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# fbxanimevalstate.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_
    00014 #define _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/geometry/fbxnode.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxTransform;
    00023 class FbxNodeEvalState;
    00024
    00025 struct FbxAnimEvalState_internal;
    00026
    00035 class FBXSDK_DLL FbxAnimEvalState
    00036 {
    00037 public:
    00040     FbxAnimEvalState();
    00041
    00045     FbxTime GetTime() const;
    00046
    00049     void Reset();
    00050
    00055     void Invalidate(FbxTime pTime);
    00056
    00060     void InvalidateNode(FbxNode* pNode);
    00061
    00065     void InvalidateProperty(FbxProperty& pProperty);
    00066
    00073     FbxNodeEvalState* GetNodeTransform(FbxNode* pNode, int& pDirectIndex, bool& pNeedEval);
    00074
    00087     void SetNodeEvaluated(int pDirectIndex);
    00088
    00098     FbxAnimCurveNode* GetPropertyValue(FbxProperty& pProperty, int& pDirectIndex, bool& pNeedEval, FbxScene* pScene);
    00099
    00110     void SetPropertyEvaluated(int pDirectIndex);
    00111
    00113 //
    00114 //  WARNING!
    00115 //
    00116 //    Anything beyond these lines may not be documented accurately and is
    00117 //     subject to change without notice.
    00118 //
    00120 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00121     virtual ~FbxAnimEvalState();
    00122
    00123 private:
    00124     FbxAnimEvalState_internal* mData;
    00125 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00126 };
    00127
    00129 //
    00130 //  WARNING!
    00131 //
    00132 //    Anything beyond these lines may not be documented accurately and is
    00133 //     subject to change without notice.
    00134 //
    00136 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00137
    00141 class FBXSDK_DLL FbxNodeEvalState
    00142 {
    00143 public:
    00144     FbxNodeEvalState(FbxNode* pNode);
    00145
    00148     FbxVector4 mLT;
    00149
    00152     FbxVector4 mLR;
    00153
    00156     FbxVector4 mLS;
    00157
    00161     FbxAMatrix mLX;
    00162
    00166     FbxAMatrix mGX;
    00167
    00172     FbxTransform* mTransform;
    00173
    00174     int                 mParentIndex, mTargetIndex, mTargetUpIndex;
    00175     FbxAnimCurveNode*   mCurveNode[3];
    00176     FbxAnimLayer*       mLayer;
    00177 };
    00178
    00179 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00180
    00181 #include <fbxsdk/fbxsdk_nsend.h>
    00182
    00183 #endif /* _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_ */