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FbxNurbsCurve Class Reference

This reference page is linked to from the following overview topics: Supported Scene Elements, FBX Node Attributes, List of Python Fbx classes.


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Detailed Description

A Non-Uniform Rational B-Spline (NURBS) curve is a type of parametric geometry.

A NURBS curve is defined by the order, form, knot vector and control points.

Let M be the order of the curve. Let N be the number of control points of the curve.

The form of the curve can be open, closed or periodic. A curve with end points that do not meet is defined as an open curve. The number of knots in an open curve is defined as N+(M+1).

A closed curve simply has its last control point equal to its first control point. Note that this does not imply tangent continuity at the end point. The curve may have a kink at this point. In FBX the last control point is not specified by the user in the InitControlPoints() method. For example, if there are to be 10 control points in total, and the curve is to be closed, than only 9 control points need to be passed into the InitControlPoints() method. The last control point is implied to be equal to the first control point. Thus N represents the number of unique CVs.

A periodic curve has its last M control points equal to its first M control points. A periodic curve is tangent continuous at the ends. Similar to a closed curve, when creating a periodic curve, only the unique control points need to be set. For example a periodic curve of order 3 with 10 control points requires only 7 CVs to be specified in the InitControlPoints() method. The last 3 CVs, which are the same as the first 3, are not included.

The calculation of the number of knots in closed and periodic curves is more complex. Since we have excluded one CV in N in a closed curve, the number of knots is N+(M+1)+1. Similarly, we excluded M CVs in periodic curves so the number of knots is N+(M+1)+M.

Note that FBX stores one extra knot at the beginning and and end of the knot vector, compared to some other graphics applications such as Maya. The two knots are not used in calculation, but they are included so that no data is lost when converting from file formats that do store the extra knots.

Definition at line 60 of file fbxnurbscurve.h.

#include <fbxnurbscurve.h>

Inheritance diagram for FbxNurbsCurve:
Inheritance graph
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List of all members.

Public Types

enum  EDimension { e2D = 2, e3D }
 

The dimension of the CVs.

More...
enum  EType { eOpen, eClosed, ePeriodic }
 

The curve's form.

More...
enum  EErrorCode {
  eNurbsCurveTypeUnknown, eWeightTooSmall, eKnotVectorError, eWrongNumberOfControlPoint,
  eErrorCount
}

Public Member Functions

virtual FbxNodeAttribute::EType GetAttributeType () const
 Returns the EType::eNurbsCurve node attribute type.
void InitControlPoints (int pCount, EType pVType)
 Allocates memory space for the control points array as well as for the knot vector.
double * GetKnotVector () const
 Returns the knot vector.
int GetKnotCount () const
 Returns the number of elements in the knot vector.
void SetOrder (int pOrder)
 Sets the order of the curve.
int GetOrder () const
 Returns the NURBS curve order.
void SetStep (int pStep)
 Sets the step of the curve.
int GetStep () const
 Returns the NURBS curve step.
void SetDimension (EDimension pDimension)
 Sets the dimension of the CVs.
EDimension GetDimension () const
 Returns the control points dimension.
bool IsRational ()
 Determines if the curve is rational or not.
int GetSpanCount () const
 Calculates the number of curve spans with the following: Where S = Number of spans N = Number of CVs M = Order of the curve.
EType GetType () const
 Returns NURBS type.
bool IsPolyline () const
 Checks if the curve is a poly line.
bool IsBezier () const
 This function determines if this NURBS curve is a Bezier curve.
int TessellateCurve (FbxArray< FbxVector4 > &pPointArray, int pStep=16)
 Evaluate the point on the curve.
FbxLineTessellateCurve (int pStep=16)
 Evaluate the point on the curve.
virtual FbxObjectCopy (const FbxObject &pObject)
 Copy an object content into this object.
bool FullMultiplicity () const

Public Attributes

bool mIsRational

Protected Member Functions

virtual void Construct (const FbxNurbsCurve *pFrom)
virtual void Destruct (bool pRecursive)
 Optional destructor override, automatically called by default destructor.
void Reset ()

Member Enumeration Documentation

enum EDimension

The dimension of the CVs.

  • e2D The CVs are two dimensional points.
  • e3D The CVs are three dimensional points.
Enumerator:
e2D 
e3D 

Definition at line 72 of file fbxnurbscurve.h.

    {
        e2D = 2,
        e3D
    };
enum EType

The curve's form.

  • eOpen
  • eClosed
  • ePeriodic
Enumerator:
eOpen 
eClosed 
ePeriodic 

Reimplemented from FbxNodeAttribute.

Definition at line 83 of file fbxnurbscurve.h.

enum EErrorCode

Member Function Documentation

virtual FbxNodeAttribute::EType GetAttributeType ( ) const [virtual]

Returns the EType::eNurbsCurve node attribute type.

Reimplemented from FbxGeometry.

void InitControlPoints ( int  pCount,
EType  pVType 
)

Allocates memory space for the control points array as well as for the knot vector.

Parameters:
pCountNumber of control points.
pVTypeNURBS type.
Remarks:
This function should always be called after FbxNurbsCurve::SetOrder().
double* GetKnotVector ( ) const [inline]

Returns the knot vector.

Returns:
Pointer to the knots array.

Definition at line 101 of file fbxnurbscurve.h.

{ return mKnotVector; }
int GetKnotCount ( ) const

Returns the number of elements in the knot vector.

Returns:
The number of knots.
void SetOrder ( int  pOrder) [inline]

Sets the order of the curve.

Parameters:
pOrderThe curve order.
Remarks:
The curve order must be set before InitControlPoints() is called.

Definition at line 112 of file fbxnurbscurve.h.

{ mOrder = pOrder; }
int GetOrder ( ) const [inline]

Returns the NURBS curve order.

Returns:
The NURBS curve order.

Definition at line 117 of file fbxnurbscurve.h.

{ return mOrder; }
void SetStep ( int  pStep) [inline]

Sets the step of the curve.

Parameters:
pOrderThe curve step.
Remarks:
To tessellate curve, it denotes the evaluation frequency between two neighbor knots.

Definition at line 123 of file fbxnurbscurve.h.

{ mStep = pStep; }
int GetStep ( ) const [inline]

Returns the NURBS curve step.

Returns:
The NURBS curve step.
Remarks:
To tessellate curve, it denotes the evaluation frequency between two neighbor knots.

Definition at line 129 of file fbxnurbscurve.h.

{ return mStep; }
void SetDimension ( EDimension  pDimension) [inline]

Sets the dimension of the CVs.

For 3D curves: control point = ( x, y, z, w ), where w is the weight. For 2D curves: control point = ( x, y, 0, w ), where the z component is unused, and w is the weight.

Parameters:
pDimensionThe control points dimension(3D or 2D).

Definition at line 136 of file fbxnurbscurve.h.

{ mDimension = pDimension; }
EDimension GetDimension ( ) const [inline]

Returns the control points dimension.

Returns:
The curve dimension.

Definition at line 141 of file fbxnurbscurve.h.

{ return mDimension; }
bool IsRational ( )

Determines if the curve is rational or not.

Returns:
True if the curve is rational, return false if not.
int GetSpanCount ( ) const

Calculates the number of curve spans with the following: Where S = Number of spans N = Number of CVs M = Order of the curve.

S = N - M + 1;

In this calculation N includes the duplicate CVs for closed and periodic curves.

Returns:
The number of curve spans if the curve has been initialized, returns -1 if the curve has not been initialized.
EType GetType ( ) const [inline]

Returns NURBS type.

Returns:
NURBS type identifier.

Definition at line 165 of file fbxnurbscurve.h.

{ return mNurbsType; }
bool IsPolyline ( ) const [inline]

Checks if the curve is a poly line.

(A poly line is a linear NURBS curve )

Returns:
True if curve is a poly line, return false if it is not a poly line.

Definition at line 172 of file fbxnurbscurve.h.

{ return ( GetOrder() == 2 ); }
bool IsBezier ( ) const

This function determines if this NURBS curve is a Bezier curve.

Bezier curves are a special case of NURBS curve.

Returns:
True if curve is a Bezier curve. If it is not a Bezier curve return false.
int TessellateCurve ( FbxArray< FbxVector4 > &  pPointArray,
int  pStep = 16 
)

Evaluate the point on the curve.

Save the result as a point array. Meanwhile, return the length of the point array.

Parameters:
pPointArraySave the evaluate result as a point array.
pStepThe evaluation frequency between two neighbor knots. Its default value is 16, which is same as Maya.
Returns:
The length of the point array.
FbxLine* TessellateCurve ( int  pStep = 16)

Evaluate the point on the curve.

Per the evaluation result, create a FbxLine and return the pointer to the line.

Parameters:
pStepThe evaluation frequency between two neighbor knots. Its default value is 16, which is same as Maya.
Returns:
A line to hold the tessellate points.
virtual FbxObject& Copy ( const FbxObject pObject) [virtual]

Copy an object content into this object.

Parameters:
pObjectThe source object to copy data from.
Returns:
Returns the destination object being modified by the source.
Remarks:
This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxGeometry.

bool FullMultiplicity ( ) const
virtual void Construct ( const FbxNurbsCurve pFrom) [protected, virtual]
virtual void Destruct ( bool  pRecursive) [protected, virtual]

Optional destructor override, automatically called by default destructor.

Parameters:
pRecursiveIf true, children objects should be destroyed as well.
Remarks:
In case it is decided to override this function, do not forget to call ParentClass::Destruct(pResursive) at the end.

Reimplemented from FbxGeometry.

void Reset ( ) [protected]

Member Data Documentation

Definition at line 211 of file fbxnurbscurve.h.


The documentation for this class was generated from the following file:

FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve
FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve FbxNurbsCurve