This class contains objects This class also provides access to global settings and take information.
Definition at line 26 of file fbxprocessorxref.h.
#include <fbxprocessorxref.h>

Classes | |
| struct | AutoRevertPropertyChanges |
| This is just a safety net to make sure RevertPropertyChanges is called when this goes out of scope. More... | |
| class | MissingUrlHandler |
| struct | PropertyUpdate |
| Since FbxProperty is an opaque type, we can't do an efficient operator < on it, and must keep the data on the object, which can be compared through pointers, and then we can further compare against the property name. More... | |
Public Types | |
| typedef FbxSet2< PropertyUpdate > | UpdateSet |
| typedef FbxMap< FbxObject *, UpdateSet > | PropertyUpdateMap |
Public Member Functions | |
| PropertyUpdateMap & | GetUpdatedProperties () |
| All properties that were updated, with their original value. | |
| void | RevertPropertyChanges () |
| If property tracking was enabled, goes through and reverts all changes to the properties. | |
Public Attributes | |
| MissingUrlHandler * | MissingUrlHandler |
| Optional callback; when set, this will be called when an Url cannot be be copied because the source is not found. | |
Properties | |
| FbxPropertyT< FbxString > | OutputDirectory |
| FbxPropertyT< FbxBool > | UpdateProperties |
| As we resolve xref and copy assets, do we update properties to now use this relative path? Defaults to TRUE. | |
| FbxPropertyT< FbxBool > | TrackUpdatedProperties |
| Default to FALSE -- when set, this informs the processor to track every properties that were modified during the scene processing. | |
| FbxPropertyT< FbxBool > | ForceCopy |
| Default to TRUE -- when not set, files are only copied if one of the following conditions is met: | |
| FbxPropertyT< FbxBool > | CopyFileTimes |
| Default to TRUE -- when copying a file, also copy its modification time. | |
Protected Member Functions | |
| virtual void | Construct (const FbxProcessorXRefCopy *pFrom) |
| virtual void | ConstructProperties (bool pForceSet) |
| Optional property constructor override, automatically called by default constructor. | |
| bool | ShouldCopyFile (const FbxString &pTarget, const FbxString &pSource) const |
| virtual bool | internal_ProcessCollectionBegin (FbxCollection *pObject) |
| virtual bool | internal_ProcessCollectionEnd (FbxCollection *pObject) |
| virtual bool | internal_ProcessObject (FbxObject *pObject) |
| bool | ProcessPathProperty (FbxProperty &pProperty) |
| virtual bool | ValidPropertyForXRefCopy (FbxObject *pObject, FbxProperty &lProperty) const |
Protected Attributes | |
| PropertyUpdateMap | mUpdatedProperties |
| typedef FbxSet2<PropertyUpdate> UpdateSet |
Definition at line 93 of file fbxprocessorxref.h.
| typedef FbxMap<FbxObject*, UpdateSet> PropertyUpdateMap |
Definition at line 94 of file fbxprocessorxref.h.
| PropertyUpdateMap& GetUpdatedProperties | ( | ) |
All properties that were updated, with their original value.
Will always be empty if TrackUpdatedProperties was not set before calling ProcessCollection/ProcessObject. NOT cleared before each processing run.
| void RevertPropertyChanges | ( | ) |
If property tracking was enabled, goes through and reverts all changes to the properties.
Does not un-copy the files, naturally.
| virtual void Construct | ( | const FbxProcessorXRefCopy * | pFrom | ) | [protected, virtual] |
| virtual void ConstructProperties | ( | bool | pForceSet | ) | [protected, virtual] |
Optional property constructor override, automatically called by default constructor.
| pForceSet | If the property value must be set regardless of default value. |
Reimplemented from FbxObject.
Reimplemented in FbxProcessorXRefCopyUserLibrary.
| virtual bool internal_ProcessCollectionBegin | ( | FbxCollection * | pObject | ) | [protected, virtual] |
Reimplemented from FbxProcessor.
| virtual bool internal_ProcessCollectionEnd | ( | FbxCollection * | pObject | ) | [protected, virtual] |
Reimplemented from FbxProcessor.
| virtual bool internal_ProcessObject | ( | FbxObject * | pObject | ) | [protected, virtual] |
Reimplemented from FbxProcessor.
| bool ProcessPathProperty | ( | FbxProperty & | pProperty | ) | [protected] |
| virtual bool ValidPropertyForXRefCopy | ( | FbxObject * | pObject, |
| FbxProperty & | lProperty | ||
| ) | const [protected, virtual] |
Reimplemented in FbxProcessorXRefCopyUserLibrary.
Definition at line 42 of file fbxprocessorxref.h.
As we resolve xref and copy assets, do we update properties to now use this relative path? Defaults to TRUE.
Definition at line 47 of file fbxprocessorxref.h.
Default to FALSE -- when set, this informs the processor to track every properties that were modified during the scene processing.
Definition at line 52 of file fbxprocessorxref.h.
Default to TRUE -- when not set, files are only copied if one of the following conditions is met:
1) Target does not exist 2) Target has a different time 3) Target has a different size
Definition at line 61 of file fbxprocessorxref.h.
Default to TRUE -- when copying a file, also copy its modification time.
A bit of a requirement if you're not going to use ForceCopy.
Definition at line 66 of file fbxprocessorxref.h.
Optional callback; when set, this will be called when an Url cannot be be copied because the source is not found.
Memory is owned by the client code, and will not be freed by us.
Definition at line 73 of file fbxprocessorxref.h.
PropertyUpdateMap mUpdatedProperties [protected] |
Definition at line 131 of file fbxprocessorxref.h.