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# FbxNurbs Class Reference

This reference page is linked to from the following overview topics: Supported Scene Elements, FBX Node Attributes.

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## Detailed Description

A NURBS surface is a type of parametric geometry.

A NURBS surface is defined by the order, form, knot vector and control points in the U and V coordinates.

For more information on the meaning of form, knot vectors and control points, see the FbxNurbsCurve documentation. The same rules apply for the NURBS curves and NURBS surfaces, but NURBS surfaces have two dimensions (U and V).

Examples:

  ExportScene02/main.cxx, and ImportScene/DisplayNurb.cxx.

Definition at line 34 of file fbxnurbs.h.

`#include <fbxnurbs.h>`

Inheritance diagram for FbxNurbs:
[legend]

List of all members.

## Public Types
enum | EErrorCode { eNurbsTypeUnknown, eWrongNumberOfControlPoint, eWeightTooSmall, eUMultiplicityVectorError, eVMultiplicityVectorError, eUKnotVectorError, eVKnotVectorError, eErrorCount }
| Error identifiers. More...
## Public Member Functions
virtual FbxNodeAttribute::EType | GetAttributeType () const
| Returns the FbxNodeAttribute::EType::eNurbs node attribute type.
void | Reset ()
| Resets the NURBS surface its default values.
virtual FbxObject & | Copy (const FbxObject &pObject)
| Copy an object content into this object.
## Protected Member Functions
| FbxNurbs (FbxManager &pManager, char const *pName)
virtual void | Destruct (bool pRecursive, bool pDependents)
## Protected Attributes
FbxUInt | mUOrder
FbxUInt | mVOrder
int | mUCount
int | mVCount
int | mUStep
int | mVStep
EType | mUType
EType | mVType
double * | mUKnotVector
double * | mVKnotVector
int * | mUMultiplicityVector
int * | mVMultiplicityVector
ESurfaceMode | mSurfaceMode
bool | mApplyFlipUV
bool | mApplyFlipLinks
## Friends
class | FbxGeometryConverter
## NURBS surface Properties
enum | EType { ePeriodic, eClosed, eOpen }
| Node attribute types. More...
void | SetSurfaceMode (FbxGeometry::ESurfaceMode pMode)
| Sets the surface mode.
ESurfaceMode | GetSurfaceMode () const
| Returns the surface mode.
void | InitControlPoints (int pUCount, EType pUType, int pVCount, EType pVType)
| Allocates memory space for an array of control points as well as knot and multiplicity vectors.
int | GetUCount () const
| Returns the number of U-dimension control points.
int | GetVCount () const
| Returns the number of V-dimension control points.
EType | GetNurbsUType () const
| Returns the U-dimension NURBS type.
EType | GetNurbsVType () const
| Returns the V-dimension NURBS type.
int | GetUKnotCount () const
| Returns the number of elements in the U-dimension knot vector.
double * | GetUKnotVector () const
| Returns the U-dimension knot vector.
int | GetVKnotCount () const
| Returns the number of elements in the V-dimension knot vector.
double * | GetVKnotVector () const
| Returns the V-dimension knot vector.
int * | GetUMultiplicityVector () const
| Returns multiplicity of U-dimension control points.
int * | GetVMultiplicityVector () const
| Returns multiplicity of V-dimension control points.
void | SetOrder (FbxUInt pUOrder, FbxUInt pVOrder)
| Sets the order of the NURBS surface.
int | GetUOrder () const
| Returns the NURBS order in U dimension.
int | GetVOrder () const
| Returns the NURBS order in V dimension.
void | SetStep (int pUStep, int pVStep)
| Sets the NURBS step.
int | GetUStep () const
| Returns the number of divisions between adjacent control points in U dimension.
int | GetVStep () const
| Returns the number of divisions between adjacent control points in V dimension.
int | GetUSpanCount () const
| Calculates the number of surface spans in the U dimension.
int | GetVSpanCount () const
| Calculates the number of surface spans in the V dimension.
## NURBS Export Flags
void | SetApplyFlipUV (bool pFlag)
| Sets the flag that induces UV flipping at export.
bool | GetApplyFlipUV () const
| Returns the flag that induces UV flipping at export.
void | SetApplyFlipLinks (bool pFlag)
| Sets the flag that induces link flipping at export.
bool | GetApplyFlipLinks () const
| Returns the flag that induces link flipping at export.
bool | GetApplyFlip () const
| Returns flip flags state.

## Member Enumeration Documentation

enum EType

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Node attribute types.

- eUnknown
- eNull
- eMarker
- eSkeleton
- eMesh
- eNurbs
- ePatch
- eCamera
- eCameraStereo,
- eCameraSwitcher
- eLight
- eOpticalReference
- eOpticalMarker
- eNurbsCurve
- eTrimNurbsSurface
- eBoundary
- eNurbsSurface
- eShape
- eLODGroup
- eSubDiv
- eCachedEffect
- eLine

Enumerator:

  ePeriodic | Search for all occurrences
  eClosed | Search for all occurrences
  eOpen | Search for all occurrences

Reimplemented from FbxNodeAttribute.

Definition at line 65 of file fbxnurbs.h.

        {
            ePeriodic,
            eClosed,
            eOpen
        };

enum EErrorCode

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Error identifiers.

Enumerator:

  eNurbsTypeUnknown | Search for all occurrences
  eWrongNumberOfControlPoint | Search for all occurrences
  eWeightTooSmall | Search for all occurrences
  eUMultiplicityVectorError | Search for all occurrences
  eVMultiplicityVectorError | Search for all occurrences
  eUKnotVectorError | Search for all occurrences
  eVKnotVectorError | Search for all occurrences
  eErrorCount | Search for all occurrences

Reimplemented from FbxGeometry.

Definition at line 254 of file fbxnurbs.h.

        {
            eNurbsTypeUnknown,
            eWrongNumberOfControlPoint,
            eWeightTooSmall,
            eUMultiplicityVectorError,
            eVMultiplicityVectorError,
            eUKnotVectorError,
            eVKnotVectorError,
            eErrorCount
        };

## Constructor & Destructor Documentation

FbxNurbs | ( | FbxManager & | pManager,
|  | char const * | pName
| ) |  | `[protected]`

## Member Function Documentation

virtual FbxNodeAttribute::EType GetAttributeType | ( |  | ) | const `[virtual]`

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Returns the FbxNodeAttribute::EType::eNurbs node attribute type.

Reimplemented from FbxGeometry.

void Reset | ( |  | ) |

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Resets the NURBS surface its default values.

void SetSurfaceMode | ( | FbxGeometry::ESurfaceMode | pMode | ) |

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Sets the surface mode.

Parameters:

  pMode | Surface mode identifier (see class FbxGeometry)

ESurfaceMode GetSurfaceMode | ( |  | ) | const `[inline]`

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Returns the surface mode.

Returns:
  The surface mode identifier that is currently set.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 58 of file fbxnurbs.h.

    {return mSurfaceMode;}

void InitControlPoints | ( | int | pUCount,
|  | EType | pUType,
|  | int | pVCount,
|  | EType | pVType
| ) |  |

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Allocates memory space for an array of control points as well as knot and multiplicity vectors.

Parameters:

  pUCount | Number of U-dimension control points.
  pUType | U-dimension NURBS type.
  pVCount | Number of V-dimension control points.
  pVType | V-dimension NURBS type.

Remarks:
  Always call this function after FbxNurbs::SetOrder().

Examples:
  ExportScene02/main.cxx.

int GetUCount | ( |  | ) | const `[inline]`

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Returns the number of U-dimension control points.

Returns:
  Number of U-dimension control points.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 85 of file fbxnurbs.h.

    {return mUCount;}

int GetVCount | ( |  | ) | const `[inline]`

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Returns the number of V-dimension control points.

Returns:
  Number of V-dimension control points.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 90 of file fbxnurbs.h.

    {return mVCount;}

EType GetNurbsUType | ( |  | ) | const `[inline]`

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Returns the U-dimension NURBS type.

Returns:
  NURBS type identifier.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 95 of file fbxnurbs.h.

    {return mUType;}

EType GetNurbsVType | ( |  | ) | const `[inline]`

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Returns the V-dimension NURBS type.

Returns:
  NURBS type identifier.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 100 of file fbxnurbs.h.

    {return mVType;}

int GetUKnotCount | ( |  | ) | const

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Returns the number of elements in the U-dimension knot vector.

See FbxNurbsCurve for more information.

Returns:
  The number of elements in the U-dimension knot vector.

Examples:
  ExportScene02/main.cxx, and ImportScene/DisplayNurb.cxx.

double* GetUKnotVector | ( |  | ) | const

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Returns the U-dimension knot vector.

Returns:
  Pointer to the U-dimension knot vector.

Examples:
  ExportScene02/main.cxx, and ImportScene/DisplayNurb.cxx.

int GetVKnotCount | ( |  | ) | const

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Returns the number of elements in the V-dimension knot vector.

See FbxNurbsCurve for more information.

Returns:
  The number of elements in the V-dimension knot vector.

Examples:
  ExportScene02/main.cxx, and ImportScene/DisplayNurb.cxx.

double* GetVKnotVector | ( |  | ) | const

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Returns the V-dimension knot vector.

Returns:
  Pointer to the V-dimension knot vector.

Examples:
  ExportScene02/main.cxx, and ImportScene/DisplayNurb.cxx.

int* GetUMultiplicityVector | ( |  | ) | const

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Returns multiplicity of U-dimension control points.

Returns:
  Pointer to the array of multiplicity values.

Remarks:
  The length of this vector is equal to the U count. Its elements are set to 1 by default.

Examples:
  ImportScene/DisplayNurb.cxx.

int* GetVMultiplicityVector | ( |  | ) | const

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Returns multiplicity of V-dimension control points.

Returns:
  Pointer to the array of multiplicity values.

Remarks:
  The length of this vector is equal to the V count. Its elements are set to 1 by default.

Examples:
  ImportScene/DisplayNurb.cxx.

void SetOrder | ( | FbxUInt | pUOrder,
|  | FbxUInt | pVOrder
| ) |  |

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Sets the order of the NURBS surface.

Parameters:

  pUOrder | NURBS order in U dimension.
  pVOrder | NURBS order in V dimension.

Examples:
  ExportScene02/main.cxx.

int GetUOrder | ( |  | ) | const `[inline]`

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Returns the NURBS order in U dimension.

Returns:
  NURBS order in U dimension.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 145 of file fbxnurbs.h.

    {return mUOrder;}

int GetVOrder | ( |  | ) | const `[inline]`

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Returns the NURBS order in V dimension.

Returns:
  NURBS order in V dimension.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 150 of file fbxnurbs.h.

    {return mVOrder;}

void SetStep | ( | int | pUStep,
|  | int | pVStep
| ) |  |

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Sets the NURBS step.

The step value is the number of divisions between adjacent control points.

Parameters:

  pUStep | Steps in U dimension.
  pVStep | Steps in V dimension.

Examples:
  ExportScene02/main.cxx.

int GetUStep | ( |  | ) | const `[inline]`

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Returns the number of divisions between adjacent control points in U dimension.

Returns:
  Steps in U dimension.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 162 of file fbxnurbs.h.

    {return mUStep;}

int GetVStep | ( |  | ) | const `[inline]`

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Returns the number of divisions between adjacent control points in V dimension.

Returns:
  Steps in V dimension.

Examples:
  ImportScene/DisplayNurb.cxx.

Definition at line 167 of file fbxnurbs.h.

    {return mVStep;}

int GetUSpanCount | ( |  | ) | const

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Calculates the number of surface spans in the U dimension.

See FbxNurbsCurve::GetSpanCount() for more information.

Returns:
  The number of spans in the U dimension if the surface has been initialized. If the spans have not been initialized, returns -1.

int GetVSpanCount | ( |  | ) | const

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Calculates the number of surface spans in the V dimension.

See FbxNurbsCurve::GetSpanCount() for more information.

Returns:
  The number of spans in the V dimension if the surface has been initialized. If the spans have not been initialized, returns -1.

void SetApplyFlipUV | ( | bool | pFlag | ) |

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Sets the flag that induces UV flipping at export.

Parameters:

  pFlag | If `true`, UV flipping occurs.

bool GetApplyFlipUV | ( |  | ) | const

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Returns the flag that induces UV flipping at export.

Returns:
  The current state of the UV flip flag.

void SetApplyFlipLinks | ( | bool | pFlag | ) |

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Sets the flag that induces link flipping at export.

Parameters:

  pFlag | If `true`, the links control points indices are flipped.

bool GetApplyFlipLinks | ( |  | ) | const

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Returns the flag that induces link flipping at export.

Returns:
  The current state of the link flip flag.

bool GetApplyFlip | ( |  | ) | const `[inline]`

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Returns flip flags state.

Returns:
  `True` if we need to flip either the UV or the links.

Definition at line 213 of file fbxnurbs.h.

    { return GetApplyFlipUV() || GetApplyFlipLinks(); }

virtual FbxObject& Copy | ( | const FbxObject & | pObject | ) | `[virtual]`

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Copy an object content into this object.

Parameters:

  pObject | The source object to copy data from.

Returns:
  Returns the destination object being modified by the source.

Remarks:
  This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxGeometry.

virtual void Destruct | ( | bool | pRecursive,
|  | bool | pDependents
| ) |  | `[protected, virtual]`

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Reimplemented from FbxGeometry.

## Friends And Related Function Documentation

friend class FbxGeometryConverter `[friend]`

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Reimplemented from FbxGeometryBase.

Definition at line 267 of file fbxnurbs.h.

## Member Data Documentation

FbxUInt mUOrder `[protected]`

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Definition at line 235 of file fbxnurbs.h.

FbxUInt mVOrder `[protected]`

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Definition at line 235 of file fbxnurbs.h.

int mUCount `[protected]`

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Definition at line 236 of file fbxnurbs.h.

int mVCount `[protected]`

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Definition at line 236 of file fbxnurbs.h.

int mUStep `[protected]`

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Definition at line 237 of file fbxnurbs.h.

int mVStep `[protected]`

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Definition at line 237 of file fbxnurbs.h.

EType mUType `[protected]`

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Definition at line 238 of file fbxnurbs.h.

EType mVType `[protected]`

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Definition at line 238 of file fbxnurbs.h.

double* mUKnotVector `[protected]`

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Definition at line 240 of file fbxnurbs.h.

double* mVKnotVector `[protected]`

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Definition at line 241 of file fbxnurbs.h.

int* mUMultiplicityVector `[protected]`

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Definition at line 243 of file fbxnurbs.h.

int* mVMultiplicityVector `[protected]`

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Definition at line 244 of file fbxnurbs.h.

ESurfaceMode mSurfaceMode `[protected]`

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Definition at line 246 of file fbxnurbs.h.

bool mApplyFlipUV `[protected]`

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Definition at line 249 of file fbxnurbs.h.

bool mApplyFlipLinks `[protected]`

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Definition at line 250 of file fbxnurbs.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/geometry/fbxnurbs.h

FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs
FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs FbxNurbs