Autodesk® Maya LTTM 2014 Service Pack 1 发行说明

感谢您下载 Autodesk® Maya LT™ 2014 Service Pack 1

本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。







  • Maya LT 需要独立的许可证,不能使用 Maya 许可证激活本产品。但是,可以在试用模式中激活。
  • Maya LT 可以与现有的 Maya 版本共存。首选项文件夹不同。
  • 此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya LT 应用程序。



  • MAYA-29214: Graph Editor - Show Buffer Curves impacts performance by modifying selection
  • MAYA-26181: Start up error nvd3d9wrapx with NVidia driver
  • MAYA-27711: License activation error on OSX 10.9
  • MAYA-28050: Component and Object Buttons in the Status line are swapped
  • MAYA-22483: Deleting history for creased geometry then mirroring geometry may cause instability
  • MAYA-21352: Deleting an Extrude node may cause Maya to crash
  • MAYA-28226: When creating CV and EP curves the knots may not display correctly
  • MAYA-21403: Modeling Toolkit may cause slower performance within Maya
  • MAYA-21815: "Vertex Normal Method" is set to "Area Weighted" but normals are wrongly using “Unweighted” method
  • MAYA-28205: VP2 clamps HDR/EXR values unexpectedly when using the global option: "Clamp Texture Resolution"
  • MAYA-28599: HLSL textures not working in the UV Texture Editor
  • MAYA-24950: Hypershade swatches not rendering zip compressed Tiffs
  • MAYA-28341: Maya 2014 via Windows Remote Desktop crashes with Viewport 2.0
  • MAYA-29461: ShaderFX - "frame selected" and "frame all" not working correctly
  • MAYA-28929: ShaderFX - Broken Shader param name in vertex shader
  • MAYA-29189: ShaderFX - Group end node position is moved when not inside that group
  • MAYA-29748: ShaderFX - Exported DX11 shaders have incorrect texture path labels
  • MAYA-29625: ShaderFX - Surface Shader node swatch not rendering in graph when using OpenGL
  • MAYA-29097: ShaderFX - Setting empty texture path in attribute does not clear the texture
  • MAYA-28235: ShaderFX - Dynamic attributes should update even when VP2 is not rendering
  • MAYA-28194: ShaderFX - EXRs loosing exposure control in HDR values
  • MAYA-28971: ShaderFX - Matcap UVs broken in DX11
  • MAYA-28872: ShaderFX - Fix Quad UV grps
  • MAYA-28820: ShaderFX - Ambient channel is Emissive channel
  • MAYA-29738: ShaderFX - Viewport rendering not working in OpenGL on ATI card
  • MAYA-28419: Maya LT toolbox icon does not have the correct http link or caption
  • MAYA-27567: Native File Dialog browser affects export with FBX; files are exported as MLT format
  • MAYA-26809: Show Shadow toggle button missing
  • MAYA-27893: VP2.0 Lattice draw not refreshing correctly
  • MAYA-28940: Transparency Depth Peeling crash


此部分列出 Maya LT 的已知限制和解决方法。 

  • MAYA-27662:Maya LT 未设置传入文件进出的时间轴。
  • MAYA-27391:图像序列作为纹理无效。
  • MAYA-27337:通过“文件 > 优化场景大小”(File > Optimize Scene Size)在“命令历史记录”(Command History)中显示的输出被截断。
  • MAYA-20637:Maya 文件浏览器无法打开文件名中包含“[”和“]”字符的文件。

    要解决此问题,请改用本地操作系统的文件浏览器。在 Maya LT 首选项中设置此选项。


完整的安装和许可说明请参见 Autodesk 安装帮助。从 MayaLT 安装程序的“安装帮助”(Installation Help) 链接访问此手册或在此查找最新版本:

在此查找 Maya LT 学习资源
要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:
在此查找 Maya LT 2014 的最低系统要求


第一次启动 Maya LT 时,将显示“客户参与计划”(Customer Involvement Program) 对话框。如果选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及有助于确定产品未来发展方向的其他信息。有关详细信息,请参见


产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。

有关 CER 的详细信息,请参见


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