fbxlayer.h File Reference

This reference page is linked to from the following overview topics: Materials, Textures.


#include <fbxsdk/fbxsdk_def.h>
#include <fbxsdk/core/fbxdatatypes.h>
#include <fbxsdk/core/fbxstream.h>
#include <fbxsdk/scene/shading/fbxsurfacematerial.h>
#include <fbxsdk/scene/shading/fbxtexture.h>
#include <fbxsdk/fbxsdk_nsbegin.h>
#include <fbxsdk/fbxsdk_nsend.h>

Go to the source code of this file.

Classes

class  FbxLayerElement
 Base class for elements of layers (FbxLayer). More...
class  LockAccessStatus
class  FbxLayerElementArray
 FbxLayerElementArray is the base class for FbxLayerElementArrayTemplate, it provides lock handling and data array manipulation of the data buffer for FbxLayerElement. More...
struct  FbxLayerElementArrayReadLock< T >
class  FbxLayerElementArrayTemplate< T >
 FbxLayerElementArrayTemplate provides data array manipulation of the data buffer for FbxLayerElement. More...
class  FbxLayerElementTemplate< Type >
 This class complements the FbxLayerElement class. More...
class  FbxLayerElementNormal
 Layer element for mapping Normals to a geometry. More...
class  FbxLayerElementBinormal
 Layer element for mapping Binormals to a geometry. More...
class  FbxLayerElementTangent
 Layer element for mapping Tangents to a geometry. More...
class  FbxLayerElementMaterial
 Layer element for mapping materials (FbxSurfaceMaterial) to a geometry. More...
class  FbxLayerElementMaterial::LayerElementArrayProxy
class  FbxLayerElementPolygonGroup
 Layer element for grouping related polygons together. More...
class  FbxLayerElementUV
 Layer element for mapping UVs to a geometry. More...
class  FbxLayerElementVertexColor
 Layer element for mapping Vertex Colors to a geometry. More...
class  FbxLayerElementUserData
 Layer element for mapping custom user data to a geometry. More...
class  FbxLayerElementSmoothing
 Layer element for indicating smoothness of components of a geometry. More...
class  FbxLayerElementCrease
 Layer element for indicating crease of components of a geometry. More...
class  FbxLayerElementHole
 Layer element for indicating hole of polygon of a geometry. More...
class  FbxLayerElementVisibility
 Layer element for indicating if specified components are shown/hidden. More...
class  FbxLayerElementTexture
 Layer element for mapping Textures to a geometry. More...
class  FbxLayer
 FbxLayer class provides a base for the layering mechanism. More...

Defines

#define FBXSDK_LAYER_ELEMENT_CREATE_DECLARE(classDesc)
#define FBXSDK_FOR_EACH_TEXTURE(lLayerIndex)   for((lLayerIndex)=0;(lLayerIndex)<FbxLayerElement::sTypeTextureCount;(lLayerIndex)++)
 Utility macro for iterating over texture layer elements.
#define FBXSDK_FOR_EACH_NON_TEXTURE(lLayerIndex)   for((lLayerIndex)=0;(lLayerIndex)<FbxLayerElement::sTypeNonTextureCount;(lLayerIndex)++)
 Utility macro for iterating over non-texture layer elements.
#define FBXSDK_TEXTURE_INDEX(ElementType)   (int(ElementType)-FbxLayerElement::sTypeTextureStartIndex)
 Utility macro for getting texture layer element index by type.
#define FBXSDK_TEXTURE_TYPE(TextureIndex)   (FbxLayerElement::EType((TextureIndex)+FbxLayerElement::sTypeTextureStartIndex))
 Utility macro for getting texture layer element type by index.
#define FBXSDK_NON_TEXTURE_INDEX(ElementType)   (int(ElementType)-FbxLayerElement::sTypeNonTextureStartIndex)
 Utility macro for getting non-texture layer element index by type.
#define FBXSDK_NON_TEXTURE_TYPE(Index)   (FbxLayerElement::EType((Index)+FbxLayerElement::sTypeNonTextureStartIndex))
 Utility macro for getting non-texture layer element type by index.

Typedefs

typedef FbxHandle * FbxRefPtr
typedef FbxLayerElementArrayFbxLayerElementArrayPtr
typedef FbxSurfaceMaterialFbxSurfaceMaterialPtr
typedef FbxTextureFbxTexturePtr
typedef FbxLayerElement FbxGeometryElement
 Defines geometry element classes.
typedef FbxLayerElementNormal FbxGeometryElementNormal
typedef FbxLayerElementBinormal FbxGeometryElementBinormal
typedef FbxLayerElementTangent FbxGeometryElementTangent
typedef FbxLayerElementMaterial FbxGeometryElementMaterial
typedef FbxLayerElementPolygonGroup FbxGeometryElementPolygonGroup
typedef FbxLayerElementUV FbxGeometryElementUV
typedef FbxLayerElementVertexColor FbxGeometryElementVertexColor
typedef FbxLayerElementUserData FbxGeometryElementUserData
typedef FbxLayerElementSmoothing FbxGeometryElementSmoothing
typedef FbxLayerElementCrease FbxGeometryElementCrease
typedef FbxLayerElementHole FbxGeometryElementHole
typedef FbxLayerElementVisibility FbxGeometryElementVisibility

Functions

EFbxType FbxTypeOf (const FbxRefPtr &)
EFbxType FbxTypeOf (const FbxLayerElementArrayPtr &)
EFbxType FbxTypeOf (const FbxSurfaceMaterialPtr &)
EFbxType FbxTypeOf (const FbxTexturePtr &)
int RemapIndexArrayTo (FbxLayerElement *pLayerEl, FbxLayerElement::EMappingMode pNewMapping, FbxLayerElementArrayTemplate< int > *pIndexArray)
 Remap the index array to a new EMappingMode.
template<class T >
FbxLayerElementArrayTemplate< T > & FbxGetDirectArray (FbxLayerElementUserData *pLayerElement, int pIndex, bool *pStatus)
 Returns the direct array with the given attribute index.
template<class T >
FbxLayerElementArrayTemplate
< T > const & 
FbxGetDirectArray (FbxLayerElementUserData const *pLayerElement, int pIndex, bool *pStatus)
 Returns the direct array with the given attribute index.
template<class T >
FbxLayerElementArrayTemplate< T > & FbxGetDirectArray (FbxLayerElementUserData *pLayerElement, const char *pName, bool *pStatus)
 Returns the direct array with the given attribute name.The template type must match the attribute type with pName.
template<class T >
FbxLayerElementArrayTemplate
< T > const & 
FbxGetDirectArray (FbxLayerElementUserData const *pLayerElement, const char *pName, bool *pStatus)
 Returns the direct array with the given attribute name.The template type must match the attribute type with pName.

Detailed Description

Definition in file fbxlayer.h.


Define Documentation

#define FBXSDK_LAYER_ELEMENT_CREATE_DECLARE (   classDesc)
Value:
FBXSDK_FRIEND_NEW();        \
    static Fbx##classDesc* Create(FbxLayerContainer* pOwner, char const *pName);

Definition at line 1259 of file fbxlayer.h.

#define FBXSDK_FOR_EACH_TEXTURE (   lLayerIndex)    for((lLayerIndex)=0;(lLayerIndex)<FbxLayerElement::sTypeTextureCount;(lLayerIndex)++)

Utility macro for iterating over texture layer elements.

Definition at line 2715 of file fbxlayer.h.

#define FBXSDK_FOR_EACH_NON_TEXTURE (   lLayerIndex)    for((lLayerIndex)=0;(lLayerIndex)<FbxLayerElement::sTypeNonTextureCount;(lLayerIndex)++)

Utility macro for iterating over non-texture layer elements.

Definition at line 2720 of file fbxlayer.h.

#define FBXSDK_TEXTURE_INDEX (   ElementType)    (int(ElementType)-FbxLayerElement::sTypeTextureStartIndex)

Utility macro for getting texture layer element index by type.

Definition at line 2725 of file fbxlayer.h.

#define FBXSDK_TEXTURE_TYPE (   TextureIndex)    (FbxLayerElement::EType((TextureIndex)+FbxLayerElement::sTypeTextureStartIndex))

Utility macro for getting texture layer element type by index.

Definition at line 2730 of file fbxlayer.h.

#define FBXSDK_NON_TEXTURE_INDEX (   ElementType)    (int(ElementType)-FbxLayerElement::sTypeNonTextureStartIndex)

Utility macro for getting non-texture layer element index by type.

Definition at line 2735 of file fbxlayer.h.

#define FBXSDK_NON_TEXTURE_TYPE (   Index)    (FbxLayerElement::EType((Index)+FbxLayerElement::sTypeNonTextureStartIndex))

Utility macro for getting non-texture layer element type by index.

Definition at line 2740 of file fbxlayer.h.


Typedef Documentation

typedef FbxHandle* FbxRefPtr

Definition at line 310 of file fbxlayer.h.

Definition at line 313 of file fbxlayer.h.

Defines geometry element classes.

A geometry element describes how the geometry element is mapped to a geometry surface and how the mapping information is arranged in memory.

Remarks:
Geometry elements are independent of layer elements and hide the complexity of layers.
  FbxGeometryElementUV* lUVs = lMesh->GetElementUV("map1");
  FbxGeometryElementUV::DirectArrayType lDirectArray = lUVs->GetDirectArray();
  int lDirectUVCount = lDirectArray.GetCount();
  FbxVector2 lFirstUV = lDirectArray[0];
See also:
FbxGeometryBase

Definition at line 2754 of file fbxlayer.h.


Function Documentation

EFbxType FbxTypeOf ( const FbxRefPtr ) [inline]

Definition at line 315 of file fbxlayer.h.

{ return eFbxReference; }
EFbxType FbxTypeOf ( const FbxLayerElementArrayPtr ) [inline]

Definition at line 316 of file fbxlayer.h.

{ return eFbxReference; }
EFbxType FbxTypeOf ( const FbxSurfaceMaterialPtr ) [inline]

Definition at line 317 of file fbxlayer.h.

{ return eFbxReference; }
EFbxType FbxTypeOf ( const FbxTexturePtr ) [inline]

Definition at line 318 of file fbxlayer.h.

{ return eFbxReference; }
int RemapIndexArrayTo ( FbxLayerElement pLayerEl,
FbxLayerElement::EMappingMode  pNewMapping,
FbxLayerElementArrayTemplate< int > *  pIndexArray 
)

Remap the index array to a new EMappingMode.

Parameters:
pLayerElThe layer element to remap
pNewMappingThe new mapping mode
pIndexArrayThe index array to modify
Returns:
return -1 if the layer element is FbxLayerElement::eDirect 0 if layer element or index array is NULL and 1 if the remap is successful
FbxLayerElementArrayTemplate< T > & FbxGetDirectArray ( FbxLayerElementUserData pLayerElement,
int  pIndex,
bool *  pStatus 
) [inline]

Returns the direct array with the given attribute index.

The template type must match the attribute type at pIndex.

Parameters:
pLayerElementThe layer element whose direct array to return.
pIndexThe direct array index
pStatusWill be set to false if accessing the direct array encounters an error.
Returns:
If pStatus receives true, the direct array at the given index is returned. Otherwise the return value is undefined.

Definition at line 1935 of file fbxlayer.h.

{
    return *(FbxLayerElementArrayTemplate<T>*)pLayerElement->GetDirectArrayVoid(pIndex,pStatus);
}
FbxLayerElementArrayTemplate< T > const & FbxGetDirectArray ( FbxLayerElementUserData const *  pLayerElement,
int  pIndex,
bool *  pStatus 
) [inline]

Returns the direct array with the given attribute index.

The template type must match the attribute type at pIndex.

Parameters:
pLayerElementThe layer element whose direct array to return.
pIndexThe direct array index
pStatusWill be set to false if accessing the direct array encounters an error.
Returns:
If pStatus receives true, the direct array at the given index is returned. Otherwise the return value is undefined.

Definition at line 1948 of file fbxlayer.h.

{
    return *(FbxLayerElementArrayTemplate<T> const*)pLayerElement->GetDirectArrayVoid(pIndex,pStatus);
}
FbxLayerElementArrayTemplate< T > & FbxGetDirectArray ( FbxLayerElementUserData pLayerElement,
const char *  pName,
bool *  pStatus 
) [inline]

Returns the direct array with the given attribute name.The template type must match the attribute type with pName.

Parameters:
pLayerElementThe layer element whose direct array to return.
pNameThe given attribute name.
pStatusWill be set to false if accessing the direct array encounters an error.
Returns:
If pStatus receives true, the direct array at the given index is returned. Otherwise the return value is undefined.

Definition at line 1962 of file fbxlayer.h.

{
    return *(FbxLayerElementArrayTemplate<T>*)pLayerElement->GetDirectArrayVoid(pName,pStatus);
}
FbxLayerElementArrayTemplate< T > const & FbxGetDirectArray ( FbxLayerElementUserData const *  pLayerElement,
const char *  pName,
bool *  pStatus 
) [inline]

Returns the direct array with the given attribute name.The template type must match the attribute type with pName.

Parameters:
pLayerElementThe layer element whose direct array to return.
pNameThe given attribute name.
pStatusWill be set to false if accessing the direct array encounters an error.
Returns:
If pStatus receives true, the direct array at the given index is returned. Otherwise the return value is undefined.

Definition at line 1975 of file fbxlayer.h.

{
    return *(FbxLayerElementArrayTemplate<T> const*)pLayerElement->GetDirectArrayVoid(pName,pStatus);
}