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# FbxSubDiv Class Reference

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## Detailed Description

Definition at line 30 of file fbxsubdiv.h.

`#include <fbxsubdiv.h>`

Inheritance diagram for FbxSubDiv:
[legend]

List of all members.

## Public Types
enum | EScheme { eCatmullClark, eDooCSabin, eLoop, eLinear }
enum | ETesselationPattern { eOddFractional, eEvenFractional, eInteger, ePower2 }
enum | EDisplaySmoothness { eHull, eRough, eMedium, eFine }
## Public Member Functions
void | InitSubdivLevel (int pLevelCount, EScheme pScheme=eCatmullClark, ETesselationPattern pPattern=ePower2)
| InitSubdivLevel Initialize the subdiv.
virtual FbxNodeAttribute::EType | GetAttributeType () const
| Returns the node attribute type.
FbxMesh * | GetBaseMesh () const
FbxMesh * | GetFinestMesh () const
bool | SetFinestMesh (FbxMesh *pMesh)
bool | SetBaseMesh (FbxMesh *pMesh)
FbxMesh * | GetMesh (int pLevel) const
void | SetSubdivLevelMesh (int pLevel, FbxMesh *pMesh)
| SetSubdivLevelMesh Set certain subdivision mesh.
int | GetLevelCount () const
void | SetLevelCount (int pLevelCount)
int | GetCurrentLevel () const
void | SetCurrentLevel (int pCurrentLevel)
FbxMesh * | GetCurrentMesh () const
FbxSubDiv::EScheme | GetSubdivScheme () const
FbxSubDiv::ETesselationPattern | GetTessPattern () const
void | SetSubdivScheme (FbxSubDiv::EScheme pScheme)
void | SetTessPattern (FbxSubDiv::ETesselationPattern pPattern)
FbxSubDiv::EDisplaySmoothness | GetDisplaySmoothness () const
void | SetDisplaySmoothness (FbxSubDiv::EDisplaySmoothness pSmoothness)
## Public Attributes
FbxArray< FbxMesh * > | mSubDivLevel
## Static Public Attributes
static const int | MAX_SUBDIV_LEVEL = 16

## Member Enumeration Documentation

enum EScheme

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Enumerator:

  eCatmullClark | Search for all occurrences
  eDooCSabin | Search for all occurrences
  eLoop | Search for all occurrences
  eLinear | Search for all occurrences

Definition at line 35 of file fbxsubdiv.h.

        {
            eCatmullClark,  //Catmull CClark subdivision surface
            eDooCSabin,      //Doo CSabin subdivision surface
            eLoop,           //Loop subdivision surface
            eLinear,         //Linear subdivision surface
        };

enum ETesselationPattern

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Enumerator:

  eOddFractional | Search for all occurrences
  eEvenFractional | Search for all occurrences
  eInteger | Search for all occurrences
  ePower2 | Search for all occurrences

Definition at line 43 of file fbxsubdiv.h.

        {
            eOddFractional,
            eEvenFractional,
            eInteger,
            ePower2,      //Max, Maya use this one
        };

enum EDisplaySmoothness

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Enumerator:

  eHull | Search for all occurrences
  eRough | Search for all occurrences
  eMedium | Search for all occurrences
  eFine | Search for all occurrences

Definition at line 51 of file fbxsubdiv.h.

        {
            eHull,
            eRough,
            eMedium,
            eFine,
        };

## Member Function Documentation

void InitSubdivLevel | ( | int | pLevelCount,
|  | EScheme | pScheme = `eCatmullClark`,
|  | ETesselationPattern | pPattern = `ePower2`
| ) |  |

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InitSubdivLevel Initialize the subdiv.

Parameters:

  pLevelCount | number of levels
  pScheme | subdivision scheme
  pPattern | Tessellation pattern

virtual FbxNodeAttribute::EType GetAttributeType | ( |  | ) | const`[virtual]`

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Returns the node attribute type.

This method is derived in the more high level classes (FbxMesh, FbxNurbs, etc...) and returns the actual type of the geometry object.

Returns:
  eUnknown

Reimplemented from FbxGeometry.

FbxMesh* GetBaseMesh | ( |  | ) | const

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FbxMesh* GetFinestMesh | ( |  | ) | const

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bool SetFinestMesh | ( | FbxMesh * | pMesh | ) |

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bool SetBaseMesh | ( | FbxMesh * | pMesh | ) |

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FbxMesh* GetMesh | ( | int | pLevel | ) | const

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void SetSubdivLevelMesh | ( | int | pLevel,
|  | FbxMesh * | pMesh
| ) |  |

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SetSubdivLevelMesh Set certain subdivision mesh.

Parameters:

  pLevel | working level
  pMesh | new level mesh. pLevel = 0 means base mesh, pLevel = MaxLevel -1 means finest mesh

int GetLevelCount | ( |  | ) | const

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void SetLevelCount | ( | int | pLevelCount | ) |

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int GetCurrentLevel | ( |  | ) | const

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void SetCurrentLevel | ( | int | pCurrentLevel | ) |

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FbxMesh* GetCurrentMesh | ( |  | ) | const

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FbxSubDiv::EScheme GetSubdivScheme | ( |  | ) | const

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FbxSubDiv::ETesselationPattern GetTessPattern | ( |  | ) | const

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void SetSubdivScheme | ( | FbxSubDiv::EScheme | pScheme | ) |

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void SetTessPattern | ( | FbxSubDiv::ETesselationPattern | pPattern | ) |

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FbxSubDiv::EDisplaySmoothness GetDisplaySmoothness | ( |  | ) | const

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void SetDisplaySmoothness | ( | FbxSubDiv::EDisplaySmoothness | pSmoothness | ) |

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## Member Data Documentation

const int MAX_SUBDIV_LEVEL = 16`[static]`

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Definition at line 72 of file fbxsubdiv.h.

FbxArray<FbxMesh*> mSubDivLevel

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Definition at line 75 of file fbxsubdiv.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/geometry/fbxsubdiv.h

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