- Main Page
- Classes
- Files
- Directories

- File List
- File Members

# fbxproceduraltexture.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
    00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/shading/fbxtexture.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00027 class FBXSDK_DLL FbxProceduralTexture : public FbxTexture
    00028 {
    00029     FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture);
    00030
    00031     public:
    00036
    00039     FbxPropertyT<FbxBlob>           BlobProp;
    00040
    00043     void Reset();
    00044
    00046
    00051
    00055     void SetBlob(FbxBlob& pBlob);
    00056
    00060     FbxBlob GetBlob() const;
    00061
    00063
    00064 /*****************************************************************************************************************************
    00065 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00066 *****************************************************************************************************************************/
    00067 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00068     virtual FbxObject& Copy(const FbxObject& pObject);
    00069
    00070     bool operator==(FbxProceduralTexture const& pTexture) const;
    00071
    00072 protected:
    00073     virtual void Construct(const FbxProceduralTexture* pFrom);
    00074     virtual void ConstructProperties(bool pForceSet);
    00075
    00076     void Init();
    00077 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00078 };
    00079
    00080 #include <fbxsdk/fbxsdk_nsend.h>
    00081
    00082 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */