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本文档描述了 Autodesk Maya 2014 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考，应该将本自述文件保存到硬盘驱动器或打印一份副本。
|MAYA-167||Character sets make setting keys unusably slow.|
|MAYA-2019||MAnimCurveChange doesn't scale well.|
|MAYA-3154||Autokey ON: Requires undo twice to undo actual operation.|
|MAYA-6415||Constraint : Point on poly constraint option box doesn't include maintain offset option.|
|MAYA-8427||Skinning : "Go to Bind pose" causes error when multiple skeletons are parented to the same group.|
|MAYA-9872||Animation is not transferring to the base animation layer on a reference(d) scene.|
|MAYA-10276||Animation Layers are not properly transferring and solving complex non-linear layering between reference scene and parent scene.|
|MAYA-10546||If joint is duplicated, then parented, then "inverseScale" connection is not made.|
|MAYA-10906||bakePartialHistory : Command fails when the scene does not contain geometry shapes.|
|MAYA-12752||playblast -options command opens a different (limited) options window.|
|MAYA-13327||AutoKeyframe conflicts with Rotate Order connections.|
|MAYA-13467||maya.cmds.deformer('skinCluster1', q=True, deformerTools=True) does not return full name of objects.|
|MAYA-13743||HIK : Auxiliary effector not affecting the rig during manipulation.|
|MAYA-13850||Playblast in Quicktime doesn't open in viewer if name contains a .(dot).|
|MAYA-14040||HIK : Rig is not in sync when baking to control rig (self-bake).|
|MAYA-14394||Software freeze caused by specific IK workflow.|
|MAYA-14457||Animation Layers : Animation Layer not returning correct animCurves for camera|
|MAYA-14511||Paint Skin Weights : Hammer weights cause Maya to crash when a large number of vertices is selected.|
|MAYA-14654||Motion Trails : Don't allow motion trails to be created on objects without keys.|
|MAYA-14761||Graph Editor : Crash deleting keys with Pre-Select Highlight on if a highlight exists on key frames or tangents.|
Layers : Merge Animation Layers fails to copy some attributes.
Layers : Animation Layer add selected on reference not working.
|MAYA-15210||HIK : With Autokey enabled, 2 undos are required to actually undo the move operation on HIK effectors.|
|MAYA-15260||Typo in performMirrorDeformerWeights.mel.|
|MAYA-15314||cMuscleSaveWeights mel error when switching the "load by" options in line 658, 663.|
|MAYA-15670||Maya 2013 skinCluster influences are shown in a different order than in Maya 2012.|
|MAYA-15974||Animation Layers : Attributes not keyed with the right value after middle mouse button drag on Time Slider.|
Layers : Rotate order set to incorrect value when added to Animation
|MAYA-16286||Animation Layers : Performance issue when merging Animation Layers.|
|MAYA-16449||Querying lattice points; Maya returns points that don't exist.|
|MAYA-16559||aimConstraint doesn't work properly when parent is scaled.|
|MAYA-16585||Retime Tool : Undoing retime of animation keys doesn't work (related to selection).|
|MAYA-16724||Playback is not as fast as expected when all rigs are hidden.|
|MAYA-16742||Skinning : Deleting a referenced joint removes it as an influence on the skinCluster.|
|MAYA-17210||Skinning : Skin cluster max influences breaks tools (weight hammer)|
|MAYA-17377||Painting weights on a non-linear deformer doesn't work if all points in the shape are not included in the set.|
|MAYA-17970||The “setKeyframe” command will not allow you to set the “value” when trying to set the keyframe on an Animation Layer.|
|MAYA-17971||Animation Layers : Merging layers is failing silently when there is a constraint.|
|MAYA-18066||Playblast : Movie player is not launched automatically on Linux.|
|MAYA-18178||Make HIK scripts not assume joints.|
|MAYA-18418||Playblast : Movie player cannot open file because the filename is missing an extension.|
|MAYA-18687||Problem with per-component influence skinning.|
|MAYA-19570||eulerToQuat and quatToEuler nodes on Attribute Editor are not updated by node connection and setAttr.|
|MAYA-20001||Skinning : Influence precision is bad when Use Components is turned on in the skinCluster attributes and model is at a small scale.|
|MAYA-20180||Unlocked influences have distracting icon in Paint Skin Weights tool.|
|MAYA-20189||Corrupt rig & skin weights can cause a crash when skin weights are updated.|
|MAYA-20600||Keying a pose with animation layers using middle mouse drag on the timeline not working as expected.|
|MAYA-22802||Animation Layers : Transform added every time a keyframe is set.|
|MAYA-9783||sequencerCreateShot assumes a modelPanel.|
|MAYA-13993||Trax : Clip rotate axis is not respected.|
|MAYA-14333||Sequencer : Can't split shotEnd clip (even though it's selected) after splitting a clip once.|
|MAYA-16232||Sequencer: Camera sequencer deletes shot node image plane on save when camera is referenced.|
|MAYA-17020||Sequencer : Image plane playback performance is slow on Linux.|
|MAYA-18657||Sequencer : Shot node gets into odd state.|
|MAYA-14751||Maya API: MHwrCallback.h has unsatisfied dependencies.|
|MAYA-15057||The getApplicationVersionAsFloat() mel function parses `about -v` instead of using `about -apiVersion`.|
|MAYA-15204||Add _L10N('kKey', 'value') format for Python localization to allow running Python source directly.|
|MAYA-16524||Loading .ma scene file with array attribute is slow.|
|MAYA-16744||MPxSurfaceShapeUI::select() gets called when other mesh's components are selected.|
|MAYA-17160||Custom Transform node not updating matrices for children.|
|MAYA-19305||loadPlugin fails to find/load plug-in specifically if basename suffix is the same as platform extension.|
|MAYA-20996||MMutexLock memory leak.|
|MAYA-15219||Object 'exportMapValueMenu' not found. Artisan tools become corrupt.|
|MAYA-17133||Locked DAG container allows parenting.|
|MAYA-9865||Ragdolls created using Bullet shelf/menu do not work as expected.|
|缓存表示 - 烘焙的几何体|
Cache Alembic files not supporting ambient occlusion in Viewport 2.0.
|MAYA-9555||Python documentation is missing from installed Composite.|
|MAYA-10690||Crashes while caching ncloth objects on Linux.|
|MAYA-12321||Fluid caches have a 2GB limit.|
|MAYA-15397||Can't create correct nCloth cache if input mesh has upstream geometry cache.|
|MAYA-16798||nHair Solver doesn't evaluate a live rest curve in Rest Pose in From Curve mode.|
|MAYA-21612||nParticle with nCache batch renders particles black.|
|MAYA-17370||Export .obj over network is slow on Windows.|
|MAYA-21408||Crash with (libextensionlayer_dylib - TidleAction - preDoIdleAction).|
|文件引用 - 引用编辑|
|MAYA-3089||exportEdits doesn't work when there is an intermediate unitConversion node.|
|MAYA-3287||Default setting for Load Settings of references should be "Load saved reference load state", and not "Load all references".|
|MAYA-7281||Memory usage increases when loading and unloading references.|
a file that contains nested referenced files and a global render layer
|MAYA-10182||Importing a reference can crash Maya.|
|MAYA-12163||File is still dirty after it has been saved (possibly due to temporary reference namespace).|
|MAYA-15297||Crash when performing a Remove Reference.|
|MAYA-16547||Loading reference crashes Maya - NULL reference passed into TrefConnectAttrEdit::initialize() crashing Maya.|
|MAYA-18148||File > Open: reference fails with 'unknown file type' if plug-in describing file type is not loaded.|
|MAYA-21410||kAfterLoadReferenceAndRecordEdits callback performance issue.|
|MAYA-3088||Remove mayaBinary file size limitation (2 GBytes), support larger file size.|
|MAYA-9540||addAttr category not saved on file save.|
|MAYA-10314||"Object 'EEexprNameT' not found" error returned when opening a scene containing an expression with the Expression Editor closed.|
|MAYA-13547||Fixed crash occurring from opening a Maya file that was created from an exported (binary) file.|
|MAYA-15099||Crash with export selection.|
|MAYA-15754||Fixed crash that occurred after exporting a scene containing a motion path and then invoking File > New.|
|MAYA-16331||Backslashes are duplicated upon each save/load on Maya Binary files.|
|MAYA-16680||Prompt for 'Save' upon Maya exit, even if file is already saved.|
|MAYA-17044||Manipulator caused "save on exit".|
|MAYA-19363||Unloading reference node may cause Maya crash.|
|MAYA-19566||File I/O: exportAsReference omits 'requires' lines from file.|
|MAYA-19803||Crashes during batch save.|
|MAYA-20393||Extrude manipulator causes "save on exit".|
|MAYA-20810||Maya crashes on scene file load with MAYA_ASCII_ENABLE_BULK_PARSING=1.|
|MAYA-3037||"Grid" coordinate method for Fluid with "Auto Resize" enabled loses texture detail.|
|MAYA-13430||Maya crashes when opening the Hypershade (fluidsVelocityShape).|
|MAYA-14319||Fluids with color grid get black emission from colliding objects.|
|MAYA-14866||When creating nodes of type MPxFluidEmitter using setInternalValueInContext, nothing is triggered when internal attribute is set.|
|MAYA-15301||Filling a volume with fluid when emitting from a surface.|
|MAYA-15142||ChannelBox "Duplicate Values" limited to work with only 1 object.|
|MAYA-15271||dgInfo does not provide enough information about connections.|
|MAYA-16737||Crash with (libextensionlayer_dylib - TeventHandler - doIdles).|
-t returns wrong value.
|MAYA-11428||HIK : Offset on Hips effector will offset other body parts on manipulator.|
|MAYA-11775||HIK : Missing Hand and Foot keying groups in Maya.|
|MAYA-14031||HIK : Multiple cycle warnings appear when merging animation layers.|
|MAYA-15951||HIK : RMB crash in Characterization Tool/Name Match widget on Win64.|
|MAYA-16865||HIK : Merging animation layers change the animation curves to linear interpolation.|
|MAYA-16942||HIK : Aux/Pivot effectors are not added to animation layer properly.|
|MAYA-17369||HIK : Issue when adding a single HIK effector on a new animation layer.|
|MAYA-18839||HIK : Can't get back to original pose after moving Hips effector.|
|MAYA-18902||HIK : Character seems to break when unlocking the character and relocking.|
|MAYA-21434||HIK: Custom rig retargeting producing errors constantly on retarget.|
|MAYA-736||Error: No object matches name: mentalrayGlobals.imageCompression|
freezes and does not complete when rendering IncidenceLN pass with
mia_material_x_passes assigned and using Cutout Opacity
|MAYA-3160||mia_material_x drop their connections made to the result attribute when opened from previous versions.|
|MAYA-6026||Maya fails to render when using projection along with mental ray sun and sky system.|
|MAYA-7529||mental ray rendering changing topology Alembic cache data with motion blur causes crash.|
|MAYA-10582||Importons checkbox cannot be re-enabled (Render Settings UI).|
|MAYA-12239||MAYA_EXR_LONGNAME doesn't work in Maya.env and does not respect 0 as a value.|
|MAYA-12578||Disabling "Filtering" in Camera Depth render pass causes Maya to crash.|
|MAYA-13113||mental ray needs to support normal mapping and displacement with floating point ptex maps.|
|MAYA-15585||mental ray batch render crashes while processing (Motion blur crash - Maya exited with status -1073741819 ).|
file with a particular line crashes when user locks a render layer node.
|MAYA-16551||adskFrameBufferState doesn't correctly export data "cameraShape:fbdata".|
|MAYA-16881||mip motionblur crashes Maya.|
|MAYA-18496||mental ray crashes if TIFF files have multiple alpha channels.|
|MAYA-19739||Maya crashes on Linux during mental ray final gather on computers with more than 256GB RAM.|
|MAYA-20537||Changing quality preset for mental ray crashes application.|
|MAYA-19376||hasMetadata doesn't work when using the -scene flag.|
|MAYA-1515||Undoing "Insert edge loop" causes edges to be left selected even in object mode.|
|MAYA-9625||polyCollapseEdge can corrupt a mesh and lead to a crash in non-manifold meshes.|
|MAYA-11138||Crash when faces are selected and changing from 1 workspace mode to 4 workspace mode using space bar.|
|MAYA-11421||Undo/redo of some polygon operations (polySmooth, polySplitRing, polyExtrudeFacet, duplicate) with no intermediate eval commands results in different objectSet membership.|
|MAYA-12603||polyMirrorFace and polyChipOff actions do not propagate objectSet membership for edges and vertices as expected.|
|MAYA-13962||Review non-native CreaseSet backend emulation in the creaseSetEditor.py to make more robust or remove.|
|MAYA-14690||Poly reduce: Crash when setting Mesh borders to 1 on objects with holes.|
|MAYA-14763||polyChipOff and keepFacesTogether set to False leads to crash.|
|MAYA-14958||MFnMesh.generateSmoothMesh() produces NANs, request to have warning produced.|
|MAYA-15561||Vertex Color display automatically turned on even when "Convert Display" setting is off.|
|MAYA-15594||Crash when moving UV shells.|
|MAYA-15956, MAYA-16267||UV Set Editor not displaying all UV sets in certain situations when there are intermediate mesh objects.|
|MAYA-16736||Crash with UV editing (libpolyuislice_dylib - TtexMoveContext - doDrag).|
|MAYA-16833||All polygon faces are selected by undo inserting edge loop on smoothed mesh.|
|MAYA-17156||Opening and closing UV Editor causes crash.|
|MAYA-17311||Mesh data passed through connection causes issue on first vertex edit.|
|MAYA-17794||Missing manipulator options for the extrude tool.|
of high surface precision NURBS geometry is incorrect in default
|MAYA-19652||Crease Set Editor "Add" action drops all crease membership if item already in target creaseSet.|
|MAYA-19713||art3dPaintCtx changes texture file name whenever switching to the context.|
|MAYA-19858||Crease Set Editor spitting out non-fatal warning/error messages to stdout when running creaseSetEditorTest.|
|MAYA-19920||Extending art3dPaint to allow for painting on custom attributes and preserving destination texture paths.|
|MAYA-20457||Crease edge display does not respect "Isolate Select".|
|MAYA-20698||'Deselect" from context sensitive marking menu doesn't work.|
|MAYA-21356||HUD: Poly Count - crash when deleting history on mesh in smooth mesh preview mode.|
|MAYA-21816||Adjusting edges causes tweaked normals.|
|MAYA-22199||creaseSetEditor's MayaUndoChunk class example is broken.|
|mental Ray Standalone|
ray standalone "ray" hangs and does not abort when it can't get a
license on Linux and Mac OS X.
|MAYA-16243||Scene Assembly nodes lose the asset icon when duplicated.|
|MAYA-19123||Geometry to Bounding Box creates an oversized bounding box when the object is rotated.|
|MAYA-9040||nCloth Weld Adjacent Border tearing due to collision.|
|MAYA-13120||Crash while caching with ncloth.|
|MAYA-15437||nCloth out-of-range bend angle dropoff crash.|
|MAYA-19246||nCloth input attract locking does not work properly with damping.|
|MAYA-10684||Point to surface constraint is not stable for hair on cloth.|
|MAYA-11547||Nucleus transform causes problem for bend on some hairs.|
|MAYA-14203||Playback and creation performance for nHair with output curves has deteriorated.|
|MAYA-15103||Convert Selection > To Start Curve End CV's menu item not working.|
|MAYA-6484||Maya on Linux crashes at the end of a simulation.|
|MAYA-13119||Random simulation crashes - Moving the mouse cursor out then back causes a crash.|
|MAYA-13909||nCloth - input attract not respecting collisions.|
|MAYA-15881||nCloth input attract gives unexpected results running at speed with weights less than 1.|
|MAYA-19124||Mixed up public/private access specifiers in MnObject.|
Chooser eyedropper is not functioning with external pointing device on
Mac OS X.
|MAYA-17962||Mac OS X: Selecting Cancel in save prompt dialog window for closing Maya closes Maya anyway.|
|MAYA-20694||Create Text with default Courier font fails. Missing Courier font on Linux.|
|MAYA-1367||Setting camera visibility when looking through it causes other image planes to disappear.|
|MAYA-1859||mental ray for Maya now renders your material assignments correctly when all of the faces of a surface have had a material override.|
|MAYA-6070||Image planes: setting the Film roll on the camera breaks alpha gain on connected image plane.|
|MAYA-9490||Maya fails to provide up-to-date geometry to custom renderer.|
|MAYA-10482||Convert to File Texture: color is incorrect on Linux.|
appear black when scaled with a negative value with "use default
material" option in Viewport 2.0.
|MAYA-11646||Copying an HLSL shader using duplicate appends _1 to the attribute names of the shader.|
|MAYA-12174||Opening a tif file that has multiple alpha channels crashes Maya (when it tries to create a thumbnail).|
|MAYA-13177||MGeometryExtractor didn't get implemented completely to support second UV sets.|
|MAYA-13203||Adding render pass when Hypershade or Node Editor is open causes crash.|
|MAYA-13331||Plug-in will lose set parameter values when recovering from a lost device / shader reload.|
|MAYA-13789||Painting on textured object leads to crash ((JasperSlice.dll) in maya.exe: 0xC0000094: Integer division by zero).|
|MAYA-14135||Make the wireframe visible during interactive object creation, like it is in a regular viewport.|
|MAYA-14364||Image plane isn't updated properly in Viewport 2.0 if camera parameters are changed.|
|MAYA-14414||Substance Attribute Editor in Maya 2013 is broken when loading scene from Maya 2012.|
|MAYA-14636||hw2 (Viewport 2.0) renderer can't be specified with Maya.app/Contents/MacOS/Render.|
|MAYA-16725||xray mode now works with Use default material.|
|MAYA-17037||Skinning : Crash re-opening scene file after binding skin.|
|MAYA-17081||Wireframe object is always drawn at the back of image plane.|
|MAYA-17161||Memory leak in sample plug-in "viewRenderOverride".|
|MAYA-17275||Error in Python command "hyperShade" examples.|
|MAYA-17877||Escalation: Crash with 2k stereo panel offscreen playblast.|
|MAYA-17888||GPU Texture Ram Exceeded - memory leak.|
|MAYA-17976||Light linking behavior with mental ray IBL light changed in Extension for Maya 2013.|
|MAYA-18483||HLSL / DX11 shader paths are always baked to absolute paths, even when originally relative.|
|MAYA-18671||Setting camera image plane changes visibility of camera hierarchy.|
|MAYA-18706||Error when renaming image planes or disconnecting image planes.|
|MAYA-18838||dx11Shader plug-in : "COLOR0" Semantics initial value.|
|MAYA-18933||Maya: Send to Mudbox and back - Textures don't display in Viewport 2.0.|
|MAYA-18977||Mia_MatX Roughness breaking render pass and contribution maps.|
|MAYA-19218||Material information lost after Hypershade Delete Unused Nodes.|
|MAYA-19544||File with referenced scene that contains CGFX shaders crashes.|
|MAYA-19578||EXR textures used in the DX11 shader are being corrupted.|
|MAYA-20236||headsUpMessage disappears based on camera near clip-plane.|
OS X only: error on load of EXR files with File Texture node, does not
display in swatch or Viewport 2.0.
|MAYA-20529||Viewport 2.0 active poly object turns green when extracting faces.|
|MAYA-20663||Batch render crashes on attempt to autoload Turtle plug-in.|
|MAYA-20882||Wrong setting in project file of cgfx shader under devkit plug-ins directory.|
|MAYA-21282||Maya crashes in wireframe mode in high quality viewport or Viewport 2.0 with empty or zero-area Nurbs Planer nodes displayed.|
|MAYA-21360||Crash with rendering (libdependengine_dylib - TattributeFloat - copyValue).|
|MAYA-21814||hlslShader attribute shader parameter name issues.|
|MAYA-21956||Loading unregistered fragment through fragment manager crashes.|
|MAYA-22288||Turtle saves corrupt TGA file when baking.|
|MAYA-15718||PyQt can cause Maya to crash.|
|MAYA-16254||MEL memory command returns inconsistent results.|
|MAYA-16822||Maya crashes when combination of code is executed by executeDeferred.|
|MAYA-18903||If _N0L10N( 'myval' ) starts a new line (and it has spaces between the parenthesis), the pythonProcess.py will unexpectedly retain the spaces and thus cause indentation issues, causing code compilation failure.|
|MAYA-19119||Crash on file command querying a blank location.|
|MAYA-20484||Mac OS X - Maya crashes with python Lib - deeXVrayFast.|
|MAYA-21364||A problem occurs in shelfEditorWindow.py.|
|MAYA-22242||TURTLE render crashes on Mac OS X only (texture baking + global illumination).|
|MAYA-1204||Rotate, Move and Scale tool actions with middle mouse button are interrupted when holding and releasing hotkeys.|
|MAYA-14864||Querying the objectTypeUI 'listAll' argument is broken.|
CER now does not disclose the scene path/file name by default.
Set environment variable MAYA_CER_INCLUDE_SCENE_NAME as follows to specify the behavior you prefer:
0 (default) - scene name is listed as undisclosed
1 - include only the file name
2 - include the full path/file name
|MAYA-21409||Crash when exiting Maya on idle with modal CIP dialog still open.|
|MAYA-1232||Hidden dynamic controls in the Attribute Editor take up unnecessary space.|
|MAYA-15181||Children of compound attributes are sometimes named incorrectly.|
|MAYA-124||Display layer with the same name as a shelf will destroy that shelf.|
|MAYA-11089||Ctrl + Spacebar (to hide UI elements) not behaving correctly after Maya is restarted.|
|MAYA-13227||Framing zoom levels not consistent when changing units.|
|MAYA-13415||"Performance Settings" window doesn't remember position after closing it with the "Close" button.|
|MAYA-14455||SetFocusToNumericInputLine hotkey setting doesn't work at all.|
in a model panel, if you go to View>Camera Attribute Editor, the
camera attributes are shown in the Attribute Editor and your selection
Previously, when you press the "Camera Attributes" button in the panel toolbar, the current camera is selected instead while it is displayed in the Attribute Editor and your initial selection is lost. This has now been fixed
|MAYA-14923||menuItem annotation is not supported in optionMenuGrp/optionMenu.|
|MAYA-16484||QTableView clicked() causes Maya to crash.|
option to prevent hotkeys from giving focus to panels under the current
window in focus
Set MAYA_FORCE_PANEL_FOCUS to 0 so that when you have a Maya or Qt window over another window with a model panel (or a window such as the Outliner, Graph Editor, or any panel under Panels > Panel), hitting the Shift key does not cause the model panel's window to steal focus.
The default value of this variable is 1.
When this environment variable is set to 0, clicking a hotkey only affects the workspace that has focus. If you want to use the hotkey with a different workspace, you may need to click on the workspace to bring focus to that area before your hotkey takes effect.
|MAYA-21240||ToolClip offset distance is too small.|
|MAYA-1096||Undo in the Script Editor no longer works with the Clear History function.|
|MAYA-8418||modelEditor stateString query returns unsupported flag.|
|MAYA-16156||snapping/framing in UV editor is incorrect if Use Image Ratio is on.|
|MAYA-18342||Hypergraph: In Hierarchy mode, reorder by Ctrl+MMB fails.|
|MAYA-472||Node Editor: Node names should be fully legible at reasonable zoom levels.|
|MAYA-491||Node Editor: inMesh attribute not displayed in mesh node's input superport menu.|
|MAYA-11416||Nodes in Node Editor are over-scaled when duplicated.|
|MAYA-13413||Node Editor: Tweak node doesn't work properly in full mode (shows primary attributes).|
|MAYA-14708||Node Editor: Merged connections don't display properly when the multi-attribute is partially expanded.|
|MAYA-15463||Node Editor: Fix layout inconsistencies when regraphing the same objects.|
|MAYA-19232||Node Editor filter field issue with attribute names.|
Maya 2013, the Node Editor always output statistics to the Node Editor
window. In Maya 2014, the statistics are not displayed by default and
you can view them by setting the environment variable
|MAYA-21556||Grease Pencil : Does not work when camera
is parented to an animated object.
Workaround : Use a parent constraint to constrain the camera to the animated object.
|MAYA-21948||Grease Pencil : Scaling frames on the
time slider does not respect "snapping" time slider preferences.
Connection sometimes fail between Maya and Motion Builder.
Workaround : After MotionBuilder starts and shows “Connected to Maya”, there is a small “Update” button beside the “Connected to Maya” status. Click on “Update” and then retry ”Live Connection” from Maya.
|MAYA-22784||Mirror Skin Weights on selected components produces incorrect results.|
|MAYA-11720||Update Maya Library to run as a process
Previously, in FaceRobot, each library referring to files (Stage 1 (Assemble): Heads, Parts, Actor, Custom and Type; Stage 5 (Act): Motion and Pose) only supported one path at a time. This has been modified to support many paths by storing the previous paths in a drop down menu. Selecting a new library path now stores it in the drop down menu for easy access later on when jumping from one library path to another.
|MAYA-18039||MUiMessage::MStringFunction has been removed as it was a duplicate of MMessage::MStringFunction. Any plug-ins using the former must be changed to use the latter instead.|
|MAYA-16207||Currently, type casting is only supported for MPx based classes; it is not supported for user-derived non-MPx classes. Therefore, if you perform type casting on non-MPx classes, data added to the derived classes will be ignored and truncated when passed to the Maya API.|
|MAYA-17133||Locked DAG container allows parenting
Old behavior: If a dagContainer (itself) is locked, the user can still parent another unlocked dag node under this dagContainer.
New behavior: If a dagContainer (itself) is locked, the user CANNOT parent another unlocked dag node under this dagContainer.
For any other dag node that is not a dagContainer, parenting any other unlocked dag node under it is still permitted.
|MAYA-22303||When parenting an object into a Scene Assembly containing an asset, the object is parented, but disappears in the (Outliner) hierarchy.|
|MAYA-6185||Bullet acceleration has no effect on Rigid Bodies.|
|缓存表示 - 烘焙的几何体|
|MAYA-22558||The gpuCache plug-in in the devkit does
Workaround: Define WIN32_LEAN_AND_MEAN macro in Visual Studio project settings.
|MAYA-22579||GPU memory of Quadro 4000 on Mac is
detected as -2048 by gpuCache, and then the Maximum VRAM for gpuCache
is set as 0 by default.
You must manually set the "Maximum VRAM for All Cache Buffers". Do not use the default setting; otherwise the playback performance of the gpuCache will not be optimal because it doesn't use GPU memory at all.
|MAYA-22607||DirectConnect not supported on Mac OS X
Workaround: Upgrade to Mac OS X Mountain Lion (10.7), or higher.
Workaround: Find updated documentation for MatchMover online: www.autodesk.com/matchmover-help
Workaround: Find updated documentation for Composite online: www.autodesk.com/composite-help
|MAYA-3088||The mayaBinary file size limitation (2
GBytes) has been removed to support a larger file size.
Maya now writes Maya binary files with a new IFF format. The chunk size is 64-bit. The new format is not compatible with the old IFF format where the chunk size is 32-bit. Older releases of Maya cannot open these new binary files.
|MAYA-18148||File > Open: reference fails with
an 'unknown file type' error if the plug-in describing the file type is
Workaround: A user can force a plug-in to autoload by modifying the pluginPrefs.mel file.
using the Autodesk uninstall tool with the Maya package, if you choose
to uninstall a program other than Maya, a warning appears and you are
unable to uninstall. The same occurs for Composite and MatchMover.
Workaround: Use Add/Remove programs instead.
assembly load error occurs when using the 'send to' options from the
The 'send to' options from the Ultimate Suite 18.104.22.168 throws an error on Windows 8 when using Maya to Max/Mudbox to Max
1. Start Max first before selecting “Send to 3ds Max”.
2. Do not call the Windows function SetDllDirectory() during Maya's startup.
Setting the environment variable MAYA_PRIVATE_DLL_PATH to a value that is really long; that is, one that is greater than the Windows MAXPATH (512 characters), forces the effective path to be NULL. The call to SetDllDirectory will not be made. This needs to be set before Maya is run, and cannot be added to the Maya.env file for it to be recognized. (Set the environment variable instead using other methods such as: from the command window before launching Maya, via launching Maya from a batch file, or from My Computer > Properties > Advanced system settings > Environment Variables.)
|MAYA-1436||Localized default file name causes crash when one-click function is used to send file to other software.|
|MAYA-18046||"Ctrl+Space" conflicts with the default
hotkey used for changing input method.
Workaround: If you are running Maya in a Simplified Chinese environment, switch between the standard view and full-screen view of the current panels by using the Ctrl + Shift + Spacebar hotkey.
There are some broken Help links under toolclips and context help
For Japanese: http://download.autodesk.com/global/docs/maya2013/ja_jp/index.html
However, this workaround is only applicable to UI that existed in Maya 2013 or below. For UI that is new or updated, you can either refer to the English version of the Maya 2014 help on www.autodesk.com/maya-docs or wait until the localized version of the Maya 2014 help is available.
Cannot change File Textures "Attribute to paint" list for 3D Paint Tool in Simplified Chinese and Japanese UI mode
If you are using a Japanese or Simplified Chinese version of Maya, and you right-click the object and select Paint > 3D Paint, you will not be able to use the 'Attribute to paint' drop-down list under the File Textures section of the 3D Paint tool settings.
To workaround this problem, remove the following resource file:
Japanese: C:\Program Files\Autodesk\Maya2014\resources\l10n\ja_JP\scripts\art3dPaintGetPaintableAttr_res.py
Simplified Chinese: C:\Program Files\Autodesk\Maya2014\resources\l10n\zh_CN\scripts\art3dPaintGetPaintableAttr_res.py
Simplified Chinese: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/zh_CN.lproj/scripts/art3dPaintGetPaintableAttr_res.py
|MAYA-22637||HIK Control loads plug-in language
resource file many times in Japanese or Chinese mode
When using Maya in Japanese or Simplified Chinese, if you try to use the Character Controls and click the Control tab, Maya attempts to load a plug-in language resource file multiple times and Maya slows down as a result.
1. Comment out loadPluginLanguageResources in mayaHIKInitStrings.mel
By default, the file is installed in following path;
Windows: c:\Program Files\Autodesk\Maya2014\scripts\others\mayaHIKInitStrings.mel
Comment out line 32 as below:
loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");
// loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");
2. Run the following command manually in the Script Editor before using HIK to initialize the HIK plug-in resource for Japanese and Simplified Chinese UI:
loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");
Most of the HIK UI appears localized, except for the effector context menu that appears in English.
An alternative workaround is to use Maya in English in a Japanese/Simplified Chinese Windows environment by running Maya with MAYA_UI_LANGUAGE=en_US.
|MAYA-22357||Unified Sampling is enabled unexpectedly
when bringing legacy scenes into 2014
In Maya 2014, if you open a scene from a previous version of Maya that renders using the mental ray for Maya renderer, your sampling settings are changed to use Unified Sampling. Some features, such as contour rendering, are not supported with Unified Sampling.
To render such scenes with their previously-saved legacy sampling settings, choose Legacy Sampling Mode in the mental ray Render Settings, Quality tab. The commands: setAttr "miDefaultOptions.miRenderUsing" 2; (Standard Legacy Mode) and setAttr "miDefaultOptions.miRenderUsing" 1; (Legacy Rasterizer mode) can also be used to revert to legacy sampling. New Presets are also available for Unified Sampling in the main Render Settings Presets menu, including: Preview, Production, FinalFrameEXR.
|mental Ray Standalone|
|MAYA-22487||mental ray standalone 2014 error: call to
undeclared function "misss_fast_lmap_maya"
When rendering with mental ray standalone 2014, if the following error appears during rendering: "call to undeclared function "misss_fast_lmap_maya", the "subsurface.mi" file from mentalrayFromMaya2014 (Maya 2014) can be copied into the mental ray Standalone 2014 installation, replacing the installed "subsurface.mi" file.
when undoing quad draw on combined mesh
Maya can become unstable when using Quad Draw on combined meshes (that is, selecting multiple surfaces and choosing Mesh > Combine). To improve stability, delete history on combined meshes before enabling Quad Draw.
|MAYA-22162||Modeling Toolkit: Mesh
Editing tools do not stay active upon file save
Modeling Toolkit tools (including mesh editing tools like Quad Draw, Multi-Cut, and so forth) are deactivated after saving a scene. It is therefore recommended to disable auto-save while working with the Modeling Toolkit.
|MAYA-19686||Scene Assembly does not support File Referencing.|
|MAYA-21565||Manipulator handles on the active tool
(Move, Rotate, Scale) are no longer visible after Assembly
Workaround: Reselect the tool.
|MAYA-21592||Opening the Namespace Editor in scenes with large assembly reference hierarchies causes Maya to freeze.|
|MAYA-22052||Cannot use Custom Scene Assembly render
settings to render GPU Cache representations in Viewport 2.0 when the
Background Reading GPU Cache preference is on.
Workaround: Turn off Background Reading in the GPU Cache Preferences.
|MAYA-22055||Using the Python() MEL command with MFnAssembly methods may crash Maya.|
|MAYA-22088||Undo does not remove applied Scene
Workaround: Use Remove Selected Edits in the List Assembly Edits window.
|MAYA-22188||Scene Assembly does not support Animated sweep.|
|MAYA-22189||Scene Assembly does not support Animated Snapshot.|
|MAYA-22191||Scene Assembly does not support motion path animation.|
|MAYA-22222, MAYA-22446||Scene Assembly does not fully support set driven key data.|
|MAYA-22361||Scene Assembly does not support Character sets.|
|MAYA-22410||Deleting animation curves connected to assembly reference nodes or members may produce incorrect edits.|
scenes in Viewport 2.0 may make Maya stop unexpectedly when Quadro 4000
is used with Mac OS X 10.7. This limitation has been fixed for Mac OS X
Hierarchical instantiated objects sharing shape nodes corrupt shading when 'duplicate special with graph' is performed on root.
Select all geometric objects in workspace, then run Modify > Convert > Instance to Object, and then duplicate with input graph.
Perform duplicate with input connections.
|MAYA-11993||Incorrect coloring on wireframes for some
There is a difference between Viewport 2.0 and the default and high quality viewports - the rendering order in Viewport 2.0 is not the same as the old workspaces, and objects that are exactly the same may draw in a different order and may be drawn on top of another object. Animation layer ghosting is a common place for this to happen.
|MAYA-14916||Marquee selection in the UV Editor and
default viewport causes cascading artifacts with ATI Radeon 7970.
Workaround: Use driver # 8.980.0.0 from June 2012.
Default viewport only: Shading is incorrect after trimming an animation clip.
Workaround:Move the time cursor to refresh the shading.
|MAYA-18481||The interfaces MPxVertexBufferGenerator and MPxVertexBufferMutator have changed, and plug-in writers who have implemented those interfaces must update their plug-in to the new interface.|
"Default Texture Data" feature does not work as expected for plug-in hardware shaders (HLSL, CGFX, DX11).
|MAYA-18501||Failure to switch between Viewport 2.0
and its render override, such as "viewRenderOverride", when running
maqueeTool, which supports MUIDrawManager.
When running the scene view in overlay render mode, you may not be able to override your renderer.
For example, when running the marqueeTool from the devkit, when the marqueeTool plug-in is executed, you enter into overlay render mode. If you then try to override your renderer (by switching to a custom renderer via the Renderer menu), the heads up display still indicate Viewport 2.0 even though the custom renderer radio button is selected.
To work around this issue, refresh the scene view by tumbling the camera.
|MAYA-18577||The interface to MPxPrimitiveGenerator
has changed and plug-in developers must update their plug-ins to the
|MAYA-20976||When running DirectX 11 mode in Viewport
2.0, it is possible that the hardware device cannot be instantiated.
In this case, the WARP software rasterizer (*) is used instead. The use of WARP is indicated in the output window when the renderer is first used.
In addition, the heads-up display, which indicates the current renderer, also indicates that WARP is being used.
(*) WARP = Windows Advanced Rasterization Platform. Refer to the documentation from Microsoft for more details.
Note that WARP may not support the full set of features that a hardware rasterizer supports. This is more noticeable with the Windows 7 platform than with the Windows 8 platform.
WARP is currently not a qualified configuration.
You can also set the environment variable MAYA_FORCE_DX_WARP to 1 in order to always use the WARP software rasterizer.
|MAYA-21640||Loading legacy Extension 1/2 for Maya
2013 scenes that use MayaUberShader.fxo cause shaders to be reset in
In Extension 1 and Extension 2 for Maya 2013, Maya used UI names instead of shader variable names for the attribute names of HLSL shaders (for use with DX11 in Viewport 2.0).
This is different from the behavior of other software such as 3ds Max, and therefore you may not be able to export your Maya file using FBX for use with 3ds Max.
This affects both your custom HLSL shaders and the MayaUberShader.fx/.fxo shaders provided by Maya.
In Maya 2014, Maya now uses shader variable names for attribute names for HLSL shaders.
If you attempt to use the MayaUberShader.fx or .fxo shaders from Extension 1/2 for Maya 2013 in Maya 2014, your attributes are automatically converted to use shader variable names; however, your shader settings will be lost and all values are reset to default.
To workaround this problem, add the following annotation to your shader technique:
bool VariableNameAsAttributeName = false;
As an alternative, you can also substitute your dx11Shader file with the version of MayaUberShader.fx/.fxo that is shipped with Maya 2014 to regain the shader attribute values.
It is recommended that you use the AutodeskUberShader.fx/.fxo files provided with Maya 2014 for new projects.
|If your motion blur has
no effect when an image plane is immediately behind a moving object,
you can workaround this issue by setting the
MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable to 1. Setting this
environment variable allows the image plane to be included in the
calculations of all scene post effects, such as screen space ambient
occlusion, depth of field and motion blur.
Marquee box and lasso lines do not display in Viewport 2.0 when ATI card is used on Mac OS X when "Line Anti-aliasing" is turned on.
Workaround: Turn off Line Anti-aliasing in the Hardware Renderer 2.0 Settings window.
|在 Viewport 2.0 中渲染：GPU 实例化
of plug-in shapes using MpxGeometryOverride may display incorrectly if
they attempt to draw some instances differently than others by adding
custom user render items, or using MRenderItem::enable(bool) to disable
Maya render items.
may be some lighting errors on instanced objects with non-uniform
scales or materials with bump maps.
AMD video cards in OpenGL mode, instanced objects with textures (in
certain scenes) may randomly lose their textures. Untextured
mode still works correctly with GPU Instancing. DirectX 11
mode on AMD video cards in Windows works correctly with textures.
objects with CPV-per-instance or UV-per-instance may display
Instancing is not available on the Mac OS X platform
objects may not draw correctly when the Transparency Algorithm is set
to Depth Peeling.
|MAYA-16254, MAYA-17613||The behaviour of Maya's 'memory' command
has been made more consistent. A side effect is that any script or
plug-in that uses the command must be modified as follows:
1) Numeric results used to be returned in an array containing a single int or float value. Now they are returned as just int or float values, without the array. Therefore, code like this:
int $swaps = `memory -swaps`;
must be changed to this:
int $swaps = `memory -swaps`;
2) The -heapMemory/-he, -freeMemory/-fr and -physicalMemory/-phy flags used to ignore the unit flags (e.g. -kiloByte) and always return their results in megabytes. Now they obey the unit flags, and if none are specified, they return their results in bytes like the other memory flags. These three flags also used to return their values as floats. Now they return their values as ints like the other memory flags. To get results as floats, the new -asFloat/-af flag must be used. So code like this:
float $free = `memory -freeMemory`;
must be changed to this:
float $free = `memory -freeMemory -megaByte -asFloat`;
|MAYA-17358||When scripting in Python, the function
"os.path.expanduser()" returns different results when called from the
GUI than from the command line (on Windows).
There are two workarounds:
1) Initialize the Maya environment within mayapy.
Now os.path.expanduser() returns the same value in mayapy as it does in Maya.
2) Set the HOME environment variable before starting up Maya. The value that it is set to is used by by os.path.expanduser() in both Maya and mayapy.
|MAYA-20637||The Maya file browser cannot open files
with filenames that contain the characters "[" and "]".
To workaround this issue, use the OS native file browser. Select this option from the Preferences Window.
|MAYA-12034||QT Crash - when clicking Attribute Editor
1. Add -ss (-skipSelect) flags to the shadingNode commands that create the new texture placement and file texture nodes. This will prevent the Attribute Editor from switching to them before the callback ends, as the nodes are not selected on creation.
2. add "evalDeferred( "select " + $fileNode )" at the end - this means that in a second, the new file node will be selected, and the Attribute Editor will switch to it (after the callback exits). This way, the Attribute Editor ends up in the same state as it would have been before.
|MAYA-22469||Maya constantly executes "toolButton -q
-ann $gNonSacredToolWidget;", making it difficult to read the contents
of the Script Editor history.
Unload the 'autoLoader' plug-in.
moduleDetectionLogic refers to the "autoloader" plug-in. Unloading "autoLoader" prevents the following commands:
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