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Public Member Functions | Friends

# FbxLayer Class Reference

This reference page is linked to from the following overview topics: Layered Textures, List of Python Fbx classes.

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## Detailed Description

FbxLayer class provides a base for the layering mechanism.

A layer can contain one or more of the following layer elements:

- Normals
- Binormals
- Tangents
- Materials
- Polygon Groups
- UVs
- Vertex Colors
- Smoothing informations
- Vertex Creases
- Edge Creases
- Custom User Data
- Visibilities
- Textures (diffuse, ambient, specular, etc.) (deprecated)

A typical layer for a Mesh contains Normals, UVs and Materials. A typical layer for NURBS contains only Materials. In the case of the NURBS, the NURBS' parameterization is used for the UVs; no UVs should be specified.

In most cases, you only need a single layer to describe a geometry. Many applications only support what is defined on the first layer. Take this into account when you fill the layer. For example, it is legal to define the Layer 0 with the UVs and then define the model's Normals on layer 1. However if you construct a file this way, it may not be imported correctly in other applications. Store the Normals in Layer 0 to avoid problems.

Since FBX SDK 2011, Textures are connected to the properties of FbxSurfaceMaterial derived classes. FbxLayerElementTexture is no longer used. See the code example in FbxLayerElementTexture for how to connect a texture.

Since FBX SDK 2011, texture layering is achieved by FbxLayeredTexture. See the code example in FbxLayeredTexture for how to blend textures.

Normally, you can access layer from FbxLayerContainer like FbxGeometry. For example,

     FbxMesh* mesh;
     FbxLayer* layer0 = mesh->GetLayer(0);
     FbxLayerElementNormal* normals = layer0->GetNormals();

See also:
  FbxLayerElement
  FbxLayerElementNormal
  FbxLayerElementBinormal
  FbxLayerElementTangent
  FbxLayerElementMaterial
  FbxLayerElementPolygonGroup
  FbxLayerElementUV
  FbxLayerElementVertexColor
  FbxLayerElementSmoothing
  FbxLayerElementCrease
  FbxLayerElementUserData
  FbxLayerElementHole
  FbxLayerElementVisibility

Definition at line 2333 of file fbxlayer.h.

`#include <fbxlayer.h>`

List of all members.

## Public Member Functions
| FBXSDK_FRIEND_NEW ()
virtual int | MemoryUsage () const
## Friends
class | FbxLayerContainer
## Layer Element Management
FbxLayerElementNormal * | GetNormals ()
| Returns this layer's Normals description .
FbxLayerElementNormal const * | GetNormals () const
| Returns this layer's Normals description .
FbxLayerElementTangent * | GetTangents ()
| Returns this layer's Tangents description.
FbxLayerElementTangent const * | GetTangents () const
| Returns this layer's Tangents description.
FbxLayerElementBinormal * | GetBinormals ()
| Returns this layer's Binormals description.
FbxLayerElementBinormal const * | GetBinormals () const
| Returns this layer's Binormals description.
FbxLayerElementMaterial * | GetMaterials ()
| Returns this layer's Materials description.
FbxLayerElementMaterial const * | GetMaterials () const
| Returns this layer's Materials description.
FbxLayerElementPolygonGroup * | GetPolygonGroups ()
| Returns this layer's Polygon Groups description.
FbxLayerElementPolygonGroup const * | GetPolygonGroups () const
| Returns this layer's Polygon Groups description.
FbxLayerElementUV * | GetUVs (FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)
| Returns this layer's UV description.
FbxLayerElementUV const * | GetUVs (FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) const
| Returns this layer's UV description.
int | GetUVSetCount () const
| Returns the number of different UV sets in this layer.
FbxArray< FbxLayerElement::EType > | GetUVSetChannels () const
| Returns an array that describes which UV sets are in this layer.
FbxArray< FbxLayerElementUV const * > | GetUVSets () const
| Returns an array of UV sets in this layer.
FbxLayerElementVertexColor * | GetVertexColors ()
| Returns this layer's Vertex Colors description.
FbxLayerElementVertexColor const * | GetVertexColors () const
| Returns this layer's Vertex Colors description.
FbxLayerElementSmoothing * | GetSmoothing ()
| Returns this layer's Smoothing description.
FbxLayerElementSmoothing const * | GetSmoothing () const
| Returns this layer's Smoothing description.
FbxLayerElementCrease * | GetVertexCrease ()
| Returns this layer's vertex crease description.
FbxLayerElementCrease const * | GetVertexCrease () const
| Returns this layer's vertex crease description.
FbxLayerElementCrease * | GetEdgeCrease ()
| Returns this layer's edge crease description.
FbxLayerElementCrease const * | GetEdgeCrease () const
| Returns this layer's edge crease description.
FbxLayerElementHole * | GetHole ()
| Returns this layer's Hole description.
FbxLayerElementHole const * | GetHole () const
| Returns this layer's Hole description.
FbxLayerElementUserData * | GetUserData ()
| Returns this layer's User Data.
FbxLayerElementUserData const * | GetUserData () const
| Returns this layer's User Data.
FbxLayerElementVisibility * | GetVisibility ()
| Returns this layer's visibility.
FbxLayerElementVisibility const * | GetVisibility () const
| Returns this layer's visibility.
FbxLayerElementTexture * | GetTextures (FbxLayerElement::EType pType)
| Returns this layer's Textures description.
FbxLayerElementTexture const * | GetTextures (FbxLayerElement::EType pType) const
| Returns this layer's Textures description.
void | SetTextures (FbxLayerElement::EType pType, FbxLayerElementTexture *pTextures)
| Sets this layer's Textures description.
FbxLayerElement * | GetLayerElementOfType (FbxLayerElement::EType pType, bool pIsUV=false)
| Returns the specified type of layer element description for this layer.
FbxLayerElement const * | GetLayerElementOfType (FbxLayerElement::EType pType, bool pIsUV=false) const
| Returns the specified type of layer element description for this layer.
void | SetNormals (FbxLayerElementNormal *pNormals)
| Sets this layer's Normals description.
void | SetBinormals (FbxLayerElementBinormal *pBinormals)
| Sets this layer's Binormals description.
void | SetTangents (FbxLayerElementTangent *pTangents)
| Sets this layer's Tangents description.
void | SetMaterials (FbxLayerElementMaterial *pMaterials)
| Sets this layer's Materials description.
void | SetPolygonGroups (FbxLayerElementPolygonGroup *pPolygonGroups)
| Sets this layer's Polygon Groups description.
void | SetUVs (FbxLayerElementUV *pUVs, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)
| Sets this layer's UVs description.
void | SetVertexColors (FbxLayerElementVertexColor *pVertexColors)
| Sets this layer's Vertex Colors description.
void | SetSmoothing (FbxLayerElementSmoothing *pSmoothing)
| Sets this layer's Smoothing description.
void | SetVertexCrease (FbxLayerElementCrease *pCrease)
| Sets this layer's Vertex Crease description.
void | SetEdgeCrease (FbxLayerElementCrease *pCrease)
| Sets this layer's Edge Crease description.
void | SetHole (FbxLayerElementHole *pHole)
| Sets this layer's Hole description.
void | SetUserData (FbxLayerElementUserData *pUserData)
| Sets this layer's User Data.
void | SetVisibility (FbxLayerElementVisibility *pVisibility)
| Sets this layer's the visibility.
void | SetLayerElementOfType (FbxLayerElement *pLayerElement, FbxLayerElement::EType pType, bool pIsUV=false)
| Sets the specified type of layer element description for this layer.
FbxLayerElement * | CreateLayerElementOfType (FbxLayerElement::EType pType, bool pIsUV=false)
| Creates the specified type of layer element description for this layer.
void | Clone (FbxLayer const &pSrcLayer)
| Clone function.
FbxLayer & | operator= (FbxLayer const &pSrcLayer)
| Assignment operator.
## Serialization section
bool | ContentWriteTo (FbxStream &pStream) const
bool | ContentReadFrom (const FbxStream &pStream)

## Member Function Documentation

FBXSDK_FRIEND_NEW | ( |  | ) |

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FbxLayerElementNormal* GetNormals | ( |  | ) |

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Returns this layer's Normals description .

Returns:
  A pointer to the Normals layer element, or `NULL` if no Normals layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Normals defined.

FbxLayerElementNormal const* GetNormals | ( |  | ) | const

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Returns this layer's Normals description .

Returns:
  A pointer to the Normals layer element, or `NULL` if no Normals layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Normals defined.

FbxLayerElementTangent* GetTangents | ( |  | ) |

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Returns this layer's Tangents description.

Returns:
  A pointer to the Tangents layer element, or `NULL` if no Tangents layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Tangents defined.

FbxLayerElementTangent const* GetTangents | ( |  | ) | const

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Returns this layer's Tangents description.

Returns:
  A pointer to the Tangents layer element, or `NULL` if no Tangents layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Tangents defined.

FbxLayerElementBinormal* GetBinormals | ( |  | ) |

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Returns this layer's Binormals description.

Returns:
  A pointer to the Binormals layer element, or `NULL` if no Binormals layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Binormals defined.

FbxLayerElementBinormal const* GetBinormals | ( |  | ) | const

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Returns this layer's Binormals description.

Returns:
  A pointer to the Binormals layer element, or `NULL` if no Binormals layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Binormals defined.

FbxLayerElementMaterial* GetMaterials | ( |  | ) |

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Returns this layer's Materials description.

Returns:
  A pointer to the Materials layer element, or `NULL` if no Materials layer element is defined in this layer.

FbxLayerElementMaterial const* GetMaterials | ( |  | ) | const

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Returns this layer's Materials description.

Returns:
  A pointer to the Materials layer element, or `NULL` if no Materials layer element is defined in this layer.

FbxLayerElementPolygonGroup* GetPolygonGroups | ( |  | ) |

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Returns this layer's Polygon Groups description.

Returns:
  A pointer to the Polygon Groups layer element, or `NULL` if no Polygon Groups layer element is defined in this layer.

FbxLayerElementPolygonGroup const* GetPolygonGroups | ( |  | ) | const

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Returns this layer's Polygon Groups description.

Returns:
  A pointer to the Polygon Groups layer element, or `NULL` if no Polygon Groups layer element is defined in this layer.

FbxLayerElementUV* GetUVs | ( | FbxLayerElement::EType | pTypeIdentifier = `FbxLayerElement::eTextureDiffuse` | ) |

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Returns this layer's UV description.

Parameters:

  pTypeIdentifier | Layer element type identifier, should be a texture type identifier.

Returns:
  A pointer to the UVs layer element, or `NULL` if no UV is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have UVs defined. The NURBS/Patch parameterization is used as UV parameters to map a texture.

FbxLayerElementUV const* GetUVs | ( | FbxLayerElement::EType | pTypeIdentifier = `FbxLayerElement::eTextureDiffuse` | ) | const

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Returns this layer's UV description.

Parameters:

  pTypeIdentifier | Layer element type identifier, should be a texture type identifier.

Returns:
  A pointer to the UVs layer element, or `NULL` if no UV is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have UVs defined. The NURBS/Patch parameterization is used as UV parameters to map a texture.

int GetUVSetCount | ( |  | ) | const

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Returns the number of different UV sets in this layer.

FbxArray<FbxLayerElement::EType> GetUVSetChannels | ( |  | ) | const

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Returns an array that describes which UV sets are in this layer.

FbxArray<FbxLayerElementUV const*> GetUVSets | ( |  | ) | const

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Returns an array of UV sets in this layer.

FbxLayerElementVertexColor* GetVertexColors | ( |  | ) |

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Returns this layer's Vertex Colors description.

Returns:
  A pointer to the Vertex Colors layer element, or `NULL` if no Vertex Color layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Vertex Colors defined, since no vertex exists.

FbxLayerElementVertexColor const* GetVertexColors | ( |  | ) | const

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Returns this layer's Vertex Colors description.

Returns:
  A pointer to the Vertex Colors layer element, or `NULL` if no Vertex Color layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Vertex Colors defined, since no vertex exists.

FbxLayerElementSmoothing* GetSmoothing | ( |  | ) |

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Returns this layer's Smoothing description.

Returns:
  A pointer to the Smoothing layer element, or `NULL` if no Smoothing layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Smoothing defined.

FbxLayerElementSmoothing const* GetSmoothing | ( |  | ) | const

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Returns this layer's Smoothing description.

Returns:
  A pointer to the Smoothing layer element, or `NULL` if no Smoothing layer element is defined in this layer.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Smoothing defined.

FbxLayerElementCrease* GetVertexCrease | ( |  | ) |

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Returns this layer's vertex crease description.

Returns:
  A pointer to the Crease layer element, or `NULL` if no Crease layer element is defined in this layer.

Remarks:
  Crease info should only be defined when the geometry is FbxSubDiv.

FbxLayerElementCrease const* GetVertexCrease | ( |  | ) | const

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Returns this layer's vertex crease description.

Returns:
  A pointer to the Crease layer element, or `NULL` if no Crease layer element is defined in this layer.

Remarks:
  Crease info should only be defined when the geometry is FbxSubDiv.

FbxLayerElementCrease* GetEdgeCrease | ( |  | ) |

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Returns this layer's edge crease description.

Returns:
  A pointer to the Crease layer element, or `NULL` if no Crease layer element is defined in this layer.

Remarks:
  Crease info should only be defined when the geometry is FbxSubDiv.

FbxLayerElementCrease const* GetEdgeCrease | ( |  | ) | const

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Returns this layer's edge crease description.

Returns:
  A pointer to the Crease layer element, or `NULL` if no Crease layer element is defined in this layer.

Remarks:
  Crease info should only be defined when the geometry is FbxSubDiv.

FbxLayerElementHole* GetHole | ( |  | ) |

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Returns this layer's Hole description.

Returns:
  A pointer to the Hole layer element, or `NULL` if no Hole layer element is defined in this layer.

Remarks:
  Hole info should only be defined when the geometry is FbxMesh.

FbxLayerElementHole const* GetHole | ( |  | ) | const

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Returns this layer's Hole description.

Returns:
  A pointer to the Hole layer element, or `NULL` if no Hole layer element is defined in this layer.

Remarks:
  Hole info should only be defined when the geometry is FbxMesh.

FbxLayerElementUserData* GetUserData | ( |  | ) |

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Returns this layer's User Data.

Returns:
  A pointer to the User Data layer element, or `NULL` if no User Data layer element is defined in this layer.

FbxLayerElementUserData const* GetUserData | ( |  | ) | const

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Returns this layer's User Data.

Returns:
  A pointer to the User Data layer element, or `NULL` if no User Data layer element is defined in this layer.

FbxLayerElementVisibility* GetVisibility | ( |  | ) |

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Returns this layer's visibility.

Returns:
  A pointer to the visibility layer element, or `NULL` if no visibility layer element is defined in this layer.

FbxLayerElementVisibility const* GetVisibility | ( |  | ) | const

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Returns this layer's visibility.

Returns:
  A pointer to the visibility layer element, or `NULL` if no visibility layer element is defined in this layer.

FbxLayerElementTexture* GetTextures | ( | FbxLayerElement::EType | pType | ) |

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Returns this layer's Textures description.

Parameters:

  pType | Layer element type, should be a texture type identifier.

Returns:
  A pointer to the Textures layer element, or `NULL` if no Textures layer element is defined in this layer.

FbxLayerElementTexture const* GetTextures | ( | FbxLayerElement::EType | pType | ) | const

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Returns this layer's Textures description.

Parameters:

  pType | Layer element type, should be a texture type identifier.

Returns:
  A pointer to the Textures layer element, or `NULL` if no Textures layer element is defined in this layer.

void SetTextures | ( | FbxLayerElement::EType | pType,
|  | FbxLayerElementTexture * | pTextures
| ) |  |

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Sets this layer's Textures description.

Parameters:

  pType | Texture type identifier.
  pTextures | A pointer to the Textures layer element, or `NULL` to remove the Textures definition.

FbxLayerElement* GetLayerElementOfType | ( | FbxLayerElement::EType | pType,
|  | bool | pIsUV = `false`
| ) |  |

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Returns the specified type of layer element description for this layer.

Parameters:

  pType | The required Layer element type. Calling with eNormal is the equivalent of calling GetNormals(). Calling with eBiNormal is the equivalent of calling GetBinormals(). Calling with eTangent is the equivalent of calling GetTangents(). Calling with eMaterial is the equivalent of calling GetMaterials(). Calling with ePolygonGroup is the equivalent of calling GetPolygonGroups(). Calling with eUV is the equivalent of calling GetUVs(). Calling with eVertexColor is the equivalent of calling GetVertexColors(). Calling with eSmoothing is the equivalent of calling GetSmoothing(). Calling with eVertexCrease is the equivalent of calling GetVertexCrease(). Calling with eEdgeCrease is the equivalent of calling GetEdgeCrease(). Calling with eUserData is the equivalent of calling GetUserData(). Calling with eVisibility is the equivalent of calling GetVisibility(). Calling with texture type is the equivalent of calling GetTextures(FbxLayerElement::EType pType).
  pIsUV | If `true`, requests the UV layer element that corresponds with the specified texture type.

Returns:
  A pointer to the requested layer element, or NULL if the layer element is not defined in this layer.

FbxLayerElement const* GetLayerElementOfType | ( | FbxLayerElement::EType | pType,
|  | bool | pIsUV = `false`
| ) |  | const

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Returns the specified type of layer element description for this layer.

Parameters:

  pType | The required Layer element type. Calling with eNormal is the equivalent of calling GetNormals(). Calling with eBiNormal is the equivalent of calling GetBinormals(). Calling with eTangent is the equivalent of calling GetTangents(). Calling with eMaterial is the equivalent of calling GetMaterials(). Calling with ePolygonGroup is the equivalent of calling GetPolygonGroups(). Calling with eUV is the equivalent of calling GetUVs(). Calling with eVertexColor is the equivalent of calling GetVertexColors(). Calling with eSmoothing is the equivalent of calling GetSmoothing(). Calling with eVertexCrease is the equivalent of calling GetVertexCrease(). Calling with eEdgeCrease is the equivalent of calling GetEdgeCrease(). Calling with eUserData is the equivalent of calling GetUserData(). Calling with eVisibility is the equivalent of calling GetVisibility(). Calling with texture type is the equivalent of calling GetTextures(FbxLayerElement::EType pType).
  pIsUV | If `true`, requests the UV layer element that corresponds with the specified texture type.

Returns:
  A pointer to the requested layer element, or NULL if the layer element is not defined in this layer.

void SetNormals | ( | FbxLayerElementNormal * | pNormals | ) |

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Sets this layer's Normals description.

Parameters:

  pNormals | A pointer to the Normals layer element, or `NULL` to remove the Normals definition.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Normals defined.

void SetBinormals | ( | FbxLayerElementBinormal * | pBinormals | ) |

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Sets this layer's Binormals description.

Parameters:

  pBinormals | A pointer to the Binormals layer element, or `NULL` to remove the Binormals definition.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Binormals defined.

void SetTangents | ( | FbxLayerElementTangent * | pTangents | ) |

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Sets this layer's Tangents description.

Parameters:

  pTangents | A pointer to the Tangents layer element, or `NULL` to remove the Tangents definition.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Tangents defined.

void SetMaterials | ( | FbxLayerElementMaterial * | pMaterials | ) |

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Sets this layer's Materials description.

Parameters:

  pMaterials | A pointer to the Materials layer element, or `NULL` to remove the Material definition.

void SetPolygonGroups | ( | FbxLayerElementPolygonGroup * | pPolygonGroups | ) |

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Sets this layer's Polygon Groups description.

Parameters:

  pPolygonGroups | A pointer to the Polygon Groups layer element, or `NULL` to remove the Polygon Group definition.

void SetUVs | ( | FbxLayerElementUV * | pUVs,
|  | FbxLayerElement::EType | pTypeIdentifier = `FbxLayerElement::eTextureDiffuse`
| ) |  |

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Sets this layer's UVs description.

Parameters:

  pUVs | A pointer to the UVs layer element, or `NULL` to remove the UV definition.
  pTypeIdentifier | Layer element type, should be texture type.

Remarks:
  FbxNurbs or FbxPatch geometry should not have UVs defined. The NURBS/Patch parameterization is used as UV parameters to map a texture.

void SetVertexColors | ( | FbxLayerElementVertexColor * | pVertexColors | ) |

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Sets this layer's Vertex Colors description.

Parameters:

  pVertexColors | A pointer to the Vertex Colors layer element, or `NULL` to remove the Vertex Color definition.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Vertex Colors defined, since no vertex exists.

void SetSmoothing | ( | FbxLayerElementSmoothing * | pSmoothing | ) |

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Sets this layer's Smoothing description.

Parameters:

  pSmoothing | A pointer to the Smoothing layer element, or `NULL` to remove the Smoothing definition.

Remarks:
  FbxNurbs or FbxPatch geometry should not have Smoothing defined.

void SetVertexCrease | ( | FbxLayerElementCrease * | pCrease | ) |

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Sets this layer's Vertex Crease description.

Parameters:

  pCrease | A pointer to the Vertex Crease layer element, or `NULL` to remove the Crease definition.

Remarks:
  Crease should only be defined when the geometry is FbxSubDiv.

void SetEdgeCrease | ( | FbxLayerElementCrease * | pCrease | ) |

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Sets this layer's Edge Crease description.

Parameters:

  pCrease | A pointer to the Edge Crease layer element, or `NULL` to remove the Crease definition.

Remarks:
  Crease should only be defined when the geometry is FbxSubDiv.

void SetHole | ( | FbxLayerElementHole * | pHole | ) |

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Sets this layer's Hole description.

Parameters:

  pHole | A pointer to the Hole layer element, or `NULL` to remove the Hole definition.

Remarks:
  Hole should only be defined when the geometry is FbxMesh.

void SetUserData | ( | FbxLayerElementUserData * | pUserData | ) |

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Sets this layer's User Data.

Parameters:

  pUserData | A pointer to the User Data layer element, or `NULL` to remove the User Data.

void SetVisibility | ( | FbxLayerElementVisibility * | pVisibility | ) |

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Sets this layer's the visibility.

Parameters:

  pVisibility | A pointer to the visibility layer element, or `NULL` to remove the visibility.

void SetLayerElementOfType | ( | FbxLayerElement * | pLayerElement,
|  | FbxLayerElement::EType | pType,
|  | bool | pIsUV = `false`
| ) |  |

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Sets the specified type of layer element description for this layer.

Parameters:

  pLayerElement | A pointer to the layer element, or `NULL` to remove the layer element.
  pType | The required Layer element type. Calling with eNormal is the equivalent of calling GetNormals(). Calling with eBiNormal is the equivalent of calling GetBinormals(). Calling with eTangent is the equivalent of calling GetTangents(). Calling with eMaterial is the equivalent of calling GetMaterials(). Calling with ePolygonGroup is the equivalent of calling GetPolygonGroups(). Calling with eUV is the equivalent of calling GetUVs(). Calling with eVertexColor is the equivalent of calling GetVertexColors(). Calling with eSmoothing is the equivalent of calling GetSmoothing(). Calling with eVertexCrease is the equivalent of calling GetVertexCrease(). Calling with eEdgeCrease is the equivalent of calling GetEdgeCrease(). Calling with eUserData is the equivalent of calling GetUserData(). Calling with eVisibility is the equivalent of calling GetVisibility(). Calling with texture type is the equivalent of calling GetTextures(FbxLayerElement::EType pType).
  pIsUV | If `true`, requests the UV layer element that corresponds with the specified texture type.

FbxLayerElement* CreateLayerElementOfType | ( | FbxLayerElement::EType | pType,
|  | bool | pIsUV = `false`
| ) |  |

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Creates the specified type of layer element description for this layer.

Parameters:

  pType | The required Layer element type.
  pIsUV | When `true`, requests the UV LayerElement that corresponds with the specified Layer Element type (only applies to TEXTURE type layer elements).

Returns:
  A pointer to the newly created layer element, or NULL if the layer element has not been created for this layer.

void Clone | ( | FbxLayer const & | pSrcLayer | ) |

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Clone function.

Parameters:

  pSrcLayer | The source layer to be cloned.

FbxLayer& operator= | ( | FbxLayer const & | pSrcLayer | ) | `[protected]`

Assignment operator.

bool ContentWriteTo | ( | FbxStream & | pStream | ) | const

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bool ContentReadFrom | ( | const FbxStream & | pStream | ) |

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virtual int MemoryUsage | ( |  | ) | const`[virtual]`

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## Friends And Related Function Documentation

friend class FbxLayerContainer`[friend]`

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Definition at line 2698 of file fbxlayer.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/geometry/fbxlayer.h

FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer
FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer FbxLayer