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# FbxProceduralGeometry Class Reference

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## Detailed Description

Base class for procedural geometry.

In a standard geometry (FbxGeometry, FbxGeometryBase), control points, normals, possibly polygons (FbxMesh) and other specifications are described. A procedural geometry contains minimal information to be created on-the-fly.

Definition at line 27 of file fbxproceduralgeometry.h.

`#include <fbxproceduralgeometry.h>`

Inheritance diagram for FbxProceduralGeometry:
[legend]

List of all members.

## Protected Member Functions
| FbxProceduralGeometry (FbxManager &pManager, char const *pName)
| Constructor.

## Constructor & Destructor Documentation

FbxProceduralGeometry | ( | FbxManager & | pManager,
|  | char const * | pName
| ) |  | `[protected]`

Constructor.

Parameters:

  pManager | SDK object manager.
  pName | Object name.

The documentation for this class was generated from the following file:

- fbxsdk/scene/geometry/fbxproceduralgeometry.h

FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry
FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry FbxProceduralGeometry