#ifndef _SET_CAMERA_H
#define _SET_CAMERA_H
void SetCamera(FbxScene* pScene,
FbxTime& pTime,
FbxAnimLayer* pAnimLayer,
const FbxArray<FbxNode*>& pCameraArray,
int pWindowWidth, int pWindowHeight);
FbxCamera* GetCurrentCamera(FbxScene* pScene);
void CameraZoom(FbxScene* pScene, int pZoomDepth, int pZoomMode);
void CameraOrbit(FbxScene* pScene, FbxVector4 lOrigCamPos, double OrigRoll, int dX, int dY);
void CameraPan(FbxScene* pScene, FbxVector4 lOrigCamPos, FbxVector4 lOrigCamCenter,
double OrigRoll, int dX, int dY);
#endif // #ifndef _SET_CAMERA_H