fbximplementationfilter.h

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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2012 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
00014 #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/fbxobjectfilter.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00022 class FbxCriteria;
00023 
00028 class FBXSDK_DLL FbxImplementationFilter : public FbxObjectFilter
00029 {
00030 
00031 public:
00032 
00035     static const char * sCHR_ANY_SHADING_API;
00036 
00039     static const char * sCHR_ANY_SHADING_API_VERSION;
00040 
00043     static const char * sCHR_ANY_SHADING_LANGUAGE;
00044     
00047     static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION;
00048 
00049 
00071     FbxImplementationFilter(
00072         const char * pShadingAPI                = sCHR_ANY_SHADING_API,
00073         const char * pShadingAPIVersion         = sCHR_ANY_SHADING_API_VERSION,
00074         const char * pShadingLanguage           = sCHR_ANY_SHADING_LANGUAGE,
00075         const char * pShadingLanguageVersion    = sCHR_ANY_SHADING_LANGUAGE_VERSION
00076     );
00077 
00079     virtual ~FbxImplementationFilter();
00080 
00084     virtual bool Match(const FbxObject * pObjectPtr) const;
00085 
00087     FbxString mShadingAPI;
00088 
00090     FbxString mShadingAPIVersion;
00091 
00093     FbxString mShadingLanguage;
00094 
00096     FbxString mShadingLanguageVersion;
00097 
00099 //
00100 //  WARNING!
00101 //
00102 //  Anything beyond these lines may not be documented accurately and is 
00103 //  subject to change without notice.
00104 //
00106 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00107 
00111     static bool IsShadingObject( const FbxObject* pObject );
00112 
00116     static FbxCriteria Criteria();
00117 private:
00118 
00119 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS
00120 };
00121 
00122 #include <fbxsdk/fbxsdk_nsend.h>
00123 
00124 #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ */