The class and its derived classes(e.g.
FbxProcessorXRefCopy, FbxProcessorXRefCopyUserLibrary, etc.) are used to process shader, library, asset, etc. For example, you could update object property and its value via FbxProcessor::ProcessObject(), FbxProcessor::internal_ProcessObject(), etc.
Definition at line 27 of file fbxprocessor.h.
#include <fbxprocessor.h>

Public Member Functions | |
Processor management | |
| bool | ProcessCollection (FbxCollection *pCollection=0) |
| Process the specified collection. | |
| bool | ProcessObject (FbxObject *pCollection=0) |
| Process the specified object. | |
Protected Member Functions | |
| virtual bool | internal_ProcessCollectionBegin (FbxCollection *pCollection) |
| virtual bool | internal_ProcessCollectionEnd (FbxCollection *pCollection) |
| virtual bool | internal_ProcessObject (FbxObject *pObject) |
| virtual bool | internal_ProcessCollection (FbxCollection *pCollection) |
| bool ProcessCollection | ( | FbxCollection * | pCollection = 0 | ) |
| bool ProcessObject | ( | FbxObject * | pCollection = 0 | ) |
Process the specified object.
| pCollection | FbxObject to process |
| virtual bool internal_ProcessCollectionBegin | ( | FbxCollection * | pCollection | ) | [protected, virtual] |
Reimplemented in FbxProcessorXRefCopy.
| virtual bool internal_ProcessCollectionEnd | ( | FbxCollection * | pCollection | ) | [protected, virtual] |
Reimplemented in FbxProcessorXRefCopy.
| virtual bool internal_ProcessObject | ( | FbxObject * | pObject | ) | [protected, virtual] |
Reimplemented in FbxProcessorShaderDependency, and FbxProcessorXRefCopy.
| virtual bool internal_ProcessCollection | ( | FbxCollection * | pCollection | ) | [protected, virtual] |