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# fbxcameraswitcher.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_
    00014 #define _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/core/base/fbxarray.h>
    00019 #include <fbxsdk/scene/geometry/fbxnodeattribute.h>
    00020
    00021 #include <fbxsdk/fbxsdk_nsbegin.h>
    00022
    00032 class FBXSDK_DLL FbxCameraSwitcher : public FbxNodeAttribute
    00033 {
    00034     FBXSDK_OBJECT_DECLARE(FbxCameraSwitcher,FbxNodeAttribute);
    00035
    00036     public:
    00045         FbxPropertyT<FbxInt>        CameraIndex;
    00047
    00049     virtual FbxNodeAttribute::EType GetAttributeType() const;
    00050
    00061
    00066         int GetDefaultCameraIndex() const;
    00067
    00074         void SetDefaultCameraIndex(int pIndex);
    00075
    00077
    00078 /*****************************************************************************************************************************
    00079 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00080 *****************************************************************************************************************************/
    00081 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00082     virtual FbxObject& Copy(const FbxObject& pObject);
    00083
    00084 protected:
    00085     virtual void Destruct(bool pRecursive);
    00086     virtual void ConstructProperties(bool pForceSet);
    00087
    00088 public:
    00089     void AddCameraName(char* pCameraName);
    00090     char* GetCameraName(FbxUInt pIndex) const;
    00091     FbxUInt GetCameraNameCount() const;
    00092     void ClearCameraNames();
    00093
    00094 protected:
    00095     FbxArray<FbxString*> mCameraNameList;
    00096 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00097 };
    00098
    00099 #include <fbxsdk/fbxsdk_nsend.h>
    00100
    00101 #endif /* _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_ */