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# fbxprocessorshaderdependency.h File Reference

`#include <fbxsdk/fbxsdk_def.h>`
`#include <fbxsdk/core/base/fbxpair.h>`
`#include <fbxsdk/core/base/fbxdynamicarray.h>`
`#include <fbxsdk/core/base/fbxhashmap.h>`
`#include <fbxsdk/core/fbxxref.h>`
`#include <fbxsdk/scene/shading/fbxbindingtable.h>`
`#include <fbxsdk/utils/fbxprocessor.h>`
`#include <fbxsdk/fbxsdk_nsbegin.h>`
`#include <fbxsdk/fbxsdk_nsend.h>`

Go to the source code of this file.

## Classes
class | FbxProcessorShaderDependency
| Crawls CgFx and HLSL shader files, copies them, and all dependent shader files into the location specified by RootProcessPath. More...
class | FbxProcessorShaderDependency::StringHash
class | FbxProcessorShaderDependency::FileDeleter
struct | FbxProcessorShaderDependency::FilePathData
struct | FbxProcessorShaderDependency::Dependency

## Detailed Description

Definition in file fbxprocessorshaderdependency.h.