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# fbxmanipulators.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_UTILS_MANIPULATORS_H_
    00014 #define _FBXSDK_UTILS_MANIPULATORS_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/core/fbxobject.h>
    00019 #include <fbxsdk/core/math/fbxvector2.h>
    00020 #include <fbxsdk/core/math/fbxvector4.h>
    00021 #include <fbxsdk/scene/geometry/fbxcamera.h>
    00022
    00023 #include <fbxsdk/fbxsdk_nsbegin.h>
    00024
    00025 class FbxCameraManipulationState;
    00026
    00030 class FBXSDK_DLL FbxCameraManipulator : public FbxObject
    00031 {
    00032     FBXSDK_OBJECT_DECLARE(FbxCameraManipulator, FbxObject);
    00033
    00034 public:
    00035     enum EAction {eNone, eOrbit, eDolly, ePan};
    00036
    00042     void Initialize(FbxCamera* pCamera);
    00043
    00049     bool Begin(const EAction& pAction, const int& pMouseX, const int& pMouseY);
    00050
    00054     bool Notify(const int& pMouseX, const int& pMouseY);
    00055
    00057     void End();
    00058
    00061     bool FrameAll();
    00062
    00065     bool FrameSelected();
    00066
    00070     FbxCamera* GetCamera() const;
    00071
    00073     EAction GetCurrentAction() const;
    00074
    00076 //
    00077 //  WARNING!
    00078 //
    00079 //  Anything beyond these lines may not be documented accurately and is
    00080 //  subject to change without notice.
    00081 //
    00083 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00084     virtual FbxObject& Copy(const FbxObject& pObject);
    00085
    00086 private:
    00087     FbxCameraManipulator(FbxManager& pManager, char const* pName);
    00088     virtual void Destruct(bool pRecursive, bool pDependents);
    00089
    00090     FbxCameraManipulationState* mState;
    00091 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00092 };
    00093
    00094 #include <fbxsdk/fbxsdk_nsend.h>
    00095
    00096 #endif /* _FBXSDK_UTILS_MANIPULATORS_H_ */