Public Member Functions

FbxAMatrix Class Reference

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Detailed Description

FBX SDK affine matrix class.

Matrices are defined using the Column Major scheme. When a FbxAMatrix represents a transformation (translation, rotation and scale), the last row of the matrix represents the translation part of the transformation.

Remarks:
It is important to realize that an affine matrix must respect a certain structure. To be sure the structure is respected, use SetT, SetR, SetS, SetQ, SetTRS or SetTQS. If by mistake bad data is entered in this affine matrix, some functions such as Inverse() will yield wrong results. If a matrix is needed to hold values that aren't associate with an affine matrix, please use FbxMatrix instead.

Definition at line 31 of file fbxaffinematrix.h.

#include <fbxaffinematrix.h>

Inheritance diagram for FbxAMatrix:
Inheritance graph
[legend]

List of all members.

Public Member Functions

bool IsIdentity (const double pThreshold=FBXSDK_TOLERANCE)
 Find out if the matrix is equal to identity matrix.
 FbxAMatrix (const FbxVector4 &pT, const FbxQuaternion &pQ, const FbxVector4 &pS)
void SetTRS (const FbxVector4 &pT, const FbxAMatrix &pRM, const FbxVector4 &pS)
void SetRow (int pY, const FbxVector4 &pRow)
void SetR (const FbxVector4 &pV, const int pOrd)
void SetTOnly (const FbxVector4 &pT)
void SetROnly (const FbxVector4 &pR)
void SetQOnly (const FbxQuaternion &pQ)
FbxVector4 GetROnly () const
FbxVector4 GetR (const int pOrd) const
FbxQuaternion GetUnnormalizedQ () const
void MultRM (const FbxVector4 &pR)
void MultSM (const FbxVector4 &pS)
bool IsRightHand () const
double Determinant () const
int Compare (const FbxAMatrix pM, const double pThreshold=FBXSDK_TOLERANCE) const

Constructors and Destructor

 FbxAMatrix ()
 Constructor.
 FbxAMatrix (const FbxAMatrix &pOther)
 Copy constructor.
 FbxAMatrix (const FbxVector4 &pT, const FbxVector4 &pR, const FbxVector4 &pS)
 Constructor.
 ~FbxAMatrix ()
 Destructor.

Access

double Get (int pY, int pX) const
 Retrieve matrix element.
FbxVector4 GetT () const
 Extract translation vector.
FbxVector4 GetR () const
 Extract rotation vector.
FbxQuaternion GetQ () const
 Extract quaternion vector.
FbxVector4 GetS () const
 Extract scale vector.
FbxVector4 GetRow (int pY) const
 Extract a row vector.
FbxVector4 GetColumn (int pX) const
 Extract a column vector.
void SetIdentity ()
 Set matrix to identity.
void SetT (const FbxVector4 &pT)
 Set matrix's translation.
void SetR (const FbxVector4 &pR)
 Set matrix's Euler rotation.
void SetQ (const FbxQuaternion &pQ)
 Set matrix's quaternion.
void SetS (const FbxVector4 &pS)
 Set matrix's scale.
void SetTRS (const FbxVector4 &pT, const FbxVector4 &pR, const FbxVector4 &pS)
 Set matrix.
void SetTQS (const FbxVector4 &pT, const FbxQuaternion &pQ, const FbxVector4 &pS)
 Set matrix.
FbxAMatrixoperator= (const FbxAMatrix &pM)
 Assignment operator.

Scalar Operations

FbxAMatrix operator* (double pValue) const
 Multiply matrix by a scalar value.
FbxAMatrix operator/ (double pValue) const
 Divide matrix by a scalar value.
FbxAMatrixoperator*= (double pValue)
 Multiply matrix by a scalar value.
FbxAMatrixoperator/= (double pValue)
 Divide matrix by a scalar value.

Vector Operations

FbxVector4 MultT (const FbxVector4 &pVector4) const
 Multiply matrix by a translation vector.
FbxVector4 MultR (const FbxVector4 &pVector4) const
 Multiply matrix by an Euler rotation vector.
FbxQuaternion MultQ (const FbxQuaternion &pQuaternion) const
 Multiply matrix by a quaternion.
FbxVector4 MultS (const FbxVector4 &pVector4) const
 Multiply matrix by a scale vector.

Matrix Operations

FbxAMatrix operator- () const
 Unary minus operator.
FbxAMatrix operator* (const FbxAMatrix &pOther) const
 Multiply two matrices together.
FbxAMatrixoperator*= (const FbxAMatrix &pOther)
 Multiply two matrices together.
FbxAMatrix Inverse () const
 Calculate the matrix inverse.
FbxAMatrix Transpose () const
 Calculate the matrix transpose.

Boolean Operations

bool operator== (const FbxAMatrix &pOther) const
 Equivalence operator.
bool operator!= (const FbxAMatrix &pOther) const
 Non-equivalence operator.

Casting

typedef const double (kDouble44)[4][4]
 Define 4*4 array as a new type.
 operator double * ()
 Cast the matrix in a double pointer.
 operator const double * () const
 Cast the matrix in a const double pointer.
kDouble44 & Double44 () const
 Cast the matrix in a reference to a 4*4 array.

Member Typedef Documentation

typedef const double(kDouble44)[4][4]

Define 4*4 array as a new type.

Definition at line 297 of file fbxaffinematrix.h.


Constructor & Destructor Documentation

Constructor.

FbxAMatrix ( const FbxAMatrix pOther)

Copy constructor.

Parameters:
pOtherFbxAMatrix copied to this one.
FbxAMatrix ( const FbxVector4 pT,
const FbxVector4 pR,
const FbxVector4 pS 
)

Constructor.

Parameters:
pTTranslation vector.
pREuler rotation vector.
pSScale vector.
~FbxAMatrix ( )

Destructor.

FbxAMatrix ( const FbxVector4 pT,
const FbxQuaternion pQ,
const FbxVector4 pS 
)

Member Function Documentation

double Get ( int  pY,
int  pX 
) const

Retrieve matrix element.

Parameters:
pYRow index.
pXColumn index.
Returns:
Cell [ pX, pY ] value.
FbxVector4 GetT ( ) const

Extract translation vector.

Returns:
Translation vector.
FbxVector4 GetR ( ) const

Extract rotation vector.

Returns:
Rotation vector.
Remarks:
The returned rotation vector is in Euler angle and the rotation order is XYZ.
FbxQuaternion GetQ ( ) const

Extract quaternion vector.

Returns:
Quaternion vector.
FbxVector4 GetS ( ) const

Extract scale vector.

Returns:
Scale vector.
FbxVector4 GetRow ( int  pY) const

Extract a row vector.

Parameters:
pYRow index.
Returns:
The row vector.
FbxVector4 GetColumn ( int  pX) const

Extract a column vector.

Parameters:
pXColumn index.
Returns:
The column vector.
void SetIdentity ( )

Set matrix to identity.

void SetT ( const FbxVector4 pT)

Set matrix's translation.

Parameters:
pTTranslation vector.
void SetR ( const FbxVector4 pR)

Set matrix's Euler rotation.

Parameters:
pRX, Y and Z rotation values expressed as a vector.
Remarks:
The rotation transform is constructed in rotation order XYZ.
void SetQ ( const FbxQuaternion pQ)

Set matrix's quaternion.

Parameters:
pQThe new quaternion.
void SetS ( const FbxVector4 pS)

Set matrix's scale.

Parameters:
pSX, Y and Z scaling factors expressed as a vector.
void SetTRS ( const FbxVector4 pT,
const FbxVector4 pR,
const FbxVector4 pS 
)

Set matrix.

Parameters:
pTTranslation vector.
pRRotation vector.
pSScale vector.
void SetTQS ( const FbxVector4 pT,
const FbxQuaternion pQ,
const FbxVector4 pS 
)

Set matrix.

Parameters:
pTTranslation vector.
pQQuaternion vector.
pSScale vector.
FbxAMatrix& operator= ( const FbxAMatrix pM)

Assignment operator.

Parameters:
pMFbxAMatrix assigned to this one.
FbxAMatrix operator* ( double  pValue) const

Multiply matrix by a scalar value.

Parameters:
pValueScalar value.
Returns:
The scaled matrix.
Remarks:
The passed value is not checked. This operator operates on the first three rows and columns of the matrix. So only the rotation and scaling are scaled, not the translation part. After operation, the translation vector will be set as (0,0,0,1);
FbxAMatrix operator/ ( double  pValue) const

Divide matrix by a scalar value.

Parameters:
pValueScalar value.
Returns:
The divided matrix.
Remarks:
The passed value is not checked. This operator operates on the first three rows and columns of the matrix. So only the rotation and scaling are scaled, not the translation part. After operation, the translation vector will be set as (0,0,0,1);
FbxAMatrix& operator*= ( double  pValue)

Multiply matrix by a scalar value.

Parameters:
pValueScalar value.
Returns:
this updated with the result of the multiplication.
Remarks:
The passed value is not checked. This operator operates on the first three rows and columns of the matrix. So only the rotation and scaling are scaled, not the translation part. After operation, the translation vector will keep original value.
FbxAMatrix& operator/= ( double  pValue)

Divide matrix by a scalar value.

Parameters:
pValueScalar value.
Returns:
this updated with the result of the division.
Remarks:
The passed value is not checked. This operator operates on the first three rows and columns of the matrix. So only the rotation and scaling are scaled, not the translation part. After operation, the translation vector will keep original value.
FbxVector4 MultT ( const FbxVector4 pVector4) const

Multiply matrix by a translation vector.

Parameters:
pVector4Translation vector.
Returns:
t' = M * t
FbxVector4 MultR ( const FbxVector4 pVector4) const

Multiply matrix by an Euler rotation vector.

Parameters:
pVector4Euler Rotation vector.
Returns:
r' = M * r
FbxQuaternion MultQ ( const FbxQuaternion pQuaternion) const

Multiply matrix by a quaternion.

Parameters:
pQuaternionRotation value.
Returns:
q' = M * q
FbxVector4 MultS ( const FbxVector4 pVector4) const

Multiply matrix by a scale vector.

Parameters:
pVector4Scaling vector.
Returns:
s' = M * s
FbxAMatrix operator- ( ) const

Unary minus operator.

Returns:
A matrix where each element is multiplied by -1.
FbxAMatrix operator* ( const FbxAMatrix pOther) const

Multiply two matrices together.

Parameters:
pOtherA Matrix.
Returns:
this * pMatrix.
Remarks:
Transformations are pre-multiplied. That means to scale, then rotate, and then translate a vector V, the transform should be T * R * S * V.
Below is an example of code that shows how to construct rotation transform in XYZ rotation order.
  FbxAMatrix lRotateXM, lRotateYM, lRotateZM, lRotateXYZM, lRotateM;
  // Construct rotation matrix around X, Y and Z axises separately and then combine them.
  FbxVector4 lRotateX(10, 0, 0);
  FbxVector4 lRotateY(0, 10, 0);
  FbxVector4 lRotateZ(0, 0, 10);
  lRotateXM.SetR(lRotateX);
  lRotateYM.SetR(lRotateY);
  lRotateZM.SetR(lRotateZ);
  lRotateXYZM = lRotateZM * lRotateYM * lRotateXM;

  // Alternatively, we can use SetR() directly.
  // lRotateXYZM and lRotateM will be the same.
  FbxVector4 lRotateXYZ (10, 10, 10);
  lRotateM.SetR(lRotateXYZ);
Note:
Please refer to the FBX SDK programmers guide for more details.
FbxAMatrix& operator*= ( const FbxAMatrix pOther)

Multiply two matrices together.

Parameters:
pOtherA Matrix.
Returns:
this updated with the result of the multiplication.
FbxAMatrix Inverse ( ) const

Calculate the matrix inverse.

Returns:
The inverse matrix of this.
FbxAMatrix Transpose ( ) const

Calculate the matrix transpose.

Returns:
The transposed matrix of this.
bool operator== ( const FbxAMatrix pOther) const

Equivalence operator.

Parameters:
pOtherThe matrix to be compared to this.
Returns:
true if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance) and false otherwise.
bool operator!= ( const FbxAMatrix pOther) const

Non-equivalence operator.

Parameters:
pOtherThe matrix to be compared to this.
Returns:
false if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance) and true otherwise.
operator double * ( )

Cast the matrix in a double pointer.

operator const double * ( ) const

Cast the matrix in a const double pointer.

kDouble44& Double44 ( ) const [inline]

Cast the matrix in a reference to a 4*4 array.

Definition at line 299 of file fbxaffinematrix.h.

{ return *((kDouble44 *)&mData); }
bool IsIdentity ( const double  pThreshold = FBXSDK_TOLERANCE)

Find out if the matrix is equal to identity matrix.

Returns:
true if the matrix is equal to identity matrix, false otherwise.
void SetTRS ( const FbxVector4 pT,
const FbxAMatrix pRM,
const FbxVector4 pS 
)
void SetRow ( int  pY,
const FbxVector4 pRow 
)
void SetR ( const FbxVector4 pV,
const int  pOrd 
)
void SetTOnly ( const FbxVector4 pT)
void SetROnly ( const FbxVector4 pR)
void SetQOnly ( const FbxQuaternion pQ)
FbxVector4 GetROnly ( ) const
FbxVector4 GetR ( const int  pOrd) const
FbxQuaternion GetUnnormalizedQ ( ) const
void MultRM ( const FbxVector4 pR)
void MultSM ( const FbxVector4 pS)
bool IsRightHand ( ) const
double Determinant ( ) const
int Compare ( const FbxAMatrix  pM,
const double  pThreshold = FBXSDK_TOLERANCE 
) const

The documentation for this class was generated from the following file:

FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix
FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix FbxAMatrix