- Main Page
- Classes
- Files
- Directories

- File List
- File Members

# fbxprocessorxrefuserlib.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_
    00014 #define _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/utils/fbxprocessorxref.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00025 class FBXSDK_DLL FbxProcessorXRefCopyUserLibrary : public FbxProcessorXRefCopy
    00026 {
    00027     FBXSDK_OBJECT_DECLARE(FbxProcessorXRefCopyUserLibrary, FbxProcessorXRefCopy);
    00028
    00029 public:
    00034         // Do we copy files even if they are in the system library?
    00035         // Defaults to FALSE.
    00036         FbxPropertyT<FbxBool>     CopyAllAssets;
    00037
    00038         // Do we copy files even if they are not within the scene?  This is
    00039         // the typical use case when creating a new library, and defaults to
    00040         // TRUE.  If you want to extract assets from a specific library you
    00041         // you would set this to FALSE to ignore assets from external (user,
    00042         // system) libraries.
    00043         FbxPropertyT<FbxBool>     CopyExternalAssets;
    00044
    00045         // Do we copy assets that use absolute paths?  If true, then after
    00046         // the scene processor has run through the URL will be relative to
    00047         // the scene document.
    00048         // Defaults to TRUE.
    00049         FbxPropertyT<FbxBool>     CopyAbsoluteUrlAssets;
    00051
    00052 /*****************************************************************************************************************************
    00053 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00054 *****************************************************************************************************************************/
    00055 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00056 protected:
    00057     virtual void ConstructProperties(bool pForceSet);
    00058     virtual bool ValidPropertyForXRefCopy(FbxObject* pObject, FbxProperty& lProperty) const;
    00059 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00060 };
    00061
    00062 #include <fbxsdk/fbxsdk_nsend.h>
    00063
    00064 #endif /* _FBXSDK_UTILS_PROCESSOR_XREF_USERLIB_H_ */