Maya to Softimage: Supported Scene Elements and Attributes
| Geometry | Lights |Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism
The following tables list the features supported when exporting from a Crosswalk-enabled installation of Maya and importing into Softimage using the dotXSI 6 (*.xsi) format.
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Meshes |
Yes |
|
|
Triangles |
Yes |
|
|
Polygons |
Yes |
|
|
Locators |
Yes |
Converted to nulls. |
|
UVs |
Yes |
|
|
Vertex Color |
Yes |
|
|
Normals |
Yes |
|
|
Splines |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Omni |
Yes |
|
|
Directional |
Yes |
|
|
Spot |
Yes |
|
|
Light Common Shading |
Yes |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Perspective Lookat |
Yes |
|
|
Perspective Rotation |
Yes |
|
|
Orthogonal |
Yes |
|
|
Extra Camera Data |
Yes |
Lens data, aspect ratio, etc. |
|
For a complete description of Maya and Softimage camera interoperability, see Maya to Softimage: Camera Interoperability. |
||
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
SRT Node Transforms |
Yes |
|
|
Advanced SRT Node Transforms |
Yes |
Support for pivot, neutral pose, etc. |
|
Instances (model) |
No |
|
|
Instances (primitive) |
No |
|
|
SRT Node Transforms |
Yes |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Skinning (Envelopes) |
Yes |
|
|
Shapes |
Yes |
• Export All and Export Selection modes are supported. • The Maya Envelope value is a global scaling factor applied to all the weight values in the blend shape deformer and it can be used to increase or decrease the effects of all the targets at the same time. On export, the Envelope value is baked into the weight function curve. If the Envelope value is animated, the weight function curve is plotted along with the baked-in Envelope value animation. • Support for blend shapes that use targets whose objects exist in the scene as well as targets whose objects have been deleted from the scene. |
|
Bones |
No |
Converted to nulls. |
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Fcurves (constant) |
Yes |
|
|
Fcurves (linear) |
Yes |
|
|
Fcurves (spline) |
Yes |
|
|
Fcurves (hermite) |
Yes |
|
|
Fcurves (per key interpolation) |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Constraints |
No |
You must bake simulations prior to export from Maya. |
|
IK |
No |
Plotted to FK. |
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Rigid Body Dynamics |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Common Shading |
Yes |
|
|
DirectX |
No |
|
|
Cg Profile Effects |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Maya Extra Attributes |
Yes |
Imported as Softimage custom psets. |
|
User Data Blob |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Model Files |
No |
All references are exported within the scene. That is, they are no longer references, but are now objects in the scene. |
|
Images |
Yes |
|
|
Shaders |
No |
|
|
Element |
Maya Export vs. Softimage Import |
Comments |
|
Update |
No |
|
Autodesk Crosswalk v5.0