Public Member Functions | Protected Member Functions

FbxProceduralTexture Class Reference

This reference page is linked to from the following overview topics: Meshes, Materials and Textures.


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Detailed Description

Contains the information to generate a texture procedurally.

Data information for the texture generation is contained in a blob property.

See also:
FbxTexture

Definition at line 27 of file fbxproceduraltexture.h.

#include <fbxproceduraltexture.h>

Inheritance diagram for FbxProceduralTexture:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual FbxObjectCopy (const FbxObject &pObject)
 Copy an object content into this object.
bool operator== (FbxProceduralTexture const &pTexture) const

Protected Member Functions

virtual void Construct (const FbxProceduralTexture *pFrom)
virtual void ConstructProperties (bool pForceSet)
 Optional property constructor override, automatically called by default constructor.
void Init ()

Procedural Texture Properties

FbxPropertyT< FbxBlobBlobProp
 This property handles the raw data for generating procedural texture.
void Reset ()
 Resets the default procedural texture values.

Property Access Methods

void SetBlob (FbxBlob &pBlob)
 Sets the blob.
FbxBlob GetBlob () const
 Get the blob.

Member Function Documentation

void Reset ( ) [virtual]

Resets the default procedural texture values.

Reimplemented from FbxTexture.

void SetBlob ( FbxBlob pBlob)

Sets the blob.

Parameters:
pBlobBlob containing information for the procedural texture
FbxBlob GetBlob ( ) const

Get the blob.

Returns:
Blob containing information for the procedural texture
virtual FbxObject& Copy ( const FbxObject pObject) [virtual]

Copy an object content into this object.

Parameters:
pObjectThe source object to copy data from.
Returns:
Returns the destination object being modified by the source.
Remarks:
This function replace the assignment operator (operator=). It will copy all property values and the name. Connections are NOT copied.

Reimplemented from FbxTexture.

bool operator== ( FbxProceduralTexture const &  pTexture) const
virtual void Construct ( const FbxProceduralTexture pFrom) [protected, virtual]
virtual void ConstructProperties ( bool  pForceSet) [protected, virtual]

Optional property constructor override, automatically called by default constructor.

Parameters:
pForceSetIf the property value must be set regardless of default value.
Remarks:
If your object have properties, they must be initialized in this function.

Reimplemented from FbxTexture.

void Init ( ) [protected]

Member Data Documentation

This property handles the raw data for generating procedural texture.

Definition at line 39 of file fbxproceduraltexture.h.


The documentation for this class was generated from the following file:

FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture
FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture FbxProceduralTexture