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# FbxMesh Member List

This is the complete list of members for FbxMesh, including all inherited members.

AddDeformer(FbxDeformer *pDeformer) | FbxGeometry |
AddImplementation(FbxImplementation *pImplementation) | FbxObject |
AddListener(FbxEventHandler &pHandler) | FbxEmitter |
AddMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates) | FbxMesh |
AddMeshEdgeIndexForPolygon(int pPolygonIndex, int pPositionInPolygon) | FbxMesh |
AddPolygon(int pIndex, int pTextureUVIndex=-1) | FbxMesh |
AddShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxShape *pShape, double pPercent=100, FbxStatus *pStatus=NULL) | FbxGeometry |
AddTextureUV(FbxVector2 pUV, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
AddToLayerElementsList(FbxLayerElement *pLEl) | FbxLayerContainer |
AM(void *m, FbxUInt l, void *n=NULL, bool b=false) | FbxLayerContainer |
ApplyPivot() | FbxGeometry |
AT(void *t, FbxUInt l, int j) | FbxLayerContainer |
BBoxMax | FbxGeometryBase |
BBoxMin | FbxGeometryBase |
BeginAddMeshEdgeIndex() | FbxMesh |
BeginGetMeshEdgeIndexForPolygon() | FbxMesh |
BeginGetMeshEdgeVertices() | FbxMesh |
BeginPolygon(int pMaterial=-1, int pTexture=-1, int pGroup=-1, bool pLegacy=true) | FbxMesh |
BeginPolygonExt(int pMaterial, int *pTextures) | FbxMesh |
BuildMergeList(FbxArray< int > &pMergeList, bool pExport=false) | FbxMesh |
BuildMeshEdgeArray() | FbxMesh |
CastShadow | FbxGeometryBase |
CheckIfVertexNormalsCCW() | FbxMesh |
CheckSamePointTwice() const | FbxMesh |
CleanShapeChannel(FbxAnimLayer *pAnimLayer, int pShapeIndex) | FbxGeometry |
CleanShapeChannels(FbxAnimLayer *pAnimLayer) | FbxGeometry |
ClearLayers() | FbxLayerContainer |
ClearShape() | FbxGeometry |
ClearTemporaryShapeNames() | FbxGeometry |
Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL) const | FbxObject | `[virtual]`
Color | FbxNodeAttribute |
Compare(FbxObject *pOtherObject) | FbxObject | `[virtual]`
ComputeBBox() | FbxGeometryBase |
ComputeComponentMaps(ComponentMap &pEdgeToPolyMap, ComponentMap &pPolyToEdgeMap) | FbxMesh |
ComputeVertexNormals(bool pCW=false) | FbxMesh |
ConnectDstObject(FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone) | FbxObject | `[inline]`
ConnectDstProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
ConnectNotify(FbxConnectEvent const &pEvent) | FbxLayerContainer | `[protected, virtual]`
ConnectSrcObject(FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone) | FbxObject | `[inline]`
ConnectSrcProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
Construct(const FbxMesh *pFrom) | FbxMesh | `[protected, virtual]`
FbxGeometry::Construct(const FbxGeometry *pFrom) | FbxGeometry | `[protected, virtual]`
FbxGeometryBase::Construct(const FbxObject *pFrom) | FbxObject | `[protected, virtual]`
ConstructProperties(bool pForceSet) | FbxGeometryBase | `[protected, virtual]`
ContentClear() | FbxGeometryBase | `[protected, virtual]`
ContentDecrementLockCount() | FbxObject |
ContentIncrementLockCount() | FbxObject |
ContentIsLoaded() const | FbxObject |
ContentIsLocked() const | FbxObject |
ContentLoad() | FbxObject |
ContentReadFrom(const FbxStream &pStream) | FbxGeometryBase | `[virtual]`
ContentUnload() | FbxObject |
ContentWriteTo(FbxStream &pStream) const | FbxGeometryBase | `[virtual]`
ConvertDirectToIndexToDirect(int pLayer) | FbxLayerContainer |
ConvertShapeNamesToV5Format(FbxString pTakeNodeName) | FbxGeometry |
ConvertShapeNamesToV5Format(FbxString pTakeNodeName, int pShapeIndex) | FbxGeometry |
Copy(const FbxObject &pObject) | FbxMesh | `[virtual]`
Copyable(const FbxObject &pObject) | FbxObject | `[protected]`
CopyDeformers(FbxGeometry const *pGeometry) | FbxGeometry | `[protected]`
CopyLayers(FbxLayerContainer const *pLayerContainer) | FbxLayerContainer | `[protected]`
CopyPivot(FbxGeometry const *pSource) | FbxGeometry | `[protected]`
CreateElementBinormal() | FbxGeometryBase |
CreateElementEdgeCrease() | FbxGeometryBase |
CreateElementHole() | FbxGeometryBase |
CreateElementMaterial() | FbxGeometryBase |
CreateElementNormal() | FbxGeometryBase |
CreateElementPolygonGroup() | FbxGeometryBase |
CreateElementSmoothing() | FbxGeometryBase |
CreateElementTangent() | FbxGeometryBase |
CreateElementUserData() | FbxGeometryBase |
CreateElementUV(const char *pUVSetName) | FbxGeometryBase |
CreateElementVertexColor() | FbxGeometryBase |
CreateElementVertexCrease() | FbxGeometryBase |
CreateElementVisibility() | FbxGeometryBase |
CreateLayer() | FbxLayerContainer |
CreateShapeChannelName(int pShapeIndex) | FbxGeometry | `[protected]`
CreateShapeChannelName(FbxString pShapeName) | FbxGeometry | `[protected]`
CreateShapeChannelProperties(FbxString &pShapeName) | FbxGeometry |
Destroy(bool pRecursive=false) | FbxObject |
Destruct(bool pRecursive) | FbxMesh | `[protected, virtual]`
DisconnectAllDstObject() | FbxObject | `[inline]`
DisconnectAllDstObject(const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectAllDstObject(FbxClassId pClassId) | FbxObject | `[inline]`
DisconnectAllDstObject(const T *pFBX_TYPE) | FbxObject | `[inline]`
DisconnectAllDstObject() | FbxObject | `[inline]`
DisconnectAllDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectAllDstObject(const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectAllSrcObject() | FbxObject | `[inline]`
DisconnectAllSrcObject(const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectAllSrcObject(FbxClassId pClassId) | FbxObject | `[inline]`
DisconnectAllSrcObject(const T *pFBX_TYPE) | FbxObject | `[inline]`
DisconnectAllSrcObject() | FbxObject | `[inline]`
DisconnectAllSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectAllSrcObject(const FbxCriteria &pCriteria) | FbxObject | `[inline]`
DisconnectDstObject(FbxObject *pObject) | FbxObject | `[inline]`
DisconnectDstProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
DisconnectSrcObject(FbxObject *pObject) | FbxObject | `[inline]`
DisconnectSrcProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
eBoundary enum value | FbxNodeAttribute |
EBoundaryRule enum name | FbxMesh |
eCachedEffect enum value | FbxNodeAttribute |
eCamera enum value | FbxNodeAttribute |
eCameraStereo enum value | FbxNodeAttribute |
eCameraSwitcher enum value | FbxNodeAttribute |
ECloneType enum name | FbxObject |
eContentLoaded enum value | FbxObject |
eCreaseAll enum value | FbxMesh |
eCreaseEdge enum value | FbxMesh |
eDeepClone enum value | FbxObject |
eDontLocalize enum value | FbxObject |
eFine enum value | FbxMesh |
eHidden enum value | FbxObject |
eHigh enum value | FbxGeometry |
eHighNoNormals enum value | FbxGeometry |
eHull enum value | FbxMesh |
eInitialized enum value | FbxObject |
eLegacy enum value | FbxMesh |
eLight enum value | FbxNodeAttribute |
eLine enum value | FbxNodeAttribute |
eLODGroup enum value | FbxNodeAttribute |
eLow enum value | FbxGeometry |
eLowNoNormals enum value | FbxGeometry |
eMarker enum value | FbxNodeAttribute |
eMedium enum value | FbxMesh |
eMesh enum value | FbxNodeAttribute |
Emit(const EventType &pEvent) const | FbxEmitter | `[inline]`
EmitMessage(FbxMessage *pMessage) const | FbxObject |
EndAddMeshEdgeIndex() | FbxMesh |
EndGetMeshEdgeIndexForPolygon() | FbxMesh |
EndGetMeshEdgeVertices() | FbxMesh |
EndPolygon() | FbxMesh |
eNone enum value | FbxObject |
eNull enum value | FbxNodeAttribute |
eNurbs enum value | FbxNodeAttribute |
eNurbsCurve enum value | FbxNodeAttribute |
eNurbsSurface enum value | FbxNodeAttribute |
EObjectFlag enum name | FbxObject |
eOpticalMarker enum value | FbxNodeAttribute |
eOpticalReference enum value | FbxNodeAttribute |
ePatch enum value | FbxNodeAttribute |
ePropertyGet enum value | FbxObject | `[protected]`
EPropertyNotifyType enum name | FbxObject | `[protected]`
ePropertySet enum value | FbxObject | `[protected]`
ePropertySetRequest enum value | FbxObject | `[protected]`
eRaw enum value | FbxGeometry |
eReferenceClone enum value | FbxObject |
eRough enum value | FbxMesh |
eSavable enum value | FbxObject |
eSelected enum value | FbxObject |
eShape enum value | FbxNodeAttribute |
eSkeleton enum value | FbxNodeAttribute |
ESmoothness enum name | FbxMesh |
eSubDiv enum value | FbxNodeAttribute |
ESurfaceMode enum name | FbxGeometry |
eSystem enum value | FbxObject |
eTrimNurbsSurface enum value | FbxNodeAttribute |
EType enum name | FbxNodeAttribute |
eUnknown enum value | FbxNodeAttribute |
EventHandlerList typedef | FbxEmitter | `[protected]`
FbxEmitter() | FbxEmitter |
FbxGeometryConverter class | FbxMesh | `[friend]`
FbxObject(FbxManager &pManager, const char *pName) | FbxObject | `[protected]`
FindDstObject(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(FbxClassId pClassId, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(const T *pFBX_TYPE, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindDstProperty(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindPolygonIndex(int pEdgeIndex) | FbxMesh | `[protected]`
FindProperty(const char *pName, bool pCaseSensitive=true) const | FbxObject | `[inline]`
FindProperty(const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const | FbxObject | `[inline]`
FindPropertyHierarchical(const char *pName, bool pCaseSensitive=true) const | FbxObject | `[inline]`
FindPropertyHierarchical(const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const | FbxObject | `[inline]`
FindSrcObject(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(FbxClassId pClassId, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(const T *pFBX_TYPE, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
FindSrcProperty(const char *pName, int pStartIndex=0) const | FbxObject | `[inline]`
GenerateTangentsData(const char *pUVSetName=NULL, bool pOverwrite=false) | FbxMesh |
GenerateTangentsData(int pUVSetLayerIndex, bool pOverwrite=false) | FbxMesh |
GenerateTangentsDataForAllUVSets(bool pOverwrite=false) | FbxMesh |
GetAllChannelUV(int pLayer) | FbxMesh |
GetAllObjectFlags() const | FbxObject |
GetAttributeType() const | FbxMesh | `[virtual]`
GetBadPolyIndices(FbxArray< int > &pArrayBadPolyIndices, bool pCheckOne) const | FbxMesh | `[protected]`
GetBinormals(FbxLayerElementArrayTemplate< FbxVector4 > **pLockableArray, const int pLayerIndex=0) const | FbxGeometryBase |
GetBinormalsIndices(FbxLayerElementArrayTemplate< int > **pLockableArray, const int pLayerIndex=0) const | FbxGeometryBase |
GetBoundaryRule() const | FbxMesh |
GetClassRootProperty() | FbxObject |
GetControlPointAt(int pIndex) const | FbxGeometryBase | `[virtual]`
GetControlPoints() const | FbxGeometryBase | `[virtual]`
GetControlPointsCount() const | FbxGeometryBase | `[virtual]`
GetDefaultImplementation(void) const | FbxObject |
GetDefaultShape(int pBlendShapeIndex, int pBlendShapeChannelIndex) const | FbxGeometry |
GetDefaultShape(FbxBlendShapeChannel *pBlendShapeChannel) const | FbxGeometry |
GetDeformer(int pIndex, FbxStatus *pStatus=NULL) const | FbxGeometry |
GetDeformer(int pIndex, FbxDeformer::EDeformerType pType, FbxStatus *pStatus=NULL) const | FbxGeometry |
GetDeformerCount() const | FbxGeometry |
GetDeformerCount(FbxDeformer::EDeformerType pType) const | FbxGeometry |
GetDestinationGeometryWeightedMap(int pIndex) | FbxGeometry |
GetDestinationGeometryWeightedMapCount() const | FbxGeometry |
GetDisplaySubdivisions() const | FbxMesh |
GetDocument() const | FbxObject |
GetDstObject(int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(FbxClassId pClassId, int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(const T *pFBX_TYPE, int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetDstObject(const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetDstObjectCount() const | FbxObject | `[inline]`
GetDstObjectCount(const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetDstObjectCount(FbxClassId pClassId) const | FbxObject | `[inline]`
GetDstObjectCount(const T *pFBX_TYPE) const | FbxObject | `[inline]`
GetDstObjectCount() const | FbxObject | `[inline]`
GetDstObjectCount(const T *pFBX_TYPE, const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetDstObjectCount(const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetDstProperty(int pIndex=0) const | FbxObject | `[inline]`
GetDstPropertyCount() const | FbxObject | `[inline]`
GetEdgeCreaseInfo(int pEdgeIndex) | FbxMesh |
GetEdgeCreaseInfoArray(FbxLayerElementArrayTemplate< double > **pCreaseArray) | FbxMesh |
GetElementBinormal(int pIndex=0) | FbxGeometryBase |
GetElementBinormal(int pIndex=0) const | FbxGeometryBase |
GetElementBinormalCount() const | FbxGeometryBase |
GetElementEdgeCrease(int pIndex=0) | FbxGeometryBase |
GetElementEdgeCrease(int pIndex=0) const | FbxGeometryBase |
GetElementEdgeCreaseCount() const | FbxGeometryBase |
GetElementHole(int pIndex=0) | FbxGeometryBase |
GetElementHole(int pIndex=0) const | FbxGeometryBase |
GetElementHoleCount() const | FbxGeometryBase |
GetElementMaterial(int pIndex=0) | FbxGeometryBase |
GetElementMaterial(int pIndex=0) const | FbxGeometryBase |
GetElementMaterialCount() const | FbxGeometryBase |
GetElementNormal(int pIndex=0) | FbxGeometryBase |
GetElementNormal(int pIndex=0) const | FbxGeometryBase |
GetElementNormalCount() const | FbxGeometryBase |
GetElementPolygonGroup(int pIndex=0) | FbxGeometryBase |
GetElementPolygonGroup(int pIndex=0) const | FbxGeometryBase |
GetElementPolygonGroupCount() const | FbxGeometryBase |
GetElementSmoothing(int pIndex=0) | FbxGeometryBase |
GetElementSmoothing(int pIndex=0) const | FbxGeometryBase |
GetElementSmoothingCount() const | FbxGeometryBase |
GetElementTangent(int pIndex=0) | FbxGeometryBase |
GetElementTangent(int pIndex=0) const | FbxGeometryBase |
GetElementTangentCount() const | FbxGeometryBase |
GetElementUserData(int pIndex=0) | FbxGeometryBase |
GetElementUserData(int pIndex=0) const | FbxGeometryBase |
GetElementUserDataCount() const | FbxGeometryBase |
GetElementUV(int pIndex=0) | FbxGeometryBase |
GetElementUV(int pIndex=0) const | FbxGeometryBase |
GetElementUV(const char *pUVSetName) | FbxGeometryBase |
GetElementUV(const char *pUVSetName) const | FbxGeometryBase |
GetElementUVCount() const | FbxGeometryBase |
GetElementVertexColor(int pIndex=0) | FbxGeometryBase |
GetElementVertexColor(int pIndex=0) const | FbxGeometryBase |
GetElementVertexColorCount() const | FbxGeometryBase |
GetElementVertexCrease(int pIndex=0) | FbxGeometryBase |
GetElementVertexCrease(int pIndex=0) const | FbxGeometryBase |
GetElementVertexCreaseCount() const | FbxGeometryBase |
GetElementVisibility(int pIndex=0) | FbxGeometryBase |
GetElementVisibility(int pIndex=0) const | FbxGeometryBase |
GetElementVisibilityCount() const | FbxGeometryBase |
GetFbxManager() const | FbxObject |
GetFirstProperty() const | FbxObject | `[inline]`
GetImplementation(int pIndex, const FbxImplementationFilter *pCriteria=NULL) const | FbxObject |
GetImplementationCount(const FbxImplementationFilter *pCriteria=NULL) const | FbxObject |
GetInitialName() const | FbxObject |
GetLayer(int pIndex) | FbxLayerContainer |
GetLayer(int pIndex) const | FbxLayerContainer |
GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) | FbxLayerContainer |
GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const | FbxLayerContainer |
GetLayerCount() const | FbxLayerContainer |
GetLayerCount(FbxLayerElement::EType pType, bool pUVCount=false) const | FbxLayerContainer |
GetLayerIndex(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const | FbxLayerContainer |
GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement::EType pType, bool pIsUV=false) const | FbxLayerContainer |
GetMaterialIndices(FbxLayerElementArrayTemplate< int > **pLockableArray) const | FbxMesh |
GetMeshEdgeCount() const | FbxMesh |
GetMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool &pReversed, int pExistedEdgeCount=-1) | FbxMesh |
GetMeshEdgeIndexForPolygon(int pPolygon, int pPositionInPolygon) | FbxMesh |
GetMeshEdgeVertices(int pEdgeIndex, int &pStartVertexIndex, int &pEndVertexIndex) const | FbxMesh |
GetMeshPreviewDivisionLevels() const | FbxMesh |
GetMeshRenderDivisionLevels() const | FbxMesh |
GetMeshSmoothness() const | FbxMesh |
GetName() const | FbxObject |
GetNameOnly() const | FbxObject |
GetNameSpaceArray(char identifier) | FbxObject |
GetNameSpaceOnly() | FbxObject |
GetNameSpacePrefix() const | FbxObject |
GetNameWithNameSpacePrefix() const | FbxObject |
GetNameWithoutNameSpacePrefix() const | FbxObject |
GetNextProperty(const FbxProperty &pProperty) const | FbxObject | `[inline]`
GetNode(int pIndex=0) const | FbxNodeAttribute |
GetNodeCount() const | FbxNodeAttribute |
GetNormals(FbxLayerElementArrayTemplate< FbxVector4 > **pLockableArray) const | FbxGeometryBase |
GetNormalsIndices(FbxLayerElementArrayTemplate< int > **pLockableArray) const | FbxGeometryBase |
GetObjectFlags(EObjectFlag pFlags) const | FbxObject |
GetParentLibrary() const | FbxObject |
GetPeripheral() | FbxObject | `[protected, virtual]`
GetPivot(FbxAMatrix &pXMatrix) const | FbxGeometry |
GetPolygonCount() const | FbxMesh | `[inline]`
GetPolygonGroup(int pPolygonIndex) const | FbxMesh |
GetPolygonSize(int pPolygonIndex) const | FbxMesh | `[inline]`
GetPolygonVertex(int pPolygonIndex, int pPositionInPolygon) const | FbxMesh | `[inline]`
GetPolygonVertexCount() const | FbxMesh | `[inline]`
GetPolygonVertexIndex(int pPolygonIndex) const | FbxMesh |
GetPolygonVertexLayerElementIndex(const FbxLayerElementTemplate< T > *pLayerElement, int pPolyIndex, int pVertexIndex, int &pIndex) const | FbxMesh | `[protected]`
GetPolygonVertexLayerElementValue(const FbxLayerElementTemplate< T > *pLayerElement, int pPolyIndex, int pVertexIndex, T &pValue) const | FbxMesh | `[protected]`
GetPolygonVertexNormal(int pPolyIndex, int pVertexIndex, FbxVector4 &pNormal) const | FbxMesh |
GetPolygonVertexNormals(FbxArray< FbxVector4 > &pNormals) const | FbxMesh |
GetPolygonVertexUV(int pPolyIndex, int pVertexIndex, const char *pUVSetName, FbxVector2 &pUV) const | FbxMesh |
GetPolygonVertexUVs(const char *pUVSetName, FbxArray< FbxVector2 > &pUVs) const | FbxMesh |
GetPolygonVertices() const | FbxMesh |
GetPolyHoleInfo(int pFaceIndex) | FbxMesh |
GetPolyHoleInfoArray(FbxLayerElementArrayTemplate< bool > **pHoleArray) | FbxMesh |
GetPreserveBorders() const | FbxMesh |
GetPreserveHardEdges() const | FbxMesh |
GetPropagateEdgeHardness() const | FbxMesh |
GetPropertyHandle() | FbxObject | `[inline]`
GetReferencedBy(int pIndex) const | FbxObject |
GetReferencedByCount() const | FbxObject |
GetReferenceTo() const | FbxObject |
GetRootDocument() const | FbxObject |
GetRootProperty() | FbxObject | `[inline]`
GetRootProperty() const | FbxObject | `[inline]`
GetRuntimeClassId() const | FbxObject |
GetScene() const | FbxObject |
GetSelected() | FbxObject | `[virtual]`
GetShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, int pShapeIndex, FbxStatus *pStatus=NULL) | FbxGeometry |
GetShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, int pShapeIndex, FbxStatus *pStatus=NULL) const | FbxGeometry |
GetShapeChannel(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxAnimLayer *pLayer, bool pCreateAsNeeded=false, FbxStatus *pStatus=NULL) | FbxGeometry |
GetShapeCount() const | FbxGeometry |
GetShapeCount(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxStatus *pStatus=NULL) const | FbxGeometry |
GetSourceGeometryWeightedMap() | FbxGeometry |
GetSrcObject(int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(FbxClassId pClassId, int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(const T *pFBX_TYPE, int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetSrcObject(const FbxCriteria &pCriteria, int pIndex=0) const | FbxObject | `[inline]`
GetSrcObjectCount() const | FbxObject | `[inline]`
GetSrcObjectCount(const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetSrcObjectCount(FbxClassId pClassId) const | FbxObject | `[inline]`
GetSrcObjectCount(const T *pFBX_TYPE) const | FbxObject | `[inline]`
GetSrcObjectCount() const | FbxObject | `[inline]`
GetSrcObjectCount(const T *pFBX_TYPE, const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetSrcObjectCount(const FbxCriteria &pCriteria) const | FbxObject | `[inline]`
GetSrcProperty(int pIndex=0) const | FbxObject | `[inline]`
GetSrcPropertyCount() const | FbxObject | `[inline]`
GetTangents(FbxLayerElementArrayTemplate< FbxVector4 > **pLockableArray, const int pLayerIndex=0) const | FbxGeometryBase |
GetTangentsIndices(FbxLayerElementArrayTemplate< int > **pLockableArray, const int pLayerIndex=0) const | FbxGeometryBase |
GetTextureIndices(FbxLayerElementArrayTemplate< int > **pLockableArray, FbxLayerElement::EType pTextureType) const | FbxMesh |
GetTextureUV(FbxLayerElementArrayTemplate< FbxVector2 > **pLockableArray, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) const | FbxMesh |
GetTextureUVCount(FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
GetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
GetTypeFlags() const | FbxObject | `[virtual]`
GetTypeName() const | FbxObject | `[virtual]`
GetUniqueID() const | FbxObject |
GetUrl() const | FbxObject | `[virtual]`
GetUserDataPtr(const FbxUInt64 &pUserID) const | FbxObject |
GetUserDataPtr() const | FbxObject | `[inline]`
GetUVLayerCount() const | FbxMesh |
GetUVSetNames(FbxStringList &pUVSetNameList) const | FbxGeometryBase |
GetVertexCreaseInfo(int pVertexIndex) | FbxMesh |
GetVertexCreaseInfoArray(FbxLayerElementArrayTemplate< double > **pCreaseArray) | FbxMesh |
GetWipeMode() | FbxObject | `[static]`
GM(int i, FbxUInt l, void *n=NULL) | FbxLayerContainer |
GMC(FbxUInt i, void *n=NULL) | FbxLayerContainer |
GMI(char const *n, FbxUInt l, void *d=NULL) | FbxLayerContainer |
GT(int i, FbxUInt l, int j) | FbxLayerContainer |
GTC(FbxUInt i, int j) | FbxLayerContainer |
GTI(char const *n, FbxUInt l, int j) | FbxLayerContainer |
HasDefaultImplementation(void) const | FbxObject |
InitBinormals(int pCount=0, const int pLayerIndex=0, const char *pName="") | FbxGeometryBase |
InitBinormals(FbxGeometryBase *pSrc, const int pLayerIndex=0) | FbxGeometryBase |
InitControlPoints(int pCount) | FbxGeometryBase | `[virtual]`
InitMaterialIndices(FbxLayerElement::EMappingMode pMappingMode) | FbxMesh |
InitNormals(int pCount=0) | FbxGeometryBase |
InitNormals(FbxGeometryBase *pSrc) | FbxGeometryBase |
InitTangents(int pCount=0, const int pLayerIndex=0, const char *pName="") | FbxGeometryBase |
InitTangents(FbxGeometryBase *pSrc, const int pLayerIndex=0) | FbxGeometryBase |
InitTextureIndices(FbxLayerElement::EMappingMode pMappingMode, FbxLayerElement::EType pTextureType) | FbxMesh |
InitTextureIndices(FbxLayerElementTexture *pLayerElementTexture, FbxLayerElement::EMappingMode pMappingMode) | FbxMesh | `[protected]`
InitTextureUV(int pCount, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
InitTextureUVIndices(FbxLayerElement::EMappingMode pMappingMode, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
Is(const FbxClassId &pClassId) const | FbxObject | `[inline]`
Is(T *pClassType) const | FbxObject | `[inline]`
Is() const | FbxObject | `[inline]`
IsAReferenceTo() const | FbxObject |
IsConnectedDstObject(const FbxObject *pObject) const | FbxObject | `[inline]`
IsConnectedDstProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
IsConnectedSrcObject(const FbxObject *pObject) const | FbxObject | `[inline]`
IsConnectedSrcProperty(const FbxProperty &pProperty) | FbxObject | `[inline]`
IsReferencedBy() const | FbxObject |
IsRuntime(const FbxClassId &pClassId) const | FbxObject |
IsRuntimePlug() const | FbxObject |
IsTriangleMesh() const | FbxMesh |
Localize(const char *pID, const char *pDefault=NULL) const | FbxObject | `[virtual]`
mBoundaryRule | FbxMesh | `[protected]`
mControlPoints | FbxGeometryBase |
mData | FbxEmitter | `[protected]`
mDisplaySubdivisions | FbxMesh | `[protected]`
mEdgeArray | FbxMesh |
MemoryUsage() const | FbxGeometryBase | `[virtual]`
MergePointsForPolygonVerteNormals(FbxArray< int > &pMergeList) | FbxMesh |
mLayerArray | FbxLayerContainer | `[protected]`
mLayerElementsList | FbxLayerContainer | `[protected]`
mPivot | FbxGeometry | `[protected]`
mPolygons | FbxMesh |
mPolygonVertices | FbxMesh |
mPreserveBorders | FbxMesh | `[protected]`
mPreserveHardEdges | FbxMesh | `[protected]`
mPreviewDivisionLevels | FbxMesh | `[protected]`
mPropagateEdgeHardness | FbxMesh | `[protected]`
mPVEndFlags | FbxMesh | `[protected]`
mRenderDivisionLevels | FbxMesh | `[protected]`
mShapeChannelNameArrayV5 | FbxGeometry | `[protected]`
mShapeNameArrayV5 | FbxGeometry | `[protected]`
mShapeNameArrayV6 | FbxGeometry | `[protected]`
mSmoothness | FbxMesh | `[protected]`
mV2PVMap | FbxMesh | `[protected]`
operator!=(const FbxObject &pObject) | FbxObject |
operator==(const FbxObject &pObject) | FbxObject |
PolygonIndexCompare(const void *p1, const void *p2) | FbxMesh | `[protected, static]`
PolySetTexture(FbxLayer *pLayer, int pTextureIndex, FbxLayerElement::EType pTextureType) | FbxMesh | `[protected]`
PrimaryVisibility | FbxGeometryBase |
PropertyNotify(EPropertyNotifyType pType, FbxProperty &pProperty) | FbxObject | `[protected, virtual]`
ReceiveShadow | FbxGeometryBase |
RemoveBadPolygons() | FbxMesh |
RemoveDeformer(int pIndex, FbxStatus *pStatus=NULL) | FbxGeometry |
RemoveDuplicatedEdges(FbxArray< int > &pEdgeIndexList) | FbxMesh |
RemoveElementBinormal(FbxGeometryElementBinormal *pElementBinormal) | FbxGeometryBase |
RemoveElementEdgeCrease(FbxGeometryElementCrease *pElementCrease) | FbxGeometryBase |
RemoveElementHole(FbxGeometryElementHole *pElementHole) | FbxGeometryBase |
RemoveElementMaterial(FbxGeometryElementMaterial *pElementMaterial) | FbxGeometryBase |
RemoveElementNormal(FbxGeometryElementNormal *pElementNormal) | FbxGeometryBase |
RemoveElementPolygonGroup(FbxGeometryElementPolygonGroup *pElementPolygonGroup) | FbxGeometryBase |
RemoveElementSmoothing(FbxGeometryElementSmoothing *pElementSmoothing) | FbxGeometryBase |
RemoveElementTangent(FbxGeometryElementTangent *pElementTangent) | FbxGeometryBase |
RemoveElementUserData(FbxGeometryElementUserData *pElementUserData) | FbxGeometryBase |
RemoveElementUV(FbxGeometryElementUV *pElementUV) | FbxGeometryBase |
RemoveElementVertexColor(FbxGeometryElementVertexColor *pElementVertexColor) | FbxGeometryBase |
RemoveElementVertexCrease(FbxGeometryElementCrease *pElementCrease) | FbxGeometryBase |
RemoveElementVisibility(FbxGeometryElementVisibility *pElementVisibility) | FbxGeometryBase |
RemoveFromLayerElementsList(FbxLayerElement *pLEl) | FbxLayerContainer |
RemoveImplementation(FbxImplementation *pImplementation) | FbxObject |
RemoveListener(FbxEventHandler &pHandler) | FbxEmitter |
RemovePolygon(int pPolygonIndex) | FbxMesh |
RemovePrefix(char *pName) | FbxObject | `[static]`
RemoveTextureIndex(FbxLayerElementTexture *pLayerElementTextures, int pPolygonIndex, int pOffset) | FbxMesh | `[protected]`
RemoveUVIndex(FbxLayerElementUV *pLayerElementUV, int pPolygonIndex, int pOffset) | FbxMesh | `[protected]`
ReservePolygonCount(int pCount) | FbxMesh | `[inline]`
ReservePolygonVertexCount(int pCount) | FbxMesh | `[inline]`
Reset() | FbxMesh |
ResetProperties() | FbxObject |
RevertShapeNamesToV6Format(FbxString pTakeNodeName) | FbxGeometry |
RevertShapeNamesToV6Format(FbxString pTakeNodeName, int pShapeIndex) | FbxGeometry |
RootProperty | FbxObject |
sColor | FbxNodeAttribute | `[static]`
sDefaultColor | FbxNodeAttribute | `[static]`
SetAllObjectFlags(FbxUInt pFlags) | FbxObject |
SetBoundaryRule(EBoundaryRule pBoundaryRule) | FbxMesh |
SetControlPointAt(const FbxVector4 &pCtrlPoint, const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false) | FbxGeometryBase | `[virtual]`
SetControlPointAt(const FbxVector4 &pCtrlPoint, int pIndex) | FbxGeometryBase | `[virtual]`
SetControlPointCount(int pCount) | FbxGeometryBase | `[virtual]`
SetControlPointNormalAt(const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false) | FbxGeometryBase | `[virtual]`
SetDefaultImplementation(FbxImplementation *pImplementation) | FbxObject |
SetDefaultShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, double pPercent) | FbxGeometry |
SetDefaultShape(FbxBlendShapeChannel *pBlendShapeChannel, double pPercent) | FbxGeometry |
SetDisplaySubdivisions(bool pDisplySubdivisions) | FbxMesh |
SetDocument(FbxDocument *pDocument) | FbxGeometry | `[protected, virtual]`
SetEdgeCreaseInfo(int pEdgeIndex, double pWeight) | FbxMesh |
SetEdgeCreaseInfoArray(FbxArray< double > *pWeightArray) | FbxMesh |
SetInitialName(const char *pName) | FbxObject |
SetMeshEdge(int pEdgeIndex, int pValue) | FbxMesh | `[inline]`
SetMeshEdgeCount(int pEdgeCount) | FbxMesh |
SetMeshEdgeIndex(int pEdgeIndex, int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates, int pExistedEdgeCount=-1) | FbxMesh |
SetMeshEdgeIndex(int pEdgeIndex, int pPolygonIndex, int pPositionInPolygon) | FbxMesh |
SetMeshPreviewDivisionLevels(int pPreviewDivisionLevels) | FbxMesh |
SetMeshRenderDivisionLevels(int pRenderDivisionLevels) | FbxMesh |
SetMeshSmoothness(FbxMesh::ESmoothness pSmoothness) | FbxMesh |
SetName(const char *pName) | FbxObject |
SetNameSpace(FbxString pNameSpace) | FbxObject |
SetObjectFlags(EObjectFlag pFlags, bool pValue) | FbxObject |
SetPivot(FbxAMatrix &pXMatrix) | FbxGeometry |
SetPolygonGroup(int pPolygonIndex, int pGroup) const | FbxMesh | `[inline]`
SetPolyHoleInfo(int pFaceIndex, bool pIsHole) | FbxMesh |
SetPolyHoleInfoArray(FbxArray< bool > *pHoleArray) | FbxMesh |
SetPreserveBorders(bool pPreserveBorders) | FbxMesh |
SetPreserveHardEdges(bool pPreserveHardEdges) | FbxMesh |
SetPropagateEdgeHardness(bool pPropagateEdgeHardness) | FbxMesh |
SetRuntimeClassId(const FbxClassId &pClassId) | FbxObject |
SetSelected(bool pSelected) | FbxObject | `[virtual]`
SetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, int pIndex, FbxLayerElement::EType pTypeIdentifier) | FbxMesh |
SetUrl(char *pUrl) | FbxObject | `[virtual]`
SetUserDataPtr(const FbxUInt64 &pUserID, void *pUserData) | FbxObject |
SetUserDataPtr(void *pUserData) | FbxObject | `[inline]`
SetVertexCreaseInfo(int pVertexIndex, double pWeight) | FbxMesh |
SetVertexCreaseInfoArray(FbxArray< double > *pWeightArray) | FbxMesh |
SetWipeMode(bool pState) | FbxObject | `[static]`
SplitPoints(FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) | FbxMesh |
StripPrefix(FbxString &lName) | FbxObject | `[static]`
StripPrefix(const char *pName) | FbxObject | `[static]`
WipeAllConnections() | FbxObject |
~FbxEmitter() | FbxEmitter |