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Public Member Functions | Static Public Attributes | Static Protected Attributes

# FbxLayerEntryView Class Reference

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## Detailed Description

FbxLayerEntryView encodes a layer element representation (the index of the layer, the type of the layer element and whether the layer element is a UVSet layer element) to a string stored in FbxBindingTableEntry and decodes the string back to a layer element representation.

This class is used in combination with FbxBindingTableEntry to represent a source or a destination FbxLayerElement.

See also:
  FbxBindingTableEntry and FbxBindingTable.

Definition at line 33 of file fbxlayerentryview.h.

`#include <fbxlayerentryview.h>`

Inheritance diagram for FbxLayerEntryView:
[legend]

List of all members.

## Public Member Functions
| FbxLayerEntryView (FbxBindingTableEntry *pEntry, bool pAsSource, bool pCreate=false)
| Constructor.
virtual | ~FbxLayerEntryView ()
| Destructor.
void | SetLayerElement (int pLayerIndex, FbxLayerElement::EType pType, bool pUVSet)
| Set the layer element for the binding entry.
void | GetLayerElement (int &pLayerIndex, FbxLayerElement::EType &pType, bool &pUVSet) const
| Get the layer element for binding entry.
FbxLayerElement * | GetLayerElement (FbxLayerContainer *pContainer) const
| Get the layer element for binding entry.
virtual const char * | EntryType () const
| Get the entry type.
## Static Public Attributes
static const char * | sEntryType
| Name of the entry type used in the binding entry.
## Static Protected Attributes
static const char * | sDelimiter

## Constructor & Destructor Documentation

FbxLayerEntryView | ( | FbxBindingTableEntry * | pEntry,
|  | bool | pAsSource,
|  | bool | pCreate = `false`
| ) |  |

Constructor.

Parameters:

  pEntry | The binding table entry to create the entry view for.
  pAsSource | `true` to create the entry view as source, `false` as destination.
  pCreate | `true` to create the entry view, `false` otherwise.

virtual ~FbxLayerEntryView | ( |  | ) | `[virtual]`

Destructor.

## Member Function Documentation

void SetLayerElement | ( | int | pLayerIndex,
|  | FbxLayerElement::EType | pType,
|  | bool | pUVSet
| ) |  |

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Set the layer element for the binding entry.

Parameters:

  pLayerIndex | LayerElement index.
  pType | LayerElement type.
  pUVSet | Whether this is a UVSet LayerElement.

void GetLayerElement | ( | int & | pLayerIndex,
|  | FbxLayerElement::EType & | pType,
|  | bool & | pUVSet
| ) |  | const

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Get the layer element for binding entry.

Parameters:

  pLayerIndex | LayerElement index.
  pType | LayerElement type.
  pUVSet | Whether this is a UVSet LayerElement.

FbxLayerElement* GetLayerElement | ( | FbxLayerContainer * | pContainer | ) | const

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Get the layer element for binding entry.

Parameters:

  pContainer | FbxLayerContainer to get the layer element from.

Returns:
  The layer element for binding entry.

virtual const char* EntryType | ( |  | ) | const`[virtual]`

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Get the entry type.

Returns:
  Entry type as string "FbxLayerEntry".

Remarks:
  Always use EntryType() to get the right entry type.

Reimplemented from FbxEntryView.

## Member Data Documentation

const char* sEntryType`[static]`

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Name of the entry type used in the binding entry.

It should be "FbxLayerEntry" in this case.

Reimplemented from FbxEntryView.

Definition at line 40 of file fbxlayerentryview.h.

const char* sDelimiter`[static, protected]`

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Definition at line 83 of file fbxlayerentryview.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/shading/fbxlayerentryview.h

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