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# fbxrenamingstrategyfbx6.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_
    00014 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/utils/fbxrenamingstrategybase.h>
    00019 #include <fbxsdk/utils/fbxrenamingstrategyutilities.h>
    00020 #include <fbxsdk/scene/fbxscene.h>
    00021 #include <fbxsdk/utils/fbxnamehandler.h>
    00022
    00023 #include <fbxsdk/fbxsdk_nsbegin.h>
    00024
    00028 class FBXSDK_DLL FbxRenamingStrategyFbx6: public FbxRenamingStrategyBase
    00029 {
    00030 public:
    00031
    00033     FbxRenamingStrategyFbx6();
    00034
    00036     virtual ~FbxRenamingStrategyFbx6();
    00037
    00042     virtual bool DecodeScene(FbxScene* pScene);
    00043
    00048     virtual bool EncodeScene(FbxScene* pScene);
    00049
    00054     virtual bool DecodeString(FbxNameHandler& pName);
    00055
    00061     virtual bool EncodeString(FbxNameHandler& pName, bool pIsPropertyName=false);
    00062
    00064     virtual void CleanUp();
    00065 };
    00066
    00067 #include <fbxsdk/fbxsdk_nsend.h>
    00068
    00069 #endif /* _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_ */