ImportScene/DisplayAnimation.cxx
 
 
 
ImportScene/DisplayAnimation.cxx

This reference page is linked to from the following overview topics: Extracting the Animation Data from a FBX File.


/****************************************************************************************

   Copyright (C) 2013 Autodesk, Inc.
   All rights reserved.

   Use of this software is subject to the terms of the Autodesk license agreement
   provided at the time of installation or download, or which otherwise accompanies
   this software in either electronic or hard copy form.

****************************************************************************************/

#include "DisplayCommon.h"
#include "DisplayAnimation.h"

#if defined (FBXSDK_ENV_MAC)
// disable the �format not a string literal and no format arguments� warning since
// the FBXSDK_printf calls made here are all valid calls and there is no secuity risk
#pragma GCC diagnostic ignored "-Wformat-security"
#endif

void DisplayAnimation(FbxAnimStack* pAnimStack, FbxNode* pNode, bool isSwitcher = false);
void DisplayAnimation(FbxAnimLayer* pAnimLayer, FbxNode* pNode, bool isSwitcher = false);
void DisplayChannels(FbxNode* pNode, FbxAnimLayer* pAnimLayer, void (*DisplayCurve) (FbxAnimCurve* pCurve), void (*DisplayListCurve) (FbxAnimCurve* pCurve, FbxProperty* pProperty), bool isSwitcher);
void DisplayCurveKeys(FbxAnimCurve* pCurve);
void DisplayListCurveKeys(FbxAnimCurve* pCurve, FbxProperty* pProperty);

void DisplayAnimation(FbxScene* pScene)
{
    int i;
    for (i = 0; i < pScene->GetSrcObjectCount<FbxAnimStack>(); i++)
    {
        FbxAnimStack* lAnimStack = pScene->GetSrcObject<FbxAnimStack>(i);

        FbxString lOutputString = "Animation Stack Name: ";
        lOutputString += lAnimStack->GetName();
        lOutputString += "\n\n";
        FBXSDK_printf(lOutputString);

        DisplayAnimation(lAnimStack, pScene->GetRootNode(), true);
        DisplayAnimation(lAnimStack, pScene->GetRootNode());
    }
}

void DisplayAnimation(FbxAnimStack* pAnimStack, FbxNode* pNode, bool isSwitcher)
{
    int l;
    int nbAnimLayers = pAnimStack->GetMemberCount<FbxAnimLayer>();
    FbxString lOutputString;

    lOutputString = "Animation stack contains ";
    lOutputString += nbAnimLayers;
    lOutputString += " Animation Layer(s)\n";
    FBXSDK_printf(lOutputString);

    for (l = 0; l < nbAnimLayers; l++)
    {
        FbxAnimLayer* lAnimLayer = pAnimStack->GetMember<FbxAnimLayer>(l);

        lOutputString = "AnimLayer ";
        lOutputString += l;
        lOutputString += "\n";
        FBXSDK_printf(lOutputString);

        DisplayAnimation(lAnimLayer, pNode, isSwitcher);
    }
}

void DisplayAnimation(FbxAnimLayer* pAnimLayer, FbxNode* pNode, bool isSwitcher)
{
    int lModelCount;
    FbxString lOutputString;

    lOutputString = "     Node Name: ";
    lOutputString += pNode->GetName();
    lOutputString += "\n\n";
    FBXSDK_printf(lOutputString);

    DisplayChannels(pNode, pAnimLayer, DisplayCurveKeys, DisplayListCurveKeys, isSwitcher);
    FBXSDK_printf ("\n");

    for(lModelCount = 0; lModelCount < pNode->GetChildCount(); lModelCount++)
    {
        DisplayAnimation(pAnimLayer, pNode->GetChild(lModelCount), isSwitcher);
    }
}


void DisplayChannels(FbxNode* pNode, FbxAnimLayer* pAnimLayer, void (*DisplayCurve) (FbxAnimCurve* pCurve), void (*DisplayListCurve) (FbxAnimCurve* pCurve, FbxProperty* pProperty), bool isSwitcher)
{
    FbxAnimCurve* lAnimCurve = NULL;

    // Display general curves.
    if (!isSwitcher)
    {
        lAnimCurve = pNode->LclTranslation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
        if (lAnimCurve)
        {
            FBXSDK_printf("        TX\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = pNode->LclTranslation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
        if (lAnimCurve)
        {
            FBXSDK_printf("        TY\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = pNode->LclTranslation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
        if (lAnimCurve)
        {
            FBXSDK_printf("        TZ\n");
            DisplayCurve(lAnimCurve);
        }

        lAnimCurve = pNode->LclRotation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
        if (lAnimCurve)
        {
            FBXSDK_printf("        RX\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = pNode->LclRotation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
        if (lAnimCurve)
        {
            FBXSDK_printf("        RY\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = pNode->LclRotation.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
        if (lAnimCurve)
        {
            FBXSDK_printf("        RZ\n");
            DisplayCurve(lAnimCurve);
        }

        lAnimCurve = pNode->LclScaling.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_X);
        if (lAnimCurve)
        {
            FBXSDK_printf("        SX\n");
            DisplayCurve(lAnimCurve);
        }    
        lAnimCurve = pNode->LclScaling.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y);
        if (lAnimCurve)
        {
            FBXSDK_printf("        SY\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = pNode->LclScaling.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z);
        if (lAnimCurve)
        {
            FBXSDK_printf("        SZ\n");
            DisplayCurve(lAnimCurve);
        }
    }

    // Display curves specific to a light or marker.
    FbxNodeAttribute* lNodeAttribute = pNode->GetNodeAttribute();

    if (lNodeAttribute)
    {
        lAnimCurve = lNodeAttribute->Color.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COLOR_RED);
        if (lAnimCurve)
        {
            FBXSDK_printf("        Red\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = lNodeAttribute->Color.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COLOR_GREEN);
        if (lAnimCurve)
        {
            FBXSDK_printf("        Green\n");
            DisplayCurve(lAnimCurve);
        }
        lAnimCurve = lNodeAttribute->Color.GetCurve(pAnimLayer, FBXSDK_CURVENODE_COLOR_BLUE);
        if (lAnimCurve)
        {
            FBXSDK_printf("        Blue\n");
            DisplayCurve(lAnimCurve);
        }

        // Display curves specific to a light.
        FbxLight* light = pNode->GetLight();
        if (light)
        {
            lAnimCurve = light->Intensity.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Intensity\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = light->OuterAngle.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Outer Angle\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = light->Fog.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Fog\n");
                DisplayCurve(lAnimCurve);
            }
        }

        // Display curves specific to a camera.
        FbxCamera* camera = pNode->GetCamera();
        if (camera)
        {
            lAnimCurve = camera->FieldOfView.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Field of View\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = camera->FieldOfViewX.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Field of View X\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = camera->FieldOfViewY.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Field of View Y\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = camera->OpticalCenterX.GetCurve(pAnimLayer);
            if (lAnimCurve)
            {
                FBXSDK_printf("        Optical Center X\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = camera->OpticalCenterY.GetCurve(pAnimLayer);
            if(lAnimCurve)
            {
                FBXSDK_printf("        Optical Center Y\n");
                DisplayCurve(lAnimCurve);
            }

            lAnimCurve = camera->Roll.GetCurve(pAnimLayer);
            if(lAnimCurve)
            {
                FBXSDK_printf("        Roll\n");
                DisplayCurve(lAnimCurve);
            }
        }

        // Display curves specific to a geometry.
        if (lNodeAttribute->GetAttributeType() == FbxNodeAttribute::eMesh ||
            lNodeAttribute->GetAttributeType() == FbxNodeAttribute::eNurbs ||
            lNodeAttribute->GetAttributeType() == FbxNodeAttribute::ePatch)
        {
            FbxGeometry* lGeometry = (FbxGeometry*) lNodeAttribute;

                        int lBlendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
                        for(int lBlendShapeIndex = 0; lBlendShapeIndex<lBlendShapeDeformerCount; ++lBlendShapeIndex)
                        {
                                FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(lBlendShapeIndex, FbxDeformer::eBlendShape);

                                int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
                                for(int lChannelIndex = 0; lChannelIndex<lBlendShapeChannelCount; ++lChannelIndex)
                                {
                                        FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
                                        const char* lChannelName = lChannel->GetName();

                                        lAnimCurve = lGeometry->GetShapeChannel(lBlendShapeIndex, lChannelIndex, pAnimLayer, true);
                                        if(lAnimCurve)
                                        {
                                                FBXSDK_printf("        Shape %s\n", lChannelName);
                                                DisplayCurve(lAnimCurve);
                                        }
                                }
                        }
        }
    }

    // Display curves specific to properties
    FbxProperty lProperty = pNode->GetFirstProperty();
    while (lProperty.IsValid())
    {
        if (lProperty.GetFlag(FbxPropertyAttr::eUserDefined))
        {
            FbxString lFbxFCurveNodeName  = lProperty.GetName();
            FbxAnimCurveNode* lCurveNode = lProperty.GetCurveNode(pAnimLayer);

            if (!lCurveNode){
                lProperty = pNode->GetNextProperty(lProperty);
                continue;
            }

            FbxDataType lDataType = lProperty.GetPropertyDataType();
                        if (lDataType.GetType() == eFbxBool || lDataType.GetType() == eFbxDouble || lDataType.GetType() == eFbxFloat || lDataType.GetType() == eFbxInt)
            {
                FbxString lMessage;

                lMessage =  "        Property ";
                lMessage += lProperty.GetName();
                if (lProperty.GetLabel().GetLen() > 0)
                {
                    lMessage += " (Label: ";
                    lMessage += lProperty.GetLabel();
                    lMessage += ")";
                };

                DisplayString(lMessage.Buffer());

                for( int c = 0; c < lCurveNode->GetCurveCount(0U); c++ )
                {
                    lAnimCurve = lCurveNode->GetCurve(0U, c);
                    if (lAnimCurve)
                        DisplayCurve(lAnimCurve);
                }
            }
                        else if(lDataType.GetType() == eFbxDouble3 || lDataType.GetType() == eFbxDouble4 || lDataType.Is(FbxColor3DT) || lDataType.Is(FbxColor4DT))
            {
                                char* lComponentName1 = (lDataType.Is(FbxColor3DT) ||lDataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_RED : (char*)"X";
                char* lComponentName2 = (lDataType.Is(FbxColor3DT) ||lDataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_GREEN : (char*)"Y";
                char* lComponentName3 = (lDataType.Is(FbxColor3DT) ||lDataType.Is(FbxColor4DT)) ? (char*)FBXSDK_CURVENODE_COLOR_BLUE  : (char*)"Z";
                FbxString      lMessage;
                
                                lMessage =  "        Property ";
                lMessage += lProperty.GetName();
                if (lProperty.GetLabel().GetLen() > 0)
                {
                    lMessage += " (Label: ";
                    lMessage += lProperty.GetLabel();
                    lMessage += ")";
                }
                DisplayString(lMessage.Buffer());

                for( int c = 0; c < lCurveNode->GetCurveCount(0U); c++ )
                {
                    lAnimCurve = lCurveNode->GetCurve(0U, c);
                    if (lAnimCurve)
                    {
                        DisplayString("        Component ", lComponentName1);
                        DisplayCurve(lAnimCurve);
                    }
                }

                for( int c = 0; c < lCurveNode->GetCurveCount(1U); c++ )
                {
                    lAnimCurve = lCurveNode->GetCurve(1U, c);
                    if (lAnimCurve)
                    {
                        DisplayString("        Component ", lComponentName2);
                        DisplayCurve(lAnimCurve);
                    }
                }

                for( int c = 0; c < lCurveNode->GetCurveCount(2U); c++ )
                {
                    lAnimCurve = lCurveNode->GetCurve(2U, c);
                    if (lAnimCurve)
                    {
                        DisplayString("        Component ", lComponentName3);
                        DisplayCurve(lAnimCurve);
                    }
                }
            }
                        else if (lDataType.GetType() == eFbxEnum)
            {
                FbxString lMessage;

                                lMessage =  "        Property ";
                lMessage += lProperty.GetName();
                if (lProperty.GetLabel().GetLen() > 0)
                {
                    lMessage += " (Label: ";
                    lMessage += lProperty.GetLabel();
                    lMessage += ")";
                };
                DisplayString(lMessage.Buffer());

                for( int c = 0; c < lCurveNode->GetCurveCount(0U); c++ )
                {
                    lAnimCurve = lCurveNode->GetCurve(0U, c);
                    if (lAnimCurve)
                        DisplayListCurve(lAnimCurve, &lProperty);
                }                
            }
        }

        lProperty = pNode->GetNextProperty(lProperty);
    } // while

}


static int InterpolationFlagToIndex(int flags)
{
        if( (flags & FbxAnimCurveDef::eInterpolationConstant) == FbxAnimCurveDef::eInterpolationConstant ) return 1;
    if( (flags & FbxAnimCurveDef::eInterpolationLinear) == FbxAnimCurveDef::eInterpolationLinear ) return 2;
        if( (flags & FbxAnimCurveDef::eInterpolationCubic) == FbxAnimCurveDef::eInterpolationCubic ) return 3;
    return 0;
}

static int ConstantmodeFlagToIndex(int flags)
{
    if( (flags & FbxAnimCurveDef::eConstantStandard) == FbxAnimCurveDef::eConstantStandard ) return 1;
    if( (flags & FbxAnimCurveDef::eConstantNext) == FbxAnimCurveDef::eConstantNext ) return 2;
    return 0;
}

static int TangentmodeFlagToIndex(int flags)
{
    if( (flags & FbxAnimCurveDef::eTangentAuto) == FbxAnimCurveDef::eTangentAuto ) return 1;
    if( (flags & FbxAnimCurveDef::eTangentAutoBreak)== FbxAnimCurveDef::eTangentAutoBreak ) return 2;
    if( (flags & FbxAnimCurveDef::eTangentTCB) == FbxAnimCurveDef::eTangentTCB ) return 3;
    if( (flags & FbxAnimCurveDef::eTangentUser) == FbxAnimCurveDef::eTangentUser ) return 4;
    if( (flags & FbxAnimCurveDef::eTangentGenericBreak) == FbxAnimCurveDef::eTangentGenericBreak ) return 5;
    if( (flags & FbxAnimCurveDef::eTangentBreak) == FbxAnimCurveDef::eTangentBreak ) return 6;
    return 0;
}

static int TangentweightFlagToIndex(int flags)
{
    if( (flags & FbxAnimCurveDef::eWeightedNone) == FbxAnimCurveDef::eWeightedNone ) return 1;
    if( (flags & FbxAnimCurveDef::eWeightedRight) == FbxAnimCurveDef::eWeightedRight ) return 2;
    if( (flags & FbxAnimCurveDef::eWeightedNextLeft) == FbxAnimCurveDef::eWeightedNextLeft ) return 3;
    return 0;
}

static int TangentVelocityFlagToIndex(int flags)
{
    if( (flags & FbxAnimCurveDef::eVelocityNone) == FbxAnimCurveDef::eVelocityNone ) return 1;
    if( (flags & FbxAnimCurveDef::eVelocityRight) == FbxAnimCurveDef::eVelocityRight ) return 2;
    if( (flags & FbxAnimCurveDef::eVelocityNextLeft) == FbxAnimCurveDef::eVelocityNextLeft ) return 3;
    return 0;
}

void DisplayCurveKeys(FbxAnimCurve* pCurve)
{
    static const char* interpolation[] = { "?", "constant", "linear", "cubic"};
    static const char* constantMode[] =  { "?", "Standard", "Next" };
    static const char* cubicMode[] =     { "?", "Auto", "Auto break", "Tcb", "User", "Break", "User break" };
    static const char* tangentWVMode[] = { "?", "None", "Right", "Next left" };

    FbxTime   lKeyTime;
    float   lKeyValue;
    char    lTimeString[256];
    FbxString lOutputString;
    int     lCount;

    int lKeyCount = pCurve->KeyGetCount();

    for(lCount = 0; lCount < lKeyCount; lCount++)
    {
        lKeyValue = static_cast<float>(pCurve->KeyGetValue(lCount));
        lKeyTime  = pCurve->KeyGetTime(lCount);

        lOutputString = "            Key Time: ";
        lOutputString += lKeyTime.GetTimeString(lTimeString, FbxUShort(256));
        lOutputString += ".... Key Value: ";
        lOutputString += lKeyValue;
        lOutputString += " [ ";
        lOutputString += interpolation[ InterpolationFlagToIndex(pCurve->KeyGetInterpolation(lCount)) ];
        if ((pCurve->KeyGetInterpolation(lCount)&FbxAnimCurveDef::eInterpolationConstant) == FbxAnimCurveDef::eInterpolationConstant)
        {
            lOutputString += " | ";
            lOutputString += constantMode[ ConstantmodeFlagToIndex(pCurve->KeyGetConstantMode(lCount)) ];
        }
        else if ((pCurve->KeyGetInterpolation(lCount)&FbxAnimCurveDef::eInterpolationCubic) == FbxAnimCurveDef::eInterpolationCubic)
        {
            lOutputString += " | ";
            lOutputString += cubicMode[ TangentmodeFlagToIndex(pCurve->KeyGetTangentMode(lCount)) ];
            lOutputString += " | ";
                        lOutputString += tangentWVMode[ TangentweightFlagToIndex(pCurve->KeyGet(lCount).GetTangentWeightMode()) ];
            lOutputString += " | ";
                        lOutputString += tangentWVMode[ TangentVelocityFlagToIndex(pCurve->KeyGet(lCount).GetTangentVelocityMode()) ];
        }
        lOutputString += " ]";
        lOutputString += "\n";
        FBXSDK_printf (lOutputString);
    }
}

void DisplayListCurveKeys(FbxAnimCurve* pCurve, FbxProperty* pProperty)
{
    FbxTime   lKeyTime;
    int     lKeyValue;
    char    lTimeString[256];
    FbxString lListValue;
    FbxString lOutputString;
    int     lCount;

    int lKeyCount = pCurve->KeyGetCount();

    for(lCount = 0; lCount < lKeyCount; lCount++)
    {
        lKeyValue = static_cast<int>(pCurve->KeyGetValue(lCount));
        lKeyTime  = pCurve->KeyGetTime(lCount);

        lOutputString = "            Key Time: ";
        lOutputString += lKeyTime.GetTimeString(lTimeString, FbxUShort(256));
        lOutputString += ".... Key Value: ";
        lOutputString += lKeyValue;
        lOutputString += " (";
        lOutputString += pProperty->GetEnumValue(lKeyValue);
        lOutputString += ")";

        lOutputString += "\n";
        FBXSDK_printf (lOutputString);
    }
}