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# fbxanimevalstate.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_
    00014 #define _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/geometry/fbxnode.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxTransform;
    00023 class FbxNodeEvalState;
    00024
    00025 struct FbxAnimEvalState_internal;
    00026
    00035 class FBXSDK_DLL FbxAnimEvalState
    00036 {
    00037 public:
    00040     FbxAnimEvalState();
    00041
    00045     FbxTime GetTime() const;
    00046
    00049     void Reset();
    00050
    00055     void Invalidate(FbxTime pTime);
    00056
    00060     void InvalidateNode(FbxNode* pNode);
    00061
    00065     void InvalidateProperty(FbxProperty& pProperty);
    00066
    00073     FbxNodeEvalState* GetNodeTransform(FbxNode* pNode, int& pDirectIndex, bool& pNeedEval);
    00074
    00087     void SetNodeEvaluated(int pDirectIndex);
    00088
    00098     FbxAnimCurveNode* GetPropertyValue(FbxProperty& pProperty, int& pDirectIndex, bool& pNeedEval, FbxScene* pScene);
    00099
    00110     void SetPropertyEvaluated(int pDirectIndex);
    00111
    00112 /*****************************************************************************************************************************
    00113 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00114 *****************************************************************************************************************************/
    00115 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00116     virtual ~FbxAnimEvalState();
    00117
    00118 private:
    00119     FbxAnimEvalState_internal* mData;
    00120 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00121 };
    00122
    00126 class FBXSDK_DLL FbxNodeEvalState
    00127 {
    00128 public:
    00129     FbxNodeEvalState(FbxNode* pNode);
    00130
    00133     FbxVector4 mLT;
    00134
    00137     FbxVector4 mLR;
    00138
    00141     FbxVector4 mLS;
    00142
    00146     FbxAMatrix mLX;
    00147
    00151     FbxAMatrix mGX;
    00152
    00157     FbxTransform* mTransform;
    00158
    00159 /*****************************************************************************************************************************
    00160 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00161 *****************************************************************************************************************************/
    00162 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00163     int                 mParentIndex, mTargetIndex, mTargetUpIndex;
    00164     FbxAnimCurveNode*   mCurveNode[3];
    00165     FbxAnimLayer*       mLayer;
    00166 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00167 };
    00168
    00169 #include <fbxsdk/fbxsdk_nsend.h>
    00170
    00171 #endif /* _FBXSDK_SCENE_ANIMATION_EVALUATION_STATE_H_ */