感谢您下载 Autodesk® Maya® 2014 Service Pack 2。
本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要说明:
此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes。
有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助
若要了解有关此版本中新功能的信息,请参见:Maya 新特性
有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs
有关经过认证的硬件的信息,请参见:www.autodesk.com/maya-hardware
有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support
下表列出了此版本中已修复问题的错误编号及相应说明。
错误编号 | 说明 |
动画 | |
MAYA-23241 | Fixed crash undoing the merge of animLayers. |
MAYA-25123 | Fixed HIK
regression causing spine joints to have unexpected
transform values after characterization. |
MAYA-25127 | Fixed hang in Graph Editor when massive numbers of keys are selected. |
MAYA-25620 | Animation not
updated when setting a key with animation layers. |
MAYA-25717 | Fixed
skinCluster binding issue. |
MAYA-26089 | Fixed issue
with smooth skin clusters and popping vertices when
painting weights. |
MAYA-26093 | HIK : Baking
auxiliary effector is corrupting referenced file. |
MAYA-26221 | Global scale
in HumanIK not working on Mac and Linux. |
建模 | |
MAYA-21980 | Pre-selection highlighting flickers when camera-based selection is enabled. |
MAYA-22931 | Detach edge breaks locked vertex normal. |
MAYA-23694 | Fixed
mismatch of vertex normal method on shape node. |
MAYA-22948 | Selection
Constraints
do not work with Marquee. |
MAYA-25787 | Fixed crash
when using Artisan on a mesh with no UVs. |
MAYA-25797 | Fixed a crash
when changing display mode after lattice work. |
MAYA-26348 | Remove the In
View Messaging for soft select radius for better
performance of Soft Selection Tool. |
MAYA-26500 | polyEdgeToCurve
crashes
when
evaluating inputComponents if inputMesh is invalid. |
MAYA-24840 | Fixed an undo crash when using the
Multi-Cut tool. |
MAYA-25524 | Polygon Constraint window "Reset and close" button randomly crashes |
MAYA-26697 | Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset |
MAYA-23938 | Quad draw: construction history is always created when using quad draw and a transform constraint |
MAYA-23070 | Crash when doing a polySeparate on some meshes |
平台 | |
MAYA-24829 | Maya on Mac OS X hangs on exit in TCIPClient::shutdown |
MAYA-26539 | CERs on Mac OS X 10.9 cannot get assigned to buckets |
动力学 | |
MAYA-18962 | Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon. |
API | |
MAYA-20555 | Panel
tear off causes crash when a plug-in tool is active.
|
MAYA-24579 | Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in. |
MAYA-25019 | Can't
unload
plug-ins that are derived from MPxDataType. |
文件引用 - 引用编辑 | |
MAYA-25752 | File referencing: post-load callback
massively increasing load times (complicated by
nodeEditorPanel data). |
MAYA-26262 | Fixed
a crash with export as reference. |
MAYA-26477 | Parent
reference
edits are not persistent. |
mental ray | |
MAYA-20369 | Fixed a
problem where Mayatomr plug-in was causing the scene to
prompt to save even when it was unchanged. |
渲染 | |
MAYA-25074 | Fix for UV Texture Editor with legacy style plug-in shaders. |
MAYA-25246 | Fixed
crash after selecting Use Selected Lights for lighting on
new scene. |
MAYA-24958 | Fixed a crash
with batch playblasts on Mac OS X if
"-showOrnaments" is disabled. |
MAYA-24396 | Camera aim
and up cannot be selected in Viewport 2.0. |
MAYA-24395 | Skinning:
Mesh display is incorrect when zooming out of Viewport 2.0
while in the Paint Skin Weights Tool. |
MAYA-26489 | Batch render
does not render ornaments (HUD) when using the Maya
Hardware 2.0 renderer. |
MAYA-24121 | "Show ornaments" toggle does not work in Viewport 2.0 playblasts |
MAYA-17875 | Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure” |
场景集合 | |
MAYA-24498 | Fixed
scene
assembly issue where some edits would persist unexpectedly
when switching representations. |
MAYA-25047 | MPxAssembly
node
compute method is now invoked when necessary. |
用户界面常规 | |
MAYA-25920 | Removed
a
previous windows optimization that is no longer needed,
which caused a slowdown in the Graph Editor on Mac OS X and Linux. |
错误编号 | 说明 |
MAYA-26319 |
如果您当前使用的是学生版或教育许可版的 Autodesk Maya,则自动允许 Maya 收集您的桌面分析数据。系统将在您首次启动 Maya 时通过对话框通知您此信息。若要禁用数据收集,请选择“帮助 > 桌面分析”(Help > Desktop Analytics),然后在对话框中禁用相应复选框。 |
MAYA-27063 |
脚本化工作流 - 在集合引用上指定定义文件之前必须首先定义名称空间。 当基于 Autodesk 场景集合引用实现开发脚本以确保基于场景集合名称空间的功能(例如,编辑)的可预测行为时,您必须在设置集合引用上的集合定义之前首先指定集合引用名称空间。 |
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