Public Member Functions | Protected Member Functions | Protected Attributes

FbxPatch Class Reference

This reference page is linked to from the following overview topics: FBX Node Attributes, Geometry, List of Python Fbx classes.


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Detailed Description

A patch is a type of node attribute with parametric surface.

A patch object is useful for creating gently curved surfaces, and provides very detailed control for manipulating complex geometry.

Definition at line 26 of file fbxpatch.h.

#include <fbxpatch.h>

Inheritance diagram for FbxPatch:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual FbxNodeAttribute::EType GetAttributeType () const
 Returns the FbxNodeAttribute::EType::ePatch node attribute type.
void Reset ()
 Resets the patch to its default values.
virtual FbxObjectCopy (const FbxObject &pObject)
 Copy an object content into this object.

Protected Member Functions

virtual void Construct (const FbxPatch *pFrom)
virtual void Destruct (bool pRecursive)
 Optional destructor override, automatically called by default destructor.

Protected Attributes

EType mUType
EType mVType
int mUCount
int mVCount
int mUStep
int mVStep
bool mUClosed
bool mVClosed
bool mUCappedBottom
bool mUCappedTop
bool mVCappedBottom
bool mVCappedTop
FbxGeometry::ESurfaceMode mSurfaceMode

Patch Properties

enum  EType {
  eBezier, eBezierQuadric, eCardinal, eBSpline,
  eLinear
}
 

Patch types.

More...
void SetSurfaceMode (FbxGeometry::ESurfaceMode pMode)
 Sets the surface mode.
FbxGeometry::ESurfaceMode GetSurfaceMode () const
 Returns the surface mode.
void InitControlPoints (int pUCount, EType pUType, int pVCount, EType pVType)
 Allocates memory space for the control points array.
int GetUCount () const
 Returns the number of control points in the U-dimension.
int GetVCount () const
 Returns the number of control points in the V-dimension.
EType GetPatchUType () const
 Returns the U-dimension patch type.
EType GetPatchVType () const
 Returns the V-dimension patch type.
void SetStep (int pUStep, int pVStep)
 Sets the patch step.
int GetUStep () const
 Returns the number of divisions between adjacent control points in the U-dimension.
int GetVStep () const
 Returns the number of divisions between adjacent control points in the V-dimension.
void SetClosed (bool pU, bool pV)
 Sets closed flags.
bool GetUClosed () const
 Returns state of the U closed flag.
bool GetVClosed () const
 Returns state of the V closed flag.
void SetUCapped (bool pUBottom, bool pUTop)
 Sets U-capped flags.
bool GetUCappedBottom () const
 Returns state of the bottom U-capped flag.
bool GetUCappedTop () const
 Returns state of the top U-capped flag.
void SetVCapped (bool pVBottom, bool pVTop)
 Sets V-capped flags.
bool GetVCappedBottom () const
 Returns state of the bottom V-capped flag.
bool GetVCappedTop () const
 Returns state of the top V-capped flag.

Off-loading Serialization section

virtual bool ContentWriteTo (FbxStream &pStream) const
 Writes the content of the patch to the given stream.
virtual bool ContentReadFrom (const FbxStream &pStream)
 Reads the content of the patch from the given stream.

Member Enumeration Documentation

enum EType

Patch types.

  • eBezier
  • eBezierQuadric
  • eCardinal
  • eBSpline
  • eLinear
Enumerator:
eBezier 
eBezierQuadric 
eCardinal 
eBSpline 
eLinear 

Reimplemented from FbxNodeAttribute.

Definition at line 59 of file fbxpatch.h.


Member Function Documentation

virtual FbxNodeAttribute::EType GetAttributeType ( ) const [virtual]

Returns the FbxNodeAttribute::EType::ePatch node attribute type.

Reimplemented from FbxGeometry.

void Reset ( )

Resets the patch to its default values.

void SetSurfaceMode ( FbxGeometry::ESurfaceMode  pMode)

Sets the surface mode.

Parameters:
pModeSurface mode identifier (see Class FbxGeometry).
FbxGeometry::ESurfaceMode GetSurfaceMode ( ) const [inline]

Returns the surface mode.

Returns:
The current surface mode identifier.

Definition at line 50 of file fbxpatch.h.

{return mSurfaceMode;}
void InitControlPoints ( int  pUCount,
EType  pUType,
int  pVCount,
EType  pVType 
)

Allocates memory space for the control points array.

Parameters:
pUCountNumber of U-dimension control points.
pUTypeU-dimension patch type.
pVCountNumber of V-dimension control points.
pVTypeV-dimension patch type.
int GetUCount ( ) const [inline]

Returns the number of control points in the U-dimension.

Returns:
The number of control points in the U-dimension.

Definition at line 79 of file fbxpatch.h.

{return mUCount;}
int GetVCount ( ) const [inline]

Returns the number of control points in the V-dimension.

Returns:
The number of control points in the V-dimension.

Definition at line 84 of file fbxpatch.h.

{return mVCount;}
EType GetPatchUType ( ) const [inline]

Returns the U-dimension patch type.

Returns:
Patch type identifier in the U-dimension.

Definition at line 89 of file fbxpatch.h.

{return mUType;}
EType GetPatchVType ( ) const [inline]

Returns the V-dimension patch type.

Returns:
Patch type identifier in the V-dimension.

Definition at line 94 of file fbxpatch.h.

{return mVType;}
void SetStep ( int  pUStep,
int  pVStep 
)

Sets the patch step.

The step is the number of divisions between adjacent control points.

Parameters:
pUStepSteps in U-dimension.
pVStepSteps in V-dimension.
int GetUStep ( ) const [inline]

Returns the number of divisions between adjacent control points in the U-dimension.

Returns:
Step value in the U-dimension.

Definition at line 106 of file fbxpatch.h.

{return mUStep;}
int GetVStep ( ) const [inline]

Returns the number of divisions between adjacent control points in the V-dimension.

Returns:
Step value in the V-dimension.

Definition at line 111 of file fbxpatch.h.

{return mVStep;}
void SetClosed ( bool  pU,
bool  pV 
)

Sets closed flags.

Parameters:
pUSet to true if the patch is closed in U dimension.
pVSet to true if the patch is closed in V dimension.
bool GetUClosed ( ) const [inline]

Returns state of the U closed flag.

Returns:
True if the patch is closed in U dimension.

Definition at line 122 of file fbxpatch.h.

{return mUClosed;}
bool GetVClosed ( ) const [inline]

Returns state of the V closed flag.

Returns:
True if the patch is closed in V dimension.

Definition at line 127 of file fbxpatch.h.

{return mVClosed;}
void SetUCapped ( bool  pUBottom,
bool  pUTop 
)

Sets U-capped flags.

Parameters:
pUBottomSet to true if the patch is capped at the bottom in the U-dimension.
pUTopSet to true if the patch is capped on the top in the U-dimension.
Remarks:
Capping options are saved but not loaded by Motionbuilder because they are computed from the patch topography.
bool GetUCappedBottom ( ) const [inline]

Returns state of the bottom U-capped flag.

Returns:
True if the patch is capped at the bottom in the U-dimension.

Definition at line 140 of file fbxpatch.h.

{return mUCappedBottom;}
bool GetUCappedTop ( ) const [inline]

Returns state of the top U-capped flag.

Returns:
True if the patch is capped on the top in the U-dimension.

Definition at line 145 of file fbxpatch.h.

{return mUCappedTop;}
void SetVCapped ( bool  pVBottom,
bool  pVTop 
)

Sets V-capped flags.

Parameters:
pVBottomSets to true if the patch is capped at the bottom in the V-dimension.
pVTopSets to true if the patch is capped on the top in the V-dimension.
Remarks:
Capping options are saved but not loaded by Motionbuilder because they are computed from the patch topography.
bool GetVCappedBottom ( ) const [inline]

Returns state of the bottom V-capped flag.

Returns:
True if the patch is capped at the bottom.

Definition at line 158 of file fbxpatch.h.

{return mVCappedBottom;}
bool GetVCappedTop ( ) const [inline]

Returns state of the top V-capped flag.

Returns:
True if the patch is capped on the top.

Definition at line 163 of file fbxpatch.h.

{return mVCappedTop;}
virtual bool ContentWriteTo ( FbxStream pStream) const [virtual]

Writes the content of the patch to the given stream.

Parameters:
pStreamThe destination stream.
Returns:
True if the content is successfully processed by the receiving stream. If it is not successful, returns false.

Reimplemented from FbxGeometryBase.

virtual bool ContentReadFrom ( const FbxStream pStream) [virtual]

Reads the content of the patch from the given stream.

Parameters:
pStreamThe source stream.
Returns:
True if the patch completes with the data received from the stream successfully. If it is not successful, returns false.

Reimplemented from FbxGeometryBase.

virtual FbxObject& Copy ( const FbxObject pObject) [virtual]

Copy an object content into this object.

Parameters:
pObjectThe source object to copy data from.
Returns:
Returns the destination object being modified by the source.
Remarks:
This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxGeometry.

virtual void Construct ( const FbxPatch pFrom) [protected, virtual]
virtual void Destruct ( bool  pRecursive) [protected, virtual]

Optional destructor override, automatically called by default destructor.

Parameters:
pRecursiveIf true, children objects should be destroyed as well.
Remarks:
In case it is decided to override this function, do not forget to call ParentClass::Destruct(pResursive) at the end.

Reimplemented from FbxGeometry.


Member Data Documentation

EType mUType [protected]

Definition at line 196 of file fbxpatch.h.

EType mVType [protected]

Definition at line 196 of file fbxpatch.h.

int mUCount [protected]

Definition at line 197 of file fbxpatch.h.

int mVCount [protected]

Definition at line 197 of file fbxpatch.h.

int mUStep [protected]

Definition at line 198 of file fbxpatch.h.

int mVStep [protected]

Definition at line 198 of file fbxpatch.h.

bool mUClosed [protected]

Definition at line 199 of file fbxpatch.h.

bool mVClosed [protected]

Definition at line 199 of file fbxpatch.h.

bool mUCappedBottom [protected]

Definition at line 200 of file fbxpatch.h.

bool mUCappedTop [protected]

Definition at line 200 of file fbxpatch.h.

bool mVCappedBottom [protected]

Definition at line 201 of file fbxpatch.h.

bool mVCappedTop [protected]

Definition at line 201 of file fbxpatch.h.

Definition at line 203 of file fbxpatch.h.


The documentation for this class was generated from the following file:

FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch
FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch FbxPatch