fbxfiletexture.h

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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/shading/fbxtexture.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00034 class FBXSDK_DLL FbxFileTexture : public FbxTexture
00035 {
00036     FBXSDK_OBJECT_DECLARE(FbxFileTexture, FbxTexture);
00037 
00038 public:
00046         FbxPropertyT<FbxBool>               UseMaterial;
00047 
00051         FbxPropertyT<FbxBool>               UseMipMap;
00052 
00056     void Reset();
00057 
00063     bool SetFileName(char const* pName);
00064 
00070     bool SetRelativeFileName(char const* pName);
00071 
00076     char const* GetFileName () const;
00077 
00082     char const* GetRelativeFileName() const;
00083 
00086     enum EMaterialUse
00087     {
00088         eModelMaterial,     
00089         eDefaultMaterial    
00090     };
00091 
00095     void SetMaterialUse(EMaterialUse pMaterialUse);
00096 
00100     EMaterialUse GetMaterialUse() const;
00101 
00102 
00104 
00105 
00106 /*****************************************************************************************************************************
00107 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00108 *****************************************************************************************************************************/
00109 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00110     virtual FbxObject& Copy(const FbxObject& pObject);
00111 
00112     bool operator==(FbxFileTexture const& pTexture) const;
00113 
00114     FbxString& GetMediaName();
00115     void SetMediaName(char const* pMediaName);
00116 
00117 protected:
00118     virtual void Construct(const FbxFileTexture* pFrom);
00119     virtual void ConstructProperties(bool pForceSet);
00120 
00121     void Init();
00122     void SyncVideoFileName(char const* pFileName);
00123     void SyncVideoRelativeFileName(char const* pFileName);
00124 
00125     FbxString mFileName;
00126     FbxString mRelativeFileName;
00127     FbxString mMediaName; // not a prop
00128 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00129 };
00130 
00131 #include <fbxsdk/fbxsdk_nsend.h>
00132 
00133 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ */