Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes

FbxImplementationFilter Class Reference

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Detailed Description

This object represents a shading node filter criteria based on the shading node implementation.

Definition at line 28 of file fbximplementationfilter.h.

#include <fbximplementationfilter.h>

Inheritance diagram for FbxImplementationFilter:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 FbxImplementationFilter (const char *pShadingAPI=sCHR_ANY_SHADING_API, const char *pShadingAPIVersion=sCHR_ANY_SHADING_API_VERSION, const char *pShadingLanguage=sCHR_ANY_SHADING_LANGUAGE, const char *pShadingLanguageVersion=sCHR_ANY_SHADING_LANGUAGE_VERSION)
 Constructor.
virtual ~FbxImplementationFilter ()
 Destructor.
virtual bool Match (const FbxObject *pObjectPtr) const
 Tells if this filter matches the given shading node implementation.

Static Public Member Functions

static bool IsShadingObject (const FbxObject *pObject)
 Utility method to determine if the given object is a shading node that we recognize.
static FbxCriteria Criteria ()
 Returns a criteria suitable for use with querying connections to shading nodes that we recognize, on FbxObject.

Public Attributes

FbxString mShadingAPI
 Stores the shading API.
FbxString mShadingAPIVersion
 Stores the shading API Version.
FbxString mShadingLanguage
 Stores the shading language.
FbxString mShadingLanguageVersion
 Stores the shading language version.

Static Public Attributes

static const char * sCHR_ANY_SHADING_API
 The default shading API.
static const char * sCHR_ANY_SHADING_API_VERSION
 The default shading API version.
static const char * sCHR_ANY_SHADING_LANGUAGE
 The default shading language.
static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION
 The default shading language version.

Constructor & Destructor Documentation

FbxImplementationFilter ( const char *  pShadingAPI = sCHR_ANY_SHADING_API,
const char *  pShadingAPIVersion = sCHR_ANY_SHADING_API_VERSION,
const char *  pShadingLanguage = sCHR_ANY_SHADING_LANGUAGE,
const char *  pShadingLanguageVersion = sCHR_ANY_SHADING_LANGUAGE_VERSION 
)

Constructor.

Parameters:
pShadingAPIa string containing the implementation API name: MentalRay OpenGL DirectX
pShadingAPIVersiona string containing the implementation API version: eg. 1.0
pShadingLanguagea string identifying the implementation language name: GLSL = GL Shading Language HLSL = High Level Shading Language CGFX = CG effect(NVidia) RIB = RenderMan (RIB) etc...
pShadingLanguageVersiona string identifying the implementation language version: eg. 1.0
Remarks:
by default the created criteria correspond to any shader
virtual ~FbxImplementationFilter ( ) [virtual]

Destructor.


Member Function Documentation

virtual bool Match ( const FbxObject pObjectPtr) const [virtual]

Tells if this filter matches the given shading node implementation.

Parameters:
pObjectPtrThe given shading node implementation

Implements FbxObjectFilter.

static bool IsShadingObject ( const FbxObject pObject) [static]

Utility method to determine if the given object is a shading node that we recognize.

static FbxCriteria Criteria ( ) [static]

Returns a criteria suitable for use with querying connections to shading nodes that we recognize, on FbxObject.


Member Data Documentation

const char* sCHR_ANY_SHADING_API [static]

The default shading API.

Definition at line 35 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_API_VERSION [static]

The default shading API version.

Definition at line 39 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_LANGUAGE [static]

The default shading language.

Definition at line 43 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_LANGUAGE_VERSION [static]

The default shading language version.

Definition at line 47 of file fbximplementationfilter.h.

Stores the shading API.

Definition at line 87 of file fbximplementationfilter.h.

Stores the shading API Version.

Definition at line 90 of file fbximplementationfilter.h.

Stores the shading language.

Definition at line 93 of file fbximplementationfilter.h.

Stores the shading language version.

Definition at line 96 of file fbximplementationfilter.h.


The documentation for this class was generated from the following file:

FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter
FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter FbxImplementationFilter