fbxproceduraltexture.h

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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/shading/fbxtexture.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00027 class FBXSDK_DLL FbxProceduralTexture : public FbxTexture
00028 {
00029     FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture);
00030 
00031     public:
00036 
00039     FbxPropertyT<FbxBlob>           BlobProp;
00040 
00043     void Reset();
00044 
00046 
00051 
00055     void SetBlob(FbxBlob& pBlob);
00056 
00060     FbxBlob GetBlob() const;
00061 
00063 
00064 /*****************************************************************************************************************************
00065 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00066 *****************************************************************************************************************************/
00067 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00068     virtual FbxObject& Copy(const FbxObject& pObject);
00069 
00070     bool operator==(FbxProceduralTexture const& pTexture) const;
00071 
00072 protected:
00073     virtual void Construct(const FbxProceduralTexture* pFrom);
00074     virtual void ConstructProperties(bool pForceSet);
00075 
00076     void Init();
00077 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00078 };
00079 
00080 #include <fbxsdk/fbxsdk_nsend.h>
00081 
00082 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */