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00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
00014 #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
00015
00016 #include <fbxsdk/fbxsdk_def.h>
00017
00018 #include <fbxsdk/core/fbxobject.h>
00019 #include <fbxsdk/scene/constraint/fbxcharacter.h>
00020 #include <fbxsdk/scene/geometry/fbxnode.h>
00021
00022 #include <fbxsdk/fbxsdk_nsbegin.h>
00023
00048 class FBXSDK_DLL FbxCharacterPose : public FbxObject
00049 {
00050 FBXSDK_OBJECT_DECLARE(FbxCharacterPose,FbxObject);
00051
00052 public:
00054 void Reset();
00055
00059 FbxNode* GetRootNode() const;
00060
00064 FbxCharacter* GetCharacter() const;
00065
00071 bool GetOffset(FbxCharacter::ENodeId pCharacterNodeId, FbxAMatrix& pOffset) const;
00072
00080 bool GetLocalPosition(FbxCharacter::ENodeId pCharacterNodeId, FbxVector4& pLocalT, FbxVector4& pLocalR, FbxVector4& pLocalS) const;
00081
00087 bool GetGlobalPosition(FbxCharacter::ENodeId pCharacterNodeId, FbxAMatrix& pGlobalPosition) const;
00088
00091 FbxScene* GetPoseScene() const;
00092
00093
00094
00095
00096 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00097 virtual FbxObject& Copy(const FbxObject& pObject);
00098
00099 protected:
00100 virtual void Construct(const FbxCharacterPose* pFrom);
00101 virtual void Destruct(bool pRecursive);
00102
00103 private:
00104 FbxScene* mPoseScene;
00105 #endif
00106 };
00107
00108 #include <fbxsdk/fbxsdk_nsend.h>
00109
00110 #endif