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# FbxAxisSystem Member List

This is the complete list of members for FbxAxisSystem, including all inherited members.

AdjustCamera(FbxNode *pNode, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
AdjustCluster(FbxNode *pNode, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
AdjustLimits(FbxNode *pNode, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
AdjustPivots(FbxNode *pNode, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
AdjustPoses(FbxScene *pScene, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
AdjustPreRotation(FbxNode *pNode, const FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
ConvertChildren(FbxNode *pRoot, const FbxAxisSystem &pSrcSystem) const | FbxAxisSystem |
ConvertChildren(FbxNode *pRoot, const FbxAxisSystem &pSrcSystem, bool pSubChildrenOnly) const | FbxAxisSystem | `[protected]`
ConvertCurveNodes(FbxArray< FbxAnimCurveNode * > &pCurveNodes, const FbxAxisSystem &pFrom) const | FbxAxisSystem | `[protected]`
ConvertScene(FbxScene *pScene) const | FbxAxisSystem |
ConvertScene(FbxScene *pScene, FbxNode *pFbxRoot) const | FbxAxisSystem |
ConvertTProperty(FbxArray< FbxNode * > &pNodes, const FbxAxisSystem &pFrom) const | FbxAxisSystem | `[protected]`
DirectX | FbxAxisSystem | `[static]`
ECoordSystem enum name | FbxAxisSystem |
eDirectX enum value | FbxAxisSystem |
EFrontVector enum name | FbxAxisSystem |
eLeftHanded enum value | FbxAxisSystem |
eLightwave enum value | FbxAxisSystem |
eMax enum value | FbxAxisSystem |
eMayaYUp enum value | FbxAxisSystem |
eMayaZUp enum value | FbxAxisSystem |
eMotionBuilder enum value | FbxAxisSystem |
eOpenGL enum value | FbxAxisSystem |
eParityEven enum value | FbxAxisSystem |
eParityOdd enum value | FbxAxisSystem |
EPreDefinedAxisSystem enum name | FbxAxisSystem |
eRightHanded enum value | FbxAxisSystem |
EUpVector enum name | FbxAxisSystem |
eXAxis enum value | FbxAxisSystem |
eYAxis enum value | FbxAxisSystem |
eZAxis enum value | FbxAxisSystem |
FbxAxisSystem() | FbxAxisSystem |
FbxAxisSystem(EUpVector pUpVector, EFrontVector pFrontVector, ECoordSystem pCoorSystem) | FbxAxisSystem |
FbxAxisSystem(const FbxAxisSystem &pAxisSystem) | FbxAxisSystem |
FbxAxisSystem(const EPreDefinedAxisSystem pAxisSystem) | FbxAxisSystem |
FbxGlobalSettings class | FbxAxisSystem | `[friend]`
GetConversionMatrix(const FbxAxisSystem &pFrom, FbxMatrix &pConversionRM) const | FbxAxisSystem | `[protected]`
GetCoorSystem() const | FbxAxisSystem |
GetFrontVector(int &pSign) const | FbxAxisSystem |
GetUpVector(int &pSign) const | FbxAxisSystem |
Lightwave | FbxAxisSystem | `[static]`
Max | FbxAxisSystem | `[static]`
MayaYUp | FbxAxisSystem | `[static]`
MayaZUp | FbxAxisSystem | `[static]`
mCoorSystem | FbxAxisSystem | `[protected]`
mFrontVector | FbxAxisSystem | `[protected]`
Motionbuilder | FbxAxisSystem | `[static]`
mUpVector | FbxAxisSystem | `[protected]`
OpenGL | FbxAxisSystem | `[static]`
operator!=(const FbxAxisSystem &pAxisSystem) const | FbxAxisSystem |
operator=(const FbxAxisSystem &pAxisSystem) | FbxAxisSystem |
operator==(const FbxAxisSystem &pAxisSystem) const | FbxAxisSystem |
~FbxAxisSystem() | FbxAxisSystem | `[virtual]`