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# FbxEventWriteLocalization Class Reference

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## Detailed Description

This library event is used by the asset building system to request that a library provides its localization information.

This is used by the asset builder.

This is used by libraries that do not want to include their data in the main asset library's xlf file, but rather as a separate file. These libraries are then responsible for loading their files back.

Definition at line 364 of file fbxlibrary.h.

`#include <fbxlibrary.h>`

Inheritance diagram for FbxEventWriteLocalization:
[legend]

List of all members.

## Public Member Functions
| FbxEventWriteLocalization (FbxLibrary *pAssetLibrary)
FbxLibrary * | GetLibrary () const
| Retrieve the library.

## Constructor & Destructor Documentation

FbxEventWriteLocalization | ( | FbxLibrary * | pAssetLibrary | ) | `[inline]`

Definition at line 368 of file fbxlibrary.h.

    { mAssetLibrary = pAssetLibrary; }

## Member Function Documentation

FbxLibrary* GetLibrary | ( |  | ) | const `[inline]`

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Retrieve the library.

Definition at line 371 of file fbxlibrary.h.

    { return mAssetLibrary; }

The documentation for this class was generated from the following file:

- fbxsdk/scene/fbxlibrary.h

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