This reference page is linked to from the following overview topics: Meshes, Materials and Textures, Materials, List of Python Fbx classes.
This class contains settings for Lambert Materials.
ExportScene03/main.cxx, and ImportScene/DisplayMaterial.cxx.
Definition at line 28 of file fbxsurfacelambert.h.
#include <fbxsurfacelambert.h>

| FbxSurfaceLambert | ( | FbxManager & | pManager, |
| char const * | pName | ||
| ) | [protected] |
| virtual bool ConstructProperties | ( | bool | pForceSet | ) | [protected, virtual] |
| void Init | ( | ) | [protected] |
Reimplemented in FbxSurfacePhong.
Emissive color property.
Definition at line 39 of file fbxsurfacelambert.h.
Emissive factor property.
This factor is used to attenuate the emissive color.
Definition at line 44 of file fbxsurfacelambert.h.
Ambient color property.
Definition at line 47 of file fbxsurfacelambert.h.
Ambient factor property.
This factor is used to attenuate the ambient color.
Definition at line 52 of file fbxsurfacelambert.h.
Diffuse color property.
Definition at line 55 of file fbxsurfacelambert.h.
Diffuse factor property.
This factor is used to attenuate the diffuse color.
Definition at line 60 of file fbxsurfacelambert.h.
NormalMap property.
This property can be used to specify the distortion of the surface normals and create the illusion of a bumpy surface.
Definition at line 65 of file fbxsurfacelambert.h.
Bump property.
This property is used to distort the surface normal and create the illusion of a bumpy surface.
Definition at line 70 of file fbxsurfacelambert.h.
Bump factor property.
This factor is used to make a surface more or less bumpy.
Definition at line 75 of file fbxsurfacelambert.h.
Transparent color property.
Definition at line 78 of file fbxsurfacelambert.h.
Transparency factor property.
This property is used to make a surface more or less opaque (0 = opaque, 1 = transparent).
Definition at line 83 of file fbxsurfacelambert.h.
Displacement color property.
Definition at line 86 of file fbxsurfacelambert.h.
Displacement factor property.
Definition at line 89 of file fbxsurfacelambert.h.
Vector displacement color property.
Definition at line 92 of file fbxsurfacelambert.h.
Vector displacement factor property.
Definition at line 95 of file fbxsurfacelambert.h.
const FbxDouble3
sEmissiveDefault [static] |
Definition at line 108 of file fbxsurfacelambert.h.
const FbxDouble
sEmissiveFactorDefault
[static] |
Definition at line 109 of file fbxsurfacelambert.h.
const FbxDouble3
sAmbientDefault [static] |
Definition at line 111 of file fbxsurfacelambert.h.
const FbxDouble
sAmbientFactorDefault
[static] |
Definition at line 112 of file fbxsurfacelambert.h.
const FbxDouble3
sDiffuseDefault [static] |
Definition at line 114 of file fbxsurfacelambert.h.
const FbxDouble
sDiffuseFactorDefault
[static] |
Definition at line 115 of file fbxsurfacelambert.h.
const FbxDouble3
sBumpDefault [static] |
Definition at line 117 of file fbxsurfacelambert.h.
const FbxDouble3
sNormalMapDefault [static] |
Definition at line 118 of file fbxsurfacelambert.h.
const FbxDouble
sBumpFactorDefault
[static] |
Definition at line 119 of file fbxsurfacelambert.h.
const FbxDouble3
sTransparentDefault [static] |
Definition at line 121 of file fbxsurfacelambert.h.
const FbxDouble
sTransparencyFactorDefault
[static] |
Definition at line 122 of file fbxsurfacelambert.h.
const FbxDouble3
sDisplacementDefault [static] |
Definition at line 124 of file fbxsurfacelambert.h.
const FbxDouble
sDisplacementFactorDefault
[static] |
Definition at line 125 of file fbxsurfacelambert.h.
const FbxDouble3
sVectorDisplacementDefault [static] |
Definition at line 127 of file fbxsurfacelambert.h.
const FbxDouble
sVectorDisplacementFactorDefault
[static] |
Definition at line 128 of file fbxsurfacelambert.h.