00001 /**************************************************************************************** 00002 00003 Copyright (C) 2012 Autodesk, Inc. 00004 All rights reserved. 00005 00006 Use of this software is subject to the terms of the Autodesk license agreement 00007 provided at the time of installation or download, or which otherwise accompanies 00008 this software in either electronic or hard copy form. 00009 00010 ****************************************************************************************/ 00011 00019 #ifndef _FBXSDK_CORE_ARCH_TYPES_H_ 00020 #define _FBXSDK_CORE_ARCH_TYPES_H_ 00021 00022 #include <fbxsdk/core/arch/fbxarch.h> 00023 00024 //Note: On MacOSX and Linux 64-bit, long is defined as 64-bits while on Windows 00025 //it is still a 32-bits for backward compatibility. We stick with Windows standard. 00026 #if defined(FBXSDK_ARCH_64) && !defined(FBXSDK_ENV_WIN) 00027 #define FBXSDK_SYSTEM_IS_LP64 1 00028 #endif 00029 00030 #include <fbxsdk/fbxsdk_nsbegin.h> 00031 00032 typedef bool FbxBool; 00033 typedef signed char FbxChar; 00034 typedef unsigned char FbxUChar; 00035 typedef signed short FbxShort; 00036 typedef unsigned short FbxUShort; 00037 typedef signed int FbxInt; 00038 typedef unsigned int FbxUInt; 00039 typedef float FbxFloat; 00040 typedef double FbxDouble; 00041 00042 typedef FbxBool* FbxBoolPtr; 00043 typedef FbxChar* FbxCharPtr; 00044 typedef FbxUChar* FbxUCharPtr; 00045 typedef FbxShort* FbxShortPtr; 00046 typedef FbxUShort* FbxUShortPtr; 00047 typedef FbxInt* FbxIntPtr; 00048 typedef FbxUInt* FbxUIntPtr; 00049 typedef FbxFloat* FbxFloatPtr; 00050 typedef FbxDouble* FbxDoublePtr; 00051 00052 typedef FbxInt FbxEnum; 00053 typedef void* FbxReference; 00054 00055 //------------------------------------------------------------------------------------- 00056 //Architecture independent defines (guarantee size) 00057 #if defined(FBXSDK_COMPILER_MSC) 00058 #define FBXSDK_LONGLONG(x) (x##i64) 00059 #define FBXSDK_ULONGLONG(x) (x##Ui64) 00060 00061 typedef signed __int8 FbxInt8; 00062 typedef unsigned __int8 FbxUInt8; 00063 typedef signed __int16 FbxInt16; 00064 typedef unsigned __int16 FbxUInt16; 00065 typedef signed __int32 FbxInt32; 00066 typedef unsigned __int32 FbxUInt32; 00067 typedef signed __int64 FbxInt64; 00068 typedef unsigned __int64 FbxUInt64; 00069 #else 00070 #define FBXSDK_LONGLONG(x) (x##LL) 00071 #define FBXSDK_ULONGLONG(x) (x##ULL) 00072 00073 typedef signed char FbxInt8; 00074 typedef unsigned char FbxUInt8; 00075 typedef signed short FbxInt16; 00076 typedef unsigned short FbxUInt16; 00077 typedef signed int FbxInt32; 00078 typedef unsigned int FbxUInt32; 00079 typedef signed long long FbxInt64; 00080 typedef unsigned long long FbxUInt64; 00081 #endif 00082 00083 #ifdef FBXSDK_SYSTEM_IS_LP64 00084 typedef signed int FbxLong; 00085 typedef unsigned int FbxULong; 00086 #else 00087 typedef signed long FbxLong; 00088 typedef unsigned long FbxULong; 00089 #endif 00090 typedef FbxInt64 FbxLongLong; 00091 typedef FbxUInt64 FbxULongLong; 00092 00093 typedef FbxLong* FbxLongPtr; 00094 typedef FbxULong* FbxULongPtr; 00095 typedef FbxLongLong* FbxLongLongPtr; 00096 typedef FbxULongLong* FbxULongLongPtr; 00097 00098 //------------------------------------------------------------------------------------- 00099 //Minimum and Maximum values for types 00100 #define FBXSDK_CHAR_MIN -128 00101 #define FBXSDK_CHAR_MAX 127 00102 #define FBXSDK_UCHAR_MIN 0 00103 #define FBXSDK_UCHAR_MAX 255 00104 #define FBXSDK_SHORT_MIN -32768 00105 #define FBXSDK_SHORT_MAX 32767 00106 #define FBXSDK_USHORT_MIN 0 00107 #define FBXSDK_USHORT_MAX 65535 00108 #define FBXSDK_INT_MIN 0x80000000 00109 #define FBXSDK_INT_MAX 0x7fffffff 00110 #define FBXSDK_UINT_MIN 0 00111 #define FBXSDK_UINT_MAX 0xffffffff 00112 #define FBXSDK_LONG_MIN FBXSDK_INT_MIN 00113 #define FBXSDK_LONG_MAX FBXSDK_INT_MAX 00114 #define FBXSDK_ULONG_MIN FBXSDK_UINT_MIN 00115 #define FBXSDK_ULONG_MAX FBXSDK_UINT_MAX 00116 #define FBXSDK_LONGLONG_MIN FBXSDK_LONGLONG(0x8000000000000000) 00117 #define FBXSDK_LONGLONG_MAX FBXSDK_LONGLONG(0x7fffffffffffffff) 00118 #define FBXSDK_ULONGLONG_MIN FBXSDK_ULONGLONG(0) 00119 #define FBXSDK_ULONGLONG_MAX FBXSDK_ULONGLONG(0xffffffffffffffff) 00120 #define FBXSDK_FLOAT_MIN FLT_MIN 00121 #define FBXSDK_FLOAT_MAX FLT_MAX 00122 #define FBXSDK_FLOAT_EPSILON FLT_EPSILON 00123 #define FBXSDK_DOUBLE_MIN DBL_MIN 00124 #define FBXSDK_DOUBLE_MAX DBL_MAX 00125 #define FBXSDK_DOUBLE_EPSILON DBL_EPSILON 00126 #define FBXSDK_TOLERANCE (1.0e-6) 00127 00128 //------------------------------------------------------------------------------------- 00129 //Reference and atomic definition (size change depending of architecture) 00130 #if defined(FBXSDK_ARCH_32) 00131 typedef FbxUInt32 FbxHandle; 00132 #define FBXSDK_REF_MIN FBXSDK_UINT_MIN 00133 #define FBXSDK_REF_MAX FBXSDK_UINT_MAX 00134 00135 typedef FbxLong FbxAtomic; 00136 #define FBXSDK_ATOMIC_MIN FBXSDK_LONG_MIN 00137 #define FBXSDK_ATOMIC_MAX FBXSDK_LONG_MAX 00138 #elif defined(FBXSDK_ARCH_64) 00139 typedef FbxUInt64 FbxHandle; 00140 #define FBXSDK_REF_MIN FBXSDK_ULONGLONG_MIN 00141 #define FBXSDK_REF_MAX FBXSDK_ULONGLONG_MAX 00142 00143 typedef FbxInt64 FbxAtomic; 00144 #define FBXSDK_ATOMIC_MIN FBXSDK_LONGLONG_MIN 00145 #define FBXSDK_ATOMIC_MAX FBXSDK_LONGLONG_MAX 00146 #else 00147 #error Unsupported architecture! 00148 #endif 00149 00150 //------------------------------------------------------------------------------------- 00151 //Various utility functions for fbxsdk basic types 00152 inline const FbxChar FbxMin(const FbxChar&){ return FBXSDK_CHAR_MIN; } 00153 inline const FbxUChar FbxMin(const FbxUChar&){ return FBXSDK_UCHAR_MIN; } 00154 inline const FbxShort FbxMin(const FbxShort&){ return FBXSDK_SHORT_MIN; } 00155 inline const FbxUShort FbxMin(const FbxUShort&){ return FBXSDK_USHORT_MIN; } 00156 inline const FbxInt FbxMin(const FbxInt&){ return FBXSDK_INT_MIN; } 00157 inline const FbxUInt FbxMin(const FbxUInt&){ return FBXSDK_UINT_MIN; } 00158 inline const FbxLongLong FbxMin(const FbxLongLong&){ return FBXSDK_LONGLONG_MIN; } 00159 inline const FbxULongLong FbxMin(const FbxULongLong&){ return FBXSDK_ULONGLONG_MIN; } 00160 inline const FbxFloat FbxMin(const FbxFloat&){ return FBXSDK_FLOAT_MIN; } 00161 inline const FbxDouble FbxMin(const FbxDouble&){ return FBXSDK_DOUBLE_MIN; } 00162 00163 inline const FbxChar FbxMax(const FbxChar&){ return FBXSDK_CHAR_MAX; } 00164 inline const FbxUChar FbxMax(const FbxUChar&){ return FBXSDK_UCHAR_MAX; } 00165 inline const FbxShort FbxMax(const FbxShort&){ return FBXSDK_SHORT_MAX; } 00166 inline const FbxUShort FbxMax(const FbxUShort&){ return FBXSDK_USHORT_MAX; } 00167 inline const FbxInt FbxMax(const FbxInt&){ return FBXSDK_INT_MAX; } 00168 inline const FbxUInt FbxMax(const FbxUInt&){ return FBXSDK_UINT_MAX; } 00169 inline const FbxLongLong FbxMax(const FbxLongLong&){ return FBXSDK_LONGLONG_MAX; } 00170 inline const FbxULongLong FbxMax(const FbxULongLong&){ return FBXSDK_ULONGLONG_MAX; } 00171 inline const FbxFloat FbxMax(const FbxFloat&){ return FBXSDK_FLOAT_MAX; } 00172 inline const FbxDouble FbxMax(const FbxDouble&){ return FBXSDK_DOUBLE_MAX; } 00173 00174 #ifndef FBXSDK_SYSTEM_IS_LP64 00175 inline const FbxLong FbxMin(const FbxLong&){ return FBXSDK_LONG_MIN; } 00176 inline const FbxULong FbxMin(const FbxULong&){ return FBXSDK_ULONG_MIN; } 00177 inline const FbxLong FbxMax(const FbxLong&){ return FBXSDK_LONG_MAX; } 00178 inline const FbxULong FbxMax(const FbxULong&){ return FBXSDK_ULONG_MAX; } 00179 #endif 00180 00181 template<class T> inline const T FbxMin(const T&){}; 00182 template<class T> inline const T FbxMax(const T&){}; 00183 template<class T> inline const T FbxMin(const T& x, const T& y){ return (x < y) ? x : y; } 00184 template<class T> inline const T FbxMax(const T& x, const T& y){ return (x > y) ? x : y; } 00185 00186 //------------------------------------------------------------------------------------- 00187 //Vector Template Types 00188 template<class T> class FbxVectorTemplate2 00189 { 00190 public: 00191 inline FbxVectorTemplate2(){ *this = T(0); } 00192 inline explicit FbxVectorTemplate2(T pValue){ *this = pValue; } 00193 inline FbxVectorTemplate2(T pData0, T pData1){ mData[0] = pData0; mData[1] = pData1; } 00194 inline ~FbxVectorTemplate2(){} 00195 inline T& operator[](int pIndex){ return mData[pIndex]; } 00196 inline const T& operator[](int pIndex) const { return mData[pIndex]; } 00197 inline FbxVectorTemplate2<T>& operator=(const T& pValue){ mData[0] = pValue; mData[1] = pValue; return *this; } 00198 inline FbxVectorTemplate2<T>& operator=(const FbxVectorTemplate2<T>& pVector){ mData[0] = pVector.mData[0]; mData[1] = pVector.mData[1]; return *this; } 00199 inline bool operator==(const FbxVectorTemplate2<T>& pVector) const { return ((mData[0] == pVector.mData[0]) && (mData[1] == pVector.mData[1])); } 00200 inline bool operator!=(const FbxVectorTemplate2<T>& pVector) const { return !operator==( pVector ); } 00201 inline T* Buffer(){ return mData; } 00202 inline const T* Buffer() const { return mData; } 00203 T mData[2]; 00204 }; 00205 00206 template<class T> class FbxVectorTemplate3 00207 { 00208 public: 00209 inline FbxVectorTemplate3(){ *this = T(0); } 00210 inline explicit FbxVectorTemplate3(T pValue){ *this = pValue; } 00211 inline FbxVectorTemplate3(T pData0, T pData1, T pData2){ mData[0] = pData0; mData[1] = pData1; mData[2] = pData2; } 00212 inline ~FbxVectorTemplate3(){} 00213 inline T& operator[](int pIndex) { return mData[pIndex]; } 00214 inline const T& operator[](int pIndex) const { return mData[pIndex]; } 00215 inline operator FbxVectorTemplate2<T>& () const { return *((FbxVectorTemplate2<T>*)this); } 00216 inline FbxVectorTemplate3<T>& operator=(T const &pValue){ mData[0] = pValue; mData[1] = pValue; mData[2] = pValue; return *this; } 00217 inline FbxVectorTemplate3<T>& operator=(const FbxVectorTemplate2<T>& pVector){ mData[0] = pVector.mData[0]; mData[1] = pVector.mData[1]; return *this; } 00218 inline FbxVectorTemplate3<T>& operator=(const FbxVectorTemplate3<T>& pVector){ mData[0] = pVector.mData[0]; mData[1] = pVector.mData[1]; mData[2] = pVector.mData[2]; return *this; } 00219 inline bool operator==(const FbxVectorTemplate3<T>& pVector) const { return ((mData[0] == pVector.mData[0]) && (mData[1] == pVector.mData[1]) && (mData[2] == pVector.mData[2])); } 00220 inline bool operator!=(const FbxVectorTemplate3<T>& pVector) const { return !operator==(pVector); } 00221 inline T* Buffer(){ return mData; } 00222 inline const T* Buffer() const { return mData; } 00223 T mData[3]; 00224 }; 00225 00226 template<class T> class FbxVectorTemplate4 00227 { 00228 public: 00229 inline FbxVectorTemplate4(){ *this = T(0); } 00230 inline explicit FbxVectorTemplate4(T pValue){ *this = pValue; } 00231 inline FbxVectorTemplate4(T pData0, T pData1, T pData2, T pData3){ mData[0] = pData0; mData[1] = pData1; mData[2] = pData2; mData[3] = pData3; } 00232 inline ~FbxVectorTemplate4(){} 00233 inline T& operator[](int pIndex){ return mData[pIndex]; } 00234 inline const T& operator[](int pIndex) const { return mData[pIndex]; } 00235 inline operator FbxVectorTemplate3<T>& () const { return *((FbxVectorTemplate3<T>*)this); } 00236 inline FbxVectorTemplate4<T>& operator=(const T& pValue){ mData[0] = pValue; mData[1] = pValue; mData[2] = pValue; mData[3] = pValue; return *this; } 00237 inline FbxVectorTemplate4<T>& operator=(const FbxVectorTemplate3<T>& pValue){ mData[0] = pValue[0]; mData[1] = pValue[1]; mData[2] = pValue[2]; return *this; } 00238 inline FbxVectorTemplate4<T>& operator=(const FbxVectorTemplate4<T>& pVector){ mData[0] = pVector.mData[0]; mData[1] = pVector.mData[1]; mData[2] = pVector.mData[2]; mData[3] = pVector.mData[3]; return *this; } 00239 inline bool operator==(const FbxVectorTemplate4<T>& pVector) const { return ((mData[0] == pVector.mData[0]) && (mData[1] == pVector.mData[1]) && (mData[2] == pVector.mData[2]) && (mData[3] == pVector.mData[3])); } 00240 inline bool operator!=(const FbxVectorTemplate4<T>& pVector) const { return !operator==( pVector ); } 00241 inline T* Buffer(){ return mData; } 00242 inline const T* Buffer() const { return mData; } 00243 T mData[4]; 00244 }; 00245 00246 typedef FbxVectorTemplate2<FbxDouble> FbxDouble2; 00247 typedef FbxVectorTemplate3<FbxDouble> FbxDouble3; 00248 typedef FbxVectorTemplate4<FbxDouble> FbxDouble4; 00249 typedef FbxVectorTemplate4<FbxDouble4> FbxDouble4x4; 00250 00251 #include <fbxsdk/fbxsdk_nsend.h> 00252 00253 #endif /* _FBXSDK_CORE_ARCH_TYPES_H_ */