------------------------------------------------------------------------------------------ Crosswalk 2012 list of known problems and limitations ------------------------------------------------------------------------------------------ Softimage - dotXSI & COLLADA ------------------------------------------------------------------------------------------ UDEV00256308 - FR - Asserts (xsi_envelopeweight.cpp) - Import a Game Rig Model in Softimage then export as a dotXSI UDEV00256309 - FR - Import a "GameRig" model then export\import as a dotXSI file in Softimage -> Textures\Maps are not right. UDEV00256311 - FR - Import a "GameRig" then export as dotXSI file in Softimage and reimport in Maya -> Animation is not right. UDEV00046401 - Modeling: Specific object will not export in dotXSI UDEV00247997 - COLLADA: On import of SketchUp files: Z fighting on every polygon in the 3D view * Workaround: Turn ON backface culling in the “Camera Display / Performance” tab. Display > Display Options (All Camera). UDEV00247994 - COLLADA: On import of some Cinema4D files: XSI does not like near clip plane of 0 * Workaround: Set the imported camera near clip plane to 0.01 manually. UDEV00234563 - COLLADA: Wrong base pose with negative scaling on bones UDEV00236937 - Maya® -> Crosswalk -> XSI® -> COLLADA: unexpected material name change UDEV00236609 - Crosswalk exporter file browser is filtering only *.* Softimage - FBX ------------------------------------------------------------------------------------------ UDEV00253511 - FBX: Crash with batched FBX imports UDEV00254807 - FBX: export can't keep Associated Models to a light UDEV00254982 - FBX: NURBS as envelop fails to export UDEV00244089 - FBX: Shared material of objects/polygons in Maya can not import correctly. UDEV00236545 - FBX: Command doesn't log file path or any options as argument UDEV00259082 - FBX: Importing object with SSS material not working UDEV00259151 - FBX: Point Cache coming from 3DsMax are not working in Soft UDEV00258580 - FBX: Import | Automatic does not refresh and gives wrong value/scale factor UDEV00258753 - FBX: Animatable parameter in Camera don't keep anination after an export(FBX) UDEV00258099 - FBX: Envelope deformation is wrong when FBX imported in Softimage (weights are not normalize) WNCH-1129 FBX: unable to export an image node with constant shader WNCH-626 FBX exporter dialogue mixes up with previous version data WNCH-625 FBX: Duplicated image clips problem WNCH-604 FBX : Transparency node not exported out WNCH-595 FBX: Export with Embed Textures does not work correctly WNCH-594 FBX - current frame at export is use at base pose WNCH-587 XSI FBX Export LEAKS when there is UV Texture assigned to material WNCH-584 Export / Linux : Have a double line in File -> Export WNCH-581 OneClick Mudbox to Softimage: Bumpmaps are negative. WNCH-362 ICEFlow (Maya 2012) | Light sent from Maya to Softimage appear as hidden inside Softimage. WNCH-242 FBX: Warn users after export when they are trying to use 'Bump_Map' node and return a "Bump_Generator' if they proceed anyway WNCH-235 FBX : Export U and V texture wrapping for local materials is not correct for texcoord and implicit projection (Texture Editor) WNCH-233 FBX Cluster does not keep original name WNCH-232 Animation keys don't show up on the timeline after importing FBX WNCH-231 FBX: Store values for bumpmap factor WNCH-229 FBX: Support values for Incandescence color and intensity without maps WNCH-98 Populate "last save" items in fbx files. WNCH-43 FBX - Pivot transform is not exported when you have a neutral pose WNCH-42 ICEFlow (MAX) - Animation Layers are lost upon received inside Softimage WNCH-14 FBX : Additional cluster is created for local material 3dsMax - dotXSI ------------------------------------------------------------------------------------------ UDEV00235552 - 3ds Max® Interop - Freeze at import when when updating with sub materials on same session as export UDEV00235838 - Incorrect DotXSI Export result with UVW's W value (from 3ds Max®) MINU-87 Crosswalk 2012: Normal imported to Maya is different from Softimage MINU-47 crosswalk - shader names not written correctly to dotXSI file, not imported properly in older versions of Softimage FELX-2086 Crosswalk : FR Import From animation - did not import lip sync Maya - dotXSI ------------------------------------------------------------------------------------------ UDEV00253237 - Imported Maya CrossWalk skeleton has mismatch skeleton colors in the viewport to the weight painting panel UDEV00237033 - Maya® Interop: constraints in Maya® are not well supported at export UDEV00237353 - Texture repeats not imported into Maya® properly UDEV00237354 - Symmetric dupe exports badly to Maya® UDEV00235628 - Skin / Envelopes made with "rigid Bind" in Maya® are not supported in Crosswalk UDEV00236036 - Maya® Interop: Re-link material is not working with cluster materials UDEV00236550 - Maya® Interop: Info tab comments column doesn't resize to window size, some comments are cut out