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# fbxvector2.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_CORE_MATH_VECTOR_2_H_
    00014 #define _FBXSDK_CORE_MATH_VECTOR_2_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/fbxsdk_nsbegin.h>
    00019
    00023 class FBXSDK_DLL FbxVector2 : public FbxDouble2
    00024 {
    00025 public:
    00030
    00031         FbxVector2();
    00032
    00036         FbxVector2(const FbxVector2& pVector2);
    00037
    00042         FbxVector2(double pX, double pY);
    00044
    00053         FbxVector2& operator=(const FbxVector2& pVector2);
    00054
    00059         void Set(double pX, double pY);
    00061
    00071         FbxVector2 operator+(double pValue) const;
    00072
    00078         FbxVector2 operator-(double pValue) const;
    00079
    00085         FbxVector2 operator*(double pValue) const;
    00086
    00092         FbxVector2 operator/(double pValue) const;
    00093
    00099         FbxVector2& operator+=(double pValue);
    00100
    00106         FbxVector2& operator-=(double pValue);
    00107
    00113         FbxVector2& operator*=(double pValue);
    00114
    00120         FbxVector2& operator/=(double pValue);
    00122
    00130         FbxVector2 operator-() const;
    00131
    00137         FbxVector2 operator+(const FbxVector2& pVector) const;
    00138
    00144         FbxVector2 operator-(const FbxVector2& pVector) const;
    00145
    00151         FbxVector2 operator*(const FbxVector2& pVector) const;
    00152
    00158         FbxVector2 operator/(const FbxVector2& pVector) const;
    00159
    00165         FbxVector2& operator+=(const FbxVector2& pVector);
    00166
    00172         FbxVector2& operator-=(const FbxVector2& pVector);
    00173
    00179         FbxVector2& operator*=(const FbxVector2& pVector);
    00180
    00187         FbxVector2& operator/=(const FbxVector2& pVector);
    00188
    00194         double DotProduct(const FbxVector2& pVector) const;
    00196
    00205         bool operator==(const FbxVector2 & pVector) const;
    00206
    00211         bool operator!=(const FbxVector2 & pVector) const;
    00213
    00221         double Length() const;
    00222
    00226         double SquareLength() const;
    00227
    00232         double Distance(const FbxVector2& pVector) const;
    00233
    00235         void Normalize();
    00237
    00242
    00243         operator double* ();
    00244
    00246         operator const double* () const;
    00248
    00252     bool IsZero(int pSize=2) const;
    00253
    00254     // Fix value like 1.#IND, 1.#INF, nan, and inf
    00255     void FixIncorrectValue();
    00256 };
    00257
    00258 #include <fbxsdk/fbxsdk_nsend.h>
    00259
    00260 #endif /* _FBXSDK_CORE_MATH_VECTOR_2_H_ */