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# fbxskeleton.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_GEOMETRY_SKELETON_H_
    00014 #define _FBXSDK_SCENE_GEOMETRY_SKELETON_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/geometry/fbxnodeattribute.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00034 class FBXSDK_DLL FbxSkeleton : public FbxNodeAttribute
    00035 {
    00036     FBXSDK_OBJECT_DECLARE(FbxSkeleton,FbxNodeAttribute);
    00037
    00038 public:
    00040     virtual FbxNodeAttribute::EType GetAttributeType() const;
    00041
    00043     void Reset();
    00044
    00049
    00055     enum EType
    00056     {
    00057         eRoot,
    00058         eLimb,
    00059         eLimbNode,
    00060         eEffector
    00061     };
    00062
    00066     void SetSkeletonType(EType pSkeletonType);
    00067
    00071     EType GetSkeletonType() const;
    00072
    00078     bool GetSkeletonTypeIsSet() const;
    00079
    00083     EType GetSkeletonTypeDefaultValue() const;
    00084
    00088     double GetLimbLengthDefaultValue() const;
    00089
    00093     double GetLimbNodeSizeDefaultValue() const;
    00094
    00100     bool SetLimbNodeColor(const FbxColor& pColor);
    00101
    00106     FbxColor GetLimbNodeColor() const;
    00107
    00113     bool GetLimbNodeColorIsSet() const;
    00114
    00118     FbxColor GetLimbNodeColorDefaultValue() const;
    00119
    00125     bool IsSkeletonRoot() const;
    00126
    00128
    00129
    00133     static const char*          sSize;
    00134     static const char*          sLimbLength;
    00135
    00140     static const FbxDouble      sDefaultSize;
    00141     static const FbxDouble      sDefaultLimbLength;
    00142
    00143
    00145     //
    00146     // Properties
    00147     //
    00149
    00157     FbxPropertyT<FbxDouble>     Size;
    00158
    00172     FbxPropertyT<FbxDouble>         LimbLength;
    00173
    00174 /*****************************************************************************************************************************
    00175 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00176 *****************************************************************************************************************************/
    00177 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00178     virtual FbxObject& Copy(const FbxObject& pObject);
    00179
    00180 protected:
    00181     virtual void Construct(const FbxSkeleton* pFrom);
    00182     virtual void ConstructProperties(bool pForceSet);
    00183
    00184     void Reset( bool pResetProperties );
    00185
    00186     virtual const char* GetTypeName() const;
    00187     virtual FbxStringList GetTypeFlags() const;
    00188
    00189     EType mSkeletonType;
    00190
    00191     bool mLimbLengthIsSet;
    00192     bool mLimbNodeSizeIsSet;
    00193     bool mLimbNodeColorIsSet;
    00194     bool mSkeletonTypeIsSet;
    00195 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00196 };
    00197
    00198 #include <fbxsdk/fbxsdk_nsend.h>
    00199
    00200 #endif /* _FBXSDK_SCENE_GEOMETRY_SKELETON_H_ */