Vector3D.h

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00001 //***************************************************************************************
00002 // File supervisor: Crosswalk team
00012 //***************************************************************************************
00013 
00014 #ifndef __VECTOR3D_H__
00015 #define __VECTOR3D_H__
00016 
00017 #include "SL_Float.h"   // CSLFloatProxy
00018 #include <SIBCVector.h> // CSIBCVector3D
00019 class CCOLLADATemplate;
00020 class CSLCOLLADAScene;
00021 
00024 class XSIEXPORT CSLVector3DProxy
00025 {
00026 public:
00033     CSLVector3DProxy
00034     (
00035         CdotXSITemplate *in_pTemplate,
00036         SI_Long in_lIndexX,
00037         SI_Long in_lIndexY,
00038         SI_Long in_lIndexZ
00039     );
00040 
00042     CSLVector3DProxy& operator =(const CSIBCVector3D &in_rVector);
00043 
00045     operator CSIBCVector3D();
00046 
00048     CSLFloatProxy& X();
00049 
00051     CSLFloatProxy& Y();
00052 
00054     CSLFloatProxy& Z();
00055 
00057     void    Connect ( CdotXSITemplate *in_pTemplate,
00058                         SI_Long in_lIndexX,
00059                         SI_Long in_lIndexY,
00060                         SI_Long in_lIndexZ );
00061 
00062     void    Connect ( CSLTemplate *in_pTemplate,
00063                         CCOLLADATemplate *in_pOwner,
00064                         SI_Long in_lIndexX,
00065                         SI_Long in_lIndexY,
00066                         SI_Long in_lIndexZ,
00067                         CSLCOLLADAScene* in_pScene,
00068                         int in_CurveType[],
00069                         const char* in_XSIName[],
00070                         const char* in_zsSuffixX = "X",
00071                         const char* in_zsSuffixY = "Y",
00072                         const char* in_zsSuffixZ = "Z",
00073                         const char* in_szSID = NULL);
00074 
00075 protected:
00076     CSLFloatProxy m_fX;
00077     CSLFloatProxy m_fY;
00078     CSLFloatProxy m_fZ;
00079 };
00080 
00081 #endif //__VECTOR3D_H__