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# fbxconstraintaim.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_AIM_H_
    00014 #define _FBXSDK_SCENE_CONSTRAINT_AIM_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/constraint/fbxconstraint.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00026 class FBXSDK_DLL FbxConstraintAim : public FbxConstraint
    00027 {
    00028     FBXSDK_OBJECT_DECLARE(FbxConstraintAim, FbxConstraint);
    00029
    00030 public:
    00033     enum EWorldUp
    00034     {
    00035         eAimAtSceneUp,
    00036         eAimAtObjectUp,
    00037         eAimAtObjectRotationUp,
    00038         eAimAtVector,
    00039         eAimAtNone,
    00040         eAimAtCount
    00041     };
    00042
    00051         FbxPropertyT<FbxDouble3> RotationOffset;
    00052
    00055         FbxPropertyT<FbxReference> AimAtObjects;
    00056
    00059         FbxPropertyT<FbxReference> ConstrainedObject;
    00060
    00063         FbxPropertyT<FbxEnum> WorldUpType;
    00064
    00067         FbxPropertyT<FbxReference> WorldUpObject;
    00068
    00073         FbxPropertyT<FbxDouble3> WorldUpVector;
    00074
    00079         FbxPropertyT<FbxDouble3> UpVector;
    00080
    00085         FbxPropertyT<FbxDouble3> AimVector;
    00086
    00091         FbxPropertyT<FbxBool> AffectX;
    00092
    00097         FbxPropertyT<FbxBool> AffectY;
    00098
    00103         FbxPropertyT<FbxBool> AffectZ;
    00105
    00110     void AddConstraintSource(FbxObject* pObject, double pWeight = 100);
    00111
    00115     int GetConstraintSourceCount() const;
    00116
    00121     FbxObject* GetConstraintSource(int pIndex) const;
    00122
    00126     void SetConstrainedObject(FbxObject* pObject);
    00127
    00131     FbxObject* GetConstrainedObject() const;
    00132
    00136     void SetWorldUpObject(FbxObject* pObject);
    00137
    00141     FbxObject* GetWorldUpObject() const;
    00142
    00143 /*****************************************************************************************************************************
    00144 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00145 *****************************************************************************************************************************/
    00146 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00147 protected:
    00148     virtual void ConstructProperties(bool pForceSet);
    00149
    00150     virtual EType GetConstraintType() const;
    00151 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00152 };
    00153
    00154 inline EFbxType FbxTypeOf(const FbxConstraintAim::EWorldUp&){ return eFbxEnum; }
    00155
    00156 #include <fbxsdk/fbxsdk_nsend.h>
    00157
    00158 #endif /* _FBXSDK_SCENE_CONSTRAINT_AIM_H_ */