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# fbxmesh.h File Reference

`#include <fbxsdk/fbxsdk_def.h>`
`#include <fbxsdk/scene/geometry/fbxgeometry.h>`
`#include <fbxsdk/core/math/fbxvector4.h>`
`#include <fbxsdk/core/math/fbxvector2.h>`
`#include <fbxsdk/core/base/fbxarray.h>`
`#include <fbxsdk/fbxsdk_nsbegin.h>`
`#include <fbxsdk/fbxsdk_nsend.h>`

Go to the source code of this file.

## Classes
class | FbxMesh
| A mesh is a geometry made of polygons. More...
class | FbxMesh::DuplicateVertex
| Internal structure used to keep the duplicate vertex information. More...
class | FbxMesh::VertexNormalInfo
| Internal structure used to compute the normals on a mesh. More...
struct | FbxMesh::ComponentMap
| Internal structure used to keep the mapping information between edges and polygons. More...
struct | FbxMesh::SplitEdgeData
struct | FbxMesh::PolygonDef
struct | FbxMesh::PolygonIndexDef
struct | FbxMesh::V2PVMap
struct | FbxMesh::EdgeLookupDef

## Detailed Description

Definition in file fbxmesh.h.