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FbxCloneManager Class Reference

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Detailed Description

The clone manager is a utility for cloning entire networks of FbxObject.

Options are available for specifying how the clones inherit the connections of the original.

Networks of FbxObject (inter-connected objects by OO, OP, PO or PP connections) can be cloned. How the connections of clones are handled depends on mSrcPolicy and mExternalDstPolicy.

To clone FbxObject instances and their dependents, put them into a CloneSet and pass the CloneSet to this class:

 FbxCloneManager                  cloneManager;
 FbxCloneManager::CloneSet        cloneSet;
 FbxCloneManager::CloneSetElement defaultCloneOptions(FbxCloneManager::sConnectToClone,
                                       FbxCloneManager::sConnectToOriginal, FbxObject::eDeepClone);
 cloneSet.Insert(someObject, defaultCloneOptions);
 cloneManager.AddDependents(cloneSet, someObject, defaultCloneOptions);
 cloneManager.Clone(cloneSet, scene)
See also:
FbxCloneManager::CloneSetElement
FbxCloneManager::CloneSet

Definition at line 48 of file fbxclonemanager.h.

#include <fbxclonemanager.h>

List of all members.

Classes

struct   CloneSetElement
  This represents an element in FbxCloneManager::CloneSet to be cloned. More...
class   ObjectCompare
  Functor to compare object pointers. More...

Public Types

typedef FbxMap< FbxObject
*, CloneSetElement,
ObjectCompare
CloneSet
  The CloneSet is a collection of pointers to objects that will be cloned in Clone() Attached to each object is a CloneSetElement.

Public Member Functions

  FbxCloneManager ()
  Constructor.
virtual  ~FbxCloneManager ()
  Destructor.
virtual bool  Clone (CloneSet &pSet, FbxObject *pContainer=NULL) const
  Clone all objects in the set using the given policies for duplication of connections.
virtual void  AddDependents (CloneSet &pSet, const FbxObject *pObject, const CloneSetElement &pCloneOptions=CloneSetElement(), FbxCriteria pTypes=FbxCriteria::ObjectType(FbxObject::ClassId), int pDepth=sMaximumCloneDepth) const
  Add all dependents of the given object to the CloneSet.

Static Public Attributes

static const int  sMaximumCloneDepth
  Maximum depth to clone dependents.
static const int  sConnectToOriginal
  Connect to objects that are connected to original object.
static const int  sConnectToClone
  Connect to clones of objects that are connected to original object.

Protected Member Functions

bool  CloneConnections (CloneSet::RecordType *pIterator, const CloneSet &pSet) const

Member Typedef Documentation

The CloneSet is a collection of pointers to objects that will be cloned in Clone() Attached to each object is a CloneSetElement.

Its member variables dictate how the corresponding object will be cloned, and how it will inherit connections on the original object.

Definition at line 126 of file fbxclonemanager.h.


Constructor & Destructor Documentation

Constructor.

virtual ~FbxCloneManager ( ) [virtual]

Destructor.


Member Function Documentation

virtual bool Clone ( CloneSet pSet,
FbxObject pContainer = NULL 
) const [virtual]

Clone all objects in the set using the given policies for duplication of connections.

Each CloneSetElement in the set will have its mObjectClone pointer set to the newly created clone.

Parameters:
pSet Set of objects to clone
pContainer This object (typically a scene or document) will contain the new clones
Returns:
true if all objects were cloned, false otherwise.
virtual void AddDependents ( CloneSet pSet,
const FbxObject pObject,
const CloneSetElement pCloneOptions = CloneSetElement(),
FbxCriteria  pTypes = FbxCriteria::ObjectType(FbxObject::ClassId),
int  pDepth = sMaximumCloneDepth 
) const [virtual]

Add all dependents of the given object to the CloneSet.

Dependents of items already in the set are ignored to prevent infinite recursion on cyclic dependencies.

Parameters:
pSet The set to add items.
pObject Object to add dependents to
pCloneOptions
pTypes Types of dependent objects to consider
pDepth Maximum recursive depth. Valid range is [0,sMaximumCloneDepth]
bool CloneConnections ( CloneSet::RecordType pIterator,
const CloneSet pSet 
) const [protected]

Member Data Documentation

const int sMaximumCloneDepth [static]

Maximum depth to clone dependents.

Definition at line 53 of file fbxclonemanager.h.

const int sConnectToOriginal [static]

Connect to objects that are connected to original object.

This is a flag to mSrcPolicy or mExternalDstPolicy.

Definition at line 58 of file fbxclonemanager.h.

const int sConnectToClone [static]

Connect to clones of objects that are connected to original object.

(only if those original objects are also in the clone set) This is a flag to mSrcPolicy.

Definition at line 64 of file fbxclonemanager.h.


The documentation for this class was generated from the following file:

FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager
FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager FbxCloneManager