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# FbxCameraStereo Class Reference

This reference page is linked to from the following overview topics: FBX Node Attributes, Cameras, List of Python Fbx classes.

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## Detailed Description

This node attribute contains methods for accessing the properties of a stereo camera.

Generally, a set of stereoRig contains the center camera, the left camera and the right camera. FbxCameraStereo is used to represent the center camera. The left and right camera could be FbxCamera. FbxCameraStereo contains stereo properties. The left and right camera can also be get and set via related methods in FbxCameraStereo class.

See also:
  FbxCamera and FbxCameraSwitcher.

Definition at line 30 of file fbxcamerastereo.h.

`#include <fbxcamerastereo.h>`

Inheritance diagram for FbxCameraStereo:
[legend]

List of all members.

## Public Types
enum | EStereoType { eNone, eConverged, eOffAxis, eParallel }
| Types of Stereo camera. More...
## Public Member Functions
virtual FbxNodeAttribute::EType | GetAttributeType () const
| Return the type of node attribute which is EType::eCameraStereo.
void | Reset ()
| Reset the stereo camera to default values.
FbxCamera * | GetLeftCamera () const
| Get the left camera which connect to property LeftCamera.
FbxCamera * | GetRightCamera () const
| Get the right camera which connect to property RightCamera.
bool | SetLeftCamera (FbxCamera *pCamera)
| Set the left camera, connect property LeftCamera to pCamera.
bool | SetRightCamera (FbxCamera *pCamera)
| Set the right camera, connect property RightCamera to pCamera.
FbxAMatrix | GetLeftCameraLocalMatrix () const
| Get the local transformation matrix of left camera.
FbxAMatrix | GetLeftCameraGlobalMatrix () const
| Get the global matrix of left camera.
FbxAMatrix | GetRightCameraLocalMatrix () const
| Get the local transformation matrix of right camera.
FbxAMatrix | GetRightCameraGlobalMatrix () const
| Get the global transformation matrix of right camera.
double | ReevaluateLeftCameraFilmOffsetX () const
| Reevaluate the FilmOffsetX of left camera.
double | ReevaluateRightCameraFilmOffsetX () const
| Reevaluate the FilmOffsetX of right camera.
bool | ConnectProperties ()
| connect left and right camera property to stereo camera.
## Public Attributes
FbxPropertyT< EStereoType > | Stereo
| This property handles the types of Stereo camera.
FbxPropertyT< FbxDouble > | InteraxialSeparation
| This property handles the distance between left and right cameras.
FbxPropertyT< FbxDouble > | ZeroParallax
| This property handles the distance on the camera view axis where the zero parallax plane occurs.
FbxPropertyT< FbxDouble > | ToeInAdjust
| This property is to offset the computed toe-in effect when it's in Converged mode.
FbxPropertyT< FbxDouble > | FilmOffsetRightCam
| This property handles the film offset for the right camera.
FbxPropertyT< FbxDouble > | FilmOffsetLeftCam
| This property handles the film offset for the left camera.
FbxPropertyT< FbxReference > | RightCamera
| This property has the right camera connected to it.
FbxPropertyT< FbxReference > | LeftCamera
| This property has the left camera connected to it.
FbxPropertyT< FbxString > | PrecompFileName
| This property handles the precomp file name.
FbxPropertyT< FbxString > | RelativePrecompFileName
| This property handles the relative precomp file name.
## Protected Member Functions
virtual void | ConstructProperties (bool pForceSet)
| Optional property constructor override, automatically called by default constructor.
virtual FbxStringList | GetTypeFlags () const

## Member Enumeration Documentation

enum EStereoType

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Types of Stereo camera.

Enumerator:

  eNone | Disable the stereo effect. (Default value) Search for all occurrences
  eConverged | Computes the zero parallax plane by toeing in the cameras. Search for all occurrences
  eOffAxis | Computes the convergence plane by shifting the frustum using camera film back. Search for all occurrences
  eParallel | A parallel camera setup where there is effectively no convergence plane. Search for all occurrences

Definition at line 43 of file fbxcamerastereo.h.

        {
            eNone,
            eConverged,
            eOffAxis,
            eParallel
        };

## Member Function Documentation

virtual FbxNodeAttribute::EType GetAttributeType | ( |  | ) | const`[virtual]`

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Return the type of node attribute which is EType::eCameraStereo.

Reimplemented from FbxCamera.

void Reset | ( |  | ) |

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Reset the stereo camera to default values.

Reimplemented from FbxCamera.

FbxCamera* GetLeftCamera | ( |  | ) | const

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Get the left camera which connect to property LeftCamera.

Returns:
  A pointer to FbxCamera.

Remarks:
  Current FbxCameraStereo should work with two FbxCamera, left camera and right camera. Use this method to get the left camera.

FbxCamera* GetRightCamera | ( |  | ) | const

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Get the right camera which connect to property RightCamera.

Returns:
  A pointer to FbxCamera.

Remarks:
  Current FbxCameraStereo should work with two FbxCamera, left camera and right camera. Use this method to get the right camera.

bool SetLeftCamera | ( | FbxCamera * | pCamera | ) |

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Set the left camera, connect property LeftCamera to pCamera.

Parameters:

  pCamera | The camera to set.

Returns:
  `true` if it's successful, `false` otherwise.

Remarks:
  Current FbxCameraStereo should work with two FbxCamera, left camera and right camera. Use this method to set the left camera.

bool SetRightCamera | ( | FbxCamera * | pCamera | ) |

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Set the right camera, connect property RightCamera to pCamera.

Parameters:

  pCamera | The camera to set.

Returns:
  `true` if it's successful, `false` otherwise.

Remarks:
  Current FbxCameraStereo should work with two FbxCamera, left camera and right camera. Use this method to set the right camera.

FbxAMatrix GetLeftCameraLocalMatrix | ( |  | ) | const

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Get the local transformation matrix of left camera.

Returns:
  The local transformation matrix of left camera.

Remarks:
  Use this method to reevaluate the local transformation of left camera.

FbxAMatrix GetLeftCameraGlobalMatrix | ( |  | ) | const

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Get the global matrix of left camera.

Returns:
  The global transformation matrix of left camera.

Remarks:
  Use this method to reevaluate the global transformation of left camera.

FbxAMatrix GetRightCameraLocalMatrix | ( |  | ) | const

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Get the local transformation matrix of right camera.

Returns:
  The local transformation matrix of right camera..

Remarks:
  Use this method to reevaluate the local transformation of right camera.

FbxAMatrix GetRightCameraGlobalMatrix | ( |  | ) | const

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Get the global transformation matrix of right camera.

Returns:
  The global transformation matrix of right camera.

Remarks:
  Use this method to reevaluate the global transformation of right camera.

double ReevaluateLeftCameraFilmOffsetX | ( |  | ) | const

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Reevaluate the FilmOffsetX of left camera.

It's computed through stereo camera properties.

Returns:
  Current FilmOffsetX value.

Remarks:
  This method does not set the FilmOffsetX of left camera.

double ReevaluateRightCameraFilmOffsetX | ( |  | ) | const

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Reevaluate the FilmOffsetX of right camera.

It's computed through stereo camera properties.

Returns:
  Current FilmOffsetX value.

Remarks:
  this method does not set the FilmOffsetX of right camera

bool ConnectProperties | ( |  | ) |

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connect left and right camera property to stereo camera.

Returns:
  true if it's successful, otherwise return false.

Remarks:
  It's used to connect the left/right camera property [FocalLength, FarPlane, NearPlane, FilmWidth, FilmHeight, FilmSqueezeRatio] to stereo camera. During FBX SDK reevaluating, if ConnectProperties is called, to get the newest FocalLength property of left camera, please use lLeft_Camera->FocalLength.GetSrcProperty();

virtual void ConstructProperties | ( | bool | pForceSet | ) | `[protected, virtual]`

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Optional property constructor override, automatically called by default constructor.

Parameters:

  pForceSet | If the property value must be set regardless of default value.

Remarks:
  If your object have properties, they must be initialized in this function.

Reimplemented from FbxCamera.

virtual FbxStringList GetTypeFlags | ( |  | ) | const`[protected, virtual]`

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Reimplemented from FbxCamera.

## Member Data Documentation

FbxPropertyT<EStereoType> Stereo

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This property handles the types of Stereo camera.

To access this property do: Stereo.Get(). To set this property do: Stereo.Set(EStereoType).

Remarks:
  Default Value is eNone.

Definition at line 136 of file fbxcamerastereo.h.

FbxPropertyT<FbxDouble> InteraxialSeparation

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This property handles the distance between left and right cameras.

To access this property do: InteraxialSeparation.Get(). To set this property do: InteraxialSeparation.Set(FbxDouble).

Remarks:
  Default Value is 0.0.

Definition at line 145 of file fbxcamerastereo.h.

FbxPropertyT<FbxDouble> ZeroParallax

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This property handles the distance on the camera view axis where the zero parallax plane occurs.

To access this property do: ZeroParallax.Get(). To set this property do: ZeroParallax.Set(FbxDouble).

Remarks:
  Default Value is 0.0.

Definition at line 154 of file fbxcamerastereo.h.

FbxPropertyT<FbxDouble> ToeInAdjust

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This property is to offset the computed toe-in effect when it's in Converged mode.

To access this property do: ToeInAdjust.Get(). To set this property do: ToeInAdjust.Set(FbxDouble).

Remarks:
  Default Value is 0.0. This value is specified in degrees and acts as an offset to the computed toe-in.

See also:
  EStereoType.

Definition at line 165 of file fbxcamerastereo.h.

FbxPropertyT<FbxDouble> FilmOffsetRightCam

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This property handles the film offset for the right camera.

To access this property do: FilmOffsetRightCam.Get(). To set this property do: FilmOffsetRightCam.Set(FbxDouble).

Remarks:
  Default Value is 0.0.

Definition at line 174 of file fbxcamerastereo.h.

FbxPropertyT<FbxDouble> FilmOffsetLeftCam

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This property handles the film offset for the left camera.

To access this property do: FilmOffsetLeftCam.Get(). To set this property do: FilmOffsetLeftCam.Set(FbxDouble).

Remarks:
  Default Value is 0.0.

Definition at line 183 of file fbxcamerastereo.h.

FbxPropertyT<FbxReference> RightCamera

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This property has the right camera connected to it.

To access this property do: GetRightCamera(). To set this property do: SetRightCamera(FbxCamera* pCamera).

Remarks:
  The right camera is connected as source object.

Definition at line 192 of file fbxcamerastereo.h.

FbxPropertyT<FbxReference> LeftCamera

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This property has the left camera connected to it.

To access this property do: GetLeftCamera(). To set this property do: SetLeftCamera(FbxCamera* pCamera).

Remarks:
  The left camera is connected as source object.

Definition at line 201 of file fbxcamerastereo.h.

FbxPropertyT<FbxString> PrecompFileName

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This property handles the precomp file name.

To access this property do: PrecompFileName.Get(). To set this property do: PrecompFileName.Set(FbxString).

Default value is ""

Definition at line 210 of file fbxcamerastereo.h.

FbxPropertyT<FbxString> RelativePrecompFileName

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This property handles the relative precomp file name.

To access this property do: RelativePrecompFileName.Get(). To set this property do: RelativePrecompFileName.Set(FbxString).

Default value is ""

Definition at line 219 of file fbxcamerastereo.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/geometry/fbxcamerastereo.h

FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo
FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo FbxCameraStereo