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# fbxconstraintscale.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_SCALE_H_
    00014 #define _FBXSDK_SCENE_CONSTRAINT_SCALE_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/scene/constraint/fbxconstraint.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00026 class FBXSDK_DLL FbxConstraintScale : public FbxConstraint
    00027 {
    00028     FBXSDK_OBJECT_DECLARE(FbxConstraintScale,FbxConstraint);
    00029
    00030 public:
    00038             FbxPropertyT<FbxBool>       AffectX;
    00039
    00043             FbxPropertyT<FbxBool>       AffectY;
    00044
    00048             FbxPropertyT<FbxBool>       AffectZ;
    00049
    00053             FbxPropertyT<FbxDouble3>    Scaling;
    00054
    00057             FbxPropertyT<FbxReference> ConstraintSources;
    00058
    00061             FbxPropertyT<FbxReference> ConstrainedObject;
    00063
    00068     void AddConstraintSource(FbxObject* pObject, double pWeight = 100);
    00069
    00073     int GetConstraintSourceCount() const;
    00074
    00079     FbxObject* GetConstraintSource(int pIndex) const;
    00080
    00084     void SetConstrainedObject(FbxObject* pObject);
    00085
    00089     FbxObject* GetConstrainedObject() const;
    00090
    00091 /*****************************************************************************************************************************
    00092 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00093 *****************************************************************************************************************************/
    00094 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00095 protected:
    00096     virtual void ConstructProperties(bool pForceSet);
    00097     virtual EType GetConstraintType() const;
    00098 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00099 };
    00100
    00101 #include <fbxsdk/fbxsdk_nsend.h>
    00102
    00103 #endif /* _FBXSDK_SCENE_CONSTRAINT_SCALE_H_ */