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下表列出了此版本中已修复问题的错误编号及相应说明。
错误编号 | 说明 |
动画 | |
MAYA-26449 | deleteAttr is too slow with too many attributes |
MAYA-27405 | Graph Editor : Channel box selection remains after selecting an animation curve in the Graph Editor |
MAYA-27960 | Triggering evaluation on all geometry, even though they are not deformed |
MAYA-29214 | Graph Editor: Show Buffer Curves impacts performance by modifying selection |
MAYA-29420 | Sequencer : playback stutters when in real-time mode |
API | |
MAYA-18756 | Improve performance of MFnSingleIndexedComponent::getElements() |
基础 | |
MAYA-26181 | Fixed a start up with nvidia driver error: nvd3d9wrapx |
MAYA-30003 | MEL memory read error leads to crash |
HIK | |
MAYA-28197 | HIK : Custom rig source option is not working |
mental ray | |
MAYA-25780 | Interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode (Legacy Sampling Mode) |
MAYA-25986 | Crash while rendering with mental ray on newer architecture machines |
MAYA-26432 | mental ray depth buffer issue |
建模 | |
MAYA-21352 | Deleting an Extrude node may cause Maya to crash |
MAYA-21403 | Modeling Toolkit may cause slower performace within Maya |
MAYA-21815 | Vertex Normal Method is set to Area Weighted but normals are wrongly using Unweighted method |
MAYA-22483 | Deleting history for creased geometry, then mirroring geometry, may cause instability in Maya |
MAYA-28050 | Fixed an issue where the Component and Object Buttons in the Status line are swapped |
MAYA-28226 | When creating CV and EP curves, the knots may not display correctly |
多重表示 | |
MAYA-26178 | Fixed a selection issue when duplicating a grouped scene assembly reference |
MAYA-26202 | Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations |
MAYA-26951 | Group under option of Duplicate Special should work for nested assembly node duplication |
渲染 | |
MAYA-24950 | Hypershade swatches not rendering ZIP compressed TIFFs |
MAYA-28205 | VP2
clamps HDR/EXR values unexpectedly when using the global option Clamp
Texture Resolution Previously, Viewport 2.0 linearized high dynamic range images when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for high dynamic range images. |
MAYA-28599 | HLSL textures not working in the UV Texture Editor |
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