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# fbxutilities.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_UTILS_UTILITIES_H_
    00014 #define _FBXSDK_UTILS_UTILITIES_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/fbxscene.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxTexture;
    00023
    00028
    00033 FBXSDK_DLL FbxArray<FbxNode*> RemoveBadPolygonsFromMeshes(FbxScene *pScene);
    00035
    00036
    00041
    00047 FBXSDK_DLL bool IsAnimated(FbxObject* pObj);
    00048
    00056 FBXSDK_DLL bool IsChannelAnimated(FbxObject* pObj, const char* pPropertyName, const char* pChannelName = NULL);
    00058
    00063
    00069 FBXSDK_DLL char* FBXGet_Internet_Source_File(const char *url);
    00070
    00074 FBXSDK_DLL void FBXFree_Internet_Buffer(char* pBuf);
    00075
    00079 FBXSDK_DLL FbxString FbxGetApplicationDirectory();
    00080
    00082
    00087
    00101 FBXSDK_DLL unsigned int FileVersionStrToInt(FbxString pFileVersion);
    00102
    00104
    00105 #include <fbxsdk/fbxsdk_nsend.h>
    00106
    00107 #endif /* _FBXSDK_UTILS_UTILITIES_H_ */