, including all inherited members.
| AddAlternateGeometry(FbxNode *pNode, FbxGeometry *pSrcGeom, FbxGeometry *pAltGeom, FbxWeightedMapping *pSrcToAltWeightedMapping, bool pConvertDeformations) | FbxGeometryConverter | |
| AddTriangulatedMeshGeometry(FbxNode *pNode, int pUVStepCoeff) | FbxGeometryConverter | |
| BuildClusterToSourceMapping(FbxArray< FbxCluster * > const &pSourceClusters, FbxWeightedMapping *pClusterToSourceMapping) | FbxGeometryConverter | [protected] |
| CheckClusterToSourceMapping(FbxWeightedMapping *pClusterToSourceMapping) | FbxGeometryConverter | [protected] |
| CheckForZeroWeightInShape(FbxGeometry *pGeometry) | FbxGeometryConverter | [protected] |
| ComputeEdgeSmoothingFromNormals(FbxMesh *pMesh) const | FbxGeometryConverter | |
| ComputeEdgeSmoothingFromPolygonSmoothing(FbxMesh *pMesh, int pIndex=0) const | FbxGeometryConverter | |
| ComputeGeometryControlPointsWeightedMapping(FbxGeometry *pSrcGeom, FbxGeometry *pDstGeom, FbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false) | FbxGeometryConverter | |
| ComputeNurbsToMeshControlPointsWeightedMapping(FbxNurbsSurface *pSrcNurbs, FbxMesh *pDstMesh, FbxWeightedMapping *pMapping, bool pRescaleUVs=false, bool pSwapUV=false) | FbxGeometryConverter | [protected] |
| ComputePatchToMeshControlPointsWeightedMapping(FbxPatch *pSrcPatch, FbxMesh *pDstMesh, FbxWeightedMapping *pMapping, bool pSwapUV=false) | FbxGeometryConverter | [protected] |
| ComputePolygonSmoothingFromEdgeSmoothing(FbxMesh *pMesh, int pIndex=0) const | FbxGeometryConverter | |
| ConvertCluster(int pSourceClusterIndex, FbxWeightedMapping *pClusterToSourceMapping, FbxWeightedMapping *pSourceToDestinationMapping, FbxCluster *pDestinationCluster) | FbxGeometryConverter | [protected] |
| ConvertClusters(FbxGeometry const *pSource, FbxGeometry *pDestination, FbxWeightedMapping *pSourceToDestinationMapping) | FbxGeometryConverter | [protected] |
| ConvertClusters(FbxArray< FbxCluster * > const &pSourceClusters, int pSourceControlPointsCount, FbxArray< FbxCluster * > &pDestinationClusters, int pDestinationControlPointsCount, FbxWeightedMapping *pSourceToDestinationMapping) | FbxGeometryConverter | [protected] |
| ConvertGeometryAnimation(FbxNode *pNode, FbxGeometry *pSrcGeom, FbxGeometry *pDstGeom) | FbxGeometryConverter | |
| ConvertMaterialReferenceMode(FbxMesh *pMeshRef) const | FbxGeometryConverter | [protected] |
| ConvertNurbs(T1 *pNewNurbs, T2 *pOldNurb) | FbxGeometryConverter | [protected] |
| ConvertNurbsSurfaceToNurbs(FbxNurbsSurface *pNurbs) | FbxGeometryConverter | |
| ConvertNurbsSurfaceToNurbsInPlace(FbxNode *pNode) | FbxGeometryConverter | |
| ConvertNurbsToNurbsSurface(FbxNurbs *pNurbs) | FbxGeometryConverter | |
| ConvertNurbsToNurbsSurfaceInPlace(FbxNode *pNode) | FbxGeometryConverter | |
| ConvertPatchToNurbs(FbxPatch *pPatch) | FbxGeometryConverter | |
| ConvertPatchToNurbsInPlace(FbxNode *pNode) | FbxGeometryConverter | |
| ConvertPatchToNurbsSurface(FbxPatch *pPatch) | FbxGeometryConverter | |
| ConvertPatchToNurbsSurfaceInPlace(FbxNode *pNode) | FbxGeometryConverter | |
| ConvertShapes(FbxGeometry const *pSource, FbxGeometry *pDestination, FbxSurfaceEvaluator *pEvaluator, int pUCount, int pVCount) | FbxGeometryConverter | [protected] |
| ConvertShapes(FbxGeometry const *pSource, FbxGeometry *pDestination, FbxWeightedMapping *pSourceToDestinationMapping) | FbxGeometryConverter | [protected] |
| CopyAnimationCurves(FbxNode *pNode, FbxGeometry *pNewGeometry) | FbxGeometryConverter | [protected] |
| CreateAndCopyLayerElement(FbxMesh *pNewMesh, FbxMesh *pRefMesh) | FbxGeometryConverter | |
| CreateMeshFromParametricSurface(FbxGeometry const *pGeometry) | FbxGeometryConverter | [protected] |
| CreateNurbsFromPatch(FbxPatch *pPatch) | FbxGeometryConverter | [protected] |
| CreateNurbsSurfaceFromPatch(FbxPatch *pPatch) | FbxGeometryConverter | [protected] |
| DuplicateControlPoints(FbxArray< FbxVector4 > &pControlPoints, FbxArray< int > &pPolygonVertices) | FbxGeometryConverter | [protected] |
| EmulateNormalsByPolygonVertex(FbxMesh *pMesh) | FbxGeometryConverter | |
| FbxGeometryConverter(FbxManager *pManager) | FbxGeometryConverter | |
| FbxTriangulation(int *Index, int pNumSide) | FbxGeometryConverter | [static] |
| FlipControlPoints(FbxGeometryBase *pPoints, int pUCount, int pVCount) const | FbxGeometryConverter | [protected] |
| FlipNurbs(FbxNurbs *pNurbs, bool pSwapUV, bool pSwapClusters) | FbxGeometryConverter | |
| FlipNurbsCurve(FbxNurbsCurve *pCurve) const | FbxGeometryConverter | [protected] |
| FlipNurbsSurface(FbxNurbsSurface *pNurbs, bool pSwapUV, bool pSwapClusters) | FbxGeometryConverter | |
| InitializeWeightInControlPoints(FbxGeometryBase *pGeometry) | FbxGeometryConverter | [protected] |
| InitializeWeightInNormals(FbxLayerContainer *pLayerContainer) | FbxGeometryConverter | [protected] |
| MergeMeshes(FbxArray< FbxNode * > &pMeshNodes, const char *pNodeName, FbxScene *pScene) | FbxGeometryConverter | |
| mManager | FbxGeometryConverter | [protected] |
| ReplaceNodeAttribute(FbxNode *pNode, FbxNodeAttribute *pNewNodeAttr) | FbxGeometryConverter | |
| ResizePolygon(FbxMesh *pNewMesh, int pNewCountVertices=0, int pNewCountPolygons=0, bool pClearFlag=true) | FbxGeometryConverter | [protected] |
| RevertMaterialReferenceModeConversion(FbxMesh *pMeshRef) const | FbxGeometryConverter | [protected] |
| SetLayerElements(FbxMesh *pNewMesh, FbxMesh *pMesh, int pPolygonIndex, int pPolyPointIndex, int pLoopIndex, bool pIsSearched, bool pIsEndPolygon) | FbxGeometryConverter | |
| SplitMeshesPerMaterial(FbxScene *pScene) | FbxGeometryConverter | |
| SplitMeshPerMaterial(FbxMesh *pMesh) | FbxGeometryConverter | |
| TriangulateContinuousSurface(FbxMesh *pMesh, FbxSurfaceEvaluator *pSurface, FbxUInt pPointCountX, FbxUInt pPointCountY, bool ClockWise=false) | FbxGeometryConverter | [protected] |
| TriangulateInPlace(FbxNode *pNode) | FbxGeometryConverter | |
| TriangulateMesh(FbxMesh const *pMesh) | FbxGeometryConverter | |
| TriangulateMeshAdvance(FbxMesh const *pMesh, bool &pStatus) | FbxGeometryConverter | |
| TriangulateNurbs(FbxNurbs const *pNurbs) | FbxGeometryConverter | |
| TriangulatePatch(FbxPatch const *pPatch) | FbxGeometryConverter | |
| UpdatePolygon(FbxMesh *pNewMesh, FbxMesh const *pRefMesh, int pPolygonIndex, int *pNewIndex, int &pVerticeIndexMeshTriangulated, int &pPolygonIndexMeshTriangulated) | FbxGeometryConverter | [protected] |
| UpdatePolygon(FbxMesh *pNewMesh, FbxMesh const *pRefMesh, int pPolygonIndex, int *pNewIndex, int &pVerticeIndexMeshTriangulated, int &pPolygonIndexMeshTriangulated, int pTriangleNum) | FbxGeometryConverter | [protected] |
| ~FbxGeometryConverter() | FbxGeometryConverter | |