Autodesk Maya 2014 Service Pack 3 发行说明


感谢您下载 Autodesk® Maya® 2014 Service Pack 3。

本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要说明:

此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes

有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助

若要了解有关此版本中新功能的信息,请参见:Maya 新特性

有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs

有关经过认证的硬件的信息,请参见:www.autodesk.com/maya-hardware

有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support

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下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
动画
MAYA-26449 deleteAttr is too slow with too many attributes
MAYA-27405 Graph Editor : Channel box selection remains after selecting an animation curve in the Graph Editor
MAYA-27960 Triggering evaluation on all geometry, even though they are not deformed
MAYA-29214 Graph Editor: Show Buffer Curves impacts performance by modifying selection
MAYA-29420 Sequencer : playback stutters when in real-time mode
API
MAYA-18756 Improve performance of MFnSingleIndexedComponent::getElements()
基础
MAYA-26181 Fixed a start up with nvidia driver error: nvd3d9wrapx
MAYA-30003 MEL memory read error leads to crash
HIK
MAYA-28197 HIK : Custom rig source option is not working
mental ray
MAYA-25780 Interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode (Legacy Sampling Mode)
MAYA-25986 Crash while rendering with mental ray on newer architecture machines
MAYA-26432 mental ray depth buffer issue
建模
MAYA-21352 Deleting an Extrude node may cause Maya to crash
MAYA-21403 Modeling Toolkit may cause slower performace within Maya
MAYA-21815 Vertex Normal Method is set to Area Weighted but normals are wrongly using Unweighted method
MAYA-22483 Deleting history for creased geometry, then mirroring geometry, may cause instability in Maya
MAYA-28050 Fixed an issue where the Component and Object Buttons in the Status line are swapped
MAYA-28226 When creating CV and EP curves, the knots may not display correctly
多重表示
MAYA-26178 Fixed a selection issue when duplicating a grouped scene assembly reference
MAYA-26202 Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
MAYA-26951 Group under option of Duplicate Special should work for nested assembly node duplication
渲染
MAYA-24950 Hypershade swatches not rendering ZIP compressed TIFFs
MAYA-28205 VP2 clamps HDR/EXR values unexpectedly when using the global option Clamp Texture Resolution

Previously, Viewport 2.0 linearized high dynamic range images when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for high dynamic range images.
MAYA-28599 HLSL textures not working in the UV Texture Editor


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