fbxsurfacephong.h

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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2012 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
00014 #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/shading/fbxsurfacelambert.h>
00019 #include <fbxsdk/scene/fbxgroupname.h>
00020 #include <fbxsdk/core/base/fbxerror.h>
00021 
00022 #include <fbxsdk/fbxsdk_nsbegin.h>
00023 
00027 class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert
00028 {
00029     FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert);
00030 
00031 public:
00036 
00037     FbxPropertyT<FbxDouble3> Specular;
00038     
00042     FbxPropertyT<FbxDouble> SpecularFactor;
00043 
00048     FbxPropertyT<FbxDouble> Shininess;
00049 
00053     FbxPropertyT<FbxDouble3> Reflection;
00054 
00058     FbxPropertyT<FbxDouble> ReflectionFactor;
00060 
00062     // Static values
00064 
00069     
00070     static const FbxDouble3 sSpecularDefault;
00071     static const FbxDouble sSpecularFactorDefault;
00072 
00073     static const FbxDouble sShininessDefault;
00074     
00075     static const FbxDouble3 sReflectionDefault;
00076     static const FbxDouble sReflectionFactorDefault;
00077 
00079 
00081 //
00082 //  WARNING!
00083 //
00084 //  Anything beyond these lines may not be documented accurately and is 
00085 //  subject to change without notice.
00086 //
00088 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00089 protected:
00090     FbxSurfacePhong(FbxManager& pManager, char const* pName);
00091 
00092     virtual bool ConstructProperties(bool pForceSet);
00093 
00094     // Local
00095     void Init();
00096 
00097 #endif // #ifndef DOXYGEN_SHOULD_SKIP_THIS 
00098 
00099 };
00100 
00101 #include <fbxsdk/fbxsdk_nsend.h>
00102 
00103 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */