Autodesk Maya 2014 Service Pack 2 发行说明 

感谢您下载 Autodesk® Maya® 2014 Service Pack 2。


此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问

有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助

若要了解有关此版本中新功能的信息,请参见:Maya 新特性



有关 Maya 支持的详细信息,请参见



错误编号 说明

MAYA-23241   Fixed crash undoing the merge of animLayers.
MAYA-25123 Fixed HIK regression causing spine joints to have unexpected transform values after characterization. 
MAYA-25127  Fixed hang in Graph Editor when massive numbers of keys are selected.
MAYA-25620   Animation not updated when setting a key with animation layers. 
MAYA-25717  Fixed skinCluster binding issue.  
MAYA-26089  Fixed issue with smooth skin clusters and popping vertices when painting weights.  
MAYA-26093 HIK : Baking auxiliary effector is corrupting referenced file. 
MAYA-26221 Global scale in HumanIK not working on Mac and Linux.  

MAYA-21980   Pre-selection highlighting flickers when camera-based selection is enabled.
MAYA-22931   Detach edge breaks locked vertex normal.
MAYA-23694  Fixed mismatch of vertex normal method on shape node.
MAYA-22948 Selection Constraints do not work with Marquee.
MAYA-25787  Fixed crash when using Artisan on a mesh with no UVs.  
MAYA-25797  Fixed a crash when changing display mode after lattice work. 
MAYA-26348  Remove the In View Messaging for soft select radius for better performance of Soft Selection Tool. 
MAYA-26500 polyEdgeToCurve crashes when evaluating inputComponents if inputMesh is invalid. 
MAYA-24840 Fixed an undo crash when using the Multi-Cut tool.   
MAYA-25524 Polygon Constraint window "Reset and close" button randomly crashes
MAYA-26697 Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset
MAYA-23938 Quad draw: construction history is always created when using quad draw and a transform constraint
MAYA-23070 Crash when doing a polySeparate on some meshes

MAYA-24829 Maya on Mac OS X hangs on exit in TCIPClient::shutdown
MAYA-26539 CERs on Mac OS X 10.9 cannot get assigned to buckets

MAYA-18962   Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon.
MAYA-20555   Panel tear off causes crash when a plug-in tool is active.  
MAYA-24579 Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in.
MAYA-25019   Can't unload plug-ins that are derived from MPxDataType.  

文件引用 - 引用编辑  
MAYA-25752   File referencing: post-load callback massively increasing load times (complicated by nodeEditorPanel data).
MAYA-26262    Fixed a crash with export as reference. 
MAYA-26477  Parent reference edits are not persistent.

mental ray  
MAYA-20369   Fixed a problem where Mayatomr plug-in was causing the scene to prompt to save even when it was unchanged.
MAYA-25074  Fix for UV Texture Editor with legacy style plug-in shaders.
MAYA-25246  Fixed crash after selecting Use Selected Lights for lighting on new scene.
MAYA-24958 Fixed a crash with batch playblasts on Mac OS X  if "-showOrnaments" is disabled.
MAYA-24396 Camera aim and up cannot be selected in Viewport 2.0.
MAYA-24395 Skinning: Mesh display is incorrect when zooming out of Viewport 2.0 while in the Paint Skin Weights Tool.
MAYA-26489 Batch render does not render ornaments (HUD) when using the Maya Hardware 2.0 renderer.
MAYA-24121 "Show ornaments" toggle does not work in Viewport 2.0 playblasts
MAYA-17875 Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure”

MAYA-24498  Fixed scene assembly issue where some edits would persist unexpectedly when switching representations.
MAYA-25047  MPxAssembly node compute method is now invoked when necessary.

MAYA-25920    Removed a previous windows optimization that is no longer needed, which caused a slowdown in the Graph Editor on  Mac OS X and Linux.


错误编号 说明
如果您当前使用的是学生版或教育许可版的 Autodesk Maya,则自动允许 Maya 收集您的桌面分析数据。系统将在您首次启动 Maya 时通过对话框通知您此信息。若要禁用数据收集,请选择“帮助 > 桌面分析”(Help > Desktop Analytics),然后在对话框中禁用相应复选框。
脚本化工作流 - 在集合引用上指定定义文件之前必须首先定义名称空间。
当基于 Autodesk 场景集合引用实现开发脚本以确保基于场景集合名称空间的功能(例如,编辑)的可预测行为时,您必须在设置集合引用上的集合定义之前首先指定集合引用名称空间。


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