This reference page is linked to from the following overview topics: Supported Scene Elements.
A gobo is a filter placed over a spot light to project light patterns through fog on a surface.
You can also use an image file as a gobo, which cause the light to project an image, much like a projector.
#include <fbxgobo.h>
Public Member Functions | |
| FbxGobo (char *pName) | |
Public Attributes | |
| FbxString | mName |
| Gobo name. | |
| FbxString | mFileName |
| path and file name of the image file. | |
| bool | mDrawGroundProjection |
| Flag that if shows the light projected on the ground. | |
| bool | mVolumetricLightProjection |
| Flag that lets you create a volumetric lighting effect by making the light stream visible. | |
| bool | mFrontVolumetricLightProjection |
| Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional. | |
path and file name of the image file.
Flag that if shows the light projected on the ground.
Flag that lets you create a volumetric lighting effect by making the light stream visible.
Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.