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# FbxGlobalCameraSettings Class Reference

This reference page is linked to from the following overview topics: List of Python Fbx classes.

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## Detailed Description

This class contains the global camera settings.

Remarks:
  This class exists for FBX version 6.x and earlier. The new FBX v7.x file format that is now the default no longer uses it. The relevant data (a subset of this class) has been moved to the FbxGlobalSettings object and should be used instead.

Definition at line 43 of file fbxglobalcamerasettings.h.

`#include <fbxglobalcamerasettings.h>`

List of all members.

## Public Member Functions
const FbxGlobalCameraSettings & | operator= (const FbxGlobalCameraSettings &pGlobalCameraSettings)
| Assignment operator.
bool | CopyProducerCamera (const char *pCameraName, const FbxCamera *pCamera) const
## Default Camera Settings
enum | EViewingMode { eStandard, eXRay, eModelsOnly }
| Viewing modes. More...
bool | SetDefaultCamera (const char *pCameraName, FbxStatus *pStatus=NULL)
| Sets the default camera.
const char * | GetDefaultCamera () const
| Returns the default camera name.
void | RestoreDefaultSettings ()
| Restores the default settings.
void | SetDefaultViewingMode (EViewingMode pViewingMode)
| Sets the default viewing mode.
EViewingMode | GetDefaultViewingMode () const
| Returns the default viewing mode.
## Producer Cameras
Producer cameras are global cameras in MotionBuilder you use to view the scene.You cannot animate Producer cameras but you can specify their default positions.
void | CreateProducerCameras ()
| Creates the default Producer cameras.
void | DestroyProducerCameras ()
| Destroys the default Producer cameras.
bool | IsProducerCamera (FbxCamera *pCamera) const
| Checks if the camera is a Producer camera.
FbxCamera * | GetCameraProducerPerspective () const
| Returns a reference to the Producer perspective camera.
FbxCamera * | GetCameraProducerFront () const
| Returns a reference to the Producer front camera.
FbxCamera * | GetCameraProducerBack () const
| Returns a reference to the Producer back camera.
FbxCamera * | GetCameraProducerLeft () const
| Returns a reference to the Producer left camera.
FbxCamera * | GetCameraProducerRight () const
| Returns a reference to the Producer right camera.
FbxCamera * | GetCameraProducerTop () const
| Returns a reference to the Producer top camera.
FbxCamera * | GetCameraProducerBottom () const
| Returns a reference to the Producer bottom camera.
FbxCameraSwitcher * | GetCameraSwitcher () const
| Returns the Camera Switcher.
void | SetCameraSwitcher (FbxCameraSwitcher *pSwitcher)
| Sets the Camera Switcher.

## Member Enumeration Documentation

enum EViewingMode

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Viewing modes.

Enumerator:

  eStandard | Search for all occurrences
  eXRay | Search for all occurrences
  eModelsOnly | Search for all occurrences

Definition at line 51 of file fbxglobalcamerasettings.h.

            {
                eStandard,  //<! Standard view mode.
                eXRay,      //<! X ray view mode.
                eModelsOnly //<! Model only view mode.
            };

## Member Function Documentation

bool SetDefaultCamera | ( | const char * | pCameraName,
|  | FbxStatus * | pStatus = `NULL`
| ) |  |

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Sets the default camera.

Parameters:

  pCameraName | Name of the default camera.
  pStatus | The FbxStatus object to hold error codes.

Returns:
  `True` if camera name is valid, returns `false` if it is not valid.

Remarks:
  A valid camera name must be either one of the defined tokens (FBXSDK_CAMERA_PERSPECTIVE, FBXSDK_CAMERA_TOP, FBXSDK_CAMERA_BOTTOM, FBXSDK_CAMERA_FRONT, FBXSDK_CAMERA_BACK, FBXSDK_CAMERA_RIGHT, FBXSDK_CAMERA_LEFT and FBXSDK_CAMERA_SWITCHER) or the name of a camera that is inserted in the node tree under the scene's root node.

const char* GetDefaultCamera | ( |  | ) | const

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Returns the default camera name.

Returns:
  The default camera name, or returns an empty string if no camera name has been specified.

void RestoreDefaultSettings | ( |  | ) |

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Restores the default settings.

void SetDefaultViewingMode | ( | EViewingMode | pViewingMode | ) |

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Sets the default viewing mode.

Parameters:

  pViewingMode | Viewing mode to set(eStandard, eXRay or eModelsOnly).

EViewingMode GetDefaultViewingMode | ( |  | ) | const

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Returns the default viewing mode.

Returns:
  The currently set Viewing mode.

void CreateProducerCameras | ( |  | ) |

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Creates the default Producer cameras.

void DestroyProducerCameras | ( |  | ) |

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Destroys the default Producer cameras.

bool IsProducerCamera | ( | FbxCamera * | pCamera | ) | const

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Checks if the camera is a Producer camera.

Parameters:

  pCamera | The camera to check.

Returns:
  `True` if it is a producer camera, returns `false` if it is not a producer camera.

FbxCamera* GetCameraProducerPerspective | ( |  | ) | const

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Returns a reference to the Producer perspective camera.

Returns:
  The reference to the internal Perspective camera.

FbxCamera* GetCameraProducerFront | ( |  | ) | const

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Returns a reference to the Producer front camera.

Returns:
  The reference to the internal Front camera.

FbxCamera* GetCameraProducerBack | ( |  | ) | const

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Returns a reference to the Producer back camera.

Returns:
  The reference to the internal Back camera.

FbxCamera* GetCameraProducerLeft | ( |  | ) | const

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Returns a reference to the Producer left camera.

Returns:
  The reference to the internal Left camera.

FbxCamera* GetCameraProducerRight | ( |  | ) | const

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Returns a reference to the Producer right camera.

Returns:
  The reference to the internal Right camera.

FbxCamera* GetCameraProducerTop | ( |  | ) | const

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Returns a reference to the Producer top camera.

Returns:
  The reference to the internal Top camera.

FbxCamera* GetCameraProducerBottom | ( |  | ) | const

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Returns a reference to the Producer bottom camera.

Returns:
  The reference to the internal Bottom camera.

FbxCameraSwitcher* GetCameraSwitcher | ( |  | ) | const

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Returns the Camera Switcher.

Returns:
  A pointer to the Camera Switcher.

Remarks:
  This node has a `FbxNodeAttribute::eCameraSwitcher` node attribute type. This node is not saved when there is no camera in the scene. Nodes inserted below are never saved. Camera indices start at 1. Out of range indices are clamped between 1 and the number of cameras in the scene. The index of a camera refers to its order of appearance when searching the node tree depth first. If a camera is added or removed after camera indices have been set, the camera indices must be updated. It is easier to set camera indices once every camera have been set. Camera index keys must be set using constant interpolation to ensure that camera switches occur exactly at key time.

void SetCameraSwitcher | ( | FbxCameraSwitcher * | pSwitcher | ) |

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Sets the Camera Switcher.

Parameters:

  pSwitcher | The Camera Switcher to be set.

const FbxGlobalCameraSettings& operator= | ( | const FbxGlobalCameraSettings & | pGlobalCameraSettings | ) |

Assignment operator.

Parameters:

  pGlobalCameraSettings | FbxGlobalCameraSettings object assigned to this one.

bool CopyProducerCamera | ( | const char * | pCameraName,
|  | const FbxCamera * | pCamera
| ) |  | const

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The documentation for this class was generated from the following file:

- fbxsdk/fileio/fbxglobalcamerasettings.h

FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings
FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings FbxGlobalCameraSettings