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# fbxoperatorentryview.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2012 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_
    00014 #define _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/shading/fbxentryview.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxBindingTableEntry;
    00023
    00029 class FBXSDK_DLL FbxOperatorEntryView : public FbxEntryView
    00030 {
    00031 public:
    00035     static const char* sEntryType;
    00036
    00042     FbxOperatorEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false );
    00043
    00045     ~FbxOperatorEntryView();
    00046
    00050     const char* GetOperatorName() const;
    00051
    00055     void SetOperatorName(const char* pName);
    00056
    00061     virtual const char* EntryType() const;
    00062 };
    00063
    00064 #include <fbxsdk/fbxsdk_nsend.h>
    00065
    00066 #endif /* _FBXSDK_SCENE_SHADING_OPERATOR_ENTRY_VIEW_H_ */