2014 Service Pack 1 Release Notes
Thank you for downloading Autodesk® Maya LT™ 2014 Service Pack
This document describes known limitations and important
information about Autodesk Maya LT. It is strongly recommended that you read
this document before you install this release.
What's Fixed. 4
Feature Limitations. 4
This section provides
important installation information about this product:
- Maya LT requires a license of its own, you cannot activate it with a Maya
license. You can activate it in trial mode, however.
- Maya LT can be installed alongside an existing version of Maya.
Preferences folders are distinct.
- This service pack is a full product installation on all operating
systems. Uninstall your existing Maya LT application before installing this
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This section lists issues fixed in this release.
- MAYA-29214: Graph Editor - Show Buffer Curves impacts performance by modifying selection
- MAYA-26181: Start up error nvd3d9wrapx with NVidia driver
- MAYA-27711: License activation error on OSX 10.9
- MAYA-28050: Component and Object Buttons in the Status line are swapped
- MAYA-22483: Deleting history for creased geometry then mirroring geometry may cause instability
- MAYA-21352: Deleting an Extrude node may cause Maya to crash
- MAYA-28226: When creating CV and EP curves the knots may not display correctly
- MAYA-21403: Modeling Toolkit may cause slower performance within Maya
- MAYA-21815: "Vertex Normal Method" is set to "Area Weighted" but normals are wrongly using “Unweighted” method
- MAYA-28205: VP2 clamps HDR/EXR values unexpectedly when using the global option: "Clamp Texture Resolution"
- MAYA-28599: HLSL textures not working in the UV Texture Editor
- MAYA-24950: Hypershade swatches not rendering zip compressed Tiffs
- MAYA-28341: Maya 2014 via Windows Remote Desktop crashes with Viewport 2.0
- MAYA-29461: ShaderFX - "frame selected" and "frame all" not working correctly
- MAYA-28929: ShaderFX - Broken Shader param name in vertex shader
- MAYA-29189: ShaderFX - Group end node position is moved when not inside that group
- MAYA-29748: ShaderFX - Exported DX11 shaders have incorrect texture path labels
- MAYA-29625: ShaderFX - Surface Shader node swatch not rendering in graph when using OpenGL
- MAYA-29097: ShaderFX - Setting empty texture path in attribute does not clear the texture
- MAYA-28235: ShaderFX - Dynamic attributes should update even when VP2 is not rendering
- MAYA-28194: ShaderFX - EXRs loosing exposure control in HDR values
- MAYA-28971: ShaderFX - Matcap UVs broken in DX11
- MAYA-28872: ShaderFX - Fix Quad UV grps
- MAYA-28820: ShaderFX - Ambient channel is Emissive channel
- MAYA-29738: ShaderFX - Viewport rendering not working in OpenGL on ATI card
- MAYA-28419: Maya LT toolbox icon does not have the correct http link or caption
- MAYA-27567: Native File Dialog browser affects export with FBX; files are exported as MLT format
- MAYA-26809: Show Shadow toggle button missing
- MAYA-27893: VP2.0 Lattice draw not refreshing correctly
- MAYA-28940: Transparency Depth Peeling crash
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This section lists known limitations and workarounds for
For complete installation and licensing
instructions refer to the Autodesk Installation Help.
Access this guide from the Installation Help link of the MayaLT installer or
find the most up-to-date version here:
Find learning resources for Maya LT at:
Find support andtroubleshooting
For the latest list of certified hardware to run
Maya LT, including graphics cards, refer to the Certified Hardware
Find the Maya LT 2014 minimum system
Customer Involvement Program
first time you start Maya LT, the Customer Involvement Program dialog box
appears. If you choose to participate in the Customer Involvement Program, Maya
LT automatically sends Autodesk information about your system configuration,
what features you use most, any problems that you encounter, and other
information helpful to the future direction of the product. For further
information, see http://www.autodesk.com/cip.
Customer Error Reports (CERs)
We are able to improve the
stability of Maya LT largely because of the Customer Error Reports (CERs) that
users of our products submit. We thank you for taking the time to fill out
these reports and ask that you include as much information as possible about
what actions you were performing at the time the error occurred. These details
raise the value of the report immensely and are very much appreciated by the
Autodesk Maya LT Engineering team.
For further information
about CERs refer to http://www.autodesk.com/cer.
Autodesk, Backburner, FBX, Maya, MotionBuilder, Mudbox, Softimage,
and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or
its subsidiaries and/or affiliates in the USA and/or other countries. All other
brand names, product names, or trademarks belong to their respective holders.
Autodesk reserves the right to alter product and services offerings, and
specifications and pricing at any time without notice, and is not responsible
for typographical or graphical errors that may appear in this document.
©2013 Autodesk, Inc. All rights