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### - l -

- labels : FbxIOPropInfo
- Language : FbxImplementation
- LanguageVersion : FbxImplementation
- LastFrame : FbxVideo
- LastSaved : FbxDocumentInfo
- LastSaved_ApplicationName : FbxDocumentInfo
- LastSaved_ApplicationVendor : FbxDocumentInfo
- LastSaved_ApplicationVersion : FbxDocumentInfo
- LastSaved_DateTime_GMT : FbxDocumentInfo
- LastSavedUrl : FbxDocumentInfo
- LclRotation : FbxNode
- LclScaling : FbxNode
- LclTranslation : FbxNode
- lEdgeIndex : FbxMesh::DuplicateVertex
- LeftArmMaxExtensionAngle : FbxCharacter
- LeftArmRoll : FbxCharacter
- LeftArmRollEx : FbxCharacter
- LeftArmRollExMode : FbxCharacter
- LeftArmRollMode : FbxCharacter
- LeftBarnDoor : FbxLight
- LeftCamera : FbxCameraStereo
- LeftElbowKillPitch : FbxCharacter
- LeftFootExtraFingerTip : FbxCharacter
- LeftFootIndexTip : FbxCharacter
- LeftFootMiddleTip : FbxCharacter
- LeftFootPinkyTip : FbxCharacter
- LeftFootRingTip : FbxCharacter
- LeftFootThumbTip : FbxCharacter
- LeftForeArmRoll : FbxCharacter
- LeftForeArmRollEx : FbxCharacter
- LeftForeArmRollExMode : FbxCharacter
- LeftForeArmRollMode : FbxCharacter
- LeftHandExtraFingerTip : FbxCharacter
- LeftHandIndexTip : FbxCharacter
- LeftHandMiddleTip : FbxCharacter
- LeftHandPinkyTip : FbxCharacter
- LeftHandRingTip : FbxCharacter
- LeftHandThumbTip : FbxCharacter
- LeftKneeKillPitch : FbxCharacter
- LeftLegMaxExtensionAngle : FbxCharacter
- LeftLegRoll : FbxCharacter
- LeftLegRollEx : FbxCharacter
- LeftLegRollExMode : FbxCharacter
- LeftLegRollMode : FbxCharacter
- LeftUpLegRoll : FbxCharacter
- LeftUpLegRollEx : FbxCharacter
- LeftUpLegRollExMode : FbxCharacter
- LeftUpLegRollMode : FbxCharacter
- LightType : FbxLight
- Lightwave : FbxAxisSystem
- LimbLength : FbxSkeleton
- lNewVertexIndex : FbxMesh::DuplicateVertex
- lNormal : FbxMesh::DuplicateVertex
- LocalStart : FbxAnimStack
- LocalStop : FbxAnimStack
- Lock : FbxAnimLayer , FbxConstraint
- LockInterestNavigation : FbxCamera
- LockMode : FbxCamera
- LockPick : FbxCharacter
- LockXForm : FbxCharacter
- LODBox : FbxNode , FbxDisplayLayer
- Look : FbxMarker , FbxNull
- LookAtProperty : FbxNode
- Loop : FbxVideo
- lUV : FbxMesh::DuplicateVertex
- lVertexPolyIndex : FbxMesh::DuplicateVertex