Public Member Functions | Protected Member Functions | Protected Attributes | Friends

FbxShape Class Reference

This reference page is linked to from the following overview topics: List of Python Fbx classes.


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Detailed Description

A shape describes the deformation on a set of control points, which is similar to the cluster deformer in Maya.

For example, we can add a shape to a created geometry. And the shape and the geometry have the same topological information but different position of the control points. With varying amounts of influence, the geometry performs a deformation effect.

See also:
FbxGeometry
Examples:

ExportScene02/main.cxx, ExportScene03/main.cxx, ImportScene/DisplayShape.cxx, and ViewScene/DrawScene.cxx.

Definition at line 33 of file fbxshape.h.

#include <fbxshape.h>

Inheritance diagram for FbxShape:
Inheritance graph
[legend]

List of all members.

Public Member Functions

bool  SetBlendShapeChannel (FbxBlendShapeChannel *pBlendShapeChannel)
  Set the blend shape channel that contains this target shape.
FbxBlendShapeChannel GetBlendShapeChannel () const
  Get the blend shape channel that contains this target shape.
FbxGeometry GetBaseGeometry ()
  Get the base geometry of this target shape.
int  GetControlPointIndicesCount () const
  Get the length of the arrays of control point indices and weights.
int *  GetControlPointIndices () const
  Get the array of control point indices.
void  SetControlPointIndicesCount (int pCount)
  Set the array size for the control point indices.
void  AddControlPointIndex (int pIndex)
  Add a control point index to the control point indices array.
void  Reset ()
  Restore the shape to its initial state.
virtual FbxObject Copy (const FbxObject &pObject)
  Copy an object content into this object.

Protected Member Functions

virtual FbxNodeAttribute::EType  GetAttributeType () const
  Return the type of node attribute which is FbxNodeAttribute::EType::eUnknown.
virtual FbxStringList  GetTypeFlags () const
  FbxShape (FbxManager &pManager, char const *pName)
virtual bool  ConstructProperties (bool pForceSet)

Protected Attributes

FbxArray< int >  mControlPointIndices

Friends

class  FbxGeometry

Constructor & Destructor Documentation

FbxShape ( FbxManager pManager,
char const *  pName 
) [protected]

Member Function Documentation

bool SetBlendShapeChannel ( FbxBlendShapeChannel pBlendShapeChannel )

Set the blend shape channel that contains this target shape.

Parameters:
pBlendShapeChannel Pointer to the blend shape channel to set.
Returns:
true on success, false otherwise.
FbxBlendShapeChannel* GetBlendShapeChannel ( ) const

Get the blend shape channel that contains this target shape.

Returns:
a pointer to the blend shape channel if set or NULL.
FbxGeometry* GetBaseGeometry ( )

Get the base geometry of this target shape.

Returns:
a pointer to the base geometry if set or NULL.
Remarks:
Since target shape can only connected to its base geometry through blend shape channel and blend shape deformer. So only when this target shape is connected to a blend shape channel, and the blend shape channel is connected to a blend shape deformer, and the blend shape deformer is used on a base geometry, then to get base geometry will success.
int GetControlPointIndicesCount ( ) const

Get the length of the arrays of control point indices and weights.

Returns:
Length of the arrays of control point indices and weights. Returns 0 if no control point indices have been added or the arrays have been reset.
int* GetControlPointIndices ( ) const

Get the array of control point indices.

Returns:
Pointer to the array of control point indices. NULL if no control point indices have been added or the array has been reset.
void SetControlPointIndicesCount ( int  pCount )

Set the array size for the control point indices.

Parameters:
pCount The new count.
void AddControlPointIndex ( int  pIndex )

Add a control point index to the control point indices array.

Parameters:
pIndex The control point index to add.
void Reset ( )

Restore the shape to its initial state.

Calling this function will clear the following:

  • Pointer to blend shape channel.
  • Control point indices.
virtual FbxObject& Copy ( const FbxObject pObject ) [virtual]

Copy an object content into this object.

Parameters:
pObject The source object to copy data from.
Returns:
Returns the destination object being modified by the source.
Remarks:
This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxGeometryBase.

virtual FbxNodeAttribute::EType GetAttributeType ( ) const [protected, virtual]

Return the type of node attribute which is FbxNodeAttribute::EType::eUnknown.

FbxNodeAttribute::EType::eUnknown is returned because this class derives accidentally from FbxNodeAttribute but its instances are not meant to be assigned to nodes.

Reimplemented from FbxLayerContainer.

virtual FbxStringList GetTypeFlags ( ) const [protected, virtual]
virtual bool ConstructProperties ( bool  pForceSet ) [protected, virtual]

Friends And Related Function Documentation

friend class FbxGeometry [friend]

Definition at line 117 of file fbxshape.h.


Member Data Documentation

FbxArray<int> mControlPointIndices [protected]

Definition at line 115 of file fbxshape.h.


The documentation for this class was generated from the following file:

FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape
FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape FbxShape