| FbxAnimEvalState() | FbxAnimEvalState | |
| GetNodeTransform(FbxNode *pNode, int &pDirectIndex, bool &pNeedEval) | FbxAnimEvalState | |
| GetPropertyValue(FbxProperty &pProperty, int &pDirectIndex, bool &pNeedEval, FbxScene *pScene) | FbxAnimEvalState | |
| GetTime() const | FbxAnimEvalState | |
| Invalidate(FbxTime pTime) | FbxAnimEvalState | |
| InvalidateNode(FbxNode *pNode) | FbxAnimEvalState | |
| InvalidateProperty(FbxProperty &pProperty) | FbxAnimEvalState | |
| Reset() | FbxAnimEvalState | |
| SetNodeEvaluated(int pDirectIndex) | FbxAnimEvalState | |
| SetPropertyEvaluated(int pDirectIndex) | FbxAnimEvalState |