This reference page is linked to from the following overview topics: Your First FBX SDK Program, FBX SDK Object Model, Managing Memory with the FBX SDK Manager, Connections, Nodes and the Scene Graph, FBX Scenes, FBX Nodes, Transformation Data, FBX Node Attributes, Instancing - Sharing a Mesh, List of Python Fbx classes.
This class is the base class to all types of node attributes.
A node attribute is the content of a node. A NULL node attribute is set by calling function FbxNode::SetNodeAttribute() with a NULL pointer.
Definition at line 29 of file fbxnodeattribute.h.
#include <fbxnodeattribute.h>

Public Types | |
| enum | EType { eUnknown, eNull, eMarker, eSkeleton, eMesh, eNurbs, ePatch, eCamera, eCameraStereo, eCameraSwitcher, eLight, eOpticalReference, eOpticalMarker, eNurbsCurve, eTrimNurbsSurface, eBoundary, eNurbsSurface, eShape, eLODGroup, eSubDiv, eCachedEffect, eLine } |
Node attribute types. More... | |
Public Member Functions | |
| virtual FbxNodeAttribute::EType | GetAttributeType () const |
| Return the type of node attribute. | |
| int | GetNodeCount () const |
| Return the node count using this attribute. | |
| FbxNode * | GetNode (int pIndex=0) const |
| Return the node this attribute is set to. | |
Public Attributes | |
| FbxPropertyT< FbxDouble3 > | Color |
| This property handles the color. | |
Static Public Attributes | |
| static const char * | sColor |
| Property Names. | |
| static const FbxDouble3 | sDefaultColor |
| Property Default Values. | |
Protected Member Functions | |
| virtual void | ConstructProperties (bool pForceSet) |
| Optional property constructor override, automatically called by default constructor. | |
| enum EType |
Node attribute types.
Reimplemented in FbxLight, FbxMarker, FbxNurbs, FbxNurbsCurve, FbxNurbsSurface, FbxPatch, and FbxSkeleton.
Definition at line 70 of file fbxnodeattribute.h.
| virtual FbxNodeAttribute::EType GetAttributeType | ( | ) | const [virtual] |
Return the type of node attribute.
This class is pure virtual.
Reimplemented in FbxCachedEffect, FbxCamera, FbxCameraStereo, FbxCameraSwitcher, FbxGeometry, FbxLayerContainer, FbxLight, FbxLine, FbxLODGroup, FbxMarker, FbxMesh, FbxNull, FbxNurbs, FbxNurbsCurve, FbxNurbsSurface, FbxOpticalReference, FbxPatch, FbxShape, FbxSkeleton, FbxSubDiv, FbxBoundary, and FbxTrimNurbsSurface.
| int GetNodeCount | ( | ) | const |
Return the node count using this attribute.
| FbxNode* GetNode | ( | int | pIndex = 0 | ) | const |
Return the node this attribute is set to.
| pIndex | The index of the node to retrieve |
NULL if the current attribute is not set to a node. | virtual void ConstructProperties | ( | bool | pForceSet | ) | [protected, virtual] |
Optional property constructor override, automatically called by default constructor.
| pForceSet | If the property value must be set regardless of default value. |
Reimplemented from FbxObject.
Reimplemented in FbxCachedEffect, FbxCamera, FbxCameraStereo, FbxCameraSwitcher, FbxGeometryBase, FbxLight, FbxLine, FbxLODGroup, FbxMarker, FbxNull, FbxSkeleton, and FbxBoundary.
const char* sColor [static] |
const FbxDouble3 sDefaultColor [static] |
Property Default Values.
Definition at line 38 of file fbxnodeattribute.h.
This property handles the color.
Default value is (0.8, 0.8, 0.8)
Reimplemented in FbxLight.
Definition at line 44 of file fbxnodeattribute.h.