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# FbxImplementationFilter Class Reference

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## Detailed Description

This object represents a shading node filter criteria based on the shading node implementation.

Definition at line 28 of file fbximplementationfilter.h.

`#include <fbximplementationfilter.h>`

Inheritance diagram for FbxImplementationFilter:
[legend]

List of all members.

## Public Member Functions
| FbxImplementationFilter (const char *pShadingAPI=sCHR_ANY_SHADING_API, const char *pShadingAPIVersion=sCHR_ANY_SHADING_API_VERSION, const char *pShadingLanguage=sCHR_ANY_SHADING_LANGUAGE, const char *pShadingLanguageVersion=sCHR_ANY_SHADING_LANGUAGE_VERSION)
| Constructor.
virtual | ~FbxImplementationFilter ()
| Destructor.
virtual bool | Match (const FbxObject *pObjectPtr) const
| Tells if this filter matches the given shading node implementation.
## Static Public Member Functions
static bool | IsShadingObject (const FbxObject *pObject)
| Utility method to determine if the given object is a shading node that we recognize.
static FbxCriteria | Criteria ()
| Returns a criteria suitable for use with querying connections to shading nodes that we recognize, on FbxObject.
## Public Attributes
FbxString | mShadingAPI
| Stores the shading API.
FbxString | mShadingAPIVersion
| Stores the shading API Version.
FbxString | mShadingLanguage
| Stores the shading language.
FbxString | mShadingLanguageVersion
| Stores the shading language version.
## Static Public Attributes
static const char * | sCHR_ANY_SHADING_API
| The default shading API.
static const char * | sCHR_ANY_SHADING_API_VERSION
| The default shading API version.
static const char * | sCHR_ANY_SHADING_LANGUAGE
| The default shading language.
static const char * | sCHR_ANY_SHADING_LANGUAGE_VERSION
| The default shading language version.

## Constructor & Destructor Documentation

FbxImplementationFilter | ( | const char * | pShadingAPI = `sCHR_ANY_SHADING_API`,
|  | const char * | pShadingAPIVersion = `sCHR_ANY_SHADING_API_VERSION`,
|  | const char * | pShadingLanguage = `sCHR_ANY_SHADING_LANGUAGE`,
|  | const char * | pShadingLanguageVersion = `sCHR_ANY_SHADING_LANGUAGE_VERSION`
| ) |  |

Constructor.

Parameters:

  pShadingAPI | a string containing the implementation API name: MentalRay OpenGL DirectX
  pShadingAPIVersion | a string containing the implementation API version: eg. 1.0
  pShadingLanguage | a string identifying the implementation language name: GLSL = GL Shading Language HLSL = High Level Shading Language CGFX = CG effect(NVidia) RIB = RenderMan (RIB) etc...
  pShadingLanguageVersion | a string identifying the implementation language version: eg. 1.0

Remarks:
  by default the created criteria correspond to any shader

virtual ~FbxImplementationFilter | ( |  | ) | `[virtual]`

Destructor.

## Member Function Documentation

virtual bool Match | ( | const FbxObject * | pObjectPtr | ) | const`[virtual]`

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Tells if this filter matches the given shading node implementation.

Parameters:

  pObjectPtr | The given shading node implementation

Implements FbxObjectFilter.

static bool IsShadingObject | ( | const FbxObject * | pObject | ) | `[static]`

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Utility method to determine if the given object is a shading node that we recognize.

static FbxCriteria Criteria | ( |  | ) | `[static]`

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Returns a criteria suitable for use with querying connections to shading nodes that we recognize, on FbxObject.

## Member Data Documentation

const char* sCHR_ANY_SHADING_API`[static]`

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The default shading API.

Definition at line 35 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_API_VERSION`[static]`

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The default shading API version.

Definition at line 39 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_LANGUAGE`[static]`

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The default shading language.

Definition at line 43 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_LANGUAGE_VERSION`[static]`

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The default shading language version.

Definition at line 47 of file fbximplementationfilter.h.

FbxString mShadingAPI

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Stores the shading API.

Definition at line 87 of file fbximplementationfilter.h.

FbxString mShadingAPIVersion

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Stores the shading API Version.

Definition at line 90 of file fbximplementationfilter.h.

FbxString mShadingLanguage

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Stores the shading language.

Definition at line 93 of file fbximplementationfilter.h.

FbxString mShadingLanguageVersion

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Stores the shading language version.

Definition at line 96 of file fbximplementationfilter.h.

The documentation for this class was generated from the following file:

- fbxsdk/scene/shading/fbximplementationfilter.h

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