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# fbxproceduraltexture.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
    00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/shading/fbxtexture.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00027 class FBXSDK_DLL FbxProceduralTexture : public FbxTexture
    00028 {
    00029     FBXSDK_OBJECT_DECLARE(FbxProceduralTexture,FbxTexture);
    00030
    00031     public:
    00036
    00039     FbxPropertyT<FbxBlob>           BlobProp;
    00040
    00043     void Reset();
    00044
    00046
    00051
    00055     void SetBlob(FbxBlob& pBlob);
    00056
    00060     FbxBlob GetBlob() const;
    00061
    00063
    00064
    00066 //
    00067 //  WARNING!
    00068 //
    00069 //  Anything beyond these lines may not be documented accurately and is
    00070 //  subject to change without notice.
    00071 //
    00073 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00074     virtual FbxObject& Copy(const FbxObject& pObject);
    00075
    00076     bool operator==(FbxProceduralTexture const& pTexture) const;
    00077
    00078 protected:
    00079     FbxProceduralTexture(FbxManager& pManager, char const* pName);
    00080
    00081     virtual void Construct(const FbxProceduralTexture* pFrom);
    00082     virtual bool ConstructProperties(bool pForceSet);
    00083
    00084     void Init();
    00085
    00086 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00087
    00088 };
    00089
    00090 #include <fbxsdk/fbxsdk_nsend.h>
    00091
    00092 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */