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# fbximplementationfilter.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
    00014 #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/fbxobjectfilter.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00022 class FbxCriteria;
    00023
    00028 class FBXSDK_DLL FbxImplementationFilter : public FbxObjectFilter
    00029 {
    00030
    00031 public:
    00032
    00035     static const char * sCHR_ANY_SHADING_API;
    00036
    00039     static const char * sCHR_ANY_SHADING_API_VERSION;
    00040
    00043     static const char * sCHR_ANY_SHADING_LANGUAGE;
    00044
    00047     static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION;
    00048
    00049
    00071     FbxImplementationFilter(
    00072         const char * pShadingAPI                = sCHR_ANY_SHADING_API,
    00073         const char * pShadingAPIVersion         = sCHR_ANY_SHADING_API_VERSION,
    00074         const char * pShadingLanguage           = sCHR_ANY_SHADING_LANGUAGE,
    00075         const char * pShadingLanguageVersion    = sCHR_ANY_SHADING_LANGUAGE_VERSION
    00076     );
    00077
    00079     virtual ~FbxImplementationFilter();
    00080
    00084     virtual bool Match(const FbxObject * pObjectPtr) const;
    00085
    00087     FbxString mShadingAPI;
    00088
    00090     FbxString mShadingAPIVersion;
    00091
    00093     FbxString mShadingLanguage;
    00094
    00096     FbxString mShadingLanguageVersion;
    00097
    00098 /*****************************************************************************************************************************
    00099 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00100 *****************************************************************************************************************************/
    00101 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00102
    00105     static bool IsShadingObject( const FbxObject* pObject );
    00106
    00110     static FbxCriteria Criteria();
    00111 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00112 };
    00113
    00114 #include <fbxsdk/fbxsdk_nsend.h>
    00115
    00116 #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ */