GimbleKiller filter.
This filter try to minimize gimble locks on rotation curves.
Definition at line 435 of file fbxanimcurvefilters.h.
#include <fbxanimcurvefilters.h>

Public Member Functions |
|
| FbxAnimCurveFilterGimbleKiller () | |
| Constructor. |
|
| virtual | ~FbxAnimCurveFilterGimbleKiller () |
| Destructor. |
|
| virtual const char * | GetName () const |
| Get the name of the filter. |
|
| virtual bool | NeedApply (FbxAnimStack *) |
| This filter expects to work with 3
interdependent curves. |
|
| virtual bool | NeedApply (FbxObject *, FbxAnimStack *) |
| This filter expects to work with 3
interdependent curves. |
|
| virtual bool | NeedApply (FbxAnimCurveNode &pCurveNode) |
| Check if the animation curve node needs an
application of the filter. |
|
| virtual bool | NeedApply (FbxAnimCurve **pCurve, int pCount) |
| Check if the given animation curve need an
application of the filter. |
|
| virtual bool | NeedApply (FbxAnimCurve &) |
| This filter expects to work with
interdependent curves. |
|
| virtual bool | Apply (FbxAnimStack *) |
| This filter expects to work with 3
interdependent curves. |
|
| virtual bool | Apply (FbxObject *, FbxAnimStack *) |
| This filter expects to work with 3
interdependent curves. |
|
| virtual bool | Apply (FbxAnimCurveNode &pCurveNode) |
| Apply filter on all the curves of an
animation curve node. |
|
| virtual bool | Apply (FbxAnimCurve **pCurve, int pCount) |
| Apply filter on the given animation curve.
|
|
| virtual bool | Apply (FbxAnimCurve &) |
| This filter expects to work with
interdependent curves. |
|
| virtual void | Reset () |
| Reset the filter to its default parameters.
|
|
| bool | GetApplyKeySyncFilter () const |
Return true if key sync filter
is enabled. |
|
| void | SetApplyKeySyncFilter (bool pFlag) |
Set to true to enable key sync
filter. |
|
Constructor.
| virtual ~FbxAnimCurveFilterGimbleKiller | ( | ) | [virtual] |
Destructor.
| virtual const char* GetName | ( | ) | const [virtual] |
| virtual bool NeedApply | ( | FbxAnimStack * | ) | [inline, virtual] |
This filter expects to work with 3 interdependent curves.
Passing the animation stack makes no sense. since this object would not know which curves to handle.
| pAnimStack | Animation stack |
false.Reimplemented from FbxAnimCurveFilter.
Definition at line 454 of file fbxanimcurvefilters.h.
{ return false; }
| virtual bool NeedApply | ( | FbxObject * | , |
| FbxAnimStack * | |||
| ) | [inline, virtual] |
This filter expects to work with 3 interdependent curves.
Collecting all the animation curves from the properties defined in pObj could not guarantee that we are manipulating 3 interdependent curves.
| pObj | Object containing the properties to test. |
| pAnimStack | Animation stack where to retrieve the animation curves |
falseReimplemented from FbxAnimCurveFilter.
Definition at line 462 of file fbxanimcurvefilters.h.
{ return false; }
| virtual bool NeedApply | ( | FbxAnimCurveNode & | pCurveNode | ) | [virtual] |
Check if the animation curve node needs an application of the filter.
| pCurveNode | Curve node to test. |
true if the animation curve node needs an
application of the filter, false otherwise.false.Reimplemented from FbxAnimCurveFilter.
| virtual bool NeedApply | ( | FbxAnimCurve ** | pCurve, |
| int | pCount | ||
| ) | [virtual] |
Check if the given animation curve need an application of the filter.
| pCurve | Array of curves to test if they need the and application of the filter. |
| pCount | Number of curves in array. |
true if at least one animation curve in the array
needs an application of the filter.Reimplemented from FbxAnimCurveFilter.
| virtual bool NeedApply | ( | FbxAnimCurve & | ) | [inline, virtual] |
This filter expects to work with interdependent curves.
Receiving one single curve is useless.
falseReimplemented from FbxAnimCurveFilter.
Definition at line 486 of file fbxanimcurvefilters.h.
{ return false; }
| virtual bool Apply | ( | FbxAnimStack * | ) | [inline, virtual] |
This filter expects to work with 3 interdependent curves.
Passing the animation stack makes no sense since this object would not know which curves to handle.
| pAnimStack | Animation stack |
false.Reimplemented from FbxAnimCurveFilter.
Definition at line 493 of file fbxanimcurvefilters.h.
{ return false; }
| virtual bool Apply | ( | FbxObject * | , |
| FbxAnimStack * | |||
| ) | [inline, virtual] |
This filter expects to work with 3 interdependent curves.
Collecting all the animation curves from the properties defined in pObj could not guarantee that we are manipulating 3 interdependent curves.
| pObj | Object containing the properties to test. |
| pAnimStack | Animation stack where to retrieve the animation curves |
falseReimplemented from FbxAnimCurveFilter.
Definition at line 501 of file fbxanimcurvefilters.h.
{ return false; }
| virtual bool Apply | ( | FbxAnimCurveNode & | pCurveNode | ) | [virtual] |
Apply filter on all the curves of an animation curve node.
| pCurveNode | Curve node to which the filter is applied. |
true if the curve filtering operation was
successful, false otherwise.Reimplemented from FbxAnimCurveFilter.
| virtual bool Apply | ( | FbxAnimCurve ** | pCurve, |
| int | pCount | ||
| ) | [virtual] |
Apply filter on the given animation curve.
| pCurve | Array of curve to which the filter is applied. |
| pCount | Number of curves in array. |
true if the curve filtering operation was
successful, false otherwise.Reimplemented from FbxAnimCurveFilter.
| virtual bool Apply | ( | FbxAnimCurve & | ) | [inline, virtual] |
This filter expects to work with interdependent curves.
Receiving one single curve is useless.
falseImplements FbxAnimCurveFilter.
Definition at line 524 of file fbxanimcurvefilters.h.
{ return false; }
| virtual void Reset | ( | ) | [virtual] |
Reset the filter to its default parameters.
Reimplemented from FbxAnimCurveFilter.
| bool GetApplyKeySyncFilter | ( | ) | const |
Return true if key sync filter is enabled.
| void SetApplyKeySyncFilter | ( | bool | pFlag | ) |
Set to true to enable key sync filter.
| pFlag | Key sync filter flag. |