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Public Member Functions | Public Attributes

# FbxMesh::ComponentMap Struct Reference

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## Detailed Description

Internal structure used to keep the mapping information between edges and polygons.

Definition at line 592 of file fbxmesh.h.

`#include <fbxmesh.h>`

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## Public Member Functions
int | GetDataCount (int pIndex)
int | GetData (int pIndex, int pSubIndex)
int | GetComponentCount ()
## Public Attributes
FbxArray< int > | mData
| The array to store data.
FbxArray< int > | mOffsets
| The array to store the offsets of the data in mData.

## Member Function Documentation

int GetDataCount | ( | int | pIndex | ) | `[inline]`

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Definition at line 597 of file fbxmesh.h.

    { return mOffsets[pIndex + 1] - mOffsets[pIndex]; }

int GetData | ( | int | pIndex,
|  | int | pSubIndex
| ) |  | `[inline]`

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Definition at line 598 of file fbxmesh.h.

    { return mData[ mOffsets[pIndex] + pSubIndex ]; }

int GetComponentCount | ( |  | ) | `[inline]`

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Definition at line 599 of file fbxmesh.h.

    { return mOffsets.GetCount() - 1; }

## Member Data Documentation

FbxArray<int> mData

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The array to store data.

Definition at line 594 of file fbxmesh.h.

FbxArray<int> mOffsets

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The array to store the offsets of the data in mData.

Definition at line 595 of file fbxmesh.h.

The documentation for this struct was generated from the following file:

- fbxsdk/scene/geometry/fbxmesh.h