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Defines

# fbxsdk.h File Reference

`#include <fbxsdk/fbxsdk_def.h>`
`#include <fbxsdk/core/base/fbxarray.h>`
`#include <fbxsdk/core/base/fbxbitset.h>`
`#include <fbxsdk/core/base/fbxcharptrset.h>`
`#include <fbxsdk/core/base/fbxcontainerallocators.h>`
`#include <fbxsdk/core/base/fbxdynamicarray.h>`
`#include <fbxsdk/core/base/fbxerror.h>`
`#include <fbxsdk/core/base/fbxfile.h>`
`#include <fbxsdk/core/base/fbxfolder.h>`
`#include <fbxsdk/core/base/fbxhashmap.h>`
`#include <fbxsdk/core/base/fbxintrusivelist.h>`
`#include <fbxsdk/core/base/fbxmap.h>`
`#include <fbxsdk/core/base/fbxmemory.h>`
`#include <fbxsdk/core/base/fbxpair.h>`
`#include <fbxsdk/core/base/fbxscopedptr.h>`
`#include <fbxsdk/core/base/fbxset.h>`
`#include <fbxsdk/core/base/fbxstring.h>`
`#include <fbxsdk/core/base/fbxstringlist.h>`
`#include <fbxsdk/core/base/fbxtime.h>`
`#include <fbxsdk/core/base/fbxtimecode.h>`
`#include <fbxsdk/core/base/fbxutils.h>`
`#include <fbxsdk/core/math/fbxmath.h>`
`#include <fbxsdk/core/math/fbxdualquaternion.h>`
`#include <fbxsdk/core/math/fbxmatrix.h>`
`#include <fbxsdk/core/math/fbxquaternion.h>`
`#include <fbxsdk/core/math/fbxvector2.h>`
`#include <fbxsdk/core/math/fbxvector4.h>`
`#include <fbxsdk/core/sync/fbxatomic.h>`
`#include <fbxsdk/core/sync/fbxclock.h>`
`#include <fbxsdk/core/sync/fbxsync.h>`
`#include <fbxsdk/core/sync/fbxthread.h>`
`#include <fbxsdk/core/fbxconnectionpoint.h>`
`#include <fbxsdk/core/fbxdatatypes.h>`
`#include <fbxsdk/core/fbxmodule.h>`
`#include <fbxsdk/core/fbxloadingstrategy.h>`
`#include <fbxsdk/core/fbxmanager.h>`
`#include <fbxsdk/core/fbxobject.h>`
`#include <fbxsdk/core/fbxperipheral.h>`
`#include <fbxsdk/core/fbxplug.h>`
`#include <fbxsdk/core/fbxplugin.h>`
`#include <fbxsdk/core/fbxplugincontainer.h>`
`#include <fbxsdk/core/fbxproperty.h>`
`#include <fbxsdk/core/fbxpropertydef.h>`
`#include <fbxsdk/core/fbxpropertyhandle.h>`
`#include <fbxsdk/core/fbxpropertymap.h>`
`#include <fbxsdk/core/fbxpropertypage.h>`
`#include <fbxsdk/core/fbxpropertytypes.h>`
`#include <fbxsdk/core/fbxquery.h>`
`#include <fbxsdk/core/fbxqueryevent.h>`
`#include <fbxsdk/core/fbxscopedloadingdirectory.h>`
`#include <fbxsdk/core/fbxscopedloadingfilename.h>`
`#include <fbxsdk/core/fbxxref.h>`
`#include <fbxsdk/fileio/fbxexporter.h>`
`#include <fbxsdk/fileio/fbxexternaldocreflistener.h>`
`#include <fbxsdk/fileio/fbxfiletokens.h>`
`#include <fbxsdk/fileio/fbxglobalcamerasettings.h>`
`#include <fbxsdk/fileio/fbxgloballightsettings.h>`
`#include <fbxsdk/fileio/fbxglobaltimesettings.h>`
`#include <fbxsdk/fileio/fbxgobo.h>`
`#include <fbxsdk/fileio/fbximporter.h>`
`#include <fbxsdk/fileio/fbxiobase.h>`
`#include <fbxsdk/fileio/fbxiopluginregistry.h>`
`#include <fbxsdk/fileio/fbxiosettings.h>`
`#include <fbxsdk/fileio/fbxstatisticsfbx.h>`
`#include <fbxsdk/fileio/fbxstatistics.h>`
`#include <fbxsdk/scene/fbxcollection.h>`
`#include <fbxsdk/scene/fbxcollectionexclusive.h>`
`#include <fbxsdk/scene/fbxcontainer.h>`
`#include <fbxsdk/scene/fbxcontainertemplate.h>`
`#include <fbxsdk/scene/fbxdisplaylayer.h>`
`#include <fbxsdk/scene/fbxdocument.h>`
`#include <fbxsdk/scene/fbxdocumentinfo.h>`
`#include <fbxsdk/scene/fbxexposurecontrol.h>`
`#include <fbxsdk/scene/fbxlibrary.h>`
`#include <fbxsdk/scene/fbxobjectmetadata.h>`
`#include <fbxsdk/scene/fbxpose.h>`
`#include <fbxsdk/scene/fbxreference.h>`
`#include <fbxsdk/scene/fbxscene.h>`
`#include <fbxsdk/scene/fbxselectionset.h>`
`#include <fbxsdk/scene/fbxselectionnode.h>`
`#include <fbxsdk/scene/fbxtakeinfo.h>`
`#include <fbxsdk/scene/fbxthumbnail.h>`
`#include <fbxsdk/scene/fbxvideo.h>`
`#include <fbxsdk/scene/animation/fbxanimcurve.h>`
`#include <fbxsdk/scene/animation/fbxanimcurvebase.h>`
`#include <fbxsdk/scene/animation/fbxanimcurvefilters.h>`
`#include <fbxsdk/scene/animation/fbxanimcurvenode.h>`
`#include <fbxsdk/scene/animation/fbxanimevalclassic.h>`
`#include <fbxsdk/scene/animation/fbxanimevalstate.h>`
`#include <fbxsdk/scene/animation/fbxanimevaluator.h>`
`#include <fbxsdk/scene/animation/fbxanimlayer.h>`
`#include <fbxsdk/scene/animation/fbxanimstack.h>`
`#include <fbxsdk/scene/constraint/fbxcharacternodename.h>`
`#include <fbxsdk/scene/constraint/fbxcharacter.h>`
`#include <fbxsdk/scene/constraint/fbxcharacterpose.h>`
`#include <fbxsdk/scene/constraint/fbxconstraint.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintaim.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintcustom.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintparent.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintposition.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintrotation.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintscale.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintsinglechainik.h>`
`#include <fbxsdk/scene/constraint/fbxconstraintutils.h>`
`#include <fbxsdk/scene/constraint/fbxcontrolset.h>`
`#include <fbxsdk/scene/constraint/fbxhik2fbxcharacter.h>`
`#include <fbxsdk/scene/geometry/fbxblendshape.h>`
`#include <fbxsdk/scene/geometry/fbxblendshapechannel.h>`
`#include <fbxsdk/scene/geometry/fbxcache.h>`
`#include <fbxsdk/scene/geometry/fbxcachedeffect.h>`
`#include <fbxsdk/scene/geometry/fbxcamera.h>`
`#include <fbxsdk/scene/geometry/fbxcamerastereo.h>`
`#include <fbxsdk/scene/geometry/fbxcameraswitcher.h>`
`#include <fbxsdk/scene/geometry/fbxcluster.h>`
`#include <fbxsdk/scene/geometry/fbxdeformer.h>`
`#include <fbxsdk/scene/geometry/fbxgenericnode.h>`
`#include <fbxsdk/scene/geometry/fbxgeometry.h>`
`#include <fbxsdk/scene/geometry/fbxgeometrybase.h>`
`#include <fbxsdk/scene/geometry/fbxgeometryweightedmap.h>`
`#include <fbxsdk/scene/geometry/fbxlight.h>`
`#include <fbxsdk/scene/geometry/fbxlimitsutilities.h>`
`#include <fbxsdk/scene/geometry/fbxline.h>`
`#include <fbxsdk/scene/geometry/fbxlodgroup.h>`
`#include <fbxsdk/scene/geometry/fbxmarker.h>`
`#include <fbxsdk/scene/geometry/fbxmesh.h>`
`#include <fbxsdk/scene/geometry/fbxnode.h>`
`#include <fbxsdk/scene/geometry/fbxnodeattribute.h>`
`#include <fbxsdk/scene/geometry/fbxnull.h>`
`#include <fbxsdk/scene/geometry/fbxnurbs.h>`
`#include <fbxsdk/scene/geometry/fbxnurbscurve.h>`
`#include <fbxsdk/scene/geometry/fbxnurbssurface.h>`
`#include <fbxsdk/scene/geometry/fbxopticalreference.h>`
`#include <fbxsdk/scene/geometry/fbxpatch.h>`
`#include <fbxsdk/scene/geometry/fbxproceduralgeometry.h>`
`#include <fbxsdk/scene/geometry/fbxshape.h>`
`#include <fbxsdk/scene/geometry/fbxskeleton.h>`
`#include <fbxsdk/scene/geometry/fbxskin.h>`
`#include <fbxsdk/scene/geometry/fbxsubdeformer.h>`
`#include <fbxsdk/scene/geometry/fbxsubdiv.h>`
`#include <fbxsdk/scene/geometry/fbxtrimnurbssurface.h>`
`#include <fbxsdk/scene/geometry/fbxvertexcachedeformer.h>`
`#include <fbxsdk/scene/geometry/fbxweightedmapping.h>`
`#include <fbxsdk/scene/shading/fbxshadingconventions.h>`
`#include <fbxsdk/scene/shading/fbxbindingsentryview.h>`
`#include <fbxsdk/scene/shading/fbxbindingtable.h>`
`#include <fbxsdk/scene/shading/fbxbindingtableentry.h>`
`#include <fbxsdk/scene/shading/fbxbindingoperator.h>`
`#include <fbxsdk/scene/shading/fbxconstantentryview.h>`
`#include <fbxsdk/scene/shading/fbxentryview.h>`
`#include <fbxsdk/scene/shading/fbxfiletexture.h>`
`#include <fbxsdk/scene/shading/fbximplementation.h>`
`#include <fbxsdk/scene/shading/fbximplementationfilter.h>`
`#include <fbxsdk/scene/shading/fbximplementationutils.h>`
`#include <fbxsdk/scene/shading/fbxlayeredtexture.h>`
`#include <fbxsdk/scene/shading/fbxoperatorentryview.h>`
`#include <fbxsdk/scene/shading/fbxproceduraltexture.h>`
`#include <fbxsdk/scene/shading/fbxpropertyentryview.h>`
`#include <fbxsdk/scene/shading/fbxsemanticentryview.h>`
`#include <fbxsdk/scene/shading/fbxsurfacelambert.h>`
`#include <fbxsdk/scene/shading/fbxsurfacematerial.h>`
`#include <fbxsdk/scene/shading/fbxsurfacephong.h>`
`#include <fbxsdk/scene/shading/fbxtexture.h>`
`#include <fbxsdk/utils/fbxprocessor.h>`
`#include <fbxsdk/utils/fbxprocessorxref.h>`
`#include <fbxsdk/utils/fbxprocessorxrefuserlib.h>`
`#include <fbxsdk/utils/fbxprocessorshaderdependency.h>`
`#include <fbxsdk/utils/fbxclonemanager.h>`
`#include <fbxsdk/utils/fbxgeometryconverter.h>`
`#include <fbxsdk/utils/fbxmanipulators.h>`
`#include <fbxsdk/utils/fbxmaterialconverter.h>`
`#include <fbxsdk/utils/fbxrenamingstrategyfbx5.h>`
`#include <fbxsdk/utils/fbxrenamingstrategyfbx6.h>`
`#include <fbxsdk/utils/fbxrootnodeutility.h>`
`#include <fbxsdk/utils/fbxusernotification.h>`
`#include <fbxsdk/utils/fbxutilities.h>`
`#include <fbxsdk/fbxsdk_compatibility.h>`

Go to the source code of this file.

## Defines
#define | FBXSDK_NAMESPACE_USING 1

## Detailed Description

Definition in file fbxsdk.h.

## Define Documentation

#define FBXSDK_NAMESPACE_USING 1

Search for all occurrences

Definition at line 46 of file fbxsdk.h.