#ifndef _DISPLAY_CAMERA_H
#define _DISPLAY_CAMERA_H
#include "DisplayCommon.h"
void DisplayCamera(FbxNode* pNode);
void DisplayCamera(FbxCamera* pCamera, char* pName, FbxNode* pTargetNode = NULL, FbxNode* pTargetUpNode = NULL);
void DisplayDefaultAnimationValues(FbxCamera* pCamera);
void DisplayRenderOptions(FbxCamera* pCamera);
void DisplayCameraViewOptions(FbxCamera* pCamera);
void DisplayBackgroundProperties(FbxCamera* pCamera);
void DisplayApertureAndFilmControls(FbxCamera* pCamera);
void DisplayViewingAreaControls(FbxCamera* pCamera);
void DisplayCameraPositionAndOrientation(FbxCamera* pCamera, FbxNode* pTargetNode, FbxNode* pUpTargetNode);
#endif // #ifndef _DISPLAY_CAMERA_H