This reference page is linked to from the following overview topics: Meshes, Materials and Textures.
Contains the information to generate a texture procedurally.
Data information for the texture generation is contained in a blob property.
Definition at line 27 of file fbxproceduraltexture.h.
#include <fbxproceduraltexture.h>

Public Member Functions | |
| virtual FbxObject & | Copy (const FbxObject &pObject) |
| Copy an object content into this object. | |
| bool | operator== (FbxProceduralTexture const &pTexture) const |
Protected Member Functions | |
| virtual void | Construct (const FbxProceduralTexture *pFrom) |
| virtual void | ConstructProperties (bool pForceSet) |
| Optional property constructor override, automatically called by default constructor. | |
| void | Init () |
Procedural Texture Properties | |
| FbxPropertyT< FbxBlob > | BlobProp |
| This property handles the raw data for generating procedural texture. | |
| void | Reset () |
| Resets the default procedural texture values. | |
Property Access Methods | |
| void | SetBlob (FbxBlob &pBlob) |
| Sets the blob. | |
| FbxBlob | GetBlob () const |
| Get the blob. | |
| void Reset | ( | ) | [virtual] |
Resets the default procedural texture values.
Reimplemented from FbxTexture.
| void SetBlob | ( | FbxBlob & | pBlob | ) |
Sets the blob.
| pBlob | Blob containing information for the procedural texture |
| FbxBlob GetBlob | ( | ) | const |
Get the blob.
Copy an object content into this object.
| pObject | The source object to copy data from. |
Reimplemented from FbxTexture.
| bool operator== | ( | FbxProceduralTexture const & | pTexture | ) | const |
| virtual void Construct | ( | const FbxProceduralTexture * | pFrom | ) | [protected, virtual] |
| virtual void ConstructProperties | ( | bool | pForceSet | ) | [protected, virtual] |
Optional property constructor override, automatically called by default constructor.
| pForceSet | If the property value must be set regardless of default value. |
Reimplemented from FbxTexture.
| void Init | ( | ) | [protected] |
Reimplemented from FbxTexture.
This property handles the raw data for generating procedural texture.
Definition at line 39 of file fbxproceduraltexture.h.