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# fbxsurfacephong.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
    00014 #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/shading/fbxsurfacelambert.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00025 class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert
    00026 {
    00027     FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert);
    00028
    00029 public:
    00034
    00035     FbxPropertyT<FbxDouble3> Specular;
    00036
    00040     FbxPropertyT<FbxDouble> SpecularFactor;
    00041
    00046     FbxPropertyT<FbxDouble> Shininess;
    00047
    00051     FbxPropertyT<FbxDouble3> Reflection;
    00052
    00056     FbxPropertyT<FbxDouble> ReflectionFactor;
    00058
    00060     // Static values
    00062
    00067
    00068     static const FbxDouble3 sSpecularDefault;
    00069     static const FbxDouble sSpecularFactorDefault;
    00070
    00071     static const FbxDouble sShininessDefault;
    00072
    00073     static const FbxDouble3 sReflectionDefault;
    00074     static const FbxDouble sReflectionFactorDefault;
    00075
    00077
    00078 /*****************************************************************************************************************************
    00079 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00080 *****************************************************************************************************************************/
    00081 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00082 protected:
    00083     virtual void ConstructProperties(bool pForceSet);
    00084
    00085     // Local
    00086     void Init();
    00087 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00088 };
    00089
    00090 #include <fbxsdk/fbxsdk_nsend.h>
    00091
    00092 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */