To download and install the FBX SDK on WIndows:
You can read the <yourFBXSDKpath>\readme.txt file. The readme.txt file contains detailed information about changes in FBX SDK since the previous version, as well as any last-minute documentation.
To remove the FBX SDK from your computer:
Make sure to use the appropriate runtime library depending on your version of Visual Studio, and the processor architecture. The following table shows the library directory structure depending on your version of the FBX SDK for Windows.
| Directory Path | Platform | Visual Studio Version | Processor Architecture |
|---|---|---|---|
| <yourFBXSDKpath>\lib\vs2008\x86\ | Windows | Visual Studio 2008 | 32-bit (x86) |
| <yourFBXSDKpath>\lib\vs2008\x64\ | Windows | Visual Studio 2008 | 64-bit (x64) |
| <yourFBXSDKpath>\lib\vs2010\x86\ | Windows | Visual Studio 2010 | 32-bit (x86) |
| <yourFBXSDKpath>\lib\vs2010\x64\ | Windows | Visual Studio 2010 | 64-bit (x64) |
| <yourFBXSDKpath>\lib\vs2012\x86\ | Windows | Visual Studio 2012 | 32-bit (x86) |
| <yourFBXSDKpath>\lib\vs2012\x64\ | Windows | Visual Studio 2012 | 64-bit (x64) |
The following table presents the FBX SDK library filenames and their descriptions.
| Library File | Library Description | Required Runtime Library Option | Required Preprocessor Definition | Application Dependency |
|---|---|---|---|---|
| fbxsdk-2014.0.lib | Dynamic library, release | FBXSDK_SHARED | fbxsdk-2014.0.dll | |
| fbxsdk-2014.0d.lib | Dynamic library, debug | FBXSDK_SHARED | fbxsdk-2014.0d.dll | |
| fbxsdk-2014.0-md.lib | Statically linked, release | /MD | ||
| fbxsdk-2014.0-mdd.lib | Statically linked, debug | /MDd | ||
| fbxsdk-2014.0-mt.lib | Statically linked, release | /MT | ||
| fbxsdk-2014.0-mtd.lib | Statically linked, debug | /MTd |
The following table provides a description of the runtime library options. These descriptions can also be found at: http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx.
| Runtime Library Option | Description |
|---|---|
| /MT | Causes your application to use the multithread, static version of the run-time library. Defines _MT and causes the compiler to place the library name LIBCMT.lib into the .obj file so that the linker uses LIBCMT.lib to resolve external symbols. |
| /MTd | Defines _DEBUG and _MT. This option also causes the compiler to place the library name LIBCMTD.lib into the .obj file so that the linker uses LIBCMTD.lib to resolve external symbols. |
| /MD | Causes your application to use the multithread- and DLL-specific version of the run-time library. Defines _MT and _DLL and causes the compiler to place the library name MSVCRT.lib into the .obj file. Applications compiled with this option are statically linked to MSVCRT.lib. This library provides a layer of code that allows the linker to resolve external references. The actual working code is contained in MSVCR100.DLL, which must be available at run time to applications linked with MSVCRT.lib. |
| /MDd | Defines _DEBUG, _MT, and _DLL and causes your application to use the debug multithread- and DLL-specific version of the run-time library. It also causes the compiler to place the library name MSVCRTD.lib into the .obj file. |
The instructions in this section are based on Visual Studio 2010.
To build and run the sample programs for the FBX SDK, see Building and Running the Sample Programs.
To create a new Visual Studio solution that uses FBX SDK:
Project the File menu. 
Win32.

C/C++
General.


General.

Input. In the Additional Dependencies drop-down box, select <Edit>. The Additional Dependencies dialog appears. Add the appropriate FBX SDK library. For a table describing the available FBX
SDK library files, see runtime libraries for Windows.
If you are using a dynamic library version of the FBX SDK, add FBXSDK_SHARED to the preprocessor definitions of your project. To do this in Visual Studio, right-click on your project, select: Properties
Configuration Properties
C/C++
Preprocessor, and edit the Preprocessor Definitions field.