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# fbxsurfacematerial.h

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    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
    00014 #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/core/fbxobject.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00025 class FBXSDK_DLL FbxSurfaceMaterial : public FbxObject
    00026 {
    00027     FBXSDK_OBJECT_DECLARE(FbxSurfaceMaterial, FbxObject);
    00028
    00029 public:
    00034
    00035     static char const* sShadingModel;
    00036     static char const* sMultiLayer;
    00037
    00038     static char const* sEmissive;
    00039     static char const* sEmissiveFactor;
    00040
    00041     static char const* sAmbient;
    00042     static char const* sAmbientFactor;
    00043
    00044     static char const* sDiffuse;
    00045     static char const* sDiffuseFactor;
    00046
    00047     static char const* sSpecular;
    00048     static char const* sSpecularFactor;
    00049     static char const* sShininess;
    00050
    00051     static char const* sBump;
    00052     static char const* sNormalMap;
    00053     static char const* sBumpFactor;
    00054
    00055     static char const* sTransparentColor;
    00056     static char const* sTransparencyFactor;
    00057
    00058     static char const* sReflection;
    00059     static char const* sReflectionFactor;
    00060
    00061     static char const* sDisplacementColor;
    00062     static char const* sDisplacementFactor;
    00063
    00064     static char const* sVectorDisplacementColor;
    00065     static char const* sVectorDisplacementFactor;
    00067
    00072     FbxPropertyT<FbxString> ShadingModel;
    00073     FbxPropertyT<FbxBool> MultiLayer;
    00075
    00077     // Static values
    00079
    00084
    00085     static const FbxBool sMultiLayerDefault;
    00086     static char const*  sShadingModelDefault;
    00087
    00089
    00090 /*****************************************************************************************************************************
    00091 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00092 *****************************************************************************************************************************/
    00093 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00094 protected:
    00095     bool SetColorParameter(FbxProperty pProperty, FbxColor const& pColor);
    00096     bool GetColorParameter(FbxProperty pProperty, FbxColor& pColor) const;
    00097     bool SetDoubleParameter(FbxProperty pProperty, double pDouble);
    00098     bool GetDoubleParameter(FbxProperty pProperty, double pDouble) const;
    00099
    00100     virtual void ConstructProperties(bool pForceSet);
    00101 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00102 };
    00103
    00104 #include <fbxsdk/fbxsdk_nsend.h>
    00105
    00106 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ */