Softimage to 3ds Max: Supported Scene Elements and Attributes
| Geometries | Lights | Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism
The following tables list the features supported when exporting from Softimage and importing into a Crosswalk-enabled installation of 3ds Max using the dotXSI (*.xsi) format.
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Mesh |
Yes |
|
|
Triangles |
Yes |
|
|
Polygons |
Yes |
|
|
Nulls |
Yes |
Converted to dummy objects. |
|
UVs |
Yes |
|
|
Vertex Color |
Yes |
|
|
Normals |
Yes |
|
|
Splines |
No |
|
|
NURBS |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Omni |
No |
|
|
Directional |
No |
|
|
Spot |
No |
|
|
Light Common Shading |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Perspective Lookat |
No |
|
|
Perspective Rotation |
No |
|
|
Orthogonal |
No |
|
|
Extra Camera Data |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
SRT Node Transforms |
Yes |
|
|
Advanced SRT Node Transforms |
Partial |
Support for pivot, neutral pose, etc. Shearing is not supported. |
|
Object Offset Transforms |
Yes |
In 3ds Max, when a geometric object has an object offset, a null is created and replaces that geometry in the hierarchy, maintaining the relationship of the existing child objects. The offset geometry becomes a child of this new null and is called <name>_ObjOff. The geometry’s local transform is set to that of the object offset. When re-importing, this hierarchy is detected and the null/geometry pair is imported as one object with its object offset transform intact. |
|
Instances (model) |
No |
|
|
Instances (primitive) |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Skinning (Envelopes) |
Yes |
|
|
Shapes |
Partial |
Support for morph targets only. No weight animation. |
|
Bones |
No |
Converted to dummy objects. |
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Fcurves (constant) |
Partial |
Animation is plotted as linear on import into 3ds Max. |
|
Fcurves (linear) |
Partial |
Animation is plotted as linear on import into 3ds Max. |
|
Fcurves (spline) |
Partial |
Animation is plotted as linear on import into 3ds Max. |
|
Fcurves (hermite) |
Partial |
Animation is plotted as linear on import into 3ds Max. |
|
Fcurves (per key interpolation) |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Constraints |
No |
Plotted on export using Animation Resampling options. |
|
IK |
No |
On export, Preserve IK Chains option must be turned off. |
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Rigid Body Dynamics |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Common Shading |
Partial |
The specular component is not supported well. 3ds Max has an inversely proportional system. |
|
DirectX |
No |
|
|
Cg Profile Effects |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Custom Psets |
No |
|
|
User Data Blob |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Model Files |
No |
|
|
Images |
Yes |
|
|
Shaders |
No |
|
|
Element |
Softimage Export vs. Max Import |
Comments |
|
Update |
Yes |
Match and update scene elements in current scene on import into 3ds Max. See Updating Scene Elements. |
Autodesk Crosswalk v5.0