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# Supported Scene Elements

The FBX SDK lets you access, create, or modify the following elements of a scene (FbxScene):

- Mesh - FbxMesh
- Level of detail (LOD) groups - FbxLodGroup
- Cameras (including stereo cameras for 3D) - FbxCamera
- Lights and gobos - FbxLight, FbxGobo
- NURBS - FbxNurbs, FbxNurbsCurve, FbxNurbsSurface, FbxTrimNurbsSurface
- Texture mapping over a geometry - FbxTexture
- Material mapping over a geometry - FbxSurfaceMaterial
- Constraints - FbxConstraint
- Vertex cache animation on the control points of a geometry - FbxDeformer
- Scene settings that provide Up-Axis (X/Y/Z) and scene scaling (units) - FbxGlobalSettings, FbxAxisSystem
- Transformation data including position, rotation, scale, parent - FbxNode
- Markers - FbxMarker
- Skeleton segments (root, limb, and limb node) - FbxSkeleton
- Animation curves - FbxAnimCurve
- Rest and bind poses for a list of nodes (bones and geometry) - FbxPose