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Public Member Functions

# FbxScene Class Reference

This reference page is linked to from the following overview topics: FBX SDK 2014, Supported Scene Elements, Information and Technical Support, Your First FBX SDK Program, Importing a Scene, Exporting a Scene, Managing Memory with the FBX SDK Manager, FBX Objects, FBX Properties, Connections, FBX Scenes, Merging Two Scenes, FBX Nodes, Transformation Data, Lights, Animation Data Structures, Animation Classes and their Interrelationships, Writing and Using your Own Evaluator, Extracting the Animation Data from a FBX File, Evaluating the Animation in a Scene, Using Python FBX with Eclipse, List of Python Fbx classes.

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## Detailed Description

This class contains the description of a 3D scene.

It contains the nodes (including the root node) (FbxNode), materials, textures, videos, gobos, poses, characters, character poses, control set plugs, generic nodes, scene information, global settings, and a global evaluator. The nodes are structured in a tree under the scene's root node.

When an object is created using the FBX SDK, a scene is usually passed as argument to the object creation function to specify that the object belongs to this scene. At this point, a connection is made with the object as source and the scene as destination.

All objects in the scene can be queried by connection index. In addition, generic nodes, materials, and textures can also be queried by name. In this latter case, the first object with the queried name will be returned.

The global evaluator (FbxAnimEvaluator) is used to compute animation values for animated scenes.

Definition at line 61 of file fbxscene.h.

`#include <fbxscene.h>`

Inheritance diagram for FbxScene:
[legend]

List of all members.

## Public Member Functions
void | FillPoseArray (FbxArray< FbxPose * > &pPoseArray)
| Clear then fill a pose array with all existing pose included in the scene.
virtual FbxObject * | Clone (FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL) const
| Clone this scene object (and everything else it contains if clone type is eDeepClone)
virtual FbxObject & | Copy (const FbxObject &pObject)
| Copy an object content into this object.
void | ConnectMaterials ()
void | BuildMaterialLayersDirectArray ()
void | ReindexMaterialConnections ()
FbxSet * | AddTakeTimeWarpSet (char *pTakeName)
FbxSet * | GetTakeTimeWarpSet (char *pTakeName)
void | ForceKill ()
void | ConvertNurbsSurfaceToNurbs ()
void | ConvertMeshNormals ()
void | ConvertNurbsCurvesToNulls ()
void | ConnectTextures ()
void | BuildTextureLayersDirectArray ()
void | FixInheritType (FbxNode *pNode)
void | UpdateScaleCompensate (FbxNode *pNode, FbxIOSettings &pIOS)
FbxClassId | ConvertAttributeTypeToClassID (FbxNodeAttribute::EType pAttributeType)
FbxGlobalLightSettings & | GlobalLightSettings ()
FbxGlobalCameraSettings & | GlobalCameraSettings ()
## Clear scene
void | Clear ()
| Delete the node tree below the root node and restore default settings.
## Node Tree Access
FbxNode * | GetRootNode () const
| Get the root node of the scene.
## Texture Material and Video Access
void | FillTextureArray (FbxArray< FbxTexture * > &pTextureArray)
| Clear, then fill, a texture array with all existing textures included in the scene.
void | FillMaterialArray (FbxArray< FbxSurfaceMaterial * > &pMaterialArray)
| Clear, then fill, a material array with all existing materials included in the scene.
## Generic Node Access
int | GetGenericNodeCount () const
| Get number of generic nodes in the scene.
FbxGenericNode * | GetGenericNode (int pIndex)
| Get generic node at given index.
FbxGenericNode * | GetGenericNode (char *pName)
| Access a generic node from its name.
bool | AddGenericNode (FbxGenericNode *pGenericNode)
| Add a generic node to this scene.
bool | RemoveGenericNode (FbxGenericNode *pGenericNode)
| Remove the generic node from this scene.
## Character Management
int | GetCharacterCount () const
| Get number of characters.
FbxCharacter * | GetCharacter (int pIndex)
| Get character at given index.
int | CreateCharacter (const char *pName)
| Create a new character.
void | DestroyCharacter (int pIndex)
| Destroy character.
## ControlSetPlug Management
int | GetControlSetPlugCount () const
| Get number of ControlSetPlugs.
FbxControlSetPlug * | GetControlSetPlug (int pIndex)
| Get ControlSetPlug at given index.
int | CreateControlSetPlug (char *pName)
| Create a new ControlSetPlug.
void | DestroyControlSetPlug (int pIndex)
| Destroy ControlSetPlug.
## Character Pose Management
int | GetCharacterPoseCount () const
| Get number of character poses.
FbxCharacterPose * | GetCharacterPose (int pIndex)
| Get character pose at given index.
int | CreateCharacterPose (char *pName)
| Create a new character pose.
void | DestroyCharacterPose (int pIndex)
| Destroy character pose.
## Pose Management
int | GetPoseCount () const
| Get number of poses.
FbxPose * | GetPose (int pIndex)
| Get pose at given index.
bool | AddPose (FbxPose *pPose)
| Add a pose to this scene.
bool | RemovePose (FbxPose *pPose)
| Remove the specified pose from the scene.
bool | RemovePose (int pIndex)
| Remove the pose at the given index from the scene.
## Scene information
FbxDocumentInfo * | GetSceneInfo ()
| Get the scene information.
void | SetSceneInfo (FbxDocumentInfo *pSceneInfo)
| Set the scene information.
## Global Settings
FbxGlobalSettings & | GetGlobalSettings ()
| Access global settings.
const FbxGlobalSettings & | GetGlobalSettings () const
| Const access to global settings.
## Global Evaluator
The global evaluator is used to compute animation values for animated scenes.A typical usage would be to compute the global transform matrix of a node `lNode` at a given time `lTime`.
          FbxAMatrix& lGlobalMatrix = lNode->GetScene()->GetEvaluator()->GetNodeGlobalTransform(lNode, lTime);

          or the exact equivalent:

          FbxAMatrix& lGlobalMatrix = lNode->EvaluateGlobalTransform(lTime);
The user can create one or more evaluators in the scene. The default evaluator is set using SetEvaluator. When GetEvaluator is called, if the scene has no evaluator, an evaluator is created with default values.
void | SetEvaluator (FbxAnimEvaluator *pEvaluator)
| Set the global evaluator used by this scene evaluation engine.
FbxAnimEvaluator * | GetEvaluator ()
| Get the global evaluator used by this scene evaluation engine.
## Material Access
int | GetMaterialCount () const
| Get number of materials.
FbxSurfaceMaterial * | GetMaterial (int pIndex)
| Get the material at the given index.
FbxSurfaceMaterial * | GetMaterial (char *pName)
| Get the material by its name.
bool | AddMaterial (FbxSurfaceMaterial *pMaterial)
| Add the material to this scene.
bool | RemoveMaterial (FbxSurfaceMaterial *pMaterial)
| Remove the material from this scene.
## Texture Access
int | GetTextureCount () const
| Get number of textures (type FbxTexture).
FbxTexture * | GetTexture (int pIndex)
| Get the texture at the given index.
FbxTexture * | GetTexture (char *pName)
| Get the texture by its name.
bool | AddTexture (FbxTexture *pTexture)
| Add the texture to this scene.
bool | RemoveTexture (FbxTexture *pTexture)
| Remove the texture from this scene.
## Node Access
int | GetNodeCount () const
| Get number of nodes.
FbxNode * | GetNode (int pIndex)
| Get the node at the given index.
bool | AddNode (FbxNode *pNode)
| Add the node to this scene.
bool | RemoveNode (FbxNode *pNode)
| Remove the node from this scene.
int | GetCurveOnSurfaceCount ()
| Helper method for determining the number of nodes that have curves on surface attributes in the scene.
FbxNode * | FindNodeByName (const FbxString &pName)
| Get the first node with this name.
## Geometry Access
int | GetGeometryCount () const
| Get number of geometries.
FbxGeometry * | GetGeometry (int pIndex)
| Get the geometry at the given index.
bool | AddGeometry (FbxGeometry *pGeometry)
| Add the geometry to this scene.
bool | RemoveGeometry (FbxGeometry *pGeometry)
| Remove the geometry from this scene.
## Video Access
int | GetVideoCount () const
| Get number of videos.
FbxVideo * | GetVideo (int pIndex)
| Get the video at the given index.
bool | AddVideo (FbxVideo *pVideo)
| Add the video to this scene.
bool | RemoveVideo (FbxVideo *pVideo)
| Remove the video from this scene.
## Utilities
void | SyncShowPropertyForInstance ()
| Synchronize all the Show properties of node instances.

## Member Function Documentation

void Clear | ( |  | ) | `[virtual]`

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Delete the node tree below the root node and restore default settings.

Reimplemented from FbxDocument.

FbxNode* GetRootNode | ( |  | ) | const

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Get the root node of the scene.

Returns:
  Pointer to the root node.

Remarks:
  This node is not saved. Do not use it to apply a global transformation to the node hierarchy. If a global transformation must be applied, insert a new node below this one.

void FillTextureArray | ( | FbxArray< FbxTexture * > & | pTextureArray | ) |

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Clear, then fill, a texture array with all existing textures included in the scene.

Parameters:

  pTextureArray | An array of texture pointers.

void FillMaterialArray | ( | FbxArray< FbxSurfaceMaterial * > & | pMaterialArray | ) |

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Clear, then fill, a material array with all existing materials included in the scene.

Parameters:

  pMaterialArray | An array of material pointers.

int GetGenericNodeCount | ( |  | ) | const

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Get number of generic nodes in the scene.

Returns:
  Number of Generic Nodes in this scene.

FbxGenericNode* GetGenericNode | ( | int | pIndex | ) |

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Get generic node at given index.

Parameters:

  pIndex | Position in the list of the generic nodes.

Returns:
  Pointer to the generic node or `NULL` if the index is out of bounds.

FbxGenericNode* GetGenericNode | ( | char * | pName | ) |

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Access a generic node from its name.

Parameters:

  pName | Name of the generic node.

Returns:
  found generic node

bool AddGenericNode | ( | FbxGenericNode * | pGenericNode | ) |

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Add a generic node to this scene.

Parameters:

  pGenericNode | Pointer to the generic node to be added.

Returns:
  If the passed parameter is `NULL`, this method will return `false`, otherwise `true`.

bool RemoveGenericNode | ( | FbxGenericNode * | pGenericNode | ) |

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Remove the generic node from this scene.

Parameters:

  pGenericNode | Pointer to the generic node to be removed.

Returns:
  If the passed parameter is `NULL`, this method will return `false`, otherwise `true`.

Remarks:
  The pointed object is not referenced by the scene anymore but is not deleted.

int GetCharacterCount | ( |  | ) | const

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Get number of characters.

Returns:
  Number of characters in this scene.

FbxCharacter* GetCharacter | ( | int | pIndex | ) |

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Get character at given index.

Parameters:

  pIndex | Position in the list of the characters.

Returns:
  Pointer to the character or `NULL` if index is out of bounds.

int CreateCharacter | ( | const char * | pName | ) |

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Create a new character.

Parameters:

  pName | Name given to character.

Returns:
  Index of the created character.

void DestroyCharacter | ( | int | pIndex | ) |

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Destroy character.

Parameters:

  pIndex | Specify which character to destroy.

int GetControlSetPlugCount | ( |  | ) | const

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Get number of ControlSetPlugs.

Returns:
  Number of ControlSet plugs in this scene.

FbxControlSetPlug* GetControlSetPlug | ( | int | pIndex | ) |

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Get ControlSetPlug at given index.

Parameters:

  pIndex | Position in the list of the ControlSetPlug

Returns:
  Pointer to ControlSetPlug or `NULL` if index is out of bounds.

int CreateControlSetPlug | ( | char * | pName | ) |

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Create a new ControlSetPlug.

Parameters:

  pName | Name given to ControlSetPlug.

Returns:
  Index of created ControlSetPlug.

void DestroyControlSetPlug | ( | int | pIndex | ) |

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Destroy ControlSetPlug.

Parameters:

  pIndex | Specify which ControlSetPlug to destroy.

int GetCharacterPoseCount | ( |  | ) | const

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Get number of character poses.

Returns:
  Number of character poses in this scene.

Remarks:
  Character Poses and Poses are two distinct entities having their own lists.

FbxCharacterPose* GetCharacterPose | ( | int | pIndex | ) |

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Get character pose at given index.

Parameters:

  pIndex | Position in the list of character poses.

Returns:
  Pointer to the character pose or `NULL` if index is out of bounds.

int CreateCharacterPose | ( | char * | pName | ) |

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Create a new character pose.

Parameters:

  pName | Name given to character pose.

Returns:
  Index of created character pose.

void DestroyCharacterPose | ( | int | pIndex | ) |

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Destroy character pose.

Parameters:

  pIndex | Specify which character pose to destroy.

int GetPoseCount | ( |  | ) | const

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Get number of poses.

Returns:
  Number of poses in the scene.

Remarks:
  Poses and Character Poses are two distinct entities having their own lists.

FbxPose* GetPose | ( | int | pIndex | ) |

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Get pose at given index.

Parameters:

  pIndex | Position in the list of poses.

Returns:
  Pointer to the pose or `NULL` if index is out of bounds.

bool AddPose | ( | FbxPose * | pPose | ) |

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Add a pose to this scene.

Parameters:

  pPose | The pose (for example: bind pose, rest pose) to be added to the scene.

Returns:
  If the pose is correctly added to the scene, return `true`. Otherwise, if the pose is already in the scene, return `false`.

bool RemovePose | ( | FbxPose * | pPose | ) |

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Remove the specified pose from the scene.

Parameters:

  pPose | The pose (for example: bind pose, rest pose) to be removed from the scene.

Returns:
  If the pose was successfully removed from the scene, return `true`. Otherwise, if the pose could not be found return `false`.

bool RemovePose | ( | int | pIndex | ) |

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Remove the pose at the given index from the scene.

Parameters:

  pIndex | Index of the pose to be removed.

Returns:
  If the pose was successfully removed from the scene, return `true`. Otherwise, if the pose could not be found return `false`.

FbxDocumentInfo* GetSceneInfo | ( |  | ) | `[inline]`

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Get the scene information.

Returns:
  Pointer to the scene information object.

Definition at line 279 of file fbxscene.h.

    { return GetDocumentInfo(); }

void SetSceneInfo | ( | FbxDocumentInfo * | pSceneInfo | ) | `[inline]`

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Set the scene information.

Parameters:

  pSceneInfo | Pointer to the scene information object.

Definition at line 284 of file fbxscene.h.

    { SetDocumentInfo(pSceneInfo); }

FbxGlobalSettings& GetGlobalSettings | ( |  | ) |

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Access global settings.

Returns:
  Reference to the Global Settings.

const FbxGlobalSettings& GetGlobalSettings | ( |  | ) | const

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Const access to global settings.

Returns:
  Const reference to the Global Settings.

void SetEvaluator | ( | FbxAnimEvaluator * | pEvaluator | ) |

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Set the global evaluator used by this scene evaluation engine.

Parameters:

  pEvaluator | The evaluator to be used for evaluation processing of this scene.

FbxAnimEvaluator* GetEvaluator | ( |  | ) |

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Get the global evaluator used by this scene evaluation engine.

If no evaluator were previously set, this function will return either the first evaluator found attached to this scene, or a new default evaluator.

Returns:
  The evaluator to be used for evaluation processing of this scene.

void FillPoseArray | ( | FbxArray< FbxPose * > & | pPoseArray | ) |

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Clear then fill a pose array with all existing pose included in the scene.

Parameters:

  pPoseArray | An array of pose pointers.

int GetMaterialCount | ( |  | ) | const

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Get number of materials.

Returns:
  Number of materials in this scene.

FbxSurfaceMaterial* GetMaterial | ( | int | pIndex | ) |

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Get the material at the given index.

Parameters:

  pIndex | Position in the list of materials.

Returns:
  Pointer to the material or `NULL` if the index is out of bounds.

Remarks:
  pIndex must be between 0 and GetMaterialCount().

FbxSurfaceMaterial* GetMaterial | ( | char * | pName | ) |

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Get the material by its name.

Parameters:

  pName | Name of the material.

Returns:
  Pointer to the material or `NULL` if not found.

bool AddMaterial | ( | FbxSurfaceMaterial * | pMaterial | ) |

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Add the material to this scene.

Parameters:

  pMaterial | Pointer to the material to be added.

Returns:
  true on successful addition.

bool RemoveMaterial | ( | FbxSurfaceMaterial * | pMaterial | ) |

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Remove the material from this scene.

Parameters:

  pMaterial | Pointer to the material to be removed.

Returns:
  true on successful removal.

int GetTextureCount | ( |  | ) | const

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Get number of textures (type FbxTexture).

Returns:
  Number of textures in this scene. Includes types FbxFileTexture, FbxLayeredTexture and FbxProceduralTexture.

Remarks:
  To get the number of textures of a specific type, use GetSrcCount(). For example:

       int lNbFileTextures = lScene->GetSrcObjectCount<FbxFileTexture>();
       int lNbLayeredTextures = lScene->GetSrcObjectCount<FbxLayeredTexture>();
       int lNbProceduralTextures = lScene->GetSrcObjectCount<FbxProceduralTexture>();

FbxTexture* GetTexture | ( | int | pIndex | ) |

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Get the texture at the given index.

pIndex must be between 0 and GetTextureCount().

Parameters:

  pIndex | Position in the list of textures.

Returns:
  Pointer to the texture or `NULL` if the index is out of bounds.

Remarks:
  To get the texture of a specific texture type, use GetSrcObject(). For example:

       FbxFileTexture* lFileTexture = lScene->GetSrcObject<FbxFileTexture>(i);
       FbxLayeredTexture* lLayeredTexture = lScene->GetSrcObject<FbxLayeredTexture>(i);
       FbxProceduralTexture* lProceduralTexture = lScene->GetSrcObject<FbxProceduralTexture>(i);

FbxTexture* GetTexture | ( | char * | pName | ) |

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Get the texture by its name.

Parameters:

  pName | Name of the texture.

Returns:
  Pointer to the texture or `NULL` if not found.

bool AddTexture | ( | FbxTexture * | pTexture | ) |

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Add the texture to this scene.

Parameters:

  pTexture | Pointer to the texture to be added.

Returns:
  `true` on successful addition.

bool RemoveTexture | ( | FbxTexture * | pTexture | ) |

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Remove the texture from this scene.

Parameters:

  pTexture | Pointer to the texture to be removed.

Returns:
  `true` on successful removal.

int GetNodeCount | ( |  | ) | const

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Get number of nodes.

Returns:
  Number of nodes in this scene.

FbxNode* GetNode | ( | int | pIndex | ) |

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Get the node at the given index.

Parameters:

  pIndex | Position in the list of nodes.

Returns:
  Pointer to the node or `NULL` if the index is out of bounds.

Remarks:
  pIndex must be between 0 and GetNodeCount().

bool AddNode | ( | FbxNode * | pNode | ) |

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Add the node to this scene.

Parameters:

  pNode | Pointer to the node to be added.

Returns:
  true on successful addition.

bool RemoveNode | ( | FbxNode * | pNode | ) |

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Remove the node from this scene.

Parameters:

  pNode | Pointer to the node to be removed.

Returns:
  true on successful removal.

int GetCurveOnSurfaceCount | ( |  | ) |

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Helper method for determining the number of nodes that have curves on surface attributes in the scene.

Since the curve-on-surface nodes are connected to nurbs geometry and not any FbxNode in the scene, they won't normally be picked up in a graph traversal.

Returns:
  The number of curve-on-surface nodes in the scene

FbxNode* FindNodeByName | ( | const FbxString & | pName | ) |

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Get the first node with this name.

Parameters:

  pName | Name of the node.

Returns:
  Pointer to the node, or `NULL` if node is not found.

int GetGeometryCount | ( |  | ) | const

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Get number of geometries.

Returns:
  Number of geometries in this scene.

FbxGeometry* GetGeometry | ( | int | pIndex | ) |

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Get the geometry at the given index.

Parameters:

  pIndex | Position in the list of geometries.

Returns:
  Pointer to the geometry or `NULL` if the index is out of bounds.

Remarks:
  pIndex must be between 0 and GetGeometryCount().

bool AddGeometry | ( | FbxGeometry * | pGeometry | ) |

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Add the geometry to this scene.

Parameters:

  pGeometry | Pointer to the geometry to be added.

Returns:
  true on successful addition.

bool RemoveGeometry | ( | FbxGeometry * | pGeometry | ) |

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Remove the geometry from this scene.

Parameters:

  pGeometry | Pointer to the geometry to be removed.

Returns:
  true on successful removal.

int GetVideoCount | ( |  | ) | const

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Get number of videos.

Returns:
  Number of videos in this scene.

FbxVideo* GetVideo | ( | int | pIndex | ) |

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Get the video at the given index.

Parameters:

  pIndex | Position in the list of videos.

Returns:
  Pointer to the video or `NULL` if the index is out of bounds.

Remarks:
  pIndex must be between 0 and GetVideoCount().

bool AddVideo | ( | FbxVideo * | pVideo | ) |

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Add the video to this scene.

Parameters:

  pVideo | Pointer to the video to be added.

Returns:
  true on successful addition.

bool RemoveVideo | ( | FbxVideo * | pVideo | ) |

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Remove the video from this scene.

Parameters:

  pVideo | Pointer to the video to be removed.

Returns:
  true on successful removal.

void SyncShowPropertyForInstance | ( |  | ) |

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Synchronize all the Show properties of node instances.

Walks all the node attributes defined in the scene and synchronize the Show property of all the nodes that reference the node attribute so that they all contain the same value. This method should be called after the FBX scene is completely created (typically right after the calls to the FbxImporter::Import() or just before the calls to the FbxExporter::Export().

Remarks:
  Applications only need to call this method if their interpretation of the Show property implies that setting the Show state on one instance affect all of them.

See also:
  FbxNode::Visibility property, FbxNode::Show property

virtual FbxObject* Clone | ( | FbxObject::ECloneType | pCloneType = `eDeepClone`,
|  | FbxObject * | pContainer = `NULL`
| ) |  | const`[virtual]`

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Clone this scene object (and everything else it contains if clone type is eDeepClone)

Parameters:

  pCloneType | The type of clone to be created. By default, the clone type is eDeepClone.
  pContainer | An optional parameter to specify which object will "contain" the new object. By contain, we mean the new object will become a source to the container, connection-wise.

Returns:
  The new clone, or NULL (if the specified clone type is not supported).

Remarks:
  This method overwrites the FbxObject::Clone() method. When the clone type is "deep", the whole scene network is cloned. With the "reference" clone type, this method is simply calling the parent's Clone() method

Reimplemented from FbxObject.

virtual FbxObject& Copy | ( | const FbxObject & | pObject | ) | `[virtual]`

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Copy an object content into this object.

Parameters:

  pObject | The source object to copy data from.

Returns:
  Returns the destination object being modified by the source.

Remarks:
  This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxDocument.

void ConnectMaterials | ( |  | ) |

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void BuildMaterialLayersDirectArray | ( |  | ) |

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void ReindexMaterialConnections | ( |  | ) |

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FbxSet* AddTakeTimeWarpSet | ( | char * | pTakeName | ) |

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FbxSet* GetTakeTimeWarpSet | ( | char * | pTakeName | ) |

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void ForceKill | ( |  | ) |

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void ConvertNurbsSurfaceToNurbs | ( |  | ) |

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void ConvertMeshNormals | ( |  | ) |

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void ConvertNurbsCurvesToNulls | ( |  | ) |

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void ConnectTextures | ( |  | ) |

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void BuildTextureLayersDirectArray | ( |  | ) |

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void FixInheritType | ( | FbxNode * | pNode | ) |

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void UpdateScaleCompensate | ( | FbxNode * | pNode,
|  | FbxIOSettings & | pIOS
| ) |  |

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FbxClassId ConvertAttributeTypeToClassID | ( | FbxNodeAttribute::EType | pAttributeType | ) |

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FbxGlobalLightSettings& GlobalLightSettings | ( |  | ) | `[inline]`

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Definition at line 610 of file fbxscene.h.

    { return *mGlobalLightSettings; }

FbxGlobalCameraSettings& GlobalCameraSettings | ( |  | ) | `[inline]`

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Definition at line 611 of file fbxscene.h.

    { return *mGlobalCameraSettings; }

The documentation for this class was generated from the following file:

- fbxsdk/scene/fbxscene.h

FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene
FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene FbxScene