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# fbxhik2fbxcharacter.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
    00014 #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/constraint/fbxcharacter.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxCharacterPropertyInfo
    00023 {
    00024 public:
    00025     const char*                 mHIKPropertyName;
    00026     const char*                 mFbxCharacterPropertyModeName;
    00027     const char*                 mFbxCharacterPropertyName;
    00028     int                         mIndex;
    00029     FbxCharacter::EPropertyUnit mUnit;
    00030 };
    00031
    00032 static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[] =
    00033 {
    00034     { "PullIterationCount" ,NULL,"PullIterationCount",0,FbxCharacter::ePropertyReal},
    00035     { "Posture" ,NULL,"Posture",0,FbxCharacter::ePropertyEnum},
    00036     { "ForceActorSpace" ,"ForceActorSpace",NULL,0,FbxCharacter::ePropertyNoUnit},
    00037     { "ScaleCompensation" ,"ScaleCompensationMode","ScaleCompensation",0,FbxCharacter::ePropertyReal},
    00038     { "HipsHeightCompensation" ,"HipsHeightCompensationMode","HipsHeightCompensation",0,FbxCharacter::ePropertyCentimeter},
    00039     { "AnkleHeightCompensation" ,"AnkleHeightCompensationMode","AnkleHeightCompensation",0,FbxCharacter::ePropertyCentimeter},
    00040     { "AnkleProximityCompensation" ,"AnkleProximityCompensationMode","AnkleProximityCompensation",0,FbxCharacter::ePropertyCentimeter},
    00041     { "MassCenterCompensation" ,NULL,"MassCenterCompensation",0,FbxCharacter::ePropertyReal},
    00042     { "ApplyLimits" ,"ApplyLimits",NULL,0,FbxCharacter::ePropertyNoUnit},
    00043     { "ChestReduction" ,NULL,"ChestReduction",0,FbxCharacter::ePropertyPercent},
    00044     { "CollarReduction" ,NULL,"CollarReduction",0,FbxCharacter::ePropertyPercent},
    00045     { "NeckReduction" ,NULL,"NeckReduction",0,FbxCharacter::ePropertyPercent},
    00046     { "HeadReduction" ,NULL,"HeadReduction",0,FbxCharacter::ePropertyPercent},
    00047     { "ParamFootContactStiffness" ,NULL,"FootContactStiffness",0,FbxCharacter::ePropertyPercent},
    00048     { "ParamHandContactStiffness" ,NULL,"HandContactStiffness",0,FbxCharacter::ePropertyPercent},
    00049     { "ParamFootFingerContactRollStiffness" ,NULL,"FootFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent},
    00050     { "ParamHandFingerContactRollStiffness" ,NULL,"HandFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent},
    00051     { "ReachActorLeftAnkle" ,NULL,"ReachActorLeftAnkle",0,FbxCharacter::ePropertyPercent},
    00052     { "ReachActorRightAnkle" ,NULL,"ReachActorRightAnkle",0,FbxCharacter::ePropertyPercent},
    00053     { "ReachActorLeftKnee" ,NULL,"ReachActorLeftKnee",0,FbxCharacter::ePropertyPercent},
    00054     { "ReachActorRightKnee" ,NULL,"ReachActorRightKnee",0,FbxCharacter::ePropertyPercent},
    00055     { "ReachActorChest" ,NULL,"ReachActorChest",0,FbxCharacter::ePropertyPercent},
    00056     { "ReachActorHead" ,NULL,"ReachActorHead",0,FbxCharacter::ePropertyPercent},
    00057     { "ReachActorLeftWrist" ,NULL,"ReachActorLeftWrist",0,FbxCharacter::ePropertyPercent},
    00058     { "ReachActorRightWrist" ,NULL,"ReachActorRightWrist",0,FbxCharacter::ePropertyPercent},
    00059     { "ReachActorLeftElbow" ,NULL,"ReachActorLeftElbow",0,FbxCharacter::ePropertyPercent},
    00060     { "ReachActorRightElbow" ,NULL,"ReachActorRightElbow",0,FbxCharacter::ePropertyPercent},
    00061     { "ReachActorRightFingerBase" ,NULL,"ReachActorRightFingerBase",0,FbxCharacter::ePropertyPercent},
    00062     { "ReachActorLeftFingerBase" ,NULL,"ReachActorLeftFingerBase",0,FbxCharacter::ePropertyPercent},
    00063     { "ReachActorRightToesBase" ,NULL,"ReachActorRightToesBase",0,FbxCharacter::ePropertyPercent},
    00064     { "ReachActorLeftToesBase" ,NULL,"ReachActorLeftToesBase",0,FbxCharacter::ePropertyPercent},
    00065     { "ReachActorRightFingerBaseRotation" ,NULL,"ReachActorRightFingerBaseRotation",0,FbxCharacter::ePropertyPercent},
    00066     { "ReachActorLeftFingerBaseRotation" ,NULL,"ReachActorLeftFingerBaseRotation",0,FbxCharacter::ePropertyPercent},
    00067     { "ReachActorRightToesBaseRotation" ,NULL,"ReachActorRightToesBaseRotation",0,FbxCharacter::ePropertyPercent},
    00068     { "ReachActorLeftToesBaseRotation" ,NULL,"ReachActorLeftToesBaseRotation",0,FbxCharacter::ePropertyPercent},
    00069     { "ReachActorLeftAnkleRotationRotation" ,NULL,"ReachActorLeftAnkleRotation",0,FbxCharacter::ePropertyPercent},
    00070     { "ReachActorRightAnkleRotation" ,NULL,"ReachActorRightAnkleRotation",0,FbxCharacter::ePropertyPercent},
    00071     { "ReachActorHeadRotation" ,NULL,"ReachActorHeadRotation",0,FbxCharacter::ePropertyPercent},
    00072     { "ReachActorLeftWristRotation" ,NULL,"ReachActorLeftWristRotation",0,FbxCharacter::ePropertyPercent},
    00073     { "ReachActorRightWristRotation" ,NULL,"ReachActorRightWristRotation",0,FbxCharacter::ePropertyPercent},
    00074     { "ReachActorChestRotation" ,NULL,"ReachActorChestRotation",0,FbxCharacter::ePropertyPercent},
    00075     { "ReachActorLowerChestRotation" ,NULL,"ReachActorLowerChestRotation",0,FbxCharacter::ePropertyPercent},
    00076     { "HipsTOffsetX" ,NULL,"HipsTOffset",0,FbxCharacter::ePropertyCentimeter},
    00077     { "HipsTOffsetY" ,NULL,"HipsTOffset",1,FbxCharacter::ePropertyCentimeter},
    00078     { "HipsTOffsetZ" ,NULL,"HipsTOffset",2,FbxCharacter::ePropertyCentimeter},
    00079     { "ChestTOffsetX" ,NULL,"ChestTOffset",0,FbxCharacter::ePropertyCentimeter},
    00080     { "ChestTOffsetY" ,NULL,"ChestTOffset",1,FbxCharacter::ePropertyCentimeter},
    00081     { "ChestTOffsetZ" ,NULL,"ChestTOffset",2,FbxCharacter::ePropertyCentimeter},
    00082     { "LeftUpLegRollEx" ,"LeftUpLegRollExMode","LeftUpLegRollEx",0,FbxCharacter::ePropertyPercent},
    00083     { "LeftLegRollEx" ,"LeftLegRollExMode","LeftLegRollEx",0,FbxCharacter::ePropertyPercent},
    00084     { "RightUpLegRollEx" ,"RightUpLegRollExMode","RightUpLegRollEx",0,FbxCharacter::ePropertyPercent},
    00085     { "RightLegRollEx" ,"RightLegRollExMode","RightLegRollEx",0,FbxCharacter::ePropertyPercent},
    00086     { "LeftArmRollEx" ,"LeftArmRollExMode","LeftArmRollEx",0,FbxCharacter::ePropertyPercent},
    00087     { "LeftForeArmRollEx" ,"LeftForeArmRollExMode","LeftForeArmRollEx",0,FbxCharacter::ePropertyPercent},
    00088     { "RightArmRollEx" ,"RightArmRollExMode","RightArmRollEx",0,FbxCharacter::ePropertyPercent},
    00089     { "RightForeArmRollEx" ,"RightForeArmRollExMode","RightForeArmRollEx",0,FbxCharacter::ePropertyPercent},
    00090     { "LeftUpLegRoll" ,"LeftUpLegRollMode","LeftUpLegRoll",0,FbxCharacter::ePropertyPercent},
    00091     { "LeftLegRoll" ,"LeftLegRollMode","LeftLegRoll",0,FbxCharacter::ePropertyPercent},
    00092     { "RightUpLegRoll" ,"RightUpLegRollMode","RightUpLegRoll",0,FbxCharacter::ePropertyPercent},
    00093     { "RightLegRoll" ,"RightLegRollMode","RightLegRoll",0,FbxCharacter::ePropertyPercent},
    00094     { "LeftArmRoll" ,"LeftArmRollMode","LeftArmRoll",0,FbxCharacter::ePropertyPercent},
    00095     { "LeftForeArmRoll" ,"LeftForeArmRollMode","LeftForeArmRoll",0,FbxCharacter::ePropertyPercent},
    00096     { "RightArmRoll" ,"RightArmRollMode","RightArmRoll",0,FbxCharacter::ePropertyPercent},
    00097     { "RightForeArmRoll" ,"RightForeArmRollMode","RightForeArmRoll",0,FbxCharacter::ePropertyPercent},
    00098     { "FloorContact" ,"FootFloorContact","FootFloorContact",0,FbxCharacter::ePropertyNoUnit},
    00099     { "AutomaticToes" ,"FootAutomaticToes",NULL,0,FbxCharacter::ePropertyNoUnit},
    00100     { "RollExtractionMode" ,NULL,"RollExtractionMode",0,FbxCharacter::ePropertyEnum},
    00101     { "FloorPivot" ,NULL,"FootFloorPivot",0,FbxCharacter::ePropertyEnum},
    00102     { "FootBottomToAnkle" ,NULL,"FootBottomToAnkle",0,FbxCharacter::ePropertyCentimeter},
    00103     { "FootBackToAnkle" ,NULL,"FootBackToAnkle",0,FbxCharacter::ePropertyCentimeter},
    00104     { "FootMiddleToAnkle" ,NULL,"FootMiddleToAnkle",0,FbxCharacter::ePropertyCentimeter},
    00105     { "FootFrontToMiddle" ,NULL,"FootFrontToMiddle",0,FbxCharacter::ePropertyCentimeter},
    00106     { "FootInToAnkle" ,NULL,"FootInToAnkle",0,FbxCharacter::ePropertyCentimeter},
    00107     { "FootOutToAnkle" ,NULL,"FootOutToAnkle",0,FbxCharacter::ePropertyCentimeter},
    00108     { "ContactSize" ,NULL,"FootContactSize",0,FbxCharacter::ePropertyReal},
    00109     { "HandFloorContact" ,"HandFloorContact","HandFloorContact",0,FbxCharacter::ePropertyNoUnit},
    00110     { "AutomaticFingers" ,"HandAutomaticFingers",NULL,0,FbxCharacter::ePropertyNoUnit},
    00111     { "HandFloorPivot" ,NULL,"HandFloorPivot",0,FbxCharacter::ePropertyEnum},
    00112     { "HandBottomToWrist" ,NULL,"HandBottomToWrist",0,FbxCharacter::ePropertyCentimeter},
    00113     { "HandBackToWrist" ,NULL,"HandBackToWrist",0,FbxCharacter::ePropertyCentimeter},
    00114     { "HandMiddleToWrist" ,NULL,"HandMiddleToWrist",0,FbxCharacter::ePropertyCentimeter},
    00115     { "HandFrontToMiddle" ,NULL,"HandFrontToMiddle",0,FbxCharacter::ePropertyCentimeter},
    00116     { "HandInToWrist" ,NULL,"HandInToWrist",0,FbxCharacter::ePropertyCentimeter},
    00117     { "HandOutToWrist" ,NULL,"HandOutToWrist",0,FbxCharacter::ePropertyCentimeter},
    00118     { "HandContactSize" ,NULL,"HandContactSize",0,FbxCharacter::ePropertyCentimeter},
    00119     { "LeftHandThumbTip" ,NULL,"LeftHandThumbTip",0,FbxCharacter::ePropertyCentimeter},
    00120     { "LeftHandIndexTip" ,NULL,"LeftHandIndexTip",0,FbxCharacter::ePropertyCentimeter},
    00121     { "LeftHandMiddleTip" ,NULL,"LeftHandMiddleTip",0,FbxCharacter::ePropertyCentimeter},
    00122     { "LeftHandRingTip" ,NULL,"LeftHandRingTip",0,FbxCharacter::ePropertyCentimeter},
    00123     { "LeftHandPinkyTip" ,NULL,"LeftHandPinkyTip",0,FbxCharacter::ePropertyCentimeter},
    00124     { "LeftHandExtraFingerTip" ,NULL,"LeftHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
    00125     { "RightHandThumbTip" ,NULL,"RightHandThumbTip",0,FbxCharacter::ePropertyCentimeter},
    00126     { "RightHandIndexTip" ,NULL,"RightHandIndexTip",0,FbxCharacter::ePropertyCentimeter},
    00127     { "RightHandMiddleTip" ,NULL,"RightHandMiddleTip",0,FbxCharacter::ePropertyCentimeter},
    00128     { "RightHandRingTip" ,NULL,"RightHandRingTip",0,FbxCharacter::ePropertyCentimeter},
    00129     { "RightHandPinkyTip" ,NULL,"RightHandPinkyTip",0,FbxCharacter::ePropertyCentimeter},
    00130     { "RightHandExtraFingerTip" ,NULL,"RightHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
    00131     { "LeftFootThumbTip" ,NULL,"LeftFootThumbTip",0,FbxCharacter::ePropertyCentimeter},
    00132     { "LeftFootIndexTip" ,NULL,"LeftFootIndexTip",0,FbxCharacter::ePropertyCentimeter},
    00133     { "LeftFootMiddleTip" ,NULL,"LeftFootMiddleTip",0,FbxCharacter::ePropertyCentimeter},
    00134     { "LeftFootRingTip" ,NULL,"LeftFootRingTip",0,FbxCharacter::ePropertyCentimeter},
    00135     { "LeftFootPinkyTip" ,NULL,"LeftFootPinkyTip",0,FbxCharacter::ePropertyCentimeter},
    00136     { "LeftFootExtraFingerTip" ,NULL,"LeftFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
    00137     { "RightFootThumbTip" ,NULL,"RightFootThumbTip",0,FbxCharacter::ePropertyCentimeter},
    00138     { "RightFootIndexTip" ,NULL,"RightFootIndexTip",0,FbxCharacter::ePropertyCentimeter},
    00139     { "RightFootMiddleTip" ,NULL,"RightFootMiddleTip",0,FbxCharacter::ePropertyCentimeter},
    00140     { "RightFootRingTip" ,NULL,"RightFootRingTip",0,FbxCharacter::ePropertyCentimeter},
    00141     { "RightFootPinkyTip" ,NULL,"RightFootPinkyTip",0,FbxCharacter::ePropertyCentimeter},
    00142     { "RightFootExtraFingerTip" ,NULL,"RightFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
    00143     { "FingerSolving" ,"FingerSolving",NULL,0,FbxCharacter::ePropertyNoUnit},
    00144     { "FootFingerContact" ,"FootFingerContact","FootFingerContact",0,FbxCharacter::ePropertyNoUnit},
    00145     { "FootContactType" ,NULL,"FootContactType",0,FbxCharacter::ePropertyEnum},
    00146     { "FootFingerContactMode" ,NULL,"FootFingerContactMode",0,FbxCharacter::ePropertyEnum},
    00147     { "HandFingerContact" ,"HandFingerContact","HandFingerContact",0,FbxCharacter::ePropertyNoUnit},
    00148     { "HandContactType" ,NULL,"HandContactType",0,FbxCharacter::ePropertyEnum},
    00149     { "HandFingerContactMode" ,NULL,"HandFingerContactMode",0,FbxCharacter::ePropertyEnum},
    00150     { "CtrlPullLeftToeBase" ,NULL,"CtrlPullLeftToeBase",0,FbxCharacter::ePropertyPercent},
    00151     { "CtrlPullLeftFoot" ,NULL,"CtrlPullLeftFoot",0,FbxCharacter::ePropertyPercent},
    00152     { "CtrlPullLeftKnee" ,NULL,"CtrlPullLeftKnee",0,FbxCharacter::ePropertyPercent},
    00153     { "CtrlPullRightToeBase" ,NULL,"CtrlPullRightToeBase",0,FbxCharacter::ePropertyPercent},
    00154     { "CtrlPullRightFoot" ,NULL,"CtrlPullRightFoot",0,FbxCharacter::ePropertyPercent},
    00155     { "CtrlPullRightKnee" ,NULL,"CtrlPullRightKnee",0,FbxCharacter::ePropertyPercent},
    00156     { "CtrlPullLeftFingerBase" ,NULL,"CtrlPullLeftFingerBase",0,FbxCharacter::ePropertyPercent},
    00157     { "CtrlPullLeftHand" ,NULL,"CtrlPullLeftHand",0,FbxCharacter::ePropertyPercent},
    00158     { "CtrlPullLeftElbow" ,NULL,"CtrlPullLeftElbow",0,FbxCharacter::ePropertyPercent},
    00159     { "CtrlPullRightFingerBase" ,NULL,"CtrlPullRightFingerBase",0,FbxCharacter::ePropertyPercent},
    00160     { "CtrlPullRightHand" ,NULL,"CtrlPullRightHand",0,FbxCharacter::ePropertyPercent},
    00161     { "CtrlPullRightElbow" ,NULL,"CtrlPullRightElbow",0,FbxCharacter::ePropertyPercent},
    00162     { "CtrlChestPullLeftHand" ,NULL,"CtrlChestPullLeftHand",0,FbxCharacter::ePropertyPercent},
    00163     { "CtrlChestPullRightHand" ,NULL,"CtrlChestPullRightHand",0,FbxCharacter::ePropertyPercent},
    00164     { "CtrlPullHead" ,NULL,"CtrlPullHead",0,FbxCharacter::ePropertyPercent},
    00165     { "CtrlResistHipsPosition" ,NULL,"CtrlResistHipsPosition",0,FbxCharacter::ePropertyPercent},
    00166     { "CtrlEnforceGravity" ,NULL,"CtrlEnforceGravity",0,FbxCharacter::ePropertyPercent},
    00167     { "CtrlResistHipsOrientation" ,NULL,"CtrlResistHipsOrientation",0,FbxCharacter::ePropertyPercent},
    00168     { "CtrlResistChestPosition" ,NULL,"CtrlResistChestPosition",0,FbxCharacter::ePropertyPercent},
    00169     { "CtrlResistChestOrientation" ,NULL,"CtrlResistChestOrientation",0,FbxCharacter::ePropertyPercent},
    00170     { "CtrlResistLeftCollar" ,NULL,"CtrlResistLeftCollar",0,FbxCharacter::ePropertyPercent},
    00171     { "CtrlResistRightCollar" ,NULL,"CtrlResistRightCollar",0,FbxCharacter::ePropertyPercent},
    00172     { "CtrlResistLeftKnee" ,NULL,"CtrlResistLeftKnee",0,FbxCharacter::ePropertyPercent},
    00173     { "CtrlResistMaximumExtensionLeftKnee" ,NULL,"CtrlResistMaximumExtensionLeftKnee",0,FbxCharacter::ePropertyPercent},
    00174     { "CtrlResistCompressionFactorLeftKnee" ,NULL,"CtrlResistCompressionFactorLeftKnee",0,FbxCharacter::ePropertyPercent},
    00175     { "CtrlResistRightKnee" ,NULL,"CtrlResistRightKnee",0,FbxCharacter::ePropertyPercent},
    00176     { "CtrlResistMaximumExtensionRightKnee" ,NULL,"CtrlResistMaximumExtensionRightKnee",0,FbxCharacter::ePropertyPercent},
    00177     { "CtrlResistCompressionFactorRightKnee" ,NULL,"CtrlResistCompressionFactorRightKnee",0,FbxCharacter::ePropertyPercent},
    00178     { "CtrlResistLeftElbow" ,NULL,"CtrlResistLeftElbow",0,FbxCharacter::ePropertyPercent},
    00179     { "CtrlResistMaximumExtensionLeftElbow" ,NULL,"CtrlResistMaximumExtensionLeftElbow",0,FbxCharacter::ePropertyPercent},
    00180     { "CtrlResistCompressionFactorLeftElbow" ,NULL,"CtrlResistCompressionFactorLeftElbow",0,FbxCharacter::ePropertyPercent},
    00181     { "CtrlResistRightElbow" ,NULL,"CtrlResistRightElbow",0,FbxCharacter::ePropertyPercent},
    00182     { "CtrlResistMaximumExtensionRightElbow" ,NULL,"CtrlResistMaximumExtensionRightElbow",0,FbxCharacter::ePropertyPercent},
    00183     { "CtrlResistCompressionFactorRightElbow" ,NULL,"CtrlResistCompressionFactorRightElbow",0,FbxCharacter::ePropertyPercent},
    00184     { "ParamCtrlSpineStiffness" ,NULL,"CtrlSpineStiffness",0,FbxCharacter::ePropertyPercent},
    00185     { "ParamCtrlNeckStiffness" ,NULL,"CtrlNeckStiffness",0,FbxCharacter::ePropertyPercent},
    00186     { "Mirror" ,"MirrorMode",NULL,0,FbxCharacter::ePropertyNoUnit},
    00187     { "ShoulderCorrection" ,NULL,"ShoulderCorrection",0,FbxCharacter::ePropertyPercent},
    00188     { "LeftKneeKillPitch" ,"LeftKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
    00189     { "RightKneeKillPitch" ,"RightKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
    00190     { "LeftElbowKillPitch" ,"LeftElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
    00191     { "RightElbowKillPitch" ,"RightElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
    00192     { "HipsTranslationMode" ,NULL,"HipsTranslationMode",0,FbxCharacter::ePropertyEnum},
    00193     { "WriteReference" ,"WriteReference",NULL,0,FbxCharacter::ePropertyNoUnit},
    00194     { "SyncMode" ,"SyncMode",NULL,0,FbxCharacter::ePropertyNoUnit},
    00195     { "Damping" ,NULL,"Damping",0,FbxCharacter::ePropertyReal},
    00196     { "Orientation" ,"OrientationDampingMode","OrientationDamping",0,FbxCharacter::ePropertySecond},
    00197     { "Displacement" ,"DisplacementDampingMode","DisplacementDamping",0,FbxCharacter::ePropertyReal},
    00198     { "DisplacementMemory" ,"DisplacementMemoryMode","DisplacementMemory",0,FbxCharacter::ePropertySecond},
    00199     { "HipsDisplacementDamping" ,"HipsDisplacementDampingMode","HipsDisplacementDamping",0,FbxCharacter::ePropertyReal},
    00200     { "AnkleDisplacementDamping" ,"AnkleDisplacementDampingMode","AnkleDisplacementDamping",0,FbxCharacter::ePropertyReal},
    00201     { "WristDisplacementDamping" ,"WristDisplacementDampingMode","WristDisplacementDamping",0,FbxCharacter::ePropertyReal},
    00202     { "Stabilization" ,NULL,"Stabilization",0,FbxCharacter::ePropertyReal},
    00203     { "AnkleStabilizationTime" ,"AnkleStabilizationTimeMode","AnkleStabilizationTime",0,FbxCharacter::ePropertySecond},
    00204     { "AnkleStabilizationPerimeter" ,"AnkleStabilizationPerimeterMode","AnkleStabilizationPerimeter",0,FbxCharacter::ePropertyCentimeter},
    00205     { "AnkleStabilizationAngularPerimeter" ,"AnkleStabilizationAngularPerimeterMode","AnkleStabilizationAngularPerimeter",0,FbxCharacter::ePropertyDegree},
    00206     { "AnkleStabilizationFloorProximity" ,"AnkleStabilizationFloorProximityMode","AnkleStabilizationFloorProximity",0,FbxCharacter::ePropertyCentimeter},
    00207     { "AnkleStabilizationDamping" ,"AnkleStabilizationDampingMode","AnkleStabilizationDamping",0,FbxCharacter::ePropertySecond},
    00208     { "AnkleStabilizationRecoveryTime" ,"AnkleStabilizationRecoveryTimeMode","AnkleStabilizationRecoveryTime",0,FbxCharacter::ePropertySecond},
    00209     { "ContactBehaviour" ,NULL,"ContactBehaviour",0},
    00210     { "ShoulderCorrection", NULL, "RealisticShoulder",0,FbxCharacter::ePropertyReal},
    00211     { "CollarStiffnessX", NULL, "CollarStiffnessX",0,FbxCharacter::ePropertyReal},
    00212     { "CollarStiffnessY", NULL, "CollarStiffnessY",0,FbxCharacter::ePropertyReal},
    00213     { "CollarStiffnessZ", NULL, "CollarStiffnessZ",0,FbxCharacter::ePropertyReal},
    00214     { "ExtraCollarRatio", NULL, "ExtraCollarRatio",0,FbxCharacter::ePropertyPercent},
    00215     { "LeftLegMaxExtensionAngle", NULL, "LeftLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
    00216     { "RightLegMaxExtensionAngle", NULL, "RightLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
    00217     { "LeftArmMaxExtensionAngle", NULL, "LeftArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
    00218     { "RightArmMaxExtensionAngle", NULL, "RightArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
    00219     { "StretchStartArmsAndLegs", NULL, "StretchStartArmsAndLegs",0,FbxCharacter::ePropertyReal},
    00220     { "StretchStopArmsAndLegs", NULL, "StretchStopArmsAndLegs",0,FbxCharacter::ePropertyReal},
    00221     { "SnSScaleArmsAndLegs", NULL, "SnSScaleArmsAndLegs",0,FbxCharacter::ePropertyPercent},
    00222     { "SnSReachLeftWrist", NULL, "SnSReachLeftWrist",0,FbxCharacter::ePropertyPercent},
    00223     { "SnSReachRightWrist", NULL, "SnSReachRightWrist",0,FbxCharacter::ePropertyPercent},
    00224     { "SnSReachLeftAnkle", NULL, "SnSReachLeftAnkle",0,FbxCharacter::ePropertyPercent},
    00225     { "SnSReachRightAnkle", NULL, "SnSReachRightAnkle",0,FbxCharacter::ePropertyPercent},
    00226     { "SnSScaleSpine", NULL, "SnSScaleSpine",0,FbxCharacter::ePropertyPercent},
    00227     { "SnSScaleSpineChildren", NULL, "SnSScaleSpineChildren",0,FbxCharacter::ePropertyPercent},
    00228     { "SnSSpineFreedom", NULL, "SnSSpineFreedom",0,FbxCharacter::ePropertyPercent},
    00229     { "SnSReachChestEnd", NULL, "SnSReachChestEnd",0,FbxCharacter::ePropertyPercent},
    00230     { "SnSScaleNeck", NULL, "SnSScaleNeck",0,FbxCharacter::ePropertyPercent},
    00231     { "SnSNeckFreedom", NULL, "SnSNeckFreedom",0,FbxCharacter::ePropertyPercent},
    00232     { "SnSReachHead", NULL, "SnSReachHead",0,FbxCharacter::ePropertyPercent}
    00233 };
    00234
    00235 class HIK2FbxCharacterPropertyBridge
    00236 {
    00237 public:
    00238     enum
    00239     {
    00240         mParamCount = sizeof(gHIK2FbxCharacterPropertyBridge) / sizeof(FbxCharacterPropertyInfo)
    00241     };
    00242     static inline const FbxCharacterPropertyInfo& GetAt(int i) { return gHIK2FbxCharacterPropertyBridge[i] ;}
    00243
    00244     static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromFbxCharacterProperty(const char* pCharacterPropertyName)
    00245     {
    00246         int lCounter = 0;
    00247         for( lCounter = 0 ; lCounter < mParamCount; lCounter++ )
    00248         {
    00249             if(GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName))
    00250             {
    00251                 return &GetAt(lCounter);
    00252             }
    00253         }
    00254         return NULL;
    00255     }
    00256
    00257     static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromHIKProperty(const char* pHIKPropertyName)
    00258     {
    00259         int lCounter = 0;
    00260         for( lCounter = 0 ; lCounter < mParamCount; lCounter++ )
    00261         {
    00262             if(!strcmp(GetAt(lCounter).mHIKPropertyName, pHIKPropertyName))
    00263             {
    00264                 return &GetAt(lCounter);
    00265             }
    00266         }
    00267         return NULL;
    00268     }
    00269 };
    00270
    00271 #include <fbxsdk/fbxsdk_nsend.h>
    00272
    00273 #endif /* _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ */