#include <fbxsdk.h>
void ImportExport(
const char *ImportFileName,
const char* ExportFileName,
int pWriteFileFormat
);
void InitializeSdkManager();
void DestroySdkObjects(
FbxManager* pSdkManager,
bool pExitStatus
);
const char *GetReaderOFNFilters();
const char *GetWriterSFNFilters();
const char *GetFileFormatExt(
const int pWriteFileFormat
);
bool LoadScene(
FbxManager* pSdkManager,
FbxScene* pScene,
const char* pFilename
);
bool SaveScene(
FbxManager* pSdkManager,
FbxScene* pScene,
const char* pFilename,
int pFileFormat,
bool pEmbedMedia
);