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Defines

# fbxshadingconventions.h File Reference

`#include <fbxsdk/fbxsdk_def.h>`
`#include <fbxsdk/fbxsdk_nsbegin.h>`
`#include <fbxsdk/fbxsdk_nsend.h>`

Go to the source code of this file.

## Defines
#define | FBXSDK_SHADING_LANGUAGE_HLSL "HLSL"
#define | FBXSDK_SHADING_LANGUAGE_GLSL "GLSL"
#define | FBXSDK_SHADING_LANGUAGE_CGFX "CGFX"
#define | FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL"
#define | FBXSDK_RENDERING_API_DIRECTX "DirectX"
#define | FBXSDK_RENDERING_API_OPENGL "OpenGL"
#define | FBXSDK_RENDERING_API_MENTALRAY "MentalRay"
#define | FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI"
#define | FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview"
#define | FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay"
#define | FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX"
#define | FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL"
#define | FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS"
#define | FBXSDK_IMPLEMENTATION_NONE "ImplementationNone"
#define | FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment"
#define | FBXSDK_TYPE_LIGHT "KFbxLight"
#define | FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry"
#define | FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial"
#define | FBXSDK_TYPE_TEXTURE "KFbxTexture"
#define | FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene"
#define | ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition"
#define | ADSK_TYPE_LIGHT "ADSKLightDefinition"
#define | ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition"
#define | ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition"
#define | ADSK_TYPE_TEXTURE "ADSKTextureDefinition"
#define | ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition"
#define | ADSK_UI_DEFINITION_URL "UIDefinition"

## Detailed Description

Definition in file fbxshadingconventions.h.

## Define Documentation

#define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL"

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Examples:
  ExportShader/main.cxx.

Definition at line 21 of file fbxshadingconventions.h.

#define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL"

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Definition at line 22 of file fbxshadingconventions.h.

#define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX"

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Examples:
  ExportShader/main.cxx.

Definition at line 23 of file fbxshadingconventions.h.

#define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL"

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Definition at line 24 of file fbxshadingconventions.h.

#define FBXSDK_RENDERING_API_DIRECTX "DirectX"

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Examples:
  ExportShader/main.cxx.

Definition at line 27 of file fbxshadingconventions.h.

#define FBXSDK_RENDERING_API_OPENGL "OpenGL"

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Examples:
  ExportShader/main.cxx.

Definition at line 28 of file fbxshadingconventions.h.

#define FBXSDK_RENDERING_API_MENTALRAY "MentalRay"

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Definition at line 29 of file fbxshadingconventions.h.

#define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI"

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Definition at line 30 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview"

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Definition at line 32 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay"

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Definition at line 33 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX"

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Examples:
  ImportScene/DisplayMaterial.cxx.

Definition at line 34 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL"

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Examples:
  ImportScene/DisplayMaterial.cxx.

Definition at line 35 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS"

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Definition at line 36 of file fbxshadingconventions.h.

#define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone"

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Definition at line 37 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment"

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Definition at line 40 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_LIGHT "KFbxLight"

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Definition at line 41 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry"

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Definition at line 42 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial"

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Definition at line 43 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_TEXTURE "KFbxTexture"

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Definition at line 44 of file fbxshadingconventions.h.

#define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene"

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Definition at line 45 of file fbxshadingconventions.h.

#define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition"

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Definition at line 48 of file fbxshadingconventions.h.

#define ADSK_TYPE_LIGHT "ADSKLightDefinition"

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Definition at line 49 of file fbxshadingconventions.h.

#define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition"

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Definition at line 50 of file fbxshadingconventions.h.

#define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition"

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Definition at line 51 of file fbxshadingconventions.h.

#define ADSK_TYPE_TEXTURE "ADSKTextureDefinition"

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Definition at line 52 of file fbxshadingconventions.h.

#define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition"

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Definition at line 53 of file fbxshadingconventions.h.

#define ADSK_UI_DEFINITION_URL "UIDefinition"

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Definition at line 56 of file fbxshadingconventions.h.