#include
<fbxsdk/fbxsdk_def.h>#include
<fbxsdk/scene/geometry/fbxgeometry.h>#include <fbxsdk/core/math/fbxvector4.h>#include <fbxsdk/core/math/fbxvector2.h>#include <fbxsdk/core/base/fbxarray.h>#include <fbxsdk/fbxsdk_nsbegin.h>#include <fbxsdk/fbxsdk_nsend.h>Go to the source code of this file.
Classes |
|
| class | FbxMesh |
| A mesh is a geometry made of polygons.
More... |
|
| class | FbxMesh::DuplicateVertex |
| Internal structure used to keep the
duplicate vertex information. More... |
|
| class | FbxMesh::VertexNormalInfo |
| Internal structure used to compute the
normals on a mesh. More... |
|
| struct | FbxMesh::ComponentMap |
| Internal structure used to keep the mapping
information between edges and polygons. More... |
|
| struct | FbxMesh::SplitEdgeData |
| struct | FbxMesh::PolygonDef |
| struct | FbxMesh::PolygonIndexDef |
| struct | FbxMesh::V2PVMap |
| struct | FbxMesh::EdgeLookupDef |
Definition in file fbxmesh.h.