# FBX SDK Programmer's Guide

#### Topics in this section

- Welcome to the FBX SDK

  This section describes the features of the FBX SDK, the changelog for each release as well as the platform requirements.

- Getting Started

  This section provides information on how to install and configure the FBX SDK. It also contains a basic program to help you get familiar with the FBX SDK.

- Sample Programs

  This section contains a variety of sample programs which will help you get familiar with the features of the FBX SDK. The samples are divided into feature-oriented programs, and long tutorial programs.

- Importing and Exporting a Scene

  This section expands on a primary function of the FBX SDK: importing and exporting scenes.

- FBX SDK Object Model

  This section presents the FBX SDK object model. Several key concepts are explained here to give you an intuition of how to use the FBX SDK effectively.

- Nodes and the Scene Graph

  This section presents the FBX scene graph and its scene element organization.

- Meshes, Materials and Textures

  This section presents meshes, textures, and materials in the FBX SDK.

- Animation

  This section explains the FBX SDK animation system, the interrelationships among the animation data structures, and the difference between the current data structures and the data structures used for animation in the FBX SDK 2010. Additionally, this section explains the procedure for blending, extracting, and evaluating the animation data.

- Scripting with Python FBX

  This section explains how to install, configure, and script with Python FBX.

- FBX Extensions SDK

  This section provides information on the FBX Extensions SDK.