#include "MyKFbxMesh.h"
FBXSDK_OBJECT_IMPLEMENT(MyKFbxMesh);
FBXSDK_OBJECT_IMPLEMENT(MyFbxObject);
const char* MyKFbxMesh::GetTypeName() const
{
return "MyKFbxMesh";
}
FbxProperty MyKFbxMesh::GetProperty(int pId)
{
FbxProperty dummy;
switch (pId)
{
case eMY_PROPERTY1 : return FindProperty("MyExtraPropertyBool");
case eMY_PROPERTY2 : return FindProperty("MyExtraPropertyInteger");
case eMY_PROPERTY3 : return FindProperty("MyExtraPropertyFloat");
case eMY_PROPERTY4 : return FindProperty("MyExtraPropertyDouble");
case eMY_PROPERTY5 : return FindProperty("MyExtraPropertyString");
case eMY_PROPERTY6 : return FindProperty("MyExtraPropertyVector3");
case eMY_PROPERTY7 : return FindProperty("MyExtraPropertyColor");
case eMY_PROPERTY8 : return FindProperty("MyExtraPropertyVector4");
case eMY_PROPERTY9 : return FindProperty("MyExtraPropertyMatrix4x4");
case eMY_PROPERTY10: return FindProperty("MyExtraPropertyEnum");
case eMY_PROPERTY11: return FindProperty("MyExtraPropertyTime");
default:
break;
};
return dummy;
}
void MyKFbxMesh::ConstructProperties(bool pForceSet)
{
ParentClass::ConstructProperties(pForceSet);
FbxProperty::Create(this, FbxBoolDT, "MyExtraPropertyBool", "MyExtraPropertyLabel1");
FbxProperty::Create(this, FbxIntDT, "MyExtraPropertyInteger", "MyExtraPropertyLabel2");
FbxProperty::Create(this, FbxFloatDT, "MyExtraPropertyFloat", "MyExtraPropertyLabel3");
FbxProperty::Create(this, FbxDoubleDT, "MyExtraPropertyDouble", "MyExtraPropertyLabel4");
FbxProperty::Create(this, FbxStringDT, "MyExtraPropertyString", "MyExtraPropertyLabel5");
FbxProperty::Create(this, FbxDouble3DT, "MyExtraPropertyVector3", "MyExtraPropertyLabel6");
FbxProperty::Create(this, FbxColor3DT, "MyExtraPropertyColor", "MyExtraPropertyLabel7");
FbxProperty::Create(this, FbxDouble4DT, "MyExtraPropertyVector4", "MyExtraPropertyLabel8");
FbxProperty::Create(this, FbxDouble4x4DT, "MyExtraPropertyMatrix4x4", "MyExtraPropertyLabel9");
FbxProperty::Create(this, FbxEnumDT, "MyExtraPropertyEnum", "MyExtraPropertyLabel10");
FbxProperty::Create(this, FbxTimeDT, "MyExtraPropertyTime", "MyExtraPropertyLabel11");
this->GetProperty((int)eMY_PROPERTY10).ModifyFlag(FbxPropertyAttr::eUserDefined, true);
}
const char* MyFbxObject::GetTypeName() const
{
return "MyFbxObject";
}
void MyFbxObject::Destruct(bool pRecursive)
{
ParentClass::Destruct(pRecursive);
}
void MyFbxObject::ConstructProperties(bool pForceSet)
{
ParentClass::ConstructProperties(pForceSet);
FbxProperty::Create(this, FbxDoubleDT, "MyAnimatedPropertyName", "MyFbxObject Animated Property Label");
}