Public Member Functions | Public Attributes

FbxNodeEvalState Class Reference

Search for all occurrences

Detailed Description

This class hold results for node evaluation.

Definition at line 126 of file fbxanimevalstate.h.

#include <fbxanimevalstate.h>

List of all members.

Public Member Functions

 FbxNodeEvalState (FbxNode *pNode)

Public Attributes

FbxVector4 mLT
 mLT is used to hold result value of LclTranslation property from node evaluation.
FbxVector4 mLR
 mLR is used to hold result value of LclRotation property from node evaluation.
FbxVector4 mLS
 mLS is used to hold result value of LclScaling property from node evaluation.
FbxAMatrix mLX
 mLX is used to hold result local transform matrix from node evaluation.
FbxAMatrix mGX
 mGX is used to hold result global transform matrix from node evaluation.
FbxTransformmTransform
 mTransform is used to hold the corresponding FbxTransform of the node.
int mParentIndex
int mTargetIndex
int mTargetUpIndex
FbxAnimCurveNodemCurveNode [3]
FbxAnimLayermLayer

Constructor & Destructor Documentation

FbxNodeEvalState ( FbxNode pNode)

Member Data Documentation

mLT is used to hold result value of LclTranslation property from node evaluation.

Definition at line 133 of file fbxanimevalstate.h.

mLR is used to hold result value of LclRotation property from node evaluation.

Definition at line 137 of file fbxanimevalstate.h.

mLS is used to hold result value of LclScaling property from node evaluation.

Definition at line 141 of file fbxanimevalstate.h.

mLX is used to hold result local transform matrix from node evaluation.

Pivots, offsets, pre/post rotation and all other transforms are taken into consideration.

Definition at line 146 of file fbxanimevalstate.h.

mGX is used to hold result global transform matrix from node evaluation.

Pivots, offsets, pre/post rotation and all other transforms are taken into consideration.

Definition at line 151 of file fbxanimevalstate.h.

mTransform is used to hold the corresponding FbxTransform of the node.

This FbxTransform takes all transform-related info, including pivots, offsets, pre/post rotation, rotation order, limits, etc. The evaluation is actually done through the utility functions of FbxTransform.

Definition at line 157 of file fbxanimevalstate.h.


The documentation for this class was generated from the following file:

FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState
FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState FbxNodeEvalState