analytics and disable the check box in the dialog.
Scripted workflow - Namespace must be defined first before definition file assignment on assembly references
When developing scripts based on the Autodesk scene assembly reference implementation, to ensure predictable behavior of functionality based on the scene assembly namespace (for example, edits), you must first assign the assembly reference namespace before setting the assembly definition on the assembly reference.

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