fbxrenamingstrategyfbx6.h

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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2012 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_
00014 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/utils/fbxrenamingstrategybase.h>
00019 #include <fbxsdk/utils/fbxrenamingstrategyutilities.h>
00020 #include <fbxsdk/scene/fbxscene.h>
00021 #include <fbxsdk/utils/fbxnamehandler.h>
00022 
00023 #include <fbxsdk/fbxsdk_nsbegin.h>
00024 
00028 class FBXSDK_DLL FbxRenamingStrategyFbx6: public FbxRenamingStrategyBase
00029 {
00030 public:
00031 
00033     FbxRenamingStrategyFbx6();
00034 
00036     virtual ~FbxRenamingStrategyFbx6();
00037 
00042     virtual bool DecodeScene(FbxScene* pScene);
00043 
00048     virtual bool EncodeScene(FbxScene* pScene);
00049 
00054     virtual bool DecodeString(FbxNameHandler& pName);
00055 
00061     virtual bool EncodeString(FbxNameHandler& pName, bool pIsPropertyName=false);
00062 
00064     virtual void CleanUp();
00065 };
00066 
00067 #include <fbxsdk/fbxsdk_nsend.h>
00068 
00069 #endif /* _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX6_H_ */