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# fbxquaternion.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_CORE_MATH_QUATERNION_H_
    00014 #define _FBXSDK_CORE_MATH_QUATERNION_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/core/math/fbxvector4.h>
    00019
    00020 #include <fbxsdk/fbxsdk_nsbegin.h>
    00021
    00027 class FBXSDK_DLL FbxQuaternion : public FbxDouble4
    00028 {
    00029 public:
    00037         FbxQuaternion();
    00038
    00042         FbxQuaternion(const FbxQuaternion& pV);
    00043
    00050         FbxQuaternion(double pX, double pY, double pZ, double pW = 1.0);
    00051
    00053         ~FbxQuaternion();
    00055
    00063         FbxQuaternion& operator=(const FbxQuaternion& pQuaternion);
    00064
    00070         double& operator[](int pIndex);
    00071
    00077         const double& operator[](int pIndex) const;
    00078
    00084         double GetAt(int pIndex) const;
    00085
    00091         void SetAt(int pIndex, double pValue);
    00092
    00099         void Set(double pX, double pY, double pZ, double pW = 1.0);
    00101
    00110         FbxQuaternion operator+(double pValue) const;
    00111
    00116         FbxQuaternion operator-(double pValue) const;
    00117
    00123         FbxQuaternion operator*(double pValue) const;
    00124
    00130         FbxQuaternion operator/(double pValue) const;
    00131
    00136         FbxQuaternion& operator+=(double pValue);
    00137
    00142         FbxQuaternion& operator-=(double pValue);
    00143
    00149         FbxQuaternion& operator*=(double pValue);
    00150
    00156         FbxQuaternion& operator/=(double pValue);
    00158
    00166         FbxQuaternion operator-() const;
    00167
    00173         FbxQuaternion operator+(const FbxQuaternion& pQuaternion) const;
    00174
    00180         FbxQuaternion operator-(const FbxQuaternion& pQuaternion) const;
    00181
    00187         FbxQuaternion operator*(const FbxQuaternion& pOther) const;
    00188
    00194         FbxQuaternion operator/(const FbxQuaternion& pOther) const;
    00195
    00201         FbxQuaternion& operator+=(const FbxQuaternion& pQuaternion);
    00202
    00208         FbxQuaternion& operator-=(const FbxQuaternion& pQuaternion);
    00209
    00215         FbxQuaternion& operator*=(const FbxQuaternion& pOther);
    00216
    00222         FbxQuaternion& operator/=(const FbxQuaternion& pOther);
    00223
    00228         FbxQuaternion Product(const FbxQuaternion& pOther) const;
    00229
    00234         double DotProduct(const FbxQuaternion& pQuaternion) const;
    00235
    00238         void Normalize();
    00239
    00243         void Conjugate();
    00244
    00248         double Length();
    00249
    00255         void Inverse();
    00256
    00260         void ComposeSphericalXYZ(const FbxVector4 pEuler);
    00261
    00265         FbxVector4 DecomposeSphericalXYZ() const;
    00267
    00276         bool operator==(const FbxQuaternion & pV) const;
    00277
    00282         bool operator!=(const FbxQuaternion & pV) const;
    00284
    00289
    00290         operator double* ();
    00291
    00293         operator const double* () const;
    00295
    00306         int Compare(const FbxQuaternion &pQ2, const double pThreshold = FBXSDK_TOLERANCE) const;
    00308
    00309 /*****************************************************************************************************************************
    00310 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00311 *****************************************************************************************************************************/
    00312 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00313     void GetQuaternionFromPositionToPosition(const FbxVector4 &pP0, const FbxVector4 &pP1);
    00314 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00315 };
    00316
    00317 #include <fbxsdk/fbxsdk_nsend.h>
    00318
    00319 #endif /* _FBXSDK_CORE_MATH_QUATERNION_H_ */