- Main Page
- Classes
- Files
- Directories

- File List
- File Members

# fbxline.h

Go to the documentation of this file.

    00001 /****************************************************************************************
    00002
    00003    Copyright (C) 2013 Autodesk, Inc.
    00004    All rights reserved.
    00005
    00006    Use of this software is subject to the terms of the Autodesk license agreement
    00007    provided at the time of installation or download, or which otherwise accompanies
    00008    this software in either electronic or hard copy form.
    00009
    00010 ****************************************************************************************/
    00011
    00013 #ifndef _FBXSDK_SCENE_GEOMETRY_LINE_H_
    00014 #define _FBXSDK_SCENE_GEOMETRY_LINE_H_
    00015
    00016 #include <fbxsdk/fbxsdk_def.h>
    00017
    00018 #include <fbxsdk/core/base/fbxarray.h>
    00019 #include <fbxsdk/scene/geometry/fbxgeometry.h>
    00020
    00021 #include <fbxsdk/fbxsdk_nsbegin.h>
    00022
    00034 class FBXSDK_DLL FbxLine : public FbxGeometry
    00035 {
    00036     FBXSDK_OBJECT_DECLARE(FbxLine, FbxGeometry);
    00037
    00038 public:
    00042     virtual FbxNodeAttribute::EType GetAttributeType() const;
    00043
    00047     void Reset();
    00048
    00052     void SetIndexArraySize(int pCount);
    00053
    00057     int GetIndexArraySize() const;
    00058
    00062     inline FbxArray<int>* GetIndexArray() { return &mPointArray;}
    00063
    00070     bool SetPointIndexAt(int pValue, int pIndex, bool pAsEndPoint = false);
    00071
    00076     int GetPointIndexAt(int pIndex) const;
    00077
    00083     bool AddPointIndex(int pValue, bool pAsEndPoint = false);
    00084
    00088     inline FbxArray<int>* GetEndPointArray() { return &mEndPointArray;}
    00089
    00108     bool AddEndPoint(int pPointIndex);
    00109
    00125     int GetEndPointAt(int pEndPointIndex) const;
    00126
    00130     int GetEndPointCount() const;
    00131
    00135     FbxPropertyT<FbxBool> Renderable;
    00136
    00137 /*****************************************************************************************************************************
    00138 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
    00139 *****************************************************************************************************************************/
    00140 #ifndef DOXYGEN_SHOULD_SKIP_THIS
    00141     virtual FbxObject& Copy(const FbxObject& pObject);
    00142
    00143 protected:
    00144     virtual void Construct(const FbxLine* pFrom);
    00145     virtual void ConstructProperties(bool pForceSet);
    00146     virtual void Destruct(bool pRecursive);
    00147
    00148 private:
    00149     FbxArray<int> mPointArray;
    00150     FbxArray<int> mEndPointArray;
    00151 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
    00152 };
    00153
    00154 #include <fbxsdk/fbxsdk_nsend.h>
    00155
    00156 #endif /* _FBXSDK_SCENE_GEOMETRY_LINE_H_ */