Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Friends

FbxCharacter Class Reference

This reference page is linked to from the following overview topics: FBX Scenes, Merging Two Scenes, List of Python Fbx classes.


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Detailed Description

A Character is a person or animal with pre-defined skeleton system.

The skeleton system is composed of multiple named node (skeleton). This class contains all methods to setup an exported character or query information on an imported character. This class also contains some methods for manipulating the FbxCharacterLink, FbxControlSet

The most important part of a FbxCharacter is the FbxCharacterLink. There is one FbxCharacterLink for each characterized node. For more information see FbxCharacterLink class documentation.

See also:
FbxCharacterLink, FbxControlSet

Definition at line 91 of file fbxcharacter.h.

#include <fbxcharacter.h>

Inheritance diagram for FbxCharacter:
Inheritance graph
[legend]

List of all members.

Public Types

enum  EInputType {
  eInputActor, eInputCharacter, eInputMarkerSet, eOutputMarkerSet,
  eInputStancePose
}
 

Character input type.

More...
enum  EGroupId {
  eGroupBase, eGroupAuxiliary, eGroupSpine, eGroupRoll,
  eGroupSpecial, eGroupLeftHand, eGroupRightHand, eGroupProps,
  eGroupGameModeParent, eGroupNeck, eGroupLeftFoot, eGroupRightFoot,
  eGroupFloorContact, eGroupIdCount
}
 

Define ID for character groups that contains multiple character nodes.

More...
enum  ENodeId {
  eHips, eLeftHip, eLeftKnee, eLeftAnkle,
  eLeftFoot, eRightHip, eRightKnee, eRightAnkle,
  eRightFoot, eWaist, eChest, eLeftCollar,
  eLeftShoulder, eLeftElbow, eLeftWrist, eRightCollar,
  eRightShoulder, eRightElbow, eRightWrist, eNeck,
  eHead, eLeftHipRoll, eLeftKneeRoll, eRightHipRoll,
  eRightKneeRoll, eLeftShoulderRoll, eLeftElbowRoll, eRightShoulderRoll,
  eRightElbowRoll, eSpine2, eSpine3, eSpine4,
  eSpine5, eSpine6, eSpine7, eSpine8,
  eSpine9, eLeftThumbA, eLeftThumbB, eLeftThumbC,
  eLeftIndexA, eLeftIndexB, eLeftIndexC, eLeftMiddleA,
  eLeftMiddleB, eLeftMiddleC, eLeftRingA, eLeftRingB,
  eLeftRingC, eLeftPinkyA, eLeftPinkyB, eLeftPinkyC,
  eRightThumbA, eRightThumbB, eRightThumbC, eRightIndexA,
  eRightIndexB, eRightIndexC, eRightMiddleA, eRightMiddleB,
  eRightMiddleC, eRightRingA, eRightRingB, eRightRingC,
  eRightPinkyA, eRightPinkyB, eRightPinkyC, eReference,
  eLeftFloor, eRightFloor, eHipsTranslation, eProps0,
  eProps1, eProps2, eProps3, eProps4,
  eGameModeParentLeftHipRoll, eGameModeParentLeftKnee, eGameModeParentLeftKneeRoll, eGameModeParentRightHipRoll,
  eGameModeParentRightKnee, eGameModeParentRightKneeRoll, eGameModeParentLeftShoulderRoll, eGameModeParentLeftElbow,
  eGameModeParentLeftElbowRoll, eGameModeParentRightShoulderRoll, eGameModeParentRightElbow, eGameModeParentRightElbowRoll,
  eLeftUpLegRoll, eLeftLegRoll, eRightUpLegRoll, eRightLegRoll,
  eLeftArmRoll, eLeftForeArmRoll, eRightArmRoll, eRightForeArmRoll,
  eLeftHandFloor, eRightHandFloor, eLeftHand, eRightHand,
  eNeck1, eNeck2, eNeck3, eNeck4,
  eNeck5, eNeck6, eNeck7, eNeck8,
  eNeck9, eLeftInHandThumb, eLeftThumbD, eLeftInHandIndex,
  eLeftIndexD, eLeftInHandMiddle, eLeftMiddleD, eLeftInHandRing,
  eLeftRingD, eLeftInHandPinky, eLeftPinkyD, eLeftInHandExtraFinger,
  eLeftExtraFingerA, eLeftExtraFingerB, eLeftExtraFingerC, eLeftExtraFingerD,
  eRightInHandThumb, eRightThumbD, eRightInHandIndex, eRightIndexD,
  eRightInHandMiddle, eRightMiddleD, eRightInHandRing, eRightRingD,
  eRightInHandPinky, eRightPinkyD, eRightInHandExtraFinger, eRightExtraFingerA,
  eRightExtraFingerB, eRightExtraFingerC, eRightExtraFingerD, eLeftInFootThumb,
  eLeftFootThumbA, eLeftFootThumbB, eLeftFootThumbC, eLeftFootThumbD,
  eLeftInFootIndex, eLeftFootIndexA, eLeftFootIndexB, eLeftFootIndexC,
  eLeftFootIndexD, eLeftInFootMiddle, eLeftFootMiddleA, eLeftFootMiddleB,
  eLeftFootMiddleC, eLeftFootMiddleD, eLeftInFootRing, eLeftFootRingA,
  eLeftFootRingB, eLeftFootRingC, eLeftFootRingD, eLeftInFootPinky,
  eLeftFootPinkyA, eLeftFootPinkyB, eLeftFootPinkyC, eLeftFootPinkyD,
  eLeftInFootExtraFinger, eLeftFootExtraFingerA, eLeftFootExtraFingerB, eLeftFootExtraFingerC,
  eLeftFootExtraFingerD, eRightInFootThumb, eRightFootThumbA, eRightFootThumbB,
  eRightFootThumbC, eRightFootThumbD, eRightInFootIndex, eRightFootIndexA,
  eRightFootIndexB, eRightFootIndexC, eRightFootIndexD, eRightInFootMiddle,
  eRightFootMiddleA, eRightFootMiddleB, eRightFootMiddleC, eRightFootMiddleD,
  eRightInFootRing, eRightFootRingA, eRightFootRingB, eRightFootRingC,
  eRightFootRingD, eRightInFootPinky, eRightFootPinkyA, eRightFootPinkyB,
  eRightFootPinkyC, eRightFootPinkyD, eRightInFootExtraFinger, eRightFootExtraFingerA,
  eRightFootExtraFingerB, eRightFootExtraFingerC, eRightFootExtraFingerD, eLeftCollarExtra,
  eRightCollarExtra, eNodeIdCount
}
 

Define ID for each character node.

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enum  EOffAutoUser { eParamModeOff, eParamModeAuto, eParamModeUser }
enum  EAutoUser { eParamModeAuto2, eParamModeUser2 }
enum  EPostureMode { ePostureBiped, ePostureQuadriped, ePostureCount }
enum  EFloorPivot { eFloorPivotAuto, eFloorPivotAnkle, eFloorPivotToes, eFloorPivotCount }
enum  ERollExtractionMode { eRelativeRollExtraction, eAbsoluteRollExtraction, eRollExtractionTypeCount }
enum  EHipsTranslationMode { eHipsTranslationWorldRigid, eHipsTranslationBodyRigid, eHipsTranslationTypeCount }
enum  EFootContactType {
  eFootTypeNormal, eFootTypeAnkle, eFootTypeToeBase, eFootTypeHoof,
  eFootContactModeCount
}
enum  EHandContactType {
  eHandTypeNormal, eHandTypeWrist, eHandTypeFingerBase, eHandTypeHoof,
  eHandContactModeCount
}
enum  EFingerContactMode { eFingerContactModeSticky, eFingerContactModeSpread, eFingerContactModeStickySpread, eFingerContactModeCount }
enum  EContactBehaviour { eContactNeverSync, eContactSyncOnKey, eContactAlwaysSync, eContactBehaviorCount }
enum  EPropertyUnit {
  ePropertyNoUnit, ePropertyPercent, ePropertySecond, ePropertyCentimeter,
  ePropertyDegree, ePropertyEnum, ePropertyReal
}
enum  EErrorCode { eInternalError, eErrorCount }

Public Member Functions

void Reset ()
 Reset to default values.
void SetInput (EInputType pInputType, FbxObject *pInputObject=NULL)
 Set input type and index.
EInputType GetInputType () const
 Get input type.
FbxObjectGetInputObject () const
 Get input actor or character.
bool SetCharacterLink (ENodeId pCharacterNodeId, const FbxCharacterLink &pCharacterLink, bool pUpdateObjectList=true)
 Associate a character link to a given character node ID.
bool GetCharacterLink (ENodeId pCharacterNodeId, FbxCharacterLink *pCharacterLink=NULL) const
 Get a character link associated with a given character node ID.
FbxControlSetGetControlSet () const
 Get control set associated with the character.
void SetVersion (int pVersion)
int Version ()
void SetValuesFromLegacyLoad ()
void SetValuesForLegacySave (int pVersion)
void RestoreValuesFromLegacySave ()
bool IsLegacy ()
int GetPropertyInfoCount ()
void GetPropertyInfo (char *&pCharacterPropertyName, char *&pCharacterPropertyModeName, EPropertyUnit &pUnit, int &pPropertyIndex, char *&pHIKPropertyName, char *&pHIKPropertyModeName, int pIndex) const
void GetFbxCharacterPropertyFromHIKProperty (char *&pCharacterPropertyName, char *&pCharacterPropertyModeName, EPropertyUnit &pUnit, int &pPropertyIndex, const char *pHIKPropertyName) const
FbxCharacterLinkGetCharacterLinkPtr (ENodeId pCharacterNodeId)
virtual FbxObjectClone (FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL) const
 Creates a clone of this object.

Static Public Member Functions

static int GetCharacterGroupCount (EGroupId pCharacterGroupId)
 Get number of elements in a given character group.
static ENodeId GetCharacterGroupElementByIndex (EGroupId pCharacterGroupId, int pIndex)
 Get character node ID of an element in a given character group.
static char * GetCharacterGroupNameByIndex (EGroupId pCharacterGroupId, int pIndex)
 Get character node name of an element in a given character group.
static int GetCharacterGroupVersionByIndex (EGroupId pCharacterGroupId, int pIndex)
 Get character node version of an element in a given character group.
static bool FindCharacterGroupIndexByName (const char *pName, bool pForceGroupId, EGroupId &pCharacterGroupId, int &pIndex)
 Find the character group index associated with a given character node name.
static bool GetCharacterGroupIndexByElement (ENodeId pCharacterNodeId, EGroupId &pCharacterGroupId, int &pIndex)
 Get character node group and index of a given character node ID.
static bool GetCharacterGroupVersionByElement (ENodeId pCharacterNodeId, int &pVersion)
 Get character node version of a given character node ID.
static bool GetCharacterNodeNameFromNodeId (ENodeId pCharacterNodeId, char *&pName)
 Get character node name associated with a given character node ID.
static bool GetCharacterNodeIdFromNodeName (const char *pName, ENodeId &pCharacterNodeId)
 Get the character node ID associated with a given character node name.

Public Attributes

FbxPropertyT< FbxIntPullIterationCount
FbxPropertyT< EPostureModePosture
FbxPropertyT< FbxBoolForceActorSpace
FbxPropertyT< FbxDoubleScaleCompensation
FbxPropertyT< EOffAutoUserScaleCompensationMode
FbxPropertyT< FbxDoubleHipsHeightCompensation
FbxPropertyT< EOffAutoUserHipsHeightCompensationMode
FbxPropertyT< FbxDoubleAnkleHeightCompensation
FbxPropertyT< EOffAutoUserAnkleHeightCompensationMode
FbxPropertyT< FbxDoubleAnkleProximityCompensation
FbxPropertyT< EOffAutoUserAnkleProximityCompensationMode
FbxPropertyT< FbxDoubleMassCenterCompensation
FbxPropertyT< FbxBoolApplyLimits
FbxPropertyT< FbxDoubleChestReduction
FbxPropertyT< FbxDoubleCollarReduction
FbxPropertyT< FbxDoubleNeckReduction
FbxPropertyT< FbxDoubleHeadReduction
FbxPropertyT< FbxDoubleReachActorLeftAnkle
FbxPropertyT< FbxDoubleReachActorRightAnkle
FbxPropertyT< FbxDoubleReachActorLeftKnee
FbxPropertyT< FbxDoubleReachActorRightKnee
FbxPropertyT< FbxDoubleReachActorChest
FbxPropertyT< FbxDoubleReachActorHead
FbxPropertyT< FbxDoubleReachActorLeftWrist
FbxPropertyT< FbxDoubleReachActorRightWrist
FbxPropertyT< FbxDoubleReachActorLeftElbow
FbxPropertyT< FbxDoubleReachActorRightElbow
FbxPropertyT< FbxDoubleReachActorLeftFingerBase
FbxPropertyT< FbxDoubleReachActorRightFingerBase
FbxPropertyT< FbxDoubleReachActorLeftToesBase
FbxPropertyT< FbxDoubleReachActorRightToesBase
FbxPropertyT< FbxDoubleReachActorLeftFingerBaseRotation
FbxPropertyT< FbxDoubleReachActorRightFingerBaseRotation
FbxPropertyT< FbxDoubleReachActorLeftToesBaseRotation
FbxPropertyT< FbxDoubleReachActorRightToesBaseRotation
FbxPropertyT< FbxDoubleReachActorLeftAnkleRotation
FbxPropertyT< FbxDoubleReachActorRightAnkleRotation
FbxPropertyT< FbxDoubleReachActorHeadRotation
FbxPropertyT< FbxDoubleReachActorLeftWristRotation
FbxPropertyT< FbxDoubleReachActorRightWristRotation
FbxPropertyT< FbxDoubleReachActorChestRotation
FbxPropertyT< FbxDoubleReachActorLowerChestRotation
FbxPropertyT< FbxDouble3HipsTOffset
FbxPropertyT< FbxDouble3ChestTOffset
FbxPropertyT< ERollExtractionModeRollExtractionMode
FbxPropertyT< FbxDoubleLeftUpLegRoll
FbxPropertyT< FbxBoolLeftUpLegRollMode
FbxPropertyT< FbxDoubleLeftLegRoll
FbxPropertyT< FbxBoolLeftLegRollMode
FbxPropertyT< FbxDoubleRightUpLegRoll
FbxPropertyT< FbxBoolRightUpLegRollMode
FbxPropertyT< FbxDoubleRightLegRoll
FbxPropertyT< FbxBoolRightLegRollMode
FbxPropertyT< FbxDoubleLeftArmRoll
FbxPropertyT< FbxBoolLeftArmRollMode
FbxPropertyT< FbxDoubleLeftForeArmRoll
FbxPropertyT< FbxBoolLeftForeArmRollMode
FbxPropertyT< FbxDoubleRightArmRoll
FbxPropertyT< FbxBoolRightArmRollMode
FbxPropertyT< FbxDoubleRightForeArmRoll
FbxPropertyT< FbxBoolRightForeArmRollMode
FbxPropertyT< FbxDoubleLeftUpLegRollEx
FbxPropertyT< FbxBoolLeftUpLegRollExMode
FbxPropertyT< FbxDoubleLeftLegRollEx
FbxPropertyT< FbxBoolLeftLegRollExMode
FbxPropertyT< FbxDoubleRightUpLegRollEx
FbxPropertyT< FbxBoolRightUpLegRollExMode
FbxPropertyT< FbxDoubleRightLegRollEx
FbxPropertyT< FbxBoolRightLegRollExMode
FbxPropertyT< FbxDoubleLeftArmRollEx
FbxPropertyT< FbxBoolLeftArmRollExMode
FbxPropertyT< FbxDoubleLeftForeArmRollEx
FbxPropertyT< FbxBoolLeftForeArmRollExMode
FbxPropertyT< FbxDoubleRightArmRollEx
FbxPropertyT< FbxBoolRightArmRollExMode
FbxPropertyT< FbxDoubleRightForeArmExRoll
FbxPropertyT< FbxBoolRightForeArmRollExMode
FbxPropertyT< EContactBehaviourContactBehaviour
FbxPropertyT< FbxBoolFootFloorContact
FbxPropertyT< FbxBoolFootAutomaticToes
FbxPropertyT< EFloorPivotFootFloorPivot
FbxPropertyT< FbxDoubleFootBottomToAnkle
FbxPropertyT< FbxDoubleFootBackToAnkle
FbxPropertyT< FbxDoubleFootMiddleToAnkle
FbxPropertyT< FbxDoubleFootFrontToMiddle
FbxPropertyT< FbxDoubleFootInToAnkle
FbxPropertyT< FbxDoubleFootOutToAnkle
FbxPropertyT< FbxDoubleFootContactSize
FbxPropertyT< FbxBoolFootFingerContact
FbxPropertyT< EFootContactTypeFootContactType
FbxPropertyT< EFingerContactModeFootFingerContactMode
FbxPropertyT< FbxDoubleFootContactStiffness
FbxPropertyT< FbxDoubleFootFingerContactRollStiffness
FbxPropertyT< FbxBoolHandFloorContact
FbxPropertyT< FbxBoolHandAutomaticFingers
FbxPropertyT< EFloorPivotHandFloorPivot
FbxPropertyT< FbxDoubleHandBottomToWrist
FbxPropertyT< FbxDoubleHandBackToWrist
FbxPropertyT< FbxDoubleHandMiddleToWrist
FbxPropertyT< FbxDoubleHandFrontToMiddle
FbxPropertyT< FbxDoubleHandInToWrist
FbxPropertyT< FbxDoubleHandOutToWrist
FbxPropertyT< FbxDoubleHandContactSize
FbxPropertyT< FbxBoolHandFingerContact
FbxPropertyT< EHandContactTypeHandContactType
FbxPropertyT< EFingerContactModeHandFingerContactMode
FbxPropertyT< FbxDoubleHandContactStiffness
FbxPropertyT< FbxDoubleHandFingerContactRollStiffness
FbxPropertyT< FbxDoubleLeftHandThumbTip
FbxPropertyT< FbxDoubleLeftHandIndexTip
FbxPropertyT< FbxDoubleLeftHandMiddleTip
FbxPropertyT< FbxDoubleLeftHandRingTip
FbxPropertyT< FbxDoubleLeftHandPinkyTip
FbxPropertyT< FbxDoubleLeftHandExtraFingerTip
FbxPropertyT< FbxDoubleRightHandThumbTip
FbxPropertyT< FbxDoubleRightHandIndexTip
FbxPropertyT< FbxDoubleRightHandMiddleTip
FbxPropertyT< FbxDoubleRightHandRingTip
FbxPropertyT< FbxDoubleRightHandPinkyTip
FbxPropertyT< FbxDoubleRightHandExtraFingerTip
FbxPropertyT< FbxDoubleLeftFootThumbTip
FbxPropertyT< FbxDoubleLeftFootIndexTip
FbxPropertyT< FbxDoubleLeftFootMiddleTip
FbxPropertyT< FbxDoubleLeftFootRingTip
FbxPropertyT< FbxDoubleLeftFootPinkyTip
FbxPropertyT< FbxDoubleLeftFootExtraFingerTip
FbxPropertyT< FbxDoubleRightFootThumbTip
FbxPropertyT< FbxDoubleRightFootIndexTip
FbxPropertyT< FbxDoubleRightFootMiddleTip
FbxPropertyT< FbxDoubleRightFootRingTip
FbxPropertyT< FbxDoubleRightFootPinkyTip
FbxPropertyT< FbxDoubleRightFootExtraFingerTip
FbxPropertyT< FbxBoolFingerSolving
FbxPropertyT< FbxDoubleCtrlPullLeftToeBase
FbxPropertyT< FbxDoubleCtrlPullLeftFoot
FbxPropertyT< FbxDoubleCtrlPullLeftKnee
FbxPropertyT< FbxDoubleCtrlPullRightToeBase
FbxPropertyT< FbxDoubleCtrlPullRightFoot
FbxPropertyT< FbxDoubleCtrlPullRightKnee
FbxPropertyT< FbxDoubleCtrlPullLeftFingerBase
FbxPropertyT< FbxDoubleCtrlPullLeftHand
FbxPropertyT< FbxDoubleCtrlPullLeftElbow
FbxPropertyT< FbxDoubleCtrlPullRightFingerBase
FbxPropertyT< FbxDoubleCtrlPullRightHand
FbxPropertyT< FbxDoubleCtrlPullRightElbow
FbxPropertyT< FbxDoubleCtrlChestPullLeftHand
FbxPropertyT< FbxDoubleCtrlChestPullRightHand
FbxPropertyT< FbxDoubleCtrlPullHead
FbxPropertyT< FbxDoubleCtrlResistHipsPosition
FbxPropertyT< FbxDoubleCtrlEnforceGravity
FbxPropertyT< FbxDoubleCtrlResistHipsOrientation
FbxPropertyT< FbxDoubleCtrlResistChestPosition
FbxPropertyT< FbxDoubleCtrlResistChestOrientation
FbxPropertyT< FbxDoubleCtrlResistLeftCollar
FbxPropertyT< FbxDoubleCtrlResistRightCollar
FbxPropertyT< FbxDoubleCtrlResistLeftKnee
FbxPropertyT< FbxDoubleCtrlResistMaximumExtensionLeftKnee
FbxPropertyT< FbxDoubleCtrlResistCompressionFactorLeftKnee
FbxPropertyT< FbxDoubleCtrlResistRightKnee
FbxPropertyT< FbxDoubleCtrlResistMaximumExtensionRightKnee
FbxPropertyT< FbxDoubleCtrlResistCompressionFactorRightKnee
FbxPropertyT< FbxDoubleCtrlResistLeftElbow
FbxPropertyT< FbxDoubleCtrlResistMaximumExtensionLeftElbow
FbxPropertyT< FbxDoubleCtrlResistCompressionFactorLeftElbow
FbxPropertyT< FbxDoubleCtrlResistRightElbow
FbxPropertyT< FbxDoubleCtrlResistMaximumExtensionRightElbow
FbxPropertyT< FbxDoubleCtrlResistCompressionFactorRightElbow
FbxPropertyT< FbxDoubleCtrlSpineStiffness
FbxPropertyT< FbxDoubleCtrlNeckStiffness
FbxPropertyT< FbxBoolMirrorMode
FbxPropertyT< FbxDoubleShoulderCorrection
FbxPropertyT< FbxBoolLeftKneeKillPitch
FbxPropertyT< FbxBoolRightKneeKillPitch
FbxPropertyT< FbxBoolLeftElbowKillPitch
FbxPropertyT< FbxBoolRightElbowKillPitch
FbxPropertyT
< EHipsTranslationMode
HipsTranslationMode
FbxPropertyT< FbxBoolWriteReference
FbxPropertyT< FbxBoolSyncMode
FbxPropertyT< FbxDoubleDamping
FbxPropertyT< FbxDoubleOrientationDamping
FbxPropertyT< EOffAutoUserOrientationDampingMode
FbxPropertyT< FbxDoubleDisplacementDamping
FbxPropertyT< EOffAutoUserDisplacementDampingMode
FbxPropertyT< FbxDoubleDisplacementMemory
FbxPropertyT< EAutoUserDisplacementMemoryMode
FbxPropertyT< FbxDoubleHipsDisplacementDamping
FbxPropertyT< EAutoUserHipsDisplacementDampingMode
FbxPropertyT< FbxDoubleAnkleDisplacementDamping
FbxPropertyT< EAutoUserAnkleDisplacementDampingMode
FbxPropertyT< FbxDoubleWristDisplacementDamping
FbxPropertyT< EAutoUserWristDisplacementDampingMode
FbxPropertyT< FbxDoubleStabilization
FbxPropertyT< FbxDoubleAnkleStabilizationTime
FbxPropertyT< EAutoUserAnkleStabilizationTimeMode
FbxPropertyT< FbxDoubleAnkleStabilizationPerimeter
FbxPropertyT< EAutoUserAnkleStabilizationPerimeterMode
FbxPropertyT< FbxDoubleAnkleStabilizationAngularPerimeter
FbxPropertyT< EOffAutoUserAnkleStabilizationAngularPerimeterMode
FbxPropertyT< FbxDoubleAnkleStabilizationFloorProximity
FbxPropertyT< EOffAutoUserAnkleStabilizationFloorProximityMode
FbxPropertyT< FbxDoubleAnkleStabilizationDamping
FbxPropertyT< EOffAutoUserAnkleStabilizationDampingMode
FbxPropertyT< FbxDoubleAnkleStabilizationRecoveryTime
FbxPropertyT< EOffAutoUserAnkleStabilizationRecoveryTimeMode
FbxPropertyT< FbxReferenceSourceObject
FbxPropertyT< FbxReferenceDestinationObject
FbxPropertyT< FbxReferenceActor
FbxPropertyT< FbxReferenceCharacter
FbxPropertyT< FbxReferenceControlSet
FbxPropertyT< FbxDoubleHikVersion
FbxPropertyT< FbxBoolCharacterize
FbxPropertyT< FbxBoolLockXForm
FbxPropertyT< FbxBoolLockPick
FbxPropertyT< FbxDoubleRealisticShoulder
FbxPropertyT< FbxDoubleCollarStiffnessX
FbxPropertyT< FbxDoubleCollarStiffnessY
FbxPropertyT< FbxDoubleCollarStiffnessZ
FbxPropertyT< FbxDoubleExtraCollarRatio
FbxPropertyT< FbxDoubleLeftLegMaxExtensionAngle
FbxPropertyT< FbxDoubleRightLegMaxExtensionAngle
FbxPropertyT< FbxDoubleLeftArmMaxExtensionAngle
FbxPropertyT< FbxDoubleRightArmMaxExtensionAngle
FbxPropertyT< FbxDoubleStretchStartArmsAndLegs
FbxPropertyT< FbxDoubleStretchStopArmsAndLegs
FbxPropertyT< FbxDoubleSnSScaleArmsAndLegs
FbxPropertyT< FbxDoubleSnSReachLeftWrist
FbxPropertyT< FbxDoubleSnSReachRightWrist
FbxPropertyT< FbxDoubleSnSReachLeftAnkle
FbxPropertyT< FbxDoubleSnSReachRightAnkle
FbxPropertyT< FbxDoubleSnSScaleSpine
FbxPropertyT< FbxDoubleSnSScaleSpineChildren
FbxPropertyT< FbxDoubleSnSSpineFreedom
FbxPropertyT< FbxDoubleSnSReachChestEnd
FbxPropertyT< FbxDoubleSnSScaleNeck
FbxPropertyT< FbxDoubleSnSNeckFreedom
FbxPropertyT< FbxDoubleSnSReachHead

Protected Member Functions

virtual void Construct (const FbxCharacter *pFrom)
virtual void ConstructProperties (bool pForceSet)
 Optional property constructor override, automatically called by default constructor.
virtual void Destruct (bool pRecursive)
 Optional destructor override, automatically called by default destructor.
virtual FbxObjectCopy (const FbxObject &pObject)
 Copy an object content into this object.
virtual EType GetConstraintType () const
 Access the type of the constraint.
virtual FbxStringList GetTypeFlags () const
virtual bool ConnectNotify (FbxConnectEvent const &pEvent)

Friends

class FbxNode

Member Enumeration Documentation

enum EInputType

Character input type.

  • eInputActor Not supported.
  • eInputCharacter The character's input is another character.
  • eInputMarkerSet The character's input is a control rig.
  • eOutputMarkerSet Not supported.
  • eInputStancePose The character's input is the stance pose.
Enumerator:
eInputActor 
eInputCharacter 
eInputMarkerSet 
eOutputMarkerSet 
eInputStancePose 

Definition at line 103 of file fbxcharacter.h.

enum EGroupId
enum ENodeId

Define ID for each character node.

Enumerator:
eHips 
eLeftHip 
eLeftKnee 
eLeftAnkle 
eLeftFoot 
eRightHip 
eRightKnee 
eRightAnkle 
eRightFoot 
eWaist 
eChest 
eLeftCollar 
eLeftShoulder 
eLeftElbow 
eLeftWrist 
eRightCollar 
eRightShoulder 
eRightElbow 
eRightWrist 
eNeck 
eHead 
eLeftHipRoll 
eLeftKneeRoll 
eRightHipRoll 
eRightKneeRoll 
eLeftShoulderRoll 
eLeftElbowRoll 
eRightShoulderRoll 
eRightElbowRoll 
eSpine2 
eSpine3 
eSpine4 
eSpine5 
eSpine6 
eSpine7 
eSpine8 
eSpine9 
eLeftThumbA 
eLeftThumbB 
eLeftThumbC 
eLeftIndexA 
eLeftIndexB 
eLeftIndexC 
eLeftMiddleA 
eLeftMiddleB 
eLeftMiddleC 
eLeftRingA 
eLeftRingB 
eLeftRingC 
eLeftPinkyA 
eLeftPinkyB 
eLeftPinkyC 
eRightThumbA 
eRightThumbB 
eRightThumbC 
eRightIndexA 
eRightIndexB 
eRightIndexC 
eRightMiddleA 
eRightMiddleB 
eRightMiddleC 
eRightRingA 
eRightRingB 
eRightRingC 
eRightPinkyA 
eRightPinkyB 
eRightPinkyC 
eReference 
eLeftFloor 
eRightFloor 
eHipsTranslation 
eProps0 
eProps1 
eProps2 
eProps3 
eProps4 
eGameModeParentLeftHipRoll 
eGameModeParentLeftKnee 
eGameModeParentLeftKneeRoll 
eGameModeParentRightHipRoll 
eGameModeParentRightKnee 
eGameModeParentRightKneeRoll 
eGameModeParentLeftShoulderRoll 
eGameModeParentLeftElbow 
eGameModeParentLeftElbowRoll 
eGameModeParentRightShoulderRoll 
eGameModeParentRightElbow 
eGameModeParentRightElbowRoll 
eLeftUpLegRoll 
eLeftLegRoll 
eRightUpLegRoll 
eRightLegRoll 
eLeftArmRoll 
eLeftForeArmRoll 
eRightArmRoll 
eRightForeArmRoll 
eLeftHandFloor 
eRightHandFloor 
eLeftHand 
eRightHand 
eNeck1 
eNeck2 
eNeck3 
eNeck4 
eNeck5 
eNeck6 
eNeck7 
eNeck8 
eNeck9 
eLeftInHandThumb 
eLeftThumbD 
eLeftInHandIndex 
eLeftIndexD 
eLeftInHandMiddle 
eLeftMiddleD 
eLeftInHandRing 
eLeftRingD 
eLeftInHandPinky 
eLeftPinkyD 
eLeftInHandExtraFinger 
eLeftExtraFingerA 
eLeftExtraFingerB 
eLeftExtraFingerC 
eLeftExtraFingerD 
eRightInHandThumb 
eRightThumbD 
eRightInHandIndex 
eRightIndexD 
eRightInHandMiddle 
eRightMiddleD 
eRightInHandRing 
eRightRingD 
eRightInHandPinky 
eRightPinkyD 
eRightInHandExtraFinger 
eRightExtraFingerA 
eRightExtraFingerB 
eRightExtraFingerC 
eRightExtraFingerD 
eLeftInFootThumb 
eLeftFootThumbA 
eLeftFootThumbB 
eLeftFootThumbC 
eLeftFootThumbD 
eLeftInFootIndex 
eLeftFootIndexA 
eLeftFootIndexB 
eLeftFootIndexC 
eLeftFootIndexD 
eLeftInFootMiddle 
eLeftFootMiddleA 
eLeftFootMiddleB 
eLeftFootMiddleC 
eLeftFootMiddleD 
eLeftInFootRing 
eLeftFootRingA 
eLeftFootRingB 
eLeftFootRingC 
eLeftFootRingD 
eLeftInFootPinky 
eLeftFootPinkyA 
eLeftFootPinkyB 
eLeftFootPinkyC 
eLeftFootPinkyD 
eLeftInFootExtraFinger 
eLeftFootExtraFingerA 
eLeftFootExtraFingerB 
eLeftFootExtraFingerC 
eLeftFootExtraFingerD 
eRightInFootThumb 
eRightFootThumbA 
eRightFootThumbB 
eRightFootThumbC 
eRightFootThumbD 
eRightInFootIndex 
eRightFootIndexA 
eRightFootIndexB 
eRightFootIndexC 
eRightFootIndexD 
eRightInFootMiddle 
eRightFootMiddleA 
eRightFootMiddleB 
eRightFootMiddleC 
eRightFootMiddleD 
eRightInFootRing 
eRightFootRingA 
eRightFootRingB 
eRightFootRingC 
eRightFootRingD 
eRightInFootPinky 
eRightFootPinkyA 
eRightFootPinkyB 
eRightFootPinkyC 
eRightFootPinkyD 
eRightInFootExtraFinger 
eRightFootExtraFingerA 
eRightFootExtraFingerB 
eRightFootExtraFingerC 
eRightFootExtraFingerD 
eLeftCollarExtra 
eRightCollarExtra 
eNodeIdCount 

Definition at line 133 of file fbxcharacter.h.

    {       
        eHips,
        eLeftHip,
        eLeftKnee,
        eLeftAnkle,
        eLeftFoot,
        eRightHip,
        eRightKnee,
        eRightAnkle,
        eRightFoot,
        eWaist,
        eChest,
        eLeftCollar,
        eLeftShoulder,
        eLeftElbow,
        eLeftWrist,
        eRightCollar,
        eRightShoulder,
        eRightElbow,
        eRightWrist,
        eNeck,
        eHead,
        eLeftHipRoll,
        eLeftKneeRoll,
        eRightHipRoll,
        eRightKneeRoll,
        eLeftShoulderRoll,
        eLeftElbowRoll,
        eRightShoulderRoll,
        eRightElbowRoll,
        eSpine2,
        eSpine3,
        eSpine4,
        eSpine5,
        eSpine6,
        eSpine7,
        eSpine8,
        eSpine9,
        eLeftThumbA,
        eLeftThumbB,
        eLeftThumbC,
        eLeftIndexA,
        eLeftIndexB,
        eLeftIndexC,
        eLeftMiddleA,
        eLeftMiddleB,
        eLeftMiddleC,
        eLeftRingA,
        eLeftRingB,
        eLeftRingC,
        eLeftPinkyA,
        eLeftPinkyB,
        eLeftPinkyC,
        eRightThumbA,
        eRightThumbB,
        eRightThumbC,
        eRightIndexA,
        eRightIndexB,
        eRightIndexC,
        eRightMiddleA,
        eRightMiddleB,
        eRightMiddleC,
        eRightRingA,
        eRightRingB,
        eRightRingC,
        eRightPinkyA,
        eRightPinkyB,
        eRightPinkyC,
        eReference,
        eLeftFloor,
        eRightFloor,
        eHipsTranslation,
        eProps0,
        eProps1,
        eProps2,
        eProps3,
        eProps4,
        eGameModeParentLeftHipRoll,
        eGameModeParentLeftKnee,
        eGameModeParentLeftKneeRoll,
        eGameModeParentRightHipRoll,
        eGameModeParentRightKnee,
        eGameModeParentRightKneeRoll,
        eGameModeParentLeftShoulderRoll,       
        eGameModeParentLeftElbow,      
        eGameModeParentLeftElbowRoll,  
        eGameModeParentRightShoulderRoll,
        eGameModeParentRightElbow,             
        eGameModeParentRightElbowRoll, 
        eLeftUpLegRoll,
        eLeftLegRoll,
        eRightUpLegRoll,
        eRightLegRoll,
        eLeftArmRoll,
        eLeftForeArmRoll,
        eRightArmRoll,
        eRightForeArmRoll,
        eLeftHandFloor,
        eRightHandFloor,
        eLeftHand,
        eRightHand,
        eNeck1,
        eNeck2,
        eNeck3,
        eNeck4,
        eNeck5,
        eNeck6,
        eNeck7,
        eNeck8,
        eNeck9,
        eLeftInHandThumb,
        eLeftThumbD,
        eLeftInHandIndex,
        eLeftIndexD,
        eLeftInHandMiddle,
        eLeftMiddleD,
        eLeftInHandRing,
        eLeftRingD,
        eLeftInHandPinky,
        eLeftPinkyD,
        eLeftInHandExtraFinger,
        eLeftExtraFingerA,
        eLeftExtraFingerB,
        eLeftExtraFingerC,
        eLeftExtraFingerD,
        eRightInHandThumb,
        eRightThumbD,
        eRightInHandIndex,
        eRightIndexD,
        eRightInHandMiddle,
        eRightMiddleD,
        eRightInHandRing,
        eRightRingD,
        eRightInHandPinky,
        eRightPinkyD,
        eRightInHandExtraFinger,
        eRightExtraFingerA,
        eRightExtraFingerB,
        eRightExtraFingerC,
        eRightExtraFingerD,
        eLeftInFootThumb,
        eLeftFootThumbA,
        eLeftFootThumbB,
        eLeftFootThumbC,
        eLeftFootThumbD,
        eLeftInFootIndex,
        eLeftFootIndexA,
        eLeftFootIndexB,
        eLeftFootIndexC,
        eLeftFootIndexD,
        eLeftInFootMiddle,
        eLeftFootMiddleA,
        eLeftFootMiddleB,
        eLeftFootMiddleC,
        eLeftFootMiddleD,
        eLeftInFootRing,
        eLeftFootRingA,
        eLeftFootRingB,
        eLeftFootRingC,
        eLeftFootRingD,
        eLeftInFootPinky,
        eLeftFootPinkyA,
        eLeftFootPinkyB,
        eLeftFootPinkyC,
        eLeftFootPinkyD,
        eLeftInFootExtraFinger,
        eLeftFootExtraFingerA,
        eLeftFootExtraFingerB,
        eLeftFootExtraFingerC,
        eLeftFootExtraFingerD,
        eRightInFootThumb,
        eRightFootThumbA,
        eRightFootThumbB,
        eRightFootThumbC,
        eRightFootThumbD,
        eRightInFootIndex,
        eRightFootIndexA,
        eRightFootIndexB,
        eRightFootIndexC,
        eRightFootIndexD,
        eRightInFootMiddle,
        eRightFootMiddleA,
        eRightFootMiddleB,
        eRightFootMiddleC,
        eRightFootMiddleD,
        eRightInFootRing,
        eRightFootRingA,
        eRightFootRingB,
        eRightFootRingC,
        eRightFootRingD,
        eRightInFootPinky,
        eRightFootPinkyA,
        eRightFootPinkyB,
        eRightFootPinkyC,
        eRightFootPinkyD,
        eRightInFootExtraFinger,
        eRightFootExtraFingerA,
        eRightFootExtraFingerB,
        eRightFootExtraFingerC,
        eRightFootExtraFingerD,
        eLeftCollarExtra,
        eRightCollarExtra,
        eNodeIdCount
    };
enum EAutoUser
Enumerator:
eParamModeAuto2 
eParamModeUser2 

Definition at line 346 of file fbxcharacter.h.

Enumerator:
eRelativeRollExtraction 
eAbsoluteRollExtraction 
eRollExtractionTypeCount 

Definition at line 367 of file fbxcharacter.h.

Enumerator:
eHipsTranslationWorldRigid 
eHipsTranslationBodyRigid 
eHipsTranslationTypeCount 

Definition at line 374 of file fbxcharacter.h.

Enumerator:
eFingerContactModeSticky 
eFingerContactModeSpread 
eFingerContactModeStickySpread 
eFingerContactModeCount 

Definition at line 399 of file fbxcharacter.h.

enum EErrorCode
Enumerator:
eInternalError 
eErrorCount 

Definition at line 426 of file fbxcharacter.h.


Member Function Documentation

void Reset ( )

Reset to default values.

  • Input type will be set to eInputStancePose.
  • Input object will be set to NULL.
  • Each Character link will be reset.
  • The control set will be reset.
void SetInput ( EInputType  pInputType,
FbxObject pInputObject = NULL 
)

Set input type and index.

Parameters:
pInputTypeInput type.
pInputObjectPointer to input character if input type equals eInputCharacter, otherwise NULL.
EInputType GetInputType ( ) const
FbxObject* GetInputObject ( ) const

Get input actor or character.

Returns:
Pointer or Null, depending on the input type.
  • If the input type is set to eInputCharacter. The returned pointer can be casted to a pointer of type FbxCharacter.
  • Null pointer if the input object has not been set, or if the input type is not set to eInputCharacter.
bool SetCharacterLink ( ENodeId  pCharacterNodeId,
const FbxCharacterLink pCharacterLink,
bool  pUpdateObjectList = true 
)

Associate a character link to a given character node ID.

If a character link already exists for this character node ID, the character link will be removed.

Parameters:
pCharacterNodeIdCharacter node ID.
pCharacterLinkCharacter link.
pUpdateObjectListSet to true to update the object list (default value).
Returns:
true if successful, false otherwise.
bool GetCharacterLink ( ENodeId  pCharacterNodeId,
FbxCharacterLink pCharacterLink = NULL 
) const

Get a character link associated with a given character node ID.

Parameters:
pCharacterNodeIdID of character node requested.
pCharacterLinkOptional pointer to receive the character link if function succeeds.
Returns:
true if successful, false otherwise.
FbxControlSet& GetControlSet ( ) const

Get control set associated with the character.

Returns:
Return the control set associated with the character.
static int GetCharacterGroupCount ( EGroupId  pCharacterGroupId) [static]

Get number of elements in a given character group.

Parameters:
pCharacterGroupIdCharacter group ID.
Returns:
The number of elements in the pCharacterGroupId character group.
static ENodeId GetCharacterGroupElementByIndex ( EGroupId  pCharacterGroupId,
int  pIndex 
) [static]

Get character node ID of an element in a given character group.

Parameters:
pCharacterGroupIdCharacter group ID.
pIndexCharacter index ID.
Returns:
Character node ID.
static char* GetCharacterGroupNameByIndex ( EGroupId  pCharacterGroupId,
int  pIndex 
) [static]

Get character node name of an element in a given character group.

Parameters:
pCharacterGroupIdCharacter group ID.
pIndexCharacter index ID.
Returns:
Character node name.
static int GetCharacterGroupVersionByIndex ( EGroupId  pCharacterGroupId,
int  pIndex 
) [static]

Get character node version of an element in a given character group.

Parameters:
pCharacterGroupIdCharacter group ID.
pIndexCharacter index ID.
Returns:
Character node version.
static bool FindCharacterGroupIndexByName ( const char *  pName,
bool  pForceGroupId,
EGroupId pCharacterGroupId,
int &  pIndex 
) [static]

Find the character group index associated with a given character node name.

Parameters:
pNameCharacter node name.
pForceGroupIdSet to true to force the character group ID.
pCharacterGroupIdReceives character group ID.
pIndexReceives character index ID.
Returns:
true if successful, otherwise false.
static bool GetCharacterGroupIndexByElement ( ENodeId  pCharacterNodeId,
EGroupId pCharacterGroupId,
int &  pIndex 
) [static]

Get character node group and index of a given character node ID.

Parameters:
pCharacterNodeIdCharacter node ID.
pCharacterGroupIdif the Character node ID is found, the method returns the group ID through this parameter
pIndexif the Character node ID is found, the method returns the index through this parameter
Remarks:
Only works for a character node ID that is part of a group.
Returns:
true if successful, false otherwise.
static bool GetCharacterGroupVersionByElement ( ENodeId  pCharacterNodeId,
int &  pVersion 
) [static]

Get character node version of a given character node ID.

Parameters:
pCharacterNodeIdCharacter node ID to get version.
pVersionif the node ID is found, the method returns the version through this parameter
Remarks:
Only works for a character node ID is part of a group.
Returns:
true if successful, false otherwise.
static bool GetCharacterNodeNameFromNodeId ( ENodeId  pCharacterNodeId,
char *&  pName 
) [static]

Get character node name associated with a given character node ID.

Parameters:
pCharacterNodeIdCharacter node ID to get name.
pNameif the node ID is found, the method returns the node name through this parameter Since the Pointer points to internal data, it is not necessary to allocate a string buffer before calling this function.
Returns:
true if a name exists for the given node ID.
static bool GetCharacterNodeIdFromNodeName ( const char *  pName,
ENodeId pCharacterNodeId 
) [static]

Get the character node ID associated with a given character node name.

Parameters:
pNameCharacter node name to get node ID.
pCharacterNodeIdif the node name is found, this method returns the node ID through this parameter
Returns:
true if a node ID exists for the given node name.
void SetVersion ( int  pVersion) [inline]

Definition at line 793 of file fbxcharacter.h.

{ mCharacterVersion = pVersion; }
int Version ( ) [inline]

Definition at line 794 of file fbxcharacter.h.

{ return mCharacterVersion; }
void SetValuesFromLegacyLoad ( )
void SetValuesForLegacySave ( int  pVersion)
void RestoreValuesFromLegacySave ( )
bool IsLegacy ( )
int GetPropertyInfoCount ( )
void GetPropertyInfo ( char *&  pCharacterPropertyName,
char *&  pCharacterPropertyModeName,
EPropertyUnit pUnit,
int &  pPropertyIndex,
char *&  pHIKPropertyName,
char *&  pHIKPropertyModeName,
int  pIndex 
) const
void GetFbxCharacterPropertyFromHIKProperty ( char *&  pCharacterPropertyName,
char *&  pCharacterPropertyModeName,
EPropertyUnit pUnit,
int &  pPropertyIndex,
const char *  pHIKPropertyName 
) const
FbxCharacterLink* GetCharacterLinkPtr ( ENodeId  pCharacterNodeId)
virtual FbxObject* Clone ( FbxObject::ECloneType  pCloneType = eDeepClone,
FbxObject pContainer = NULL 
) const [virtual]

Creates a clone of this object.

By default, the connections are NOT cloned. If the desired effect is to clone the connections as well, you must clone using the FbxCloneManager (refer to this class documentation for further details).

Parameters:
pCloneTypeThe type of clone to be created. By default, the clone type is eDeepClone.
pContainerAn optional parameter to specify which object will "contain" the new object. By contain, we mean the new object will become a source to the container, connection-wise.
Returns:
The new clone, or NULL (if the specified clone type is not supported).
Remarks:
When doing either a "deep" or "reference" clone type, the clone will always get its properties values set from the source object properties values.
Since this is a virtual function, some classes might do additional tasks.

Reimplemented from FbxObject.

virtual void Construct ( const FbxCharacter pFrom) [protected, virtual]
virtual void ConstructProperties ( bool  pForceSet) [protected, virtual]

Optional property constructor override, automatically called by default constructor.

Parameters:
pForceSetIf the property value must be set regardless of default value.
Remarks:
If your object have properties, they must be initialized in this function.

Reimplemented from FbxConstraint.

virtual void Destruct ( bool  pRecursive) [protected, virtual]

Optional destructor override, automatically called by default destructor.

Parameters:
pRecursiveIf true, children objects should be destroyed as well.
Remarks:
In case it is decided to override this function, do not forget to call ParentClass::Destruct(pResursive) at the end.

Reimplemented from FbxObject.

virtual FbxObject& Copy ( const FbxObject pObject) [protected, virtual]

Copy an object content into this object.

Parameters:
pObjectThe source object to copy data from.
Returns:
Returns the destination object being modified by the source.
Remarks:
This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxObject.

virtual EType GetConstraintType ( ) const [protected, virtual]

Access the type of the constraint.

Returns:
This type of the constraint.

Reimplemented from FbxConstraint.

virtual FbxStringList GetTypeFlags ( ) const [protected, virtual]
virtual bool ConnectNotify ( FbxConnectEvent const &  pEvent) [protected, virtual]

Friends And Related Function Documentation

friend class FbxNode [friend]

Definition at line 825 of file fbxcharacter.h.


Member Data Documentation

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Definition at line 778 of file fbxcharacter.h.

Definition at line 779 of file fbxcharacter.h.

Definition at line 780 of file fbxcharacter.h.

Definition at line 781 of file fbxcharacter.h.

Definition at line 782 of file fbxcharacter.h.

Definition at line 783 of file fbxcharacter.h.

Definition at line 784 of file fbxcharacter.h.

Definition at line 785 of file fbxcharacter.h.

Definition at line 786 of file fbxcharacter.h.

Definition at line 787 of file fbxcharacter.h.


The documentation for this class was generated from the following file:

FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter
FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter FbxCharacter