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# Transformations/DisplayCommon.cxx

    /****************************************************************************************

       Copyright (C) 2012 Autodesk, Inc.
       All rights reserved.

       Use of this software is subject to the terms of the Autodesk license agreement
       provided at the time of installation or download, or which otherwise accompanies
       this software in either electronic or hard copy form.

    ****************************************************************************************/

    #include "DisplayCommon.h"

    void DisplayMetaDataConnections(FbxObject* pObject)
    {
        int nbMetaData = FbxGetSrcCount<FbxObjectMetaData>(pObject);
        if (nbMetaData > 0)
            DisplayString("    MetaData connections ");

        for (int i = 0; i < nbMetaData; i++)
        {
            FbxObjectMetaData* metaData = FbxGetSrc<FbxObjectMetaData>(pObject, i);
            DisplayString("        Name: ", (char*)metaData->GetName());
        }
    }

    void DisplayString(const char* pHeader, const char* pValue /* = "" */, const char* pSuffix /* = "" */)
    {
        FbxString lString;

        lString = pHeader;
        lString += pValue;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void DisplayBool(const char* pHeader, bool pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;

        lString = pHeader;
        lString += pValue ? "true" : "false";
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void DisplayInt(const char* pHeader, int pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;

        lString = pHeader;
        lString += pValue;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void DisplayDouble(const char* pHeader, double pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;
        FbxString lFloatValue = (float) pValue;

        lFloatValue = pValue <= -HUGE_VAL ? "-INFINITY" : lFloatValue.Buffer();
        lFloatValue = pValue >=  HUGE_VAL ?  "INFINITY" : lFloatValue.Buffer();

        lString = pHeader;
        lString += lFloatValue;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void Display2DVector(const char* pHeader, FbxVector2 pValue, const char* pSuffix  /* = "" */)
    {
        FbxString lString;
        FbxString lFloatValue1 = (float)pValue[0];
        FbxString lFloatValue2 = (float)pValue[1];

        lFloatValue1 = pValue[0] <= -HUGE_VAL ? "-INFINITY" : lFloatValue1.Buffer();
        lFloatValue1 = pValue[0] >=  HUGE_VAL ?  "INFINITY" : lFloatValue1.Buffer();
        lFloatValue2 = pValue[1] <= -HUGE_VAL ? "-INFINITY" : lFloatValue2.Buffer();
        lFloatValue2 = pValue[1] >=  HUGE_VAL ?  "INFINITY" : lFloatValue2.Buffer();

        lString = pHeader;
        lString += lFloatValue1;
        lString += ", ";
        lString += lFloatValue2;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void Display3DVector(const char* pHeader, FbxVector4 pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;
        FbxString lFloatValue1 = (float)pValue[0];
        FbxString lFloatValue2 = (float)pValue[1];
        FbxString lFloatValue3 = (float)pValue[2];

        lFloatValue1 = pValue[0] <= -HUGE_VAL ? "-INFINITY" : lFloatValue1.Buffer();
        lFloatValue1 = pValue[0] >=  HUGE_VAL ?  "INFINITY" : lFloatValue1.Buffer();
        lFloatValue2 = pValue[1] <= -HUGE_VAL ? "-INFINITY" : lFloatValue2.Buffer();
        lFloatValue2 = pValue[1] >=  HUGE_VAL ?  "INFINITY" : lFloatValue2.Buffer();
        lFloatValue3 = pValue[2] <= -HUGE_VAL ? "-INFINITY" : lFloatValue3.Buffer();
        lFloatValue3 = pValue[2] >=  HUGE_VAL ?  "INFINITY" : lFloatValue3.Buffer();

        lString = pHeader;
        lString += lFloatValue1;
        lString += ", ";
        lString += lFloatValue2;
        lString += ", ";
        lString += lFloatValue3;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void Display4DVector(const char* pHeader, FbxVector4 pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;
        FbxString lFloatValue1 = (float)pValue[0];
        FbxString lFloatValue2 = (float)pValue[1];
        FbxString lFloatValue3 = (float)pValue[2];
        FbxString lFloatValue4 = (float)pValue[3];

        lFloatValue1 = pValue[0] <= -HUGE_VAL ? "-INFINITY" : lFloatValue1.Buffer();
        lFloatValue1 = pValue[0] >=  HUGE_VAL ?  "INFINITY" : lFloatValue1.Buffer();
        lFloatValue2 = pValue[1] <= -HUGE_VAL ? "-INFINITY" : lFloatValue2.Buffer();
        lFloatValue2 = pValue[1] >=  HUGE_VAL ?  "INFINITY" : lFloatValue2.Buffer();
        lFloatValue3 = pValue[2] <= -HUGE_VAL ? "-INFINITY" : lFloatValue3.Buffer();
        lFloatValue3 = pValue[2] >=  HUGE_VAL ?  "INFINITY" : lFloatValue3.Buffer();
        lFloatValue4 = pValue[3] <= -HUGE_VAL ? "-INFINITY" : lFloatValue4.Buffer();
        lFloatValue4 = pValue[3] >=  HUGE_VAL ?  "INFINITY" : lFloatValue4.Buffer();

        lString = pHeader;
        lString += lFloatValue1;
        lString += ", ";
        lString += lFloatValue2;
        lString += ", ";
        lString += lFloatValue3;
        lString += ", ";
        lString += lFloatValue4;
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void DisplayColor(const char* pHeader, FbxPropertyT<FbxDouble3> pValue, const char* pSuffix /* = "" */)

    {
        FbxString lString;

        lString = pHeader;
        //lString += (float) pValue.mRed;
        //lString += (double)pValue.GetArrayItem(0);
        lString += " (red), ";
        //lString += (float) pValue.mGreen;
        //lString += (double)pValue.GetArrayItem(1);
        lString += " (green), ";
        //lString += (float) pValue.mBlue;
        //lString += (double)pValue.GetArrayItem(2);
        lString += " (blue)";
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }

    void DisplayColor(const char* pHeader, FbxColor pValue, const char* pSuffix /* = "" */)
    {
        FbxString lString;

        lString = pHeader;
        lString += (float) pValue.mRed;

        lString += " (red), ";
        lString += (float) pValue.mGreen;

        lString += " (green), ";
        lString += (float) pValue.mBlue;

        lString += " (blue)";
        lString += pSuffix;
        lString += "\n";
        FBXSDK_printf(lString);
    }