//
//  (C) Copyright 2003-2008 by Autodesk, Inc.  All rights reserved.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted, 
// provided that the above copyright notice appears in all copies and 
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting 
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. 
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC. 
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to 
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
#ifndef AMILAYER_H
#define AMILAYER_H

#include "miStatus.h"
#include <vector>

////////////////////////////////////////////////////////////////////////////////////////////////
// Layer Group API

AMIAPI AmiStatus amiGetLayerGroups(std::vector<TSTDSTRING>& layerGroupNames);

AMIAPI AmiStatus amiGetLayerGroupEntities(TSTDSTRING groupName, AcDbObjectIdArray& entityIds,
                                          bool bIgnoreBlocks = false, bool bOnlyBlockRefs = false,
                                          bool bIgnore_FLO_Objects = false);

AMIAPI AmiStatus amiMoveLayerGroupEntities(TSTDSTRING srcGroup, TSTDSTRING targetGroup);

AMIAPI AmiStatus amiGetLayersFromGroup(TSTDSTRING groupName, std::vector<TSTDSTRING>& layerNames);

#endif AMILAYER_H